I started playing Heavenly Sword on Monday. I finished it last night. That's just ridiculously short. I liked a lot of it, but I was really underwhelmed by quite a few things. The production values would have been stunning had there not been inexcusable flaws like framerate drops during cutscenes and really poor lip sync problems. On a game that was supposed to be interactive cinema, you'd think they would have nailed those two elements. The acting was fantastic, but I kept being pulled out every time the lips moved half a second before the words. And there were just odd cuts in the action. You fight the snake woman, then all of a sudden you're face-down and the main baddie is standing over you? Couldn't they have shown why? Did you pass out from exhaustion? Was the army hiding? And I was upset by the part where Kia got the last shot off on another boss. You see a "shoot" prompt, sort of line up, hit the button, but it doesn't show the shot flying and hitting like every other shot in the game... it cuts to the boss with an arrow in his head. All that sort of stuff made it feel rushed.
I turned off motion sensing for the after touch on projectiles almost immediately. It was much better to use the left analog for that. I wasn't all that impressed on how the motion sensing worked for anything in the game. Ratchet and Clank was MUCH more polished in that respect. Actually, R&C was letter-perfect in motion sensing, and all other developers should use it as a model.
It was a fun diversion, but certainly not a top game like Uncharted.