Empire At War is on pre-order at Lucasarts already. You get a spiffy mousepad I think if you pre-order... Yay.Linky Right Here
The game does look promising... I'm not sure (after reading some stuff in Game Informer) that this game won't be without flaw though... To simplify the game (and taking away from realism, subsequently), the fighter and capital ship combat are on different "planes". I dunno how this plays out really, but I think it's so things aren't so hectic and confusing, yet the fighters and capital ships still interact... Whatever.
I still hate the look of the tanks. There seems to only be two types in screenshots, an Imperial TIE Crawler which I've already mentioned why I don't like it (doesn't resemble any currently existing designs of the TIE Crawler), and the Rebel tank which looks awkward and somehow incredibly inefficient.
The tanks don't look like the other pre-established armor in Star Wars... The angles, the lines... They're just not there. So to me they look designed for another genre...
Beyond that, it looks like you can maybe field a LOT of units, and that's a plus. I think SW games need that huge scale. Force Commander lacked that with only 60 units on the field for each side... It looked like **** trying to field infantry really because you couldn't get a big swarm of guys since each dude counted for an individual unit. I think EaW has infantry in squads or platoons that deplete as they take damage maybe? Just a guess there, but it's how infantry and people and stuff are formed in games like ME:TW.
Anycrap, there you go... The game's not due out till next year, like Feb. Holy moly!