OK, so I changed the thread title because just generic "Strategy Game" was bugging the piss out of me.
But in news, the game's official site was unveiled the other day for Empire At War, and holy schnikeys it rocks.
The little videos to see what troops or other aspects of the game do/interact is really neat. The weather effects look like they'll add a unique dynamic to the game among other details.
I'm sorta so-so on things like a Rancor just popping up anywhere and I really wish they'd relegate things like that to their native planets. IE: the Rancor only appears if you're on Dathomir duking it out. It showing on Tatooine is sorta ass backwards to me and takes away from the game's "realism". Granted Jabba has one and all, but I doubt it'd be running loose on Tatooine.
For that matter, I'd be ok with never seeing Tatooine in-game since as a planet its "importance" and supposed rebel activity on it doesn't take place till post-ANH but that's a whole other rant.
The TIE Crawler is not a TIE Crawler and that's cool. It's a much smaller model basically, and a replacement for the AT-PT which appears to be omitted from the game. That is a 50/50 split to me as I feel the AT-PT is superior in design and has become an established walker in EU materials during the war... The Crawler is actually a TIE Marauder which is a cool name and the vehicle is basically a fast anti-personnel weapon that's easily destroyed even by a nice sized infantry group.
I'm perplexed on what a "PLEX Trooper" is for the Alliance... They look like heavy weapons troopers more or less judging by the video but I'm wondering what PLEX means more than anything. There seemed to be two types too. Would they be specialists? What? Weird.
I'm pleased to see the AT-AA appears to be making a resurgence and vehicles like the AT-ST appear to be holding up well as core walkers. There's a ton of other new vehicle names too that really have me intrigued.
I'm slightly disappointed at the same time to see that they didn't carry over the Rebel Tank designs from Force Commander which were 100% perfect IMO and fit in squeaky clean into Star Wars. They have a hover tank (lighter model) and a heavy tracked tank, so why design NEW tanks and not just adjust the FC tanks to this game, ya know? At the same time it's cool to give some diversity to the SW EU, as it's not like the ALliance couldn't have a wide variety of tanks at their disposal and you just don't have their use in this game... I can believe that, so that's not the point, it's more that the game's designers are just trying too hard to rewrite history in their image which always strikes me as a stupid aspect to EU stuff anyway but I digress. I'm sure I'll accept the new tanks as part of my EU world just like I accepted the ones in Rogue Squadron and all the tanks in Force Commander.
Stuff looks good to me though overall, the battles look really gritty and fun... Space battles looked a lot cooler than I imagined too, that should rock. I really want to see how fast the action is, and then how easy to control the game is. FC's fun/fast but controlling it was always probably its biggest issue. Once you learned it, it became somewhat easy but always an issue during the game, so I'm really curious to see how it's handled in EAW.
Glad to hear that the battles aren't forcing multi-tasking or whatnot. You play the ground or space, not both at the same time, because I can't see how anyone would control that.
The sounds, which many probably haven't even thought of yet, sounded really great in the game. Screams were realistic, commanders for various parts of a ship yelling out damage as if you're the honcho on the bridge and hearing staticy reports from Engineering or the Gunnery line decks, or Torp Launcher rooms... Really cool ****. Especially when the guy's voice is cut off because his ship just took the big hit and blows up... Speaking of this too, watching the Corvette blow up and a huge chunk of the foreward section drift off into space as the engines/aft section desintegrated... Nice.
Something I wish they'd include but I doubt is a "Ramming" option. Taking your ship directly into another if you're going to lose it. Make it hard to accomplish and have an "intensified fire" counter so if your ship is barely alive as it is it gets destroyed in the ramming attempt, but to me that'd add a realism aspect that would be really fun and have a bit of strategic value to it too.
Great site though, lots of fun stuff, looks like some great vehicles. My EU world just got a huge spike in cool ****.
My "Customs To-Do" list for custom vehicles seems like it just got a lot longer too. Ugh.