Author Topic: Star Wars: Empire At War  (Read 52055 times)

Offline Matt_Fury

  • Jedi General
  • *
  • Posts: 9365
  • I aim to misbehave.
    • View Profile
    • Every Action Figure Parody has a beginning.
Re: Star Wars: Empire At War
« Reply #75 on: March 31, 2006, 01:32 PM »
Bombing Runs and T-4 Tanks....I barely lost any ground troops.
This is the way.


I have spoken.

Offline Ryan

  • Retired Staff Member
  • Jedi Master
  • *
  • Posts: 5863
  • Destiny is all
    • View Profile
    • JediDefender
Re: Star Wars: Empire At War
« Reply #76 on: March 31, 2006, 09:46 PM »
Ugggggh, I think I may have found a MAJOR glitch in the game. I am on the Empire Campaign and I just got the Death Star. You have to take it to Alderaan to blow up the planet. I can defeat the Rebel Fleet with no problems but as soon as the DS star gets in Range there seems to be no way to fire it. Does anyone know what to do or how  fire it? I've tried Shift-D and Ctrl-W and neither seem to work.  >:( :-\

EDIT: With Diddly's help I think I've figured it out. :)
« Last Edit: April 1, 2006, 12:49 AM by Ryan »
"This is the way."

Offline Jesse James

  • Staff Member
  • Grand Master
  • *
  • Posts: 35448
  • Slippery When Poopy
    • View Profile
    • JediDefender.com
Re: Star Wars: Empire At War
« Reply #77 on: April 1, 2006, 01:52 AM »
Forget design flaws, the Alliance won simply because the Empire doesn't read the owner's manual.   ;)

Just bustin' your pair, of course Tarkin I mean Ryan...
2011 Rebel Fleet Trooper Gets My Seal Of Approval!  But Where's The Friggin' Holster On Him!?
Jedi Defender.com Contributing Editor, Twitter @JediDefender & @Jesse_James77

Offline Matt_Fury

  • Jedi General
  • *
  • Posts: 9365
  • I aim to misbehave.
    • View Profile
    • Every Action Figure Parody has a beginning.
Re: Star Wars: Empire At War
« Reply #78 on: April 1, 2006, 02:34 PM »
There's a manual?  :o
« Last Edit: April 1, 2006, 02:35 PM by Matt_Fury »
This is the way.


I have spoken.

Offline Ryan

  • Retired Staff Member
  • Jedi Master
  • *
  • Posts: 5863
  • Destiny is all
    • View Profile
    • JediDefender
Re: Star Wars: Empire At War
« Reply #79 on: April 1, 2006, 04:10 PM »
Alright I figured out what happened, before I sent the Death Star and my main fleet to the planet I had sent a smuggler to scout it out and just chill in space like I normally do, I then accidentally landed him and it said planet controlled. I didn't build anything but it was still green. So when the fleet was there the DS couldn't destroy the planet.There was no lever like Diddly told me there was. Luckily I had saved not too long before that, I had to redo the last few missions but they were all quick and easy. I did beat the Empire campaign last night so I have beaten it with both the Rebels and Imperials now.

Here's a quick screenshot of the fleet I took to destroy the last Rebel Planets with:



I believe it counted for about 430 population points. :D
« Last Edit: April 1, 2006, 04:12 PM by Ryan »
"This is the way."

Offline Jesse James

  • Staff Member
  • Grand Master
  • *
  • Posts: 35448
  • Slippery When Poopy
    • View Profile
    • JediDefender.com
Re: Star Wars: Empire At War
« Reply #80 on: April 3, 2006, 10:45 PM »
Over 100 Destroyers by a lot, and 2 Interdictors?  Who needs a Death Star...  You had enough there to whip some ass.

God I need a new computer, you guys are depressing me.
2011 Rebel Fleet Trooper Gets My Seal Of Approval!  But Where's The Friggin' Holster On Him!?
Jedi Defender.com Contributing Editor, Twitter @JediDefender & @Jesse_James77

Offline Diddly

  • Jedi Master
  • *
  • Posts: 6358
  • SECede
    • View Profile
Re: Star Wars: Empire At War
« Reply #81 on: April 4, 2006, 12:24 AM »
Good grief, Ryan, you had THAT many ships? My invasion force was 8 Victory Destroyers, 2 Star Destroyer, a few Tartans and missile cruisers, and Vader.
http://diddlyscoop.blogspot.com
Twitter: @travis_banks

Offline Ryan

  • Retired Staff Member
  • Jedi Master
  • *
  • Posts: 5863
  • Destiny is all
    • View Profile
    • JediDefender
Re: Star Wars: Empire At War
« Reply #82 on: April 4, 2006, 12:35 AM »
Yeah my population count was completely full somwhere around 850. I had every space station built up as high as it would go, and a Victory and Tartan cruiser garrisoned at every major planet. At the each of the 4 major shipyards I had 2 Star Destroyers, 2 Victory class destroyers, 1 fleet commander, and 1 Tartan cruiser. And at Coruscant I had garrisoned 6 Star Destroyers, 3 Victory class destroyers, and 5 Tartan cruisers. I had about $1.6 million credits. I think I may have gone a bit overboard. :P
"This is the way."

Offline Jesse James

  • Staff Member
  • Grand Master
  • *
  • Posts: 35448
  • Slippery When Poopy
    • View Profile
    • JediDefender.com
Re: Star Wars: Empire At War
« Reply #83 on: April 4, 2006, 01:52 AM »
The Empire can't go overboard.

You probably did it more realistic to the films than anyone. :)
2011 Rebel Fleet Trooper Gets My Seal Of Approval!  But Where's The Friggin' Holster On Him!?
Jedi Defender.com Contributing Editor, Twitter @JediDefender & @Jesse_James77

Offline Ryan

  • Retired Staff Member
  • Jedi Master
  • *
  • Posts: 5863
  • Destiny is all
    • View Profile
    • JediDefender
Re: Star Wars: Empire At War
« Reply #84 on: April 4, 2006, 02:58 AM »
The Empire can't go overboard.

You probably did it more realistic to the films than anyone. :)

It really isn't neccessary to play it like that but for some reason I've always liked to pretend what ever I'm playing is a real military conflict/war and deploy my forces accordingly. I like to fortify my capitals and major assets even if they are in the middle of my territory.... yeah I'm totally nerdy. :P
"This is the way."

Offline Jesse James

  • Staff Member
  • Grand Master
  • *
  • Posts: 35448
  • Slippery When Poopy
    • View Profile
    • JediDefender.com
Re: Star Wars: Empire At War
« Reply #85 on: April 4, 2006, 04:24 AM »
I'm like that too...  For Force Commander in the Imperial levels I preferred going in strong rather than pissing with little forces.  The unit cap screwed that sometimes, but I tended to focus on a less heavily fortified command center in terms of fixed items, and instead used mobile weaponry...

That would leave me hefty stacks of walkers broken into multiple armored columns I could rove the field with and bring hell to the Rebels wherever they were.  Opening multiple fronts and stuff.  The only fixed emplacements I insisted on having were the necessities like a landing platform w/TIE Fighters to act as scouts.  The Fighters practically defended the base themselves and mauled infantry and other aircraft...  They were just great to scout up to a point, the fringe of a dangerous area, then you marched your now massive armored column up and beat the piss out of whatever was there...  :)

I love the actual military aspect of these games...  The control you have.  With that broadened for EAW, I'm even that much more bummed I can't get into it right now.
2011 Rebel Fleet Trooper Gets My Seal Of Approval!  But Where's The Friggin' Holster On Him!?
Jedi Defender.com Contributing Editor, Twitter @JediDefender & @Jesse_James77

Offline Jeff

  • Administrator
  • Jedi Elder
  • *
  • Posts: 26285
  • Leave me where I lie
    • View Profile
    • www.JediDefender.com
Re: Star Wars: Empire At War
« Reply #86 on: April 17, 2006, 11:27 PM »
I picked up this game tonight at Best Buy ($39.99).

It's installing as we speak, looking forward to more than just the demo I've been practicing on!   :)
Editor-in-Chief  - www.JediDefender.com
On Twitter?  Follow JediDefender -> @jedidefender

Offline Matt_Fury

  • Jedi General
  • *
  • Posts: 9365
  • I aim to misbehave.
    • View Profile
    • Every Action Figure Parody has a beginning.
Re: Star Wars: Empire At War
« Reply #87 on: April 19, 2006, 06:07 PM »
Well...guess Jeff won't be posting for the next few days.   ;D
This is the way.


I have spoken.

Offline Jesse James

  • Staff Member
  • Grand Master
  • *
  • Posts: 35448
  • Slippery When Poopy
    • View Profile
    • JediDefender.com
Re: Star Wars: Empire At War
« Reply #88 on: May 10, 2006, 01:01 AM »
So already an expansion pack being mentioned?

Did you guys read our story on the front page on it?  It's interesting the concept they're running with on this.  Playing not from the Alliance or Empire's POV, but instead the 3rd party "opportunist" point of view...  A criminal lord up-and-coming in the crime world of the galaxy.

I have always thought that playing from the pirate/criminal point of view in Star Wars would be neat.  I wanted to see LA go with a "Privateer" styled game where you're warrin' and whorin' but never borin', milking the system, playing both sides against each other for your own gain...

I'm curious how they'll make this work out though.  Sounds like new units, though nothing terribly great it seems.  At least not yet.  Should be interesting to see in the future.
2011 Rebel Fleet Trooper Gets My Seal Of Approval!  But Where's The Friggin' Holster On Him!?
Jedi Defender.com Contributing Editor, Twitter @JediDefender & @Jesse_James77

Offline Jeff

  • Administrator
  • Jedi Elder
  • *
  • Posts: 26285
  • Leave me where I lie
    • View Profile
    • www.JediDefender.com
Re: Star Wars: Empire At War
« Reply #89 on: May 10, 2006, 10:19 AM »
I picked up the game a couple weeks ago, but only had a little time to play so far... 

I worked my way through the tutorials to get started and then started up as the Empire.  Only made it through the first part so far (Thyferria?), but I am loving this game so far.


So already an expansion pack being mentioned?

Seems fast, but a good sign that this game is doing well.

The Official Site posted a nice trailer for the expansion - very cool!
Editor-in-Chief  - www.JediDefender.com
On Twitter?  Follow JediDefender -> @jedidefender