Author Topic: The Ultimate Group Project - Concept art and Overall Design  (Read 13985 times)

Offline Ryan

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Re: The Ultimate Group Project - Concept art and Overall Design
« Reply #15 on: June 30, 2006, 08:00 PM »
I really liked the Dantooine levels on KOTOR. I'd be fine with a Dantooine like planet. :)
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Offline Darth_Ennis

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Re: The Ultimate Group Project - Concept art and Overall Design
« Reply #16 on: June 30, 2006, 08:13 PM »
Dantooine would work. Can I still do my biker/ strip club idea? :P

Offline Ryan

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Re: The Ultimate Group Project - Concept art and Overall Design
« Reply #17 on: June 30, 2006, 08:23 PM »
I still think it should be a fanfiction planet, but it could be modeled after Dantooine.
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Offline BrentS

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Re: The Ultimate Group Project - Concept art and Overall Design
« Reply #18 on: June 30, 2006, 10:19 PM »
Well, from the way things are set up.  The VOTE that Phruby has set-up will dictate what the planet/locale is.

Offline Master_Phruby

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Re: The Ultimate Group Project - Concept art and Overall Design
« Reply #19 on: June 30, 2006, 11:45 PM »
Dantooine would work. Can I still do my biker/ strip club idea? :P

I'm sure we can find a place for your strip club. 8)
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Offline Darth_Ennis

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Re: The Ultimate Group Project - Concept art and Overall Design
« Reply #20 on: July 1, 2006, 10:20 PM »
YES!!!!  ;D :P


Offline Master_Phruby

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Re: The Ultimate Group Project - Concept art and Overall Design
« Reply #21 on: July 3, 2006, 10:10 AM »
Glassman's concept and story for the planet Judde Lulos is the winner of our vote.
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Offline master yogurt

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Re: The Ultimate Group Project - Concept art and Overall Design
« Reply #22 on: July 3, 2006, 11:52 AM »
Wow, this is one very ambitious proyect. I think Glassman's layout has alot of potential. I'm new to this forum and haven't had time to read the multiple posts about this proyect but have the organizers of C4 already assigned a place for this? and if so, how large is the space? It seems to me that some of you might not have realized what the actual scale of the completed diorama would be. I understand that at times we all could get carried away with all the possibilities when creating something like this that we tend to overlook the logistics of it. I would recommend  creating a scale drawing of your diorama as soon as possible ( I think a cross-section diorama would be the way to go because it would save space and look great at the same time, but that's just me ;)). Once your drawings are complete, contact  C4 to see if they would be interested in it and how much space they will give you as well as what would be the deadline for you guys to have it completed since I doubt they would wait for the openning day of C4 because they would be wasting the assigned space if for some reason the diorama is not complete. Like I mentioned before, I am new to this forum so forgive me if this has already been discussed. I wish you guys luck with this.

Offline Master_Phruby

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Re: The Ultimate Group Project - Concept art and Overall Design
« Reply #23 on: July 3, 2006, 07:54 PM »
We are actually on top of those things. Exhibitor information and applications will be available in September from GenCon for C4 in May. Leaders have also been choosen. See the official thread.

http://www.jedidefender.com/yabbse/index.php?topic=12777.0
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Offline Glassman6

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Re: The Ultimate Group Project - Concept art and Overall Design
« Reply #24 on: July 3, 2006, 09:41 PM »
Ok guys, story and a concept. Time to build on them.

Planning wise, lets say we have till end of september, to develop the visuals
By september we will get more info on logistics from Gen Con and can sacle the poject accordingly.

SO, Dantoine-like seems to be the direction, so lets get some info on the features of this plannet.
Chewies screen shots are from Kotor, do we want to modify these to fit our city  or come up with
similar concepts.

We should also decide, how much of the "whole" each part should be.
For instance, The space port... relitive to the city, the city relitive to the forest ( i know , less dense forest)
Imperial command center ( in or out of the city)
Water feature or not...( river , lake)
How big should these be relitive to the rest of the project.


Lets start developing the concept. There is still alot of play to be able to add parts of the other stories that were really srtong. SO dont abandon them.




Offline Joerhyno

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Re: The Ultimate Group Project - Concept art and Overall Design
« Reply #25 on: July 4, 2006, 05:11 AM »
Anyone have Farcry fo the Xbox or PC? it has a real cool editing program, could come in handy for designing and setting up the layout, and what's cool is you can jump into the created area, to get a good feel on how big it reall is.
jus tthougth that might be something to play with.

Oh, and it's on sale at Circuit City for $9 ;)
« Last Edit: July 4, 2006, 05:13 AM by Joerhyno »
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Offline Master_Phruby

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Re: The Ultimate Group Project - Concept art and Overall Design
« Reply #26 on: July 4, 2006, 01:35 PM »
That's a good idea. We could make a virtual version of the layout and pass the file around.
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Offline Jedi_Assassin

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Re: The Ultimate Group Project - Concept art and Overall Design
« Reply #27 on: July 8, 2006, 01:37 AM »
I came up with this:

I really think that we should have the first part of wilderness be grassland, why I put forest on this, I don't know. ??? :P Just my two cents.

Offline roron corobb

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Re: The Ultimate Group Project - Concept art and Overall Design
« Reply #28 on: July 8, 2006, 02:50 AM »
Datooine is a grass lands planet with rolling hills and a few oak type trees here and there. I have a awesome way to make those type trees. Using wire, plaster, imitation, and real foliage. There look great in groups or by themselves. They came be made to any size too.

If we go with a Datooine type world, I would suggest that we make the grass lands on the taller side, or at least in patches through out the land scape. Perhaps about waist high to most figure, becuase being open (like Datooine is) there is no cover for troopers. Unless they come out of the ground like in Red Dawn. That could be cool too. If anyone remembers that gas station chase into the field scene from that movie. Cool movie one of my favorites. Anyway, some ideas to think about.
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Offline Jedi_Assassin

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Re: The Ultimate Group Project - Concept art and Overall Design
« Reply #29 on: July 10, 2006, 12:11 AM »
I really want to do a custom building of the Regional Governor's manor house in the dio. I'd be willing to it myself(if the leader of the section will let me). I did some concept art of what I was thinking:

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This is just an undetailed sketch. Thoughts, gripes, dislikes, threatening words, mean comments?