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Messages - findswoman

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271
Photonovels and Movies / Re: INTERACTIVE Photonovel - UPDATE 11/5
« on: November 6, 2005, 02:18 PM »
I am by no means "assuming" that we will run into Crate again.  We may, we may not.  it's a big station, and we have many adventures ahead; time has yet to tell whether or not he will be a major player in them.  All I meant to say was that, if we do, we have no reason to think he won't still be friendly to us.

However, I still don't think that setting up an exact appointment -- "meet me at the bar in two hours" -- would be wise at this juncture.  We simply do not know what's going to happen to us next.  There is a world of difference between "let's have a drink sometime" and "meet me at the bar in two hours," and if we are going to say one of those, I prefer the former.

Now asking him how to contact him is perfectly fine with me.  I'm all for having allies, and we may need his help later. Let's just make sure to get his contact info in such a way that we DON'T hand him our comlink...

And with that, we really need to high-tail it to 23G.  Too much more chitchat at this point would only slow us down.

Anyone else?

... the Findswoman

272
Photonovels and Movies / Re: INTERACTIVE Photonovel - UPDATE 11/5
« on: November 6, 2005, 10:15 AM »
I see what you're saying, Chewie, but:

Firstly, haven't we already given Crate some credits to go get something to eat?  I think we've given him sufficient recompense for his help already.  I'm all for staying on his good side, but I  question the prudence of making yet another appointment at this point.  We have no idea what this meeting with Blondie will entail, so there is really no way of knowing whether we WILL be done in two hours.  Especially given all the many things that can possibly go wrong on this station when one's trying to get somewhere on time -- we've already seen quite a few in the one hour that it took to get down here. 

Secondly, Crate seems like such a good-natured guy that I don't think an appointment is even necessary to guarantee his good will to us in the future.  If we see him again, we see him again, and there's no reason to think he won't still be as good to us then as he is now.

Thirdly, I don't know if it would be such a good idea to tell him specifically to go to the Gateway Saloon.  Here's why: If he goes back to Gateway, it's entirely likely that he could unwittingly blab on us to Callie: "I met this guy in a helmet who was trying to get down to the Sewers..." or some such  After all, he has no way of knowing that we have met her, and he certainly doesn't know the whole story about the hidden transmitter.  If he ends up back at that particular saloon anyway, then I suppose it's just one of the risks we take in sending him away, but there's no use making matters harder on ourselves by sending him there directly.  Better, methinks, to stick with the generic, "Here's some credits to go get something to eat."  Who knows, he may prefer a different pub -- there's got to be more than one on a station this size (though I understand if Lance doesn't build ALL of them).  :)

So for now, I'd recommend paying your respects, taking your leave, and hurrying on your way through that tunnel!  Looking forward to the next wonderful update, as always.

... the Findswoman

273
I can't help but wonder: Lance, when you said "right around the corner" in your post,  are you trying to give us a hint?  If indeed you are, then we may not have to take the tunnel after all. 

That was an unfortunate choice of words on my part.  It wouldn't be sporting to put "meta" clues like that.  The only clues you need to look for are in the game itself.  :)

Well, that sounds fair enough.  In that case, then, I opt for the tunnels.  But as Chewie suggests, let's do quickly ask him about finding the section we need to go to.  We don't have to mention 23G specifically; it can be something like "are the section numbers marked inside the tunnel?"

A couple bits of analysis, observations, and guesses:

1) I am guessing that Tolar is a Hutt.  Am I right?  If so, then we may be safer from the Imperials than we thought.  They do tend to steer clear of Hutts.  And Crate specifically points out that we are "pretty safe down here."  Which means taking off the mask could be okay.

2) Do I see a flashlight on the floor?  In the second sewer scene, when our hero and Crate are actually off of  the elevator... the sort of metallic-looking implement next to the Ugnaught's foot?  If it is, why not take it with us so we can actually see where the Sam Hill we're going in those tunnels?

3) For what it's worth, the graffiti says "Farspace Sucks."  :)

Can't wait for more! 8)

... the Findswoman

274
Oops!  Double post!  Sorry...

... the Findswoman

275
Ooh, cool new scene, Lance!  I just love all the debris (pizza box!), critters (lizard!), graffiti, etc.  You've done a great job creating an atmosphere here.

Now, as for which way to take: I am leaning toward the tunnel.  I genuinely think Crate wants to help us, and so far there haven't been any indications to the contrary.  Also, like Ryan, I'm not so wild about risking a run-in with the Jawa and his cronies. 

However...

I can't help but wonder: Lance, when you said "right around the corner" in your post,  are you trying to give us a hint?  If indeed you are, then we may not have to take the tunnel after all. 

In either case, I agree that if it really is just the mask that the Jawa and friends don't like, we can just take it off.  It's not as though there are any Boys in White in the vicinity to recognize us (knock on wood). As long as we actually get to the rendezvous in the next scene, I'll be happy! ;)

Now to address CHEWIE's point: Do you mean to say we should ask him how to use the tunnels to get to our rendezvous point with Blondie?  (Without mentioning her, of course?)  That's the hangar we want to get to at present, not the one with Uncle Lance's ship on Level 40, right?  Or is it not a hangar at all?  I can't remember anymore...

Awaiting further bulletins with much eagerness!  Thanks again, Lance!  :)

... the Findswoman

276
Feedback / Re: Daigo-Bah's feedback
« on: November 3, 2005, 09:37 PM »
Just finished another one of many awesome trades with Daigo-Bah (Greg Reeves).  He's great to deal with and a very nice guy -- highly receommended to all! 

Thanks again for the Warrior Nun, Greg!  :)

... the Findswoman

277
I'll play, too!  Here's my big, fat, non-Greek tradelist. :)

Please Note: A few people have written to me asking about commissioning softgoods.  I would love to be able to this for people, but it just isn't feasible during what's turned out to be a very busy school year.  Thus I won't be able to take commissions for softgoods for a while, perhaps not until next spring or summer.  Sorry about the inconvenience!

HAVES

Various guns (please order by number!)

Various large accessories (please order by number!)

Assorted belts, bandoliers, and holsters from 12" Hasbro figures

ROTS stuff
NEW No. 6 clone trooper, unopened, Shock Trooper variant with red markings.  Feel free to ask for a photo.
NEW ROTS Clone Pilot, loose
BARC Speeder RESERVED
Palpatine #35, loose, w/ all accessories except for non-deformed head (negotiable)
Anakin #28 (with black eyes)
Sneak Preview General Grievous, loose, no cape
Darth Vader, loose, complete
Preview R4-G9
Polis Massan medic, loose, complete
Emperor Palpatine (#12), loose, with all accessories

Figures with all body parts
Loose unless otherwise noted.
POTJ Mas Amedda
Ceremonial Luke from Princess Leia Collection 2-pack
Darth Maul (Tatooine)
Spy Kids Thumb Thumb
Spy Kids guy in red uniform, cap, & sunglasses
Saga Massiff
Greeata (from Jabba's Dancers Set)
Preview Zam Wesell, w/ all accessories
POTF2 Obi-Wan Kenobi, w/ lightsaber (the really long one!)
Jurassic Park III Billy Brennan body with POTJ Han head
POTJ Sabé
General Jan Dodonna, carded w/ accessories
OTC Lobot
Sand Scorpion from G. I. Joe, with accessories


Loose figures missing some body parts:
Dash Rendar, no head
Ep. I Chancellor Valorum, no head
Saga Jedi Luke (Jabba's Palace), no head
Jedi Council Depa Billaba, no head or arms
Baroness (from G. I. Joe), no head or arms. (This is the blue body with the Cobra logo on the chest.)
ROTS Mon Mothma, no head
Multiples of Djas Puhr, or parts of him. (He has all his body parts, though I need his hands)
POTF2 Greedo, no head or arms
Geonosian (from Saga Massiff), no arms

Heads:
ROTS Luminara Unduli
ROTS Shaak Ti
Saga Droid Factory Padmé (Yes, the infamous screaming one!)
Ep. I Obi-Wan (clean-shaven, with padawan braid)
POTF2 Flashback Ceremonial Leia
Vintage X-Wing Pilot (Luke?)
Princess Leia Collection Ceremonial Leia
Princess Leia Collection ANH Leia
Princess Leia Collection ANH Leia (w/ sculpey around neck post)
Two Luke heads (not sure which -- ask for pic)
POTF2 X-Wing Luke (in helmet)
Rodian head cast (white Premo!, unpainted)

Arms:
Wedding Padmé
Scarlett (from G.I. Joe)
Monkey Leia (one without a hand)
Nute Gunray (left only)
unidentified white-sleeved arm (right only)
... and others (mostly female)

Torsos/midsections
Djas Puhr (bit of waist peg caught in bottom)
Rystll (no head or arms)
Stormtrooper (from Saga Imperial set)

Legs:
Preview Mace Windu (I think -- ask for pic)
Bespin Escape Leia
Rystáll (feet cut off)
Scarlett (plus pants waist)

Boots:
Darth Maul (have a bit of white paint on them)
unidentified black (left only)

Helmets & other headgear:
Adi Gallia's headpiece
Black hood, unidentified
Badly hollowed out Endor Rebel helmet w/ Sculpey additions

Other clothing
NEW POTF2 Flashback Ceremonial Leia's cape, white translucent, x2
POTF2 Mon Mothma's poncho, white
Sly Moore outer cloak, light blue
Droid Factory Chase Padm white cloak
POTF2 Zuckuss cloak, brown

Hands-- ask for list or pic
Hairpieces from female characters -- ask for list or pic. Aurra Sing's ponytail is now included, though it's missing the peg at the bottom that allows it to plug into the head.

Lightsabers
1 green (removable blade)
1 blue (removable blade)
1 red
1 unlit base
1 Maul double-bladed saber
1 Maul double-bladed saber, unlit

Small accessories
Chain w/ neckring from Deluxe Slave Leia
Two "phasers" from Spy Kids -- ask for photo
Two backpack/tank things from Spy Kids, one silver, one red
Gray belts from Princess Leia Collection ANH and Ceremonial Leias
Black binoculars x 2
Various Rebel medals (from various Ceremonial Leias, Dodonna, etc.)
Various weapons, accessories, and figures from the Playmobil Pirate set.  Treasure chest + treasure is TAKEN.

And finally, in no particular order...
WANTS
(loose is best)

NEW Saga Tie Pilot (not a huge priority, but I thought I'd ask)
NEW Accessories, props, etc. for future photocomic projects. (Playmobil, anyone?)
Any Leias from the Princess Leia Collection.  I use these figures a lot.
Zuckuss from the MicroMachines Bounty Hunters set (I can dream, can't I?)
VOTC Leia (I can dream, can't I?)
Clothing from the following 12" figures: POTF2 12" Emperor, Saga Count Dooku, any females
Rebel pilot bodies, any sort
Soft goods from any 3.75" or 12" figures
Female figs & parts of almost any kind, 3.75" or 12".  (I think I have enough G.I. Joe ones for now, though!)

Thanks!
the Findswoman

278
Well, here's what I would like to do, in convenient list format:

1.  Leave the comlink (and/or the belt) in the elevator, perhaps in the hole in the wall behind the button panel, now that I know that's an okay option.  I don't mind it traveling with us in the elevator, just as long as it's out of our hands when we actually arrive on 78.  If the Boys In White are there to greet us, we can just innocently tell them that this thing was already in the elevator when we got in. 

As I've said before, I would rather not knock out / frame the drunk; for one thing, I think that would make our character look all the more suspicious if we do happen to meet any Stormies. But I'll be fine with whatever the majority decides.

2.  Give the drunk guy a few extra credits & send him off to a bar or liquor store to enjoy himself so we can go on to our rendezvous.  I would prefer to keep him on our good side; who knows but may need his help again, and on this station, we need all the friends we can get.

3.  High-tail it to the rendezvous as fast as we can, because I can't wait to see what Lance has planned for us!  :)  (Lance, I get the feeling that one reason for all these interim scenes is to give yourself time to finish the Blondie set... am I right?  ;) )

Anyone else?  :)

...  the Findswoman

279
Well, at least it will be out of your hands and no longer on your person... right?  Right?  Or not?   I suppose one could still track it in there, if there is indeed someone Imperial waiting for us at the bottom...

But here's another thought: who says the Imperials would even bother with the Sewers, anyway?  It wouldn't surprise me if they just ignored the Sewers altogether, seeing as it's mainly the home of derelicts and hobos and such, and isn't necessarily of strategic importance to the Empire.  After all, "Blondie," who's also keen on avoiding the Empire, seems to consider this a safe place to meet.  So maybe there's not as much danger awaiting us as we thought.  (Of course, I still wouldn't mind getting that homing beacon off our hands...)

Anyone?

... the Findswoman

280
Don't sell yourself short, Lance -- you did a fine job on these.  :) I agree with Delicious, it's great to see these guys close up!  Especially Uncle Lance, since we haven't really got to see him up close yet.  He looks younger than I thought he was -- what head did you use for him?  It's a really cool head.

Only one small thing... isn't the Stormie called "AK-289"? Don't know why, but I'm reminded of this scene from the photonovel... ;)

Keep up the great work -- can't wait to see more!   8)

... the Findswoman

281
Thanks for the clarification, Lance! 

Well, I guess this means it's time to deep-six this comlink, and that right soon.  It's not as if it helped us much anyway.  There's that loose panel where the buttons are; could we drop it in there?  Or could we smash it with our big heavy toolkit?  Either way would be fine with me, as long as it's no longer on our person.

Again, I would prefer not to frame the hobo, since that's no way to thank him for his help.  But if I'm outnumbered on that, that's okay. 

Anyone?

... the Findswoman

282
Photonovels and Movies / Re: INTERACTIVE Photonovel - UPDATE 10/23!!!
« on: October 23, 2005, 10:15 AM »
I have the same question as Jedistyle: Can the Imperials trace the comlink if it's off, or can they only do so as long as it's on?  Fortunately we've only had it on for a few seconds, but would that be enough time to allow the Imperials to trace it to us & be waiting for us when we get to level 78?  My own guess would be no -- they would have found us long ago otherwise, wouldn't they?  I'm not really sure, though. 

The answer to that should determine if we should or shouldn't get rid of the comlink right this red-hot second.  If it transmits the beacon only when it's on, then we don't need to get rid of it right away; we can just keep it switched off until we find a convenient place to get rid of it when we get to 78 -- a trash compactor, say.  But if it transmits the beacon when it's off, as well, then we should get rid of it ASAP -- slip it off on the drunk, stuff it into to the broken wall of the elevator or a hatch, as Jedistyle suggests.  Whatever we decide. 

I hope we won't have to use any violence on the drunk guy.  What sort of way would that be to thank him for his help?  Of course,  this is a rough, tough galaxy... Anyway, for the reasons I've given above, I don't think we'd need to do that, in any case.

Whatever happens, I know we'll make the right decision! :)

... the Findswoman

283
Photonovels and Movies / Re: INTERACTIVE Photonovel - UPDATE 10/21!!!
« on: October 21, 2005, 11:44 AM »
Findswoman, could you elaborate a bit when you say "tinker" with the comlink....  Tinker with the goal of doing what, exactly?

Tinker with the goal of maybe (hopefully) getting some sort of reception or signal on which to listen in.  If it's broken, as you suggest, then perhaps we could fix it with one or more of our tool kits -- especially since we've got two of them now, for Pete's sake!  (Yes, pun intended.  ;) )  Just another way to put our plentiful inventory to good use.

... the Findswoman

284
Photonovels and Movies / Re: INTERACTIVE Photonovel - UPDATE 10/21!!!
« on: October 21, 2005, 11:00 AM »
Great update, Lance!  Looking forward to seeing that missing picture (it's right after the fifth scene in Wolfell's office). Here's a partial repeat of my FFURG post:

As for what to do next, there really isn't much TO do.  I suppose at this point, following up on Ryan's suggestion, you could use your own toolkit to tinker with the commlink while the guy finishes fiddling with the elevator controls.  And maybe, if & when you make it to 78, offer him a few extra credits, in thanks -- allow him to get even more booze, perhaps.  (Are there any seedy liquor stores down on 78?) 

And while it's cool that we have a new "friend," I'm not without a bit of concern.  Here's why.  Back when we talked with "Blondie" in the bar, she most definitely said "Be sure to come alone."  So we're going to have to tactfully ditch this fellow somehow, at least temporarily, once we near our rendezvous point.  The trick will be getting him out of the way temporarily while remaining on friendly terms with him, just in case we need his help for something else at some point.  Will just the drink (plus maybe a few credits) be able to do that? We've given the guy an inch; what if he wants a mile?  Or will he be deep in alcohol-induced dreamland by then anyway?  Something to think on.

Can't wait for more!  :)

... the Findswoman

285
Wowzers!  An update!  Most fabulous, Lance!  Very fine work!   And what a stroke of luck that we were able thus to evade the objectionable Wolfell!

So this transient fellow wants a drink, eh?  How convenient it is that we have that "bottle of booze" still in our inventory!  Why not give it to him?  He seems to be familiar with "the sewers"; he may well know an alternate route.  You could offer him the bottle on condition that he tells you how to get there: "Look, if you can tell (or show) me how to get down to level 78 (or wherever), I'll give you something to drink."  Or some such.  You can even get it out and wave it around a little, "dangle the carrot" so to speak.  In any case, if needs be, you still have your blaster or your toolkit on hand if things get violent. 

What say y'all?

... the Findswoman

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