Author Topic: MetalJedi's Customs Updated 01.07.08!  (Read 7567 times)

Offline CHEWIE

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Re: MetalJedi's Customs Updated 7/28!
« Reply #30 on: July 29, 2005, 10:29 AM »
Ok cool! Thanks guys. Ive never done it before but its a must on this custom I think.

I'd practice first on a junk figure maybe.   ;)

 :P

Offline MetalJedi

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Re: MetalJedi's Customs Updated 7/28!
« Reply #31 on: July 29, 2005, 04:49 PM »
Actually I went ahead and did it on this figure. Now Im trying to get where the paint doenst come off where the articulation is.  >:(
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Offline MetalJedi

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Re: MetalJedi's Customs Updated 8/10!
« Reply #32 on: August 11, 2005, 01:33 AM »
Well here is the "finished" version. Still having problems with the articulation.  :(

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Offline Gregorbian

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Re: MetalJedi's Customs Updated 7/28!
« Reply #33 on: August 11, 2005, 01:48 AM »
Looks good to me, nice job! 
Did you have to modify Ash's head to fit on the Obi-Wan ball-joint?  I want to do one now!  ;D

EDIT: what paints are you using?  You might have less problems with joint chipping if you use the high-quality paints and if you prime the figure first (not saying that you don't, but I found that this helped a bit in terms of joint-chippage). 

..prime the figure first ... that sounds redundant  :P
« Last Edit: August 11, 2005, 01:50 AM by Gregorbian »
The scariest thing that I've ever seen,
Is the terrible AT-AT walking machine.
It's as big as a house on walking legs,
and whatever it steps on it crushes like eggs.

Offline MetalJedi

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Re: MetalJedi's Customs Updated 7/28!
« Reply #34 on: August 11, 2005, 01:56 AM »
Looks good to me, nice job! 
Did you have to modify Ash's head to fit on the Obi-Wan ball-joint?  I want to do one now!  ;D

EDIT: what paints are you using?  You might have less problems with joint chipping if you use the high-quality paints and if you prime the figure first (not saying that you don't, but I found that this helped a bit in terms of joint-chippage). 

..prime the figure first ... that sounds redundant  :P

I use that Apple Barrel paint. As for the Ash head I had to use a Dremel to get the head to get on the peg. An easy 5 min job.
I remember my dream now.

Offline Gregorbian

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Re: MetalJedi's Customs Updated 7/28!
« Reply #35 on: August 11, 2005, 02:27 AM »
Cool, I might have to try the Ash jedi ;)

I think you'll find that Citadel Paints will not chip as much as Apple Barrel.  The paints go on a lot smoother - you will notice a difference!  They do not chip nearly as much as the Apple Barrel/FolkArt/etc paints (especially if you prime the figure).  Of course, I think everybody should use Citadel Paints ;), but I really can't say enough good stuff about them.  Try out one color and you'll see the difference. 
I've also heard that Tamiya makes some good paint, although I have yet to try that stuff out.
Chipping aggravates the hell out of me, so another thing that I've found is to gently cut or sand the joint so that there is less brushing between the joints.  Sometimes this doesn't work as you can't sand/cut it enough, although it might help with some joints.
The scariest thing that I've ever seen,
Is the terrible AT-AT walking machine.
It's as big as a house on walking legs,
and whatever it steps on it crushes like eggs.

Offline Ryan

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Re: MetalJedi's Customs Updated 7/28!
« Reply #36 on: August 11, 2005, 03:34 AM »
It is all about prep work. Try giving everything you paint a light sanding with a really fine grain sandpaper. I use apple barrel paints cause I'm too cheap for the good stuff. 8) I've heard Tamiya paints are supposed to work quite well. They have a little more flexiblity to them, so they do better around joints. Make sure to use light coats, and if needed multiple light coats, heavy coats peel off easier. And you should also use Testor's Dull Cote to seal the figure. The stuff works great and really helps prevent chipping and peeling. I hope that helps.
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Offline MetalJedi

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Re: MetalJedi's Customs Updated 7/28!
« Reply #37 on: August 31, 2005, 06:22 AM »
A couple of rough WIPs. Seems like I never have time to do any custom work.

Neyo Clone with Removable Helmet (head, neck post and helmet thanks to Glassman!)



Jedi Master K'Kruhk. Im trying to add more hair for a Clone Wars version of him. Not sure if it'll work out. He won't be completely accurate as he doesn't wear boots in the comic.

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Offline Gregorbian

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Re: MetalJedi's Customs Updated 8/31!
« Reply #38 on: August 31, 2005, 08:05 AM »
Lookin' good!
That Jedi Master K'Khurk is going to be really cool, but shouldn't his body be a bit bigger?

I like that you painted the Neyo clone's symbols by hand - I hate the use of decals on figures (for the most part)
The scariest thing that I've ever seen,
Is the terrible AT-AT walking machine.
It's as big as a house on walking legs,
and whatever it steps on it crushes like eggs.

Offline CHEWIE

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Re: MetalJedi's Customs Updated 8/31!
« Reply #39 on: August 31, 2005, 10:11 AM »
Hey, those look great!  I would say maybe add some additional weather to Neyo.  He has some areas that look nice and worn, while others are a bit shiny still.  But it's looking very good.

K'Kruhk looks like he's turning out well.  I think it's fine if your version has boots.  Just be sure to try and add some texture to the areas you are adding to his hair.  And the Coleman Trebor is a good base for him.  Perhaps a bit small, but still realistic.

 :P

Offline MetalJedi

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Re: MetalJedi's Customs Updated 8/31!
« Reply #40 on: August 31, 2005, 06:36 PM »
Hey, those look great!  I would say maybe add some additional weather to Neyo.  He has some areas that look nice and worn, while others are a bit shiny still.  But it's looking very good.

K'Kruhk looks like he's turning out well.  I think it's fine if your version has boots.  Just be sure to try and add some texture to the areas you are adding to his hair.  And the Coleman Trebor is a good base for him.  Perhaps a bit small, but still realistic.

 :P

Thanks for the comments fellas. Yeah K'Kruhk should be taller but I couldn't find a better base at the time and since Coleman pretty much towers over most Jedi I figured I would use him as the base.
I remember my dream now.

Offline MetalJedi

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Re: MetalJedi's Customs Updated 8/31!
« Reply #41 on: September 20, 2005, 10:00 PM »
Another update. Here's my green starfighter. I have so many regular ones I figure I would mix it up a bit.

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Offline Gregorbian

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Re: MetalJedi's Customs Updated 9/20!
« Reply #42 on: September 20, 2005, 10:13 PM »
Cool!  That's a great paint job - it looks very clean, very factory.
I like the black and silver astromech, nice color choice.
Do you have a pilot for it?  Which jedi gets to ride this?  8)
The scariest thing that I've ever seen,
Is the terrible AT-AT walking machine.
It's as big as a house on walking legs,
and whatever it steps on it crushes like eggs.

Offline CHEWIE

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Re: MetalJedi's Customs Updated 9/20!
« Reply #43 on: September 20, 2005, 11:20 PM »
Yep, great idea using green on this.  It looks very sleek and ready to kick some Separatist ass.   ;D

I agree that the astromech unit's color scheme is perfect for this... I've wondered about how a tinted window might look on one of these?  You could paint the inside of the clear plastic black and it would still have its shiny look on the outside.  Might look kind of slick.

 :P

Offline Famine

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Re: MetalJedi's Customs Updated 9/20!
« Reply #44 on: September 21, 2005, 12:21 AM »
I've wondered about how a tinted window might look on one of these?


SHHH! Don't give away one of my ideas! ;)


I plan on using that press on window tint you can buy at Wal*Mart.


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