Glass- I have to be honest, I’m not really digging the newest design.
It feels small and kind of uninspired. I realize 9 x 6 isn’t a whole lot of space to work with given the scope we intended to have, but I think that we can better utilize what we have. Phruby did say he wanted 1/3 terrain and 2/3 City. You do have that exactly but it just doesn’t look quite right to me. The terrain looks really dull. It is a long straight 2 x 9 strip, with only a little curve in it to break it all up. It really isn’t very exciting. The curve is a start, but curves can be a real bitch, especially when a building contours with it, and the pieces may be made by two different people. Curves are going to be very tricky since we aren’t all building these together. And also cutting tile for that curve would be a pain in the ass. 4 x 9 is a very skinny stretch for the city too. We wouldn’t even be able to fit four buildings across if they are any longer than a foot. Even three is a tight fit when you consider the amount of spacing that we would need for alleys and streets.
It doesn’t seem to be set up very well for viewing either. There really isn’t a good view where you can see both the city and terrain. You can either look at the terrain or city alone, which we should be able to, or look at both at the same time from two different sides. But the view of both is from the narrow side, and it will severely cut down on the visibility. Taller buildings will block a lot when there is up to 9 feet behind them. Granted we will almost always have that problem. I also don’t like that there isn’t a backdrop. We need a back drop somewhere to show that there is more to this world than a little 6 x9 rectangle. I think we can do better than that.
Don’t take offense to that, I understand that you have been busy with work so you may have been a little rushed. I know you normally do fantastic work; every other picture of yours in this thread proves that.
I went ahead and came up with my own ‘blueprint.’ This is just a basic sketch. I’m waiting on a few measurements from Justin so I can finalize the measurements and make a larger, accurate, official blueprint. Hopefully I can do that this weekend sometime.
I opted to make this one 9’ wide x 6’ deep as opposed to 6’ wide x 9’ deep like Glassman’s. There is a small area where the terrain is only 2’ wide but the angle cut makes the terrain look bigger than it really is. There is a point where it is 4’ wide. The Terrain is actually 16 sq ft as opposed to 18 sq ft, which would be exactly 1/3 of the total space. This gives us a tiny bit more room to work with in the city. And it also divides the terrain into four 2’ x 2’ sections (including the two triangle sections as one whole section) making it easy to divvy up. That city wall isn’t to scale in this blueprint it will end up being 3”-4” thick. The buildings aren’t to scale at this point either. They are just on there as rough estimates of their location. Because this is smaller than we originally hoped for I’ve nixed some of the buildings that were suggested in order to make room for the more important stuff.
I decided to add that small open-air market in there in place of a cantina. Little market stalls should be a lot faster to make than a large cantina complete with internal stuff. I figured this was one of the buildings you wanted for a cutaway Brent? At this point I think we may have to just stick with almost all external stuff because it is already the 22nd of February. Adding cutaways and insides takes time, time we may not have. If you guys really want to do something like that though, PM me and we’ll see if we can make an exception. Anyways, I figure that little market is a good replacement because someone should be able to crank out a few fairly uniform stalls, and by placing it right in front there we should have a great place to display all our customs so they are easily viewable.
Since we originally wanted a spaceport but this space won’t allow for it I’ve added in a landing platform for Vader’s Imperial shuttle. Imagine the same type of platform that was seen on Endor. If we build and ship it modularly it shouldn’t be that difficult to achieve either.
I liked the idea of a Junkyard, so I went ahead and added it in. It should be fairly easy to accomplish. We just need to fill it with some beat up droids. If anyone has ship/vehicle fodder that they don’t want we could use it. And what ever else we need to fill it with can be from old model kits, painted hardware, plastic pieces, etc.
I didn’t notice a gate on your drawing Glass, I’m actually typing this offline since my internet isn’t working so I can’t really check at the moment though. I wanted the city and the terrain to have some kind of interaction rather than just sitting next to each other there. So I added a gate, if we are feeling ambitious maybe an opened and a closed version that we can switch out on different days. I also added the path and a Sentry post so it feels like the Empire does in fact go out of the city.
Patreek’s cliffs are on there in the top corner as well. Patreek I’ll contact you in the next day or two with exact measurements so you can get started. I’ll just have you make the cliffs for now unless you want to make the 2’ x 2’ square underneath there as well. If you do wait on that until I decide on the color of grass mat. I’ll have more specific instructions regarding the terrain construction as well. If you don’t want to make that part, I was planning on taking care of it. Patreek, if you are interested in making a few large boulders/rocks that we can place elsewhere on the terrain we can have you do that too. Let me know first though so I can tell you how many to make and the general size of them.
Here is the concept blueprint:
We will need to find out from Niub Niub where this will be located and if there will be enough walking room around the table to put up a barricade outside our 9 x 6 area or if we will have to cut into that a bit in order to fit a barricade.
I think that about covers it. Let me know if there are any questions regarding any of this, or anything else I didn’t mention. Once I get the Imperial Tower measurements the final blueprint should be up soon.