The toon is completed and given sound, though no voice acting which it really needs IMO.
The fun part though? This was asked about via Q&A/focus group things by Lucasfilm... Could anyone possibly have rated it negatively? I think not!
Was going through, buttloads of aurabesh eastereggs... Right down to the writing on controls on the fighter like on/off being marked, min/max, etc. The Destroyer in the animation is the Violent (the lead one with the blonde officer in the brown uni). I'm assuming that anyway, as that's the one the probot contacts about the Alliance Fleet.
This simple toon makes me want to even build custom stuff... Like the droid. I'm very tempted to make a light-up 3-eye R5.
The destroyer that lines up to the left is the "Exterminator".
The "briefing room" is actually the briefing room from TIE Fighter too, nice. Also the datapad the briefing officer has, is the datapads that are in the game as well.
TIE Fighter Squadron Sigma is one of the squads. All the other squads are Alpha, Gamma, etc. Always greek designations, just as in the game.
The TIE's shield/hull sensor, to the left (ship silhouette with "rings" outward) is all unlit, just as it should be since a TIE isn't shielded.
The Interdictor Cruiser is the "Inhibitor"... Also, fun note, the tactics in the toon are even logical ones like in the game... The Alliance fighters are blatantly targeting the Interdictor Cruiser and little else, simply so the fleet they're protecting can hyper out.
The TIE Bomber is painfully slow and I loved that they showed that.
The primary target is the Frigate which is designated FRG (just as it should be), with the corvettes secondary targets (CRV designations). The details on the tactical board kind of blow my mind, actually. This guy sure as hell liked TIE Fighter/X-Wing as much as I did!
When the TIE is engaging the Rebel fighters, the brackets and aurabesh light up around all the ships red/green/blue indicating their status as Rebel, Imperial, or neutral... Also it is the holographic heads up display system that X-Wing and TIE games introduced so that the dated graphics of the 70's made sense to a more modern system... IE: basically your helmet's locked into your ship's computer and puts a HUD up for you to monitor sensors and ship targeting things, all of which aren't seen in the movies since they'd be distracting. It was always a neat little "excuse" I enjoyed that made sense.
And the cherry on top, easily, is the alarm going off for the one TIE pilot, as he's being locked on by a Rebel trying to use his warheads on him. I love it!