Author Topic: Master Phruby's Customs Thread  (Read 36901 times)

Offline Glassman6

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Re: Master Phruby's Customs Thread - Update Carnor Jax 11/20/05
« Reply #180 on: November 21, 2005, 11:02 AM »
I think he looks great phurby.
There arent many customizers who dont take artictic license.
There arent many exact customs out there, but reguratdles, this is a nicley done figure weither
Its accurate or not.

Offline Smartypants1635

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Re: Master Phruby's Customs Thread - Update Carnor Jax 11/20/05
« Reply #181 on: November 22, 2005, 10:30 PM »
Crap man tight ness that is awsome looks like carnor jax could kick even yodas behind tha armor is incredible its awsome how real it looks and how u have the contrast between the fabric adn armor just amazing agin MP

Offline Master_Phruby

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Re: Master Phruby's Customs Thread - Update Carnor Jax 11/20/05
« Reply #182 on: November 23, 2005, 01:09 PM »
It's great how flat and gloss work together. ;D
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Offline Smartypants1635

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Re: Master Phruby's Customs Thread - Update Carnor Jax 11/20/05
« Reply #183 on: November 23, 2005, 06:34 PM »
yeah it is i never would have thought of thta i hate using gloss and if i have to i dull coat it but u pulled it off

Offline Master_Phruby

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Re: Master Phruby's Customs Thread - Update Commander Neyo 11/25/05
« Reply #184 on: November 25, 2005, 08:19 PM »
Since my computer now works, I've updated Commander Neyo to be more accurate than before. His helmet got reworked and I moved his logo more to the front. I fixed his belt so it goes in the right direction and made the palton smaller. Finally, I weathered the whole thing as suggested in the Cody thread. I think he makes for a much more dynamic figure.

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Offline hemble

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Re: Master Phruby's Customs Thread - Update Commander Neyo 11/25/05
« Reply #185 on: November 26, 2005, 02:01 AM »
Hi mate

he looks great very well weathered and battle hardened well done.

Ron

Offline CHEWIE

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Re: Master Phruby's Customs Thread - Update Commander Neyo 11/25/05
« Reply #186 on: November 26, 2005, 12:23 PM »
Much better.  He seemed to be missing something before, but not anymore!  The weathering really adds a strong sense of realism.  Very well done Phruby.

 :P

Offline Master_Phruby

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Re: Master Phruby's Customs Thread - Update Commander Neyo 11/25/05
« Reply #187 on: November 26, 2005, 06:08 PM »
Thanks guys. He does work alot better this way. Thanks for the suggestions and details I missed last time. Check out how Cody turned out. I really like the weathing on these two figures.
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Offline Master_Phruby

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Re: Master Phruby's Customs Thread - Update Kir Kanos (11/30/05)
« Reply #188 on: November 30, 2005, 01:41 PM »
I've finished my third version of Kir Kanos.



Here is a nice little VS. picture.

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Offline hemble

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Re: Master Phruby's Customs Thread - Update Kir Kanos (11/30/05)
« Reply #189 on: November 30, 2005, 08:08 PM »
Yet another wonderful custom M_P well done mate.

Ron

Offline In Rem

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Re: Master Phruby's Customs Thread - Update Kir Kanos (11/30/05)
« Reply #190 on: December 1, 2005, 10:34 AM »
OK, you've convinced me. I *have* to go hunt down some red guards...

The inclusion of the Boba forearm on Kir Kanos is a nice touch. I assume it's supposed to be green since you painted the hand red?

Really nice, clean work here Phruby. I wish I knew more about these comics... :P

Offline Master_Phruby

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Re: Master Phruby's Customs Thread - Update Kir Kanos (11/30/05)
« Reply #191 on: December 1, 2005, 12:29 PM »
Exactly, it was a green 300th boba fett hand. I was hoping it wasn't too big. It seemed to work ok.  I didn't paint the gaunlet silver like in the comics. I though it looked fine the way it was.

Now since I made my version of these guys, Hasbro is going to copy me once again and make their own version. How many want to guess it will look exactly like mine. Its just going to be a repaint of the rots royal guard. Well, at least we'll get a better staff.
« Last Edit: December 1, 2005, 12:29 PM by Master_Phruby »
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Offline Master_Phruby

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Re: Master Phruby's Customs Thread - Update Count Dooku (12/7/05)
« Reply #192 on: December 7, 2005, 08:37 PM »
I've finished my Count Dooku done in the vintage style. All the parts are vintage except the cape. The head is repainted obiwan. The arms and legs are jedi luke and the torso is death star commander.

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Offline In Rem

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Re: Master Phruby's Customs Thread - Update Count Dooku (12/7/05)
« Reply #193 on: December 7, 2005, 08:45 PM »
SWEET, Phruby. That looks very much like it would have come off a vintage card. It appears you have added some detail to the belt? He really does appear to be wearing a tunic insofaras a vintage sculpt would show one.

I wish I had a suggestion to improve him... maybe slap him on a card?  ;)

Great job!

Offline Master_Phruby

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Re: Master Phruby's Customs Thread - Update Count Dooku (12/7/05)
« Reply #194 on: December 7, 2005, 08:50 PM »
Thanks In Rem. The belt is really the only part I'm not happy with. I think it makes him look fat. But it's mostly there to keep him together since I had to split the torso with a rotary tool.
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