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Messages - Pete_Fett

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Middle Earth / Re: LOTR LEGO
« on: April 13, 2014, 12:58 PM »
Picked up the Tower of Orthanc on Friday to bring my Lego LOTR collection one more step closer to being "complete".

Got it with double VIP points so I'll have a good amount of rewards bucks to put towards the Sandcrawler next month.

LEGO / Re: Back to the Future
« on: April 12, 2014, 11:57 PM »
Was at the Lego Store on Friday after leaving work and I had yet to pick up this set - so since they had the double VIP points promo in effect, I went ahead and grabbed it.

Definitely a fun set to have. Kinda wish the windshield and doors had been done a bit better, but otherwise it's great.

LEGO / Re: LEGO 2014
« on: April 12, 2014, 11:53 PM »
Was at the Lego store on Friday on my way home from work - saw that they had the Droid Tri-Fighter in stock so I went ahead and picked it up so I could score the double VIP points.

With the exception of the polybag minifigs and miniships - I'm all caught up now with the 2014 Star Wars sets that have been released. Next purchase will be the Sandcrawler on May 4th!

Watto's Junk Yard / Re: Captain America (Movie & Sequels)
« on: April 10, 2014, 01:40 PM »
Forgot to mention: one of my favorite things was the rogues' gallery they cast as the "World Council":

Evil Widmore from LOST
The Indian dude from the subway station in The Matrix
The hot chick from American Werewolf in London

Well played!

Actually Jenny Agutter was a member of the World Security Council in Avengers as well - so it was nice to see that level of continuity.

What I was wondering is whether or not the "in shadows" council member played by Powers Boothe in Avengers - was that supposed to be the character that eventually became Alexander Pierce (Robert Redford) in CA2? Or a totally different character? And if a different character, he seemed to be the head of the council in Avengers, why was he replaced?

The other two guys could easily be re-casts of the similar council members from Avengers (just look at the cast lists in IMDB and you'll see what I mean).

Watto's Junk Yard / Re: Marvel's Agents of S.H.I.E.L.D.
« on: April 10, 2014, 01:03 PM »
Why else have a Red Skull figure in the CA2 toy line?

I think his presence is to actually just deliver a more accurate representation of Red Skull from the first film. While the first film's toy line figure is nice - it doesn't match how Red Skull was dressed at the climax of the film. The new figure fills that void nicely.

Coulson's memory wipe thing makes more sense now since I think he was a Hydra agent too.

I don't think so - at least I would like to believe that he wasn't a Hydra agent. What's making you think that he is a Hydra agent, the fact that Hand thought he was?

And I was incredibly surprised at some of the agents who turned.  Sitwell?  REALLY?!?!  I thought that guy was great.  Especially after his appearance in a couple of the Marvel shorts that were on the DVD extras.

I'm guessing you haven't seen CA2 yet. (or at least you hadn't seen it at the time you saw this week's episode of AoS)

The Wookiee Arcade / Re: Tiny Death Star app
« on: April 6, 2014, 04:18 PM »
As it stands now I've probably blown about 600 bux on salvage droids and I still have yet to obtain the Chiss Hospital and Endor Adventure levels (nor Wookie Arms as well). I have acquired all of the Chiss and Endor bitizens and I'm down to just needing Tarfful in the Wookie group.

I still have continued to avoid spending any bux on the shipwreck salvage location.

The most frustrating result from salvage is when they give you 10 bux back saying you already got that reward. Since I've gotten duplicate Imperial production rewards, that must mean that the mechanism wanted to unlock a bitizen or level I already have. If the randomizer has determined "give the player a rare item" I don't understand why it just doesn't pull an item off the available list from that salvage zone - seems like I could go through 100s more bux and still not get rewarded with the three levels I have left to get.

Watto's Junk Yard / Re: Captain America (Movie & Sequels)
« on: April 4, 2014, 12:38 PM »
Saw Cap 2 last night. Far and away the best Marvel/Avengers movie. Tied, if not slightly ahead of TDK for my favorite comic movie. The action is practically nonstop, the fighting (choreography/style) is so well done it will be tough to improve upon. And if you like military firepower (weapons/explosions/tactics) this is as good as any spy thriller/espionage out there. The 3D was well utilized and didn't feel forced - I'll see it a couple more times in theaters for sure.

The post credit scenes were great, too.

I didn't see it in 3D - but I agree with everything that Jayson said - definitely the best Marvel/Avengers movie they've done. The way they handled Falcon was fantastic - I'm definitely looking forward to seeing more of him in future Marvel movies.

Watto's Junk Yard / Re: The Walking Dead
« on: April 1, 2014, 06:01 PM »
Agreed - VERY interesting...

Watto's Junk Yard / Re: The Walking Dead
« on: April 1, 2014, 01:08 PM »
#1 - why do they allow Rick's group to reclaim their weapons when they first get there?  Why not just pop up with the guns right away and force them to the box car?  Seems like a lot of wasted bullets and maze running just to disarm them and get them in a car, when they could have put the drop on them and done the same thing.

I was wondering the same thing, but then rationalized it based on the same theory you stated below:

#3 - That bone pit/slaughter pen and Tasha Yar serving fresh cooked meat sure seems to support the cannibal theory.  "joining together makes us stronger?"  Ish.  I bet the food she is cooking has sedatives and that's how they knocked out Glenn's group.  The last line in the show is directly from the comic, so that was a nice clue thrown to the comic fans I think.

That has to be how they subdue anyone who comes in. They pretend to be friendly, offer them food and drink, don't make the people who come in nervous by demanding them to turn over their weapons, merely to lower them.

Once the people eat the food, they've consumed sedatives and when they are unconscious they are relieved of their possessions and then put into a storage car for future slaughter.

I have to wonder if the folks at Terminus will be the show's version of The Hunters. The Hunters base of operations wasn't explored much in the comics that I recall, I think it was suburban homes surrounded by fences, so from a "realistic" standpoint, having the Hunters stationed at an abandoned freight train terminal that would have naturally been secured to a degree, to avoid loaded freight cars, from being robbed, seems like a much better place to set up shop.

Almost makes me wonder if the show is putting off having to move locale to Virginia as long as possible.

LEGO / Re: LEGO 2014
« on: March 31, 2014, 05:29 PM »
Apparently we'll get a Darth Revan minifig with $75+ purchase from May 3-5. Kind of lame, IMO, since there aren't any KOTOR sets for him to go with. Plus I was hoping for the red protocol droid.

I was hoping/thinking it would be the red Protocol Droid as well.

While not 100% accurate, Revan is in SW:TOR - so I'll just display him with those mini-figs/sets - probably the reason why they're making him in the first place since he makes an appearance in the game.

Would be super cool if an Ebon Hawk set was coming with Bastilla, HK-47, T3-M4, Carth and Zaalbar was on it's way.

The Wookiee Arcade / Re: Tiny Death Star app
« on: March 26, 2014, 12:15 PM »
They are running another "decoration" event right now - and if you can get up 60 levels decorated, you can get the Imperial Overbridge Level and along the way unlock Grand Moff Tarkin.

I've blown through all of the Imperial Bux I had been accumulating on the Salvage Droids.

I think it's complete rubbish that if you spend 25 bux on the "gold" salvage droid that you don't always get something good. When you end up getting stuff you can manufacture on the Imperial levels that, to me, just defeats the purpose of using the Salvage droid in the first place.

I've had the most success with Endor so far - I've unlocked the Endor Arms, Willy, Teebo, Weechee, Teek, Shodu, Deej and Logray. So the only Endor item I have left is the Endor Adventure level.

I've also been able to get the Csilla Apartments and a couple of Chiss in the Galactic Registry.

I'm basically building up my bux during the cycles where the three scan areas are Debris/Asteroid fields. I also haven't spent any bux salvaging the ship wreck - looks like from that all you end up getting are unlocking the droids in the Galactic Registry - Series 1 group, so I've focused only on the areas that can net me levels.

Everything I've read online indicates that I'm totally SOL when it comes to getting Panna City Medicines, Holiday Edition Boba Fett and Imperial Marches. Hopefully that will change in the future. I have level 9 dream job bitizens for both of those levels and I'm going to hold on to them with the hopes that I'll be able to acquire those levels some day.

Fingers crossed that Endor Adventure, Chiss HSP and Wookie Arms don't become equally unobtainable at the end of this month....

The Wookiee Arcade / Re: Tiny Death Star app
« on: March 17, 2014, 09:24 AM »
So here's a question - if I wasn't playing back during the holidays, does that mean I've completely missed out on getting the Panna City Medicines level and/or Holiday Special Boba Fett?

And if I didn't have enough Imperial Levels so that I could make it to the final reward during the February promotion, does that mean I can't get the Imperial Marches level?

Lastly, what are the "Salvage Mission" levels?

Edit - nevermind, I found what the "Salvage Mission" levels are - there appears to be six of them:
  • Chiss Hospital
  • Endor Adventure
  • Kashyyyk Shack
  • Csilla Apartments
  • Endor Arms
  • Wookie Arms

They appear on the levels list with just a "lock" pad-lock on them but w/o any way of purchasing them. I suppose that means you could still get them "randomly" when you say "Build a Service/Recreation/Retail/Residential Level" - but I'm not 100% sure.

I blew through most of the bucks I had to send probes to Kashyyyk and I was able to get the Kashyyyk Shack level and two Wookies that are part of the Imperial Registry section of Bitizens - Quagga & Salporin. I had to look up where Quagga was from - apparently he was in the game Star Wars: Demolition. Salporin was in Heir to the Empire, so he's a Zahn creation.

The rescan is going to automatically occur for me in a few hours, I'm hoping that Csilla and/or Endor are in the rescan so I can try to get their Service/Recreation levels.

There are so many other Residential levels available, I would not be heartbroken if I never got those...

I did notice that the Imperial "Overbridge" level appears in the same way as these other "reward" levels - just a padlock on it, so I'm not sure if the Overbridge can also be picked up/found via a Salvage Mission or not...


The Wookiee Arcade / Re: Tiny Death Star app
« on: March 11, 2014, 06:29 PM »
I installed this app after seeing you guys talking about it on here.

It's a pretty fun little game. Kinda cute, full of lots of tongue-in-cheek-humor with the cut scenes and commands from the Emperor and Vader.

I've been playing for about a month now and I'm only at 66 levels - 10 of those are negative-number Imperial levels.

I've been following a pattern of:

1x Retail Level
1x Recreation Level
1x Food Level
1x Service Level
3x Residential Level

for each septet of levels - you get 15 bitiZens and need 12 of them to fully staff the businesses - so that means you have three "spaces" for floater/improved bitiZens to staff your business levels.

I'm pretty much spending my coins as I accumulate enough to buy the next level - which as of right now, means I get up to the 600K-700K range and then buy. Out of my levels right now, in the current septet I'm building, my food level and one of my residential levels are still being built.

In the beginning there was an Ugnaught VIP that you could get that would cut 1hr off the build time of any level, I would say since around having like 15 levels, I haven't gotten one of those VIPs since - do they only show up in the early stages of the game?

I was kinda shocked at the exponential growth in both the time it takes to build a level AND the cost to build a level, but I guess that's how these games work, otherwise, once you reached a critical mass of levels you'd have no problem adding the rest.

I'm at the point now where I can still get enough coins together so I always have 2 levels being worked on, so there's never any lull in new construction.

The one thing that I've found is an absolute must is to get three level 9, dream job employees at your businesses as quickly as possible - and it's always better to take a level 7 or 8, dream job employee at a business than it is to slot in a level 9 employee in the same business-type since the dream job employees produce 2x the limit of the item they order for. Getting the 2x of the item, even if it takes a little bit longer to get it, makes all the difference in the world of keeping that business open when I'm not playing the game.

I absolutely refuse to buy any of the in-game currency - finding Rebels, locating bitiZens, giving bitiZens their dream job and building new levels gets you the Imperial "Bux" fast enough as long as you don't spend them on completing item orders or levels faster. I'm currently saving up so I can get the final elevator - it's 499 bux to unlock and I'm at 319 bux right now - so I have a ways to go yet, but it is doable.

I'm sure if I play long enough to get to almost 100 levels like Scott has, I'll probably get sick of it, but for now, the curiosity-factor hasn't worn off yet so as boring as it is at times, I'm still engaged and want to keep playing.

Not bad for a free app....

Watto's Junk Yard / Re: The Walking Dead
« on: March 11, 2014, 12:05 AM »
On TD, I literally did not even recognize the woman who played Sasha. She looked amazing, totally transformed.

Agreed. Both of the guests on TD this week looked really good.  ;)

TV-9D9 / Re: The Clone Wars - Season Six?
« on: March 9, 2014, 10:40 AM »
Mercifully, it's only 2 episodes but we do get to see more of Mother Talzin which makes any episode better in my opinion.

Out of all 13 episodes, I found those two the weakest - but comparing all 13 episodes to past seasons, I have to say these are the strongest collection of episodes we have ever gotten. Like Jayson says, the presence of Mother Talzin in that pair of Mace/Jar-jar episodes, made it interesting and engaging to watch.

It was bittersweet to get to watch these episodes. I wish they had been given the go-ahead to produce the Darth Maul episodes that were already scripted. I remember hearing there is a comic book or something coming that uses the scripts for those episodes, but it's just not the same IMHO.

One thing that I will call attention to, and I won't be specific in my details, is be sure to check the credits from the final episode. You may see a very interesting name lending his voice talents to the episode.  ;)

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