« on: May 18, 2012, 05:36 AM »
No Donna Summer update?
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As the world's biggest Kate Upton Masturbator...you probably already saw this?
You can come in at any point in Head and go WTF???!!! Its basically a series of skits with no relation to one another. Its kind of like the one the Beetles made around the same time.
Star Wars Kinect has been pushed to 2012.
· New Galactic Dance Off mode loaded with Star Wars-themed pop tunes where those still honing their Jedi skills can take a break to battle Darth Vader on the dance floor or bust a move “Solo style.”
You'll shoot your eye out.
Reminds me of a movie. Can't quite put a finger on it Seems strangely seasonal.
Google News doesn't mention anything. Sure it's not one of those Norm MacDonald fake stories?
Good point, name. I'd forgotten his "." phase... What a fucko.
Could that return be affected though, by the fact that these movies just needed tweaking compared to full production? Or is it sill going to be super expensive to try?
If you ask the medium's most dedicated evangelists what's wrong with 3-D, they'll point to the shoddy, post-production upgrades that flooded the market after Avatar. "It was just being applied liked a layer, purely for profit motive," said James Cameron, who rates the quality of 3-D in dimensional fractions, 2.2-D or 2.5-D. According to this theory, high-end, "real" 3-D sells itself, while the crappy, cash-in conversions—the "fake" 3-D—destroys the brand.
Again, there's some supporting evidence. Using information gleaned from http://www.RealOrFake3D.com, it's possible to compare box-office numbers from converted and native 3-D films: Since 2010, "real" films have an average ratio of 1.00, meaning they earn about the same amount from 3-D and 2-D on a per-theater basis. The "fake" films from that period had an average ratio of 0.87, which equates to minus-13 percent. It's also the case that fakeness is on the rise—it now accounts for about half of all 3-D releases—which could explain the general worsening of 3-D returns.