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Ground Combat...

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Jesse James:
OK, now, being that I'm probably one of 23 people on Earth who gave Force Commander a glowing review, I'm probably in the minority as far as those who know the specifics of the game, but it brings about an interesting (to me anyway) topic on the original trilogy as I see it...

We see little on ground combat in the original films...  A commando assault on a small bunker entrance, and a "blitzkreig"-esque assault on a small defensive line whose job was just to hold up their opposition long enough for transports to take off.

Well, Force COmmander expands the area of ground combat in Star Wars some, and does it interestingly...  It shows some of the weapons of war that the Alliance use, as well as expands on the vast array of combat vehicles at the disposal of Imperial Generals and commanders.

What's your opinions or thoughts on ground combat in Star Wars then?  Have you played Force Commander to know of some of the vehicles?

What are some of your favorites if you know of any of the ground vehicles then?

Would you rather be with the Impy's or the Reb's if you had to choose one (Not morally/ethically, but which one would suit your "tactical" personality more)?

Yes, this topic is kinda lame, but I was just pondering Force Commander and how badly I want to make a fully mobile heavy tracked tank with full interior. :)  

Oh the dreams of a customizer with no time and even less $.

Vator:
Empire,because I'm a real evil bastard in RTS games,balls to the wall hardline attack with nukes or death stars or heavy artillery.I hunt down citizens and enslave them,I burn monuments,and let my soliders piss on the enemys capital I...am ranting a little huh?

GO EMPIRE!

Jesse James:
Well, I certainly cannot argue with that...  In Force Commander, the Imperial missions are certainly the easier ones...  The Rebels have the bad end of the stick on supplies, overall power of their weapons, etc...  They, if used properly and in conjunction, can be very powerful, but there's a few levels where you're given a handful of troops and a vehicle or two, and that's it...  It's bogus.  The rebel troops can lob grenades and whatnot, but it's tough (to say the least) to get through these levels, much less get through them with vets to carry over to the next levels.

The Empire only is at a disadvantage early...  As the game progresses, they tend to gain momentum and their victory is inevitable, unless a lock has been placed on them bringing in more forces.

Oddly, when scouting/clearing the area for the shield generator on Endor, you're in the worst situation for the Empire.  The force you're dealt is the force you must win with (no reinforcements) and damned if those Ewoks aren't tough critters to beat.  Plus their boobytraps are everywhere, and it's tough to maneuver into position to destroy them without triggering one.  :(  

By the end of this seemingly simple mission I had one damaged AT-ST, no biker scouts, and only a handful of troops (3 I think) left...

Damn furballs.

Vator:
Ewoks are as tough as wookies in star wars games for some odd reason. ::)

Jesse James:
It makes sense in a way, because they are a bit of a power in ROTJ...

In Force Commander it's not that they're "tough" per se...  They, when confronted by infantry for example, die pretty quickly, but their traps are a HUGE pain in t he rear, and they sort  of pop out of nowhere...  Their catapults, however, are tough and do fair ammounts of damage.

The fact you cannot call down ANY reinforcements makes it tough too.  They give you the bare minimum to complete the mission with, and if you flub up as you trek from one Ewok encampment to another, then you won't have enough soldiers/armor left to win the level.  It's one of the more tedious missions of Force Commander.

Though it's worth watching the Ewoks on Gliders get shot down pretty quickly.

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