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Messages - Quazar

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451
Here's another exchange from FFURG which I thought might be of interest or value for all of our players.

The question comes from Findswoman, followed by my reply...

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Incidentally, Lance, do you have the whole story of Callie's true allegiance planned out? You don't have to tell us what it is, by any means; I was just curious abt whether you yourself had come up with an explanation for the transmitter, armor, and other mysterious objects.

A very interesting question, Findswoman...

While there are elements of the game's story which necessarily have to be somewhat fluid (hopefully, the shape the story takes will depend as much on your input as it does on mine, as it has so far), there are certain elements which are pretty firm in my mind.

At this point, Callie's motivations and backstory are fairly locked up.

The transmitter, for instance, wasn't just something I invented on the spot in response to SLC's suggestion to search for one. It was there all along (well, from a certain point in the game, anyway).

If you like, take a look back over the bar sequences. Callie "disappears for a good five minutes" into the back. She emerges with a large box which she places under the bar, beyond your view. Now, in addition to housing a bacta bandage, which she puts on your face, who knows what else might have been in it? Immediately after that, Callie takes your comm link and "fidgets with it below the bar" (again, out of view) for "a couple of minutes" before giving it back to you.

Now, I'm still very new at this kind of thing. Nothing like this game has ever been done before. I realize now that it is very easy to miss these kinds of things and I will try not to be so obtuse in the future.

And, of course, not every action, every character, every event has a significance....some things might seem to be important and have no relevance whatsoever...

452
I am going to post an interesting suggestion from CorranHorn over at FFURG, even though he's already changed his stance, thanks to a rebuttal from the ever vigilant and persuasive Findswoman

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Well isn't this an interesting turn of events? I agree with smarty that we need to unload the tracker and quickly. But the problem becomes what to do about it. We don't have much time to see if she's following us, otherwise we'll miss our meeting with the Rebels. So let's leave the tracker in the refresher and hide out for a few minutes in a dark corner where we can see the hallway and the refresher without being seen ourselves. We'll see if Callie comes by and who she may come with. If she's alone it may just be she was concerned for our safety, but if she's with the Imps our fears will be proven correct. Of course if she doesn't show up say within 10 minutes before the meeting with the Rebels, we're just going to have to leave and assume she's up to no good and consult with the Rebels themselves.

And the rebuttal:

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I don't know if sticking around would be the best idea. If she did follow the device and show up, that would make it very likely that she'd see you anyway, and then there would be a good chance that she'd notice you had gotten rid of it -- ergo, that you are aware of it. If she is on the wrong side (and I still have no idea), that could be bad indeed.

And CorranHorn's follow up/new suggestion:

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I had suggested hiding to watch what she does if she shows up, the whole point being to see her reaction without getting caught. She's going to find out one way or another that we've dumped the tracker. But perhaps, maybe we would be too noticable with that big bucket on us. So as an addendum to my previous post, instead we should just chuck the tracker down the toilet. Let Callie chase it around the station for a bit while you go see Blondie and the Rebels. Then go back later on to see Callie and see her reaction to the tracker going wild, perhaps confront her about it.

So that's another vote for ditching the tracker in the toilet!


453
A few questions/comments:

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Then you'd better check on whether your comm unit still works after you've been fiddling with it.

The comm link does seem to be working fine.  The device was not integrated into its circuitry at all, just placed inside of it.

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Drop the transponder down the pooper...and go to the rondevous. Call Callie immediatley and don't let her know your onto her.

I'm sorry, do you mean call Callie right now, or immediately after the rendezvous?  And what would you say??

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second after youv done that ask you rebel friends what you shoyuld do oh heres a plan ok have one of the rebels that you and callie hasnt seen go into the cantina then useing your comm call her and tel her that youve made contact soo whereeverthe loner is shell think you are shell alert the impys and run of then you and your rebel frend whos ther can tell you and the rebels shes gone then ucan bug her office so you can hear what she says also do it to the bar so you can listen in

Well, this is a long and very complicated plan which hinges on too many contigencies at the moment....but you should definitely file it away for later if things go accordingly.

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The idea about slipping it on someone else is cool, but I'd flush it. Floating in space will make them think you're in a starfighter.

What makes you think the station flushes its waste into space?  The station doesn't go anywhere, after all....it's not a ship or a plane.  That could get messy after a while for incoming ships, to say nothing of the view.... ;)

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I'd ask Callie about the 3 men outside your ship next chance I got, but for now, I'm keeping the tracker.

You did happen to mention the three guys outside your ship to Callie back at the bar.  She speculated that they might be members of a notorious group known as the Terasi Pirates (not that you know what that is....)

Excellent discussion, folks!  Some really great suggestions and theories.  As much as I'd love to post a follow up right away, it'll still probably be a few days.  It's really great to have this level of thought and participation put into the game, it makes it all worthwhile!!

454
So everyone can benefit from it, here is the text of

smartypant1635's post from FFURG -

i told you so, that little impy ahhhhhh we trusted her so now what i say that we either take the tracking device and place it on that guy whos sleeping outside the restroom so when he leaves shell track him not you
second after youv done that ask you rebel friends what you shoyuld do oh heres a plan ok have one of the rebels that you and callie hasnt seen go into the cantina then useing your comm call her and tel her that youve made contact soo whereeverthe loner is shell think you are shell alert the impys and run of then you and your rebel frend whos ther can tell you and the rebels shes gone then ucan bug her office so you can hear what she says also do it to the bar so you can listen in

yes a double double cross

455
Really, really great job last time around, gang!

Some wonderful analysis and some clever, outside-the-box thinking.  Bravo!

I'm also pleased that, despite the fact that our audience seems smaller than ever, we did get two all new players this time around!  So thanks again to the devoted regulars and our newcomers!  Let's keep trying to expand the player base, folks!

Anyway, as always, I tried to combine a little bit of everyone in the new installment.

Unfortunately, though, only Chewie was interested in revealing to Callie your discovery of the stromtrooper armor.  Ashared Hett and SmartyPants1635 both suggested keeping mum about the discovery, as did Diddly and the invaluable Findswoman.  Even SLC was leaning that way, though he said he would defer to the group's decision.

However, I did try to incorporate at least a little of Chewie's flirtatious nature, over the objections of the "grandmotherly" Findswoman ;)

And that brings us back to Sith Lord Chaos with the brilliant suggestion to scan the helmet for tracking/homing devices.  It seems like everyone's trust in Callie was shaken at least to some degree by the curious appearance of stromtrooper armor in her office....what could it all mean?

Well, like my new favorite show, "Lost", I'm afraid there are going to be a lot more questions before we get to any solid answers.  So here comes the update!

(BTW, this will probably be the only update this week, as things are rather busy for me right now...look for something probably after the long-week end!  But you'll all have plenty of time to discuss the ramifications unti then...Enjoy!)






















WHAT DO YOU DO?


Inventory:

dirty poncho (worn)


comm link
tracking device
space helmet
Credit Stick
toolkit
hold-out blaster (worn on belt)
backpack containing -
change of clothes
bottle of booze
control pad for ship
data pad with technical schematics
73 credits
stormtrooper belt (worn) containing:
grappling hook & cord
2 spare ammo clips
1 imperial comm link
binders
ration bar
mini tool kit

456
I was going to make the same comment about the missing senate shot.

You really did need the establishing shot in the senate to set the scene....the unreivsed version was a bit confusing.

I like this a lot better now.  The writing is really terrific and I am enjoying the story.  Great work, I don't really feel it's "off" now.

I do have one other minor criticism, though.  During Bail's conversation with the other senator, you should tried to have put one close up of the two of them talking, or at least feature them more prominently in the frame, with the wookiee/clone business in the background.

Visually, you give prominence to the wookiee arrest when two characters are in the middle of a conversation and there's a bit of a disconnect with that. 

Otherwise, keep up the great work!  I love all the intrigue!

457
No more previews!!!! 

This looks great!  I love all the new action shots!

Let's see the thing!

458
Gang,

I have given this matter a great deal of consideration. 

Upon further reflection, I am changing my opinion about searching for a tracking device without a scanner.

You do have a toolkit with assorted tools in it.  Your area of expertise is repairing droids and working on starships.

It stands to reason that you would need to have some kind of device capable of receiving and processing EM and other kinds of signals (whatever the SW equivalent of "subspace" is). 

So, even though it might not be made for searching for tracking devices, you're a pretty bright, handy guy.  You could probably modify your receiver to search for various signals.  You might not always be successful, but you could certainly try, even if you don't have a specific "scanner" to use.

459
Now I'm just being paranoid but before I go to the rendezvous, I'd stop off someplace where I could take off the helmet without being seen. Then I'd make sure therer is no tracking beacon or anything like that.


While this is a great idea, SLC, you know enough about electronics to know that a tracking device or homing beacon could be literally microscopic - a simple visual inspection won't be sufficient to put your mind at ease.

At present, you don't possess any thing you could use to scan for such a device.

460
Photonovels and Movies / Master of Disguise!
« on: August 26, 2005, 07:32 AM »
Well, despite a terrific effort by Sith Lord Chaos to just cut and run before Callie came back, he was beaten by a narrow margin by the "let's wait for Callie" camp, led by Chewie and backed up by Diddly, CorranHorn and the Artist Formerly Known as Famine.

So stay and wait for Callie you did!

Findswoman opted not to join that particular debate, though she did offer some great analysis and suggested that you check out the stormtrooper belt, a suggestion echoed by CorranHorn and SLC.

In fact, SLC suggested keeping the belt and wearing it under the poncho, using it to holster your own blaster for easy access.  (I did forget to put all of your own items in the belt compartments, SLC, but we can do that later if you remind me).

And, of course, using the poncho/changing clothes was a suggestion also echoed here by Diddly, but it goes way back to even before the long hiatus and was pretty much a near universal suggestion back then....

So enough preamble....on with the show!











You are in Callie's office, about to leave for your meeting with "Blondie".

Any last questions or comments before you go?

WHAT DO YOU DO OR SAY?

Inventory:

dirty poncho (worn)
space helmet (worn)

Credit Stick
toolkit
hold-out blaster (worn on belt)
comm link (hidden in pants)
backpack containing -
change of clothes
bottle of booze
control pad for ship
data pad with technical schematics
73 credits

stormtrooper belt (worn) containing:
grappling hook & cord
2 spare ammo clips
1 imperial comm link
binders
ration bar
mini tool kit

461
Photonovels and Movies / Re: INTERACTIVE Photonovel - UPDATE 8/25
« on: August 26, 2005, 12:54 AM »
Here are a few more "facts" about the your situation from earlier in the game:

1)  Your uncle's ship is called the Decade Bluejay

2)  Callie suggested that the three guys who were loitering around said ship could be members of the infamous Terasi Pirates

3)  In addition to leaving behind a stormtrooper, AK-289, who you were forced to kill, the Empire removed a locked storage crate from your uncle's quarters

4)  Colonel Draven has retained the services of a bounty hunter to
help the Empire search for your uncle.

5)  Said bounty hunter referred to your uncle as a "failed smuggler" and expressed surprise that the Empire would go to such lengths to find him.

6)  A Rodian stole 40 credits from you during your voyage to the station.

7)  The station is known as "Farspace Station".

8)  Callie's bar is called the "Gateway Saloon".

9)  Callie seems to have an antagonistic relationship with the station's security chief, Major Wolfell, who she described as an "incompetent fascist".

462
Photonovels and Movies / Re: INTERACTIVE Photonovel - UPDATE 8/25
« on: August 25, 2005, 11:38 PM »

I give you my assurances that the poncho will provide sufficient "disguise"...at least for your body.  Your face is another matter...the naboo helmet that SLC spotted would provide good, but not great cover.


I'd grab the breath mask two shelves down as well. It would help tocover the lower half of your face.

SLC, couple of quick comments -

Hate to be a nitpicker, but you don't actually have anything to write a note with or on! 

Also, you consider that a human walking around with a pilot helmet AND a breathing mask inside a space station might look a little....strange and could actually wind up attraction attention instead of helping you remain anonymous.

463
Photonovels and Movies / Re: INTERACTIVE Photonovel - UPDATE 8/25
« on: August 25, 2005, 05:05 PM »
Because I'm sure not everyone has committed every minute detail of this story to memory, I'm going to take this opportunity to remind everyone of a few facts:

1)  Your missing uncle is named Lance Quazar
2)  The bartender's name is Callie
3)  The Imperial colonel's name is Draven (this is new info., not provided first time around)
4)  Callie ALREADY programmed her number into your comm link back at the bar.  You should have no trouble contacting her once you leave.
5)  You told Callie your name is "Deak Starkiller", but it isn't really
6)  We have not established your real name yet.  I'm open to suggestions.
7)  You arranged to meet Blondie in "one hour".  It has been twenty minutes since that happened.
8)  You don't know Blondie's name, but you know the name of the mercenary she was with - Lucen Fang.
9)  You are an aspiring mechanic.  Your mother runs a droid shop.



That's all for now.  Let's keep those responses coming in, folks.  It's been pretty light so far.....(thanks, as always, to my returning players, but let's expand the pool a little bit!)

464
Photonovels and Movies / Re: INTERACTIVE Photonovel - UPDATE 8/25
« on: August 25, 2005, 05:02 PM »
Great discussion, folks, but I need a consensus!

Chewie wants to stay...SLC wants to bolt.

Findswoman, Diddly and Lingster are undecided....

It would help to get more opinions....let's get more replies, folks! 

A few things:

The "worker droid" is hundreds of years out of date.  It's old and crappy, originally designed simply for routine domestic chores.  Nothing fancy at all.  You'd be amazed if it worked at all.

Chewie, Callie already programmed her number into your comm link.

Findswoman, it has been only 15 seconds since Callie left the room.  Just enough time to literally glance around the stuff for a second or two.

Also, despite numerous suggestions, I am NOT going to change the character's clothes back to his "first" outfit - only because it is a real pain to make him wear the backpack when he's wearing the orange vest.

I give you my assurances that the poncho will provide sufficient "disguise"...at least for your body.  Your face is another matter...the naboo helmet that SLC spotted would provide good, but not great cover.

Please continue to talk amongst yourselves!!  ;)

465
Well, before we proceed any further, it looks like there's a fairly unanimous suggestion that we take a look around the room first.....

so....here we go.  Glancing around the room, you are able to identify most of the items in Callie's office.






You then take a look behind the desk, where she quickly shoved what looked to be stormtrooper gear the moment you entered the room....



It definintely looks like a stormtrooper helmet, pieces of stormtrooper armor and some kind of blaster rifle.

WHAT DO YOU DO NOW

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