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Messages - Straxus

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31
Watto's Junk Yard / Re: Doctor Who
« on: June 29, 2008, 05:13 AM »
EDIT- er woops, never mind...

32
Watto's Junk Yard / Re: Battlestar Galactica
« on: June 29, 2008, 04:09 AM »
Well Moore claims the 12th is not in the "last supper" picture.
I guess we will see in next part of the season if he was telling the truth.

33
Watto's Junk Yard / Re: Doctor Who
« on: June 28, 2008, 10:45 PM »
For those having problem finding/watching episode...
http://www.sidereel.com/Doctor_Who_(2005)

Great episode. Cliffhanger was PAINFULL!!!

34
Watto's Junk Yard / Re: Doctor Who
« on: June 23, 2008, 03:22 PM »
A bit irritated with the end of torchwood season 2.  >:( killing off the @$$hole of the show. Thats no fun... @$$holes make the world more interesting!
Just started watching SJA episodes last night, figured I needed to catch up to know who some of the supporting cast were from that show that will be in Doctor Who. (other than Sarah Jane, I know who she is...)
 
Sweet! Just watched that trailer Darth_Anton!

35
Watto's Junk Yard / Re: Doctor Who
« on: June 22, 2008, 08:01 AM »
Indeed!
I have never seen the Jarah Jane Chronicals (or whatever her show was called) so some of the characters that they showed must have been supporting cast from that? Epic indeed! Grand crossover, daleks, davros (that had to be him laughing), rhino dudes, destruction of biblical proportions, dog and cats living together, mass hysteria!

36
Watto's Junk Yard / Re: Battlestar Galactica
« on: June 17, 2008, 07:58 AM »
The fact that they are completing it is what matters most to me.
While it does resemble ruins of modern city I agree we may just being led to beleive it is.
In the show, we cannot assume that ancient humans who may have been wiped out didnt have technology similar to current day, for even the colonials have trucks, speak/read/write english and even the plugins on the wall on caprica were set up for Americna standard 120 volts!  (and yes I payed that much attention to the plugins in the scenes of Starbuck's apartment...)
If brothers of man fighting for their survival in distant space have 120 volt plugins they are good enough for the ancients!
Well at least the colonials will find voltage compatible if they get any of the ruined building restored! Hell even the radios the colonials have run on the same frequencies as commerical radio! What a coincidence? hehehe ;D

37
Watto's Junk Yard / Re: Battlestar Galactica
« on: June 16, 2008, 08:40 PM »
After watching it again in HD you see even more of that scene, even the gross stuff like drooling dripping over Lee's hand while Bill sobbed. Gross but highly accurate when compared to seeing real life people who have had that kind of suffering and have just completely lost it.

38
Watto's Junk Yard / Re: Battlestar Galactica
« on: June 15, 2008, 08:11 AM »
If you have not seen the episode yet, you should probably wait...hehehe.

39
Watto's Junk Yard / Re: Battlestar Galactica
« on: June 15, 2008, 03:12 AM »
Heres the final scene, looks very much like Spuffy was right!
http://www.youtube.com/v/7c6Leg7MGQE&hl=en

I love Tirol's goofy grinning thoughout the whole episode. You cant see it as well in this vid but as everyone else is looking miserable he has a goofy grin...its great!
I am going to be watching it again in HD tommorrow so I will look for some more details.

40
Watto's Junk Yard / Re: Battlestar Galactica
« on: June 13, 2008, 10:00 AM »
Just got done watching it streaming live on scifi.com (they doing it at beginning of the hour every hour from 9am to 4pm EST)

All I got to say about that ending was...


I will wait till after it airs tonight to even discuss this!

41
Watto's Junk Yard / Re: Battlestar Galactica
« on: June 13, 2008, 03:46 AM »



Sorry about crappy pics, however had no way to get HD images.
These are from outside Adama's raptor when the rebel basestar arrived.

42
Watto's Junk Yard / Re: Battlestar Galactica
« on: June 10, 2008, 09:53 PM »
This season sci-fi channel has been horrible at posting videos. Last season they were there by 3am the day following the episode but they have been a mess this year.

I also found out that Orion could be seen in the background of the Cylon battle between Cavil and the Rebel Cylons. (which probably was not too many jumps away) I hope ist actually symbolic of how close they are and not just random star/constellation background images. They do such a good job on this show I am in hopes its just a clue.

43
Watto's Junk Yard / Re: Battlestar Galactica
« on: June 9, 2008, 02:40 AM »
OK just watched the episode in HD at my girlfriend's mother's house.
When Adama looks out the window of the Raptor towards the basestar, right in the middle of the veiw is the constellation of Orion!!!
That should be a really big clue that they are very close as it wouldnt look like that from their perspective in space unless they were somewhere in the general neighborhood of earth's solar system. Also on Kobol they found the chamber that showed how constellations looked from Earth's sky. Wonder if they kept records of the constellations from that area.

44
Ok its not star wars but uses a few star wars parts!
This has been a nice branch out from just doing star wars customs all the time.

25th Anv. Sand Viper Re-envisioned




Recipe:
*Upper/Lower Torso and Legs - 25th Buzzer
*Upper Arms - Saga Sandtrooper
*Lower Arms - Legends Biker Scout
*Head - Modified Alyosha head sculpt (sculpted cobra mask)
*Accessory Pack - Combination of 21 Century accessory, Scorch     accessory incorporated into a sculpt.
*Rifle - from a BBI figure.
*Helmet - sculpted from scratch save for the paperclip antenna and the gasmask which was part of a Saga Boush Force Pike.
*Belt - Cast from a Darth Vader belt (cant remember version.)
*Everything Else - Sculpted.

About the design:
I liked the standard viper faceplate and wanted something like that in this design. Added the goggles in the same theme.
The cloth sculpting on the back of helmet is just more decorative than anything.
The gas mask was incorporated since I figured these guys would be using various biological and chemical weapons on enemies.
Torso Armor, tried to keep some of the design of the origional Sand Viper but wanted to incorporate a series of heatsink/air vents for a integrated cooling system built into the suit.
Alot of the over-all design was inspired by various art from some Heavy Gear role playing game books.

Other stuff I have been working on...


45
Watto's Junk Yard / Re: Doctor Who
« on: June 1, 2008, 07:34 AM »
However the conciousness still living on for a while in the communicator was rather disturbing. It would be bad enough having someone you know die, but to have the conciousness fade away while still talking to you afterwards. That was far far more creepy than the critters that ate you in the shadows.

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