More concept art, featuring Coruscant, Tatooine, and Hoth:
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Citing anonymous sources as well as Red Fly CEO Dan Borth, Game Informer reports that LucasArts gave the Austin, Texas-based indie developer a chance to make a Darth Maul game after the studio proved itself with the Wii version of 2010's Star Wars: The Force Unleashed 2. However, the publisher initially provided very little guidance except to say that Maul survived being cleaved in half — Red Fly wasn't directly informed of Lucasfilm's plans for Maul in The Clone Wars.
According to developers who had worked on the Darth Maul project, it was originally intended to be exclusive to Nintendo platforms before LucasArts shifted it to PlayStation 3, Wii U, Windows PC and Xbox 360. Red Fly began creating prototypes in October 2010 based on the information it had, but during a meeting with Star Wars creator George Lucas, he presented a new vision for the Darth Maul title. According to Game Informer, Lucas wanted a "buddy cop-like experience" with Darth Maul and Darth Talon — a Sith Lady separated by more than 170 years of Star Wars fiction from Maul — teaming up as friends.
Red Fly tried to make that new direction work, figuring out gameplay mechanics to satisfy LucasArts' suggestions. LucasArts reportedly considered buying Red Fly outright. But according to an ex-developer, the publisher eventually cut off communication with the studio for two weeks before canceling the project in late June 2011.