Author Topic: Ye Olde Nintendo  (Read 125712 times)

Offline ruiner

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Re: Ye Olde Nintendo
« Reply #165 on: July 25, 2006, 10:26 AM »
Now I'm addicted to Dr. Mario.  I bought the double feature Tetris/Dr. Mario because I just wanted to play Tetris again but I haven't even tried it yet!

What a fun game - I don't remember playing this when the SN came out...


Offline Matt_Fury

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Re: Ye Olde Nintendo
« Reply #166 on: July 25, 2006, 07:08 PM »
I played Dr Mario on the original NES.  It is a fun, addicting game.
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Offline Matt

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Re: Ye Olde Nintendo
« Reply #167 on: July 25, 2006, 10:40 PM »
I don't remember playing this when the SN came out...

Yeah, it debuted on the NES, a year or two after Tetris came out. 

Then, a few years after the SNES came out, Nintendo put 'em both on one cart and put it out for that.
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Offline DSJ™

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Re: Ye Olde Nintendo
« Reply #168 on: August 6, 2006, 06:02 AM »
Packing up my stuff earlier I can across my SNES system. It was stored in a box in the back of the closet for just over 7 years. Kinda looks like this pic I found on the net.  :-\


Offline Matt

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Re: Ye Olde Nintendo
« Reply #169 on: September 14, 2006, 02:07 PM »
Ye New Nintendo:

Nintendo's Incomparable Wii Console Launches Nov. 19; MSRP $249.99



NEW YORK, Sept. 14, 2006 – Nintendo will reshape the home entertainment and video game landscape with the launch of its heralded Wii™ home video game console. The Americas will lead the worldwide launch on Nov. 19. Wii will be sold as an affordable, mass-consumer product at an MSRP of just $249.99. The price includes one wireless Wii Remote controller, one Nunchuk™ controller and the groundbreaking collection of five different Wii Sports games on one disc, which anyone can play using simple movements, experienced or not.

Every Wii console includes another distinctive feature: a series of on-screen “channels” that make up the Wii Channel Menu, which makes the console approachable and customizable for everyone, from the most avid gamer to people who have never played before. The Wii Channel Menu is the starting point for all of the console’s functions. The “channels” offer a gateway to a rich variety of entertainment options. When connected to a TV, the Wii Channel Menu offers a simple interface, letting users pick games to play, get news or weather, view and send photos or even create playable caricatures of themselves to use in actual games. Additional functions allow users to redeem Wii Points and download classic games to Wii’s Virtual Console™. The variety of options available through the Wii Channel Menu motivates both gamers and non-gamers to turn on Wii’s power every day.

Wii is creating worldwide excitement with its unique control system, an inventive, first-of-its-kind controller whose position can be detected in a 3-D space. The new controller allows users to pinpoint targets in games or move through the Wii Channel Menu with precision and ease. This intuitive control system will be understood immediately by everyone, regardless of their previous experience with video games. With this one small controller, Wii makes games both easier and more intense than anything previously experienced. For example, in the Wii Sports tennis game, players swing the Wii Remote like a racket to hit the ball, as in real life. They can add topspin or slice the ball just by angling their hands and wrist like they would in a real match.

“Wii reinvents games for the devoted player,” says Nintendo of America President Reggie Fils-Aime. “But more importantly, Wii breaks the wall separating players from non-players by delivering the best game experiences for the most affordable price. We believe the next leap is games for the masses – young and old, gamer or non, alone, with a friend or with the whole family.”

Fils-Aime made his remarks in New York, shortly after Nintendo executives in Japan announced Wii will launch there on Dec. 2.

Between launch day and Dec. 31, Wii owners will enjoy a robust lineup of 30 software titles, with selections for everyone from video game veterans to newcomers. Some top Nintendo launch titles include Wii Sports, a compilation of tennis, baseball, golf, bowling and boxing; The Legend of Zelda®: Twilight Princess; and EXCITE TRUCK™. While publishers are free to set their own prices for games, first-party Nintendo titles will have an MSRP of $49.99. Wii’s self-loading media bay also can play the entire library of more than 530 Nintendo GameCube™ titles from day one.

Third-party developers around the world have lined up to provide unprecedented support for Wii.

“I believe the Wii will attract new and casual gamers to the world of interactive entertainment,” says Larry Probst, Chairman and CEO, Electronic Arts. “It’s a fun, easy and economical system that will become a bridge to gaming for mainstream audiences. At EA, we are putting more support behind the Wii than any Nintendo hardware launch since the Super NES.”

“The Wii is changing audience interaction, opening up whole new experiences that have never been possible in video games,” says Robert Kotick, Chairman and CEO, Activision, Inc. “With the instinctual control of the Wii Remote, Nintendo is advancing the gaming experience to the broadest audience of gamers. Activision is excited about the launch of the Wii and the opportunity it offers. So much so, we plan to have five titles available at launch – our strongest lineup ever for a new console. We have more development resources devoted to the Wii than to any previous Nintendo platform. The Wii is likely to have a profound impact on the size, growth and overall opportunities for the video game market.”

“The Wii control scheme opens up unexplored areas for our talented teams to innovate when creating games,” says Laurent DeToc, President of Ubisoft North America. “It’s invigorating for us. We believe that it will help create a new level of interest in video games and engage more players around the world.”

Additional information about the list of Virtual Console games and the pricing structure will be revealed in the coming weeks. For the latest details, please visit the official website at Wii.com.
« Last Edit: September 14, 2006, 02:08 PM by Matt »
"The good news is that all that blood is actually ketchup. The bad news, however, is that all that ketchup is actually blood."

Offline ruiner

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Re: Ye Olde Nintendo
« Reply #170 on: September 14, 2006, 03:56 PM »
players swing the Wii Remote like a racket to hit the ball, as in real life. They can add topspin or slice the ball just by angling their hands and wrist like they would in a real match.


While I think the design and premise of the new controller is cool, I don't understand why someone would buy certain sports games like billiards and tennis.

If you're going to swing your controller around (like a tennis racket), why not just go outside, to a real tennis court, and swing a real racket?





Offline BillCable

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Re: Ye Olde Nintendo
« Reply #171 on: September 14, 2006, 04:26 PM »
Because kids are too lazy to get off their couches.   ::)
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Offline Matt

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Re: Ye Olde Nintendo
« Reply #172 on: September 14, 2006, 04:35 PM »
If you're going to swing your controller around (like a tennis racket), why not just go outside, to a real tennis court, and swing a real racket?

Because there's not a real tennis court nearby?  Because you don't have the proper equipment?  Because you can't afford the proper equipment?  Because even if you could, maybe you don't have anyone else to play with?  Because you've never played real tennis in your life?  Because this game is coming out during the time of year when everything starts getting colder in most of the country, and you don't feel like going outside to play tennis in thirty-degree weather?  There's all kinds of reasons.

I'm not trying to argue that Wii Sports will be just as fun as real life sports--obviously it won't be.  But the real thing, even for a relatively simple game like tennis, isn't always as easy to coordinate as turning on the TV. 

The game's free/included with the system, and I'm under the impression that it's basically like a glorified tech demo to show people how the new controller works and what all they can do with it.
« Last Edit: September 14, 2006, 05:04 PM by Matt »
"The good news is that all that blood is actually ketchup. The bad news, however, is that all that ketchup is actually blood."

Offline Diddly

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Re: Ye Olde Nintendo
« Reply #173 on: September 14, 2006, 04:52 PM »
November 19th, I'm so there!
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Offline name

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Re: Ye Olde Nintendo
« Reply #174 on: September 14, 2006, 05:23 PM »
If you're going to swing your controller around (like a tennis racket), why not just go outside, to a real tennis court, and swing a real racket?

Because there's not a real tennis court nearby?  Because you don't have the proper equipment?  Because you can't afford the proper equipment?  Because even if you could, maybe you don't have anyone else to play with?  Because you've never played real tennis in your life?  Because this game is coming out during the time of year when everything starts getting colder in most of the country, and you don't feel like going outside to play tennis in thirty-degree weather?  There's all kinds of reasons.

I'm not trying to argue that Wii Sports will be just as fun as real life sports--obviously it won't be.  But the real thing, even for a relatively simple game like tennis, isn't always as easy to coordinate as turning on the TV. 

The game's free/included with the system, and I'm under the impression that it's basically like a glorified tech demo to show people how the new controller works and what all they can do with it.

Because sitting or standing in your living room swinging an 8 ounce controller isn't even close to the same thing as running around a tennis court?


Correct me if I'm wrong, but dind't Nintendo release a system with a free tennis game before?

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Offline Darth Slothus

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Re: Ye Olde Nintendo
« Reply #175 on: September 14, 2006, 07:58 PM »
but..what if it's raining or the tennis court is iced over?

Well, I guess they're all lazy and they should be running around their living rooms swinging air rackets..getting real exercise then :P?

One of my favorite games was super bomberman..I guess I liked it so much since they didn't have that game in real life :P

Offline Hemish

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Re: Ye Olde Nintendo
« Reply #176 on: September 14, 2006, 08:58 PM »
With that motion sensor remote , they better be making some sort of very very cool lightsaber orientated game, cause I know the possibility of it alone has me grinning stupidly.
This console has so much potential and the price is great too.
I'm so all over this when it comes out
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Offline Cory Chaos

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Re: Ye Olde Nintendo
« Reply #177 on: September 15, 2006, 12:32 PM »
I actually came across (and purchased) an very clean, original NES. Of course, no RF adapter, had to order that, but still. $50 got me the system w/ power cord, 2 controllers, and AV cables and a 1 year warantee. I ended up finding SM2, Donkey Kong Classics, and SMB/DH at Pawn America for $5 a pop. I'm actively seeking out T&C Surf Designs and TMNT.

Offline Matt

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Re: Ye Olde Nintendo
« Reply #178 on: September 15, 2006, 12:38 PM »
Why would you order an RF adapter when you already had the AV cables?
"The good news is that all that blood is actually ketchup. The bad news, however, is that all that ketchup is actually blood."

Offline ruiner

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Re: Ye Olde Nintendo
« Reply #179 on: September 15, 2006, 12:46 PM »
He may have an older TV than does not have A/V inputs.