I get wanting to have really quality-looking/articulated eyes with a little bit of realistic depth to them, but at the expense of a normal head with a removable hat? I'd rather take my take my chances with painted eyes.
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Max Factory has incorporated a separate “eye piece” that is accessed behind the face. This allows for a far more accurate paint application of the eye details. For good measure, they include an extra – just in case.
Looking at us being at the end, my 3 most likely to die characters are:
I have a different reasoning on each one... I'll probably be wrong because other than Herschel I haven't guessed much right.
THIS COLLECTION CONTAINS R2-D2, C-3PO AND CHEWBACCA (CHEWBACCA IS NOT A DROID???) MAYBE THAT'S WHY THIS IS THE ONLY ONE ON EBAY, SOME KIND OF PACKAGING ERROR? MESSAGE ME AND LET ME KNOW.
i just noticed as i was looking at the pics i posted online, and i had to check the box, c-3po's right leg is silver??? i never noticed that before. it is silver at the knee down on his right leg. please message me about this as well, why is his lower half of his right leg silver, another packaging error??? i'm beginning to think that this is more rare than i thought. if you look at the pics, on his left leg, it has a black joint, and on the right leg, it's a silver joint with a silver lower leg.
I'm gonna start tweeting how much I like GB2 now.
Not in a million years could I see Bill Murray agreeing to be in a movie with a CG Harold Ramis.
i heard a story from some people who worked on a pretty high profile...ancillary star wars entertainment product ....
anyway they heard word that lucas was very excited about the project and was, in fact, so excited about it that he had come up with a brand new character expressly for this project that would become part of the official star wars canon, etc.
obviously everyone was really excited.
the day came for lucas to meet with them. lucas coming to their offices was basically like the ******' pope or president coming, huge deal, big preparation, everyone's buzzing around etc etc
so they finally sit down with lucas in the conference room, and he starts by saying how impressed he was, how he wanted this product to be a real core part of star wars lore, blah blah blah...
then he says, "So the character I've created for the [project] is..."
*everyone leans forward, anticipating with bated breath*
so they're like, "Darth...Icky"
and he's like, "yes, Darth Icky - I-C-K-Y" and begins to explain the character
so then after they were all freaking out like how the **** are we gonna write around this retarded character etc, eventually they just drug their feet on it for long enough that lucas had moved on to his next brilliant idea and forgot about it and the public never knew of Darth Icky.
Fascinating article in Game Informer this month on same topic
A similar situation arose with Star Wars: The Force Unleashed’s protagonist, Starkiller. “[That name] was only supposed to be a nickname or call sign, not a proper name from the beginning,” a former LucasArts employee says. The development team hoped that Lucas would give Vader’s apprentice a Darth moniker, which at the time, was something that didn’t happen often.
“The team threw a Hail Mary to George, saying the game would have more credibility if the apprentice had a ‘Darth’ title,” a Force Unleashed team member says. Lucas agreed that this situation made sense for Sith royalty, and offered up two Darth titles for the team to choose from. “He threw out ‘Darth Icky’ and ‘Darth Insanius.’ There was a pregnant pause in the room after that. People waiting for George to say ‘just kidding,’ but it never comes, and he just moved on to another point.”
LucasArts’ push for more internally developed Star Wars titles left behind a tantalizing trail of unreleased projects. Star Wars: Imperial Commando, a sequel to Republic Commando, would have put the player in control of an Imperial assault team, but never made it out of the conceptual phase of development. Star Wars: Knights of the Old Republic III was almost greenlit, but none of the people I talked to involved in the project knew why it was canceled. “Most of the conceptual and story groundwork for the title was there,” a LucasArts employee says. Star Wars: Jedi Knight III – Brink of Darkness and Jedi Master were two different directions LucasArts hoped to take its Jedi Knight series, but neither made it to proper development. Other scrapped Star Wars titles included Smuggler, a linear action game that focused on a Han Solo-like character; Rebel Warrior, a violent action game with a Wookiee protagonist fighting the Empire; a title that put players into the role of Darth Maul called Star Wars: Darth Maul; an internally developed Star Wars MMORPG codenamed Proteus; a Call of Duty-like shooter named Star Wars: First Assault; and most surprisingly, Star Wars: Episode VII – Shadows of the Sith, which was believed to be a spin-off to the upcoming motion picture now helmed by J. J. Abrams.