Exactly... What I'd say BF is good for is some reference material from time to time... The battle skiff for instance is a cool design, it's plausible as a field piece for either side... It's cool. But at the same time vehicles materialize before your eyes on planets, they're readily available to either side to just hop in and operate...
Plus I'd take issue with the look and style of character designs... Fleet Troopers are only seen running in battle with ehavy weapons and no camo, while Commandoes are the grunts... Pilots are running around assembling field necessities that an engineering unit would do... And that's not even getting into BF2 with its half-hearted clone designs that aren't specific to planets and such as they should be...
BF is just something I look at and don't look to at all for hard "facts" to pull into debate. There's some cool designs I'd incorporate, but BF hardly had a single-player storyline to it, and that it did have was really hollow at best. It's not like a game like say X-Wing or Force Commander where story is integral to the game... Where elements that erupt in battle are plot points and such. In BF2 Obi-Wan Kenobi just all of a sudden runs into Grievous in a hangar... story is out the window, and with that I'd say that the game's credibility as a source also goes out the window. The battle skiff is cool and believable as a weapon in any setting almost but that's the only kinda crap I'd pull from that game as something I'd want in "my" Star Wars. If that makes sense.