JediDefender.com Forums

Collecting => Customs => Photonovels and Movies => Topic started by: Quazar on March 5, 2005, 02:41 AM

Title: INTERACTIVE Photonovel - Not an update, but worth a look!
Post by: Quazar on March 5, 2005, 02:41 AM
Hey, gang, please check out and play the web's first FULLY INTERACTIVE photonovel experience!!!

Think of this like one of those old "King's Quest" style video games, or
a "Choose Your Own Adventure" book.  In this story, YOU, the reader
gets to decide how the action will unfold!

So be sure to post your replies to what you think our main character
should do.

And don't be afraid to EXPLORE and INTERACT with your environment, and ACQUIRE any objects which aren't nailed down.

Have fun and please note that a parallel thread is running with this story on rebelscum, so responses from both websites will determine
the course of the action.

Enjoy!

Title: Re: INTERACTIVE Photonovel on-line!
Post by: CHEWIE on March 5, 2005, 12:16 PM
Lance, your work is amazing (but you already know how much I like it) - I really think it is cool that you have come up with something so creative and different from the norm.  Very cool.

I hope all of the customizing junkies here appreciate what you are doing, as much for us as for yourself. 

Check these out guys, they are very, very cool.  And there are some really nice and unique customs in them.

And Lance, welcome to the forums here at JD.com.  This is such a great community here - feel free to please join us in discussions on the "ROTS" section and others, and visit the "Newbie" section to introduce yourself to everyone.   :)

 :P
Title: Re: INTERACTIVE Photonovel on-line!
Post by: Vator on March 5, 2005, 12:34 PM
I'm afraid I cannot view it, as I'm banned. Any chance of it coming here?
Title: Re: INTERACTIVE Photonovel on-line!
Post by: Quazar on March 5, 2005, 01:43 PM
Alright, VATOR, per your request, here is the game!!!


(http://img.photobucket.com/albums/v706/lanceq/SJ01.jpg)

(http://img.photobucket.com/albums/v706/lanceq/SJ02.jpg)

(http://img.photobucket.com/albums/v706/lanceq/SJ03.jpg)

(http://img.photobucket.com/albums/v706/lanceq/SJ04.jpg)

(http://img.photobucket.com/albums/v706/lanceq/SJ05.jpg)

(http://img.photobucket.com/albums/v706/lanceq/SJ06.jpg)

You have been in your uncle's quarters on Farspace Station for several days now.

Other than heading to a nearby cafeteria for meals, you haven't left the room or explored the station since your arrival.

Instead, you have spent the last few days studying technical manuals on your data pad while waiting for your uncle to arrive.

There are a few crates in the middle of the messy room.  One open one seems to contain nothing but dirty laundry.

Your belongings, including your backpack and trusty toolkit rest on another, along with the remnants of your lunch.

Trash left by your uncle litters the floor.

A computer terminal stands in the corner of the room.  On top of it, an eletronic device of some kind rests.

You are very concerned about your uncle's absence.  There has been no word and he is several days late.


What should you do?

Right away, a few options spring to mind.

You could visit the station's security office to file a missing persons report.  But, then again, on a station this size, you think they might have a lot more pressing concerns to deal with.

Still, if there has been any foul play on the station recently, the security office would know.

You head down to the Main Commerce Level.  Travellers and merchants frequent the bars and shops in this busy plaza and you might be able to find some information there.

You could try going to the docking bays.  Maybe your uncle is simply on his ship and absent-mindedly forgot to tell you to meet him there.  You seem to recall he mentioned something about being berthed in Bay D-37.

Then again, maybe your uncle couldn't wait any longer and had to start the mission without you.  In that case, it would seem like the only real option is to go home and see if you can find another way to spend the summer.

Inventory:
Data pad with technical manuals and schematics

Tool kit

Backpack containing -
1 comm link
73 credits
change of clothing


WHAT DO YOU DO NEXT?
Title: Re: INTERACTIVE Photonovel on-line!
Post by: Quazar on March 5, 2005, 01:52 PM
The game has progressed somewhat due to input over at rebelscum.

One player suggested cleaning the room as a first step, which you have done, and looking at the crates in the room.

While cleaning the room, you discovered a hold out blaster in your uncle's laundry crate, which you took into your possession.

You decided to save the blue bottle, as it is half-full of some kind of booze.

You caughta  better glimpse of the "blue electronic device" on the computer terminal in the corner. It looks to be some kind of control pad, but it still is sitting in its place.

The gray crate in the foreground contains spare starship parts, nothing of tremendous value.

The other crate now has your uncle's dirty laundry in it.

The blue and gray crate is LOCKED.  You won't be able to open this baby without permanently damaging it, if you choose.

We currently have two votes in favor of going to the docking bay first.

I will try to post a new scene tonight or tomorrow.  Until then, ALL SUGGESTIONS ARE WELCOME!

Make sure to interact and explore your environment as much as possible in addition to just making the big choices.  You never know what you might find (the hidden blaster, for example.)

So please feel free to jump in and play the game!  I will make sure to post all results in both this thread and on rebelscum.

Title: Re: INTERACTIVE Photonovel on-line!
Post by: Quazar on March 5, 2005, 01:54 PM
Lance, your work is amazing (but you already know how much I like it) - I really think it is cool that you have come up with something so creative and different from the norm.  Very cool.

I hope all of the customizing junkies here appreciate what you are doing, as much for us as for yourself. 

Check these out guys, they are very, very cool.  And there are some really nice and unique customs in them.

And Lance, welcome to the forums here at JD.com.  This is such a great community here - feel free to please join us in discussions on the "ROTS" section and others, and visit the "Newbie" section to introduce yourself to everyone.   :)

 :P

By the way, Chewie, I am deeply humbled and honored by your effusive compliments, especially since I am so much in awe of your boundless customizing and photonovel writing talents.

However, as much as I appreciate your support, I hope you will actually jump in and PLAY the game!!  Your compliments are always appreciated, but I'd love to hear some suggestions for what you think our character should do and how the game should unfold!
Title: Re: INTERACTIVE Photonovel on-line!
Post by: Vator on March 5, 2005, 02:11 PM
Thanks Quazar! I really appreciate that.

Hmmm, I think he should go to the docking bay aswell.
Title: Re: INTERACTIVE Photonovel on-line!
Post by: CHEWIE on March 5, 2005, 08:05 PM
I think he should go to the docking bay and see if he can find his uncle there.  And be sure to bring his inventory with him.

 :P
Title: Re: INTERACTIVE Photonovel on-line!
Post by: Quazar on March 6, 2005, 08:56 AM
Okay, gang, time for scene two!

In both this thread and the one on rebelscum, the response has been unanimous!  It's off to the docking bay (with all your possessions, per Chewie's suggestion)

So here goes...

(http://img.photobucket.com/albums/v706/lanceq/SJ07.jpg)

(http://img.photobucket.com/albums/v706/lanceq/SJ08.jpg)

(http://img.photobucket.com/albums/v706/lanceq/SJ09.jpg)

(http://img.photobucket.com/albums/v706/lanceq/SJ10.jpg)

(http://img.photobucket.com/albums/v706/lanceq/SJ11.jpg)



The Trandoshan finishes speaking, again flashing you that wide, sharp smile.  His companions, however, remain stoic.

The Trandoshan seems amiable enough - maybe they really are three travellers who lost their money at the sabbac tables and need a break.

But you can't help but notice that his two companions appear rather...armed. 

Your thoughts fly quickly to your own blaster, concealed under your shirt.  Could you outgun this bunch if necessary? 

Would it be better just to bluff your way out of this?

Or should you just cut and run?

Or maybe you could take them at their word and offer them a ride?

If they are up to something, it might be best to play along and figure out what it might be.

The absence of your uncle is definitely disturbing.  If his ship is here, where the heck did he go?  Could these three have had something to do with it?

One thing seems clear. Here, down in a relatively deserted docking level, you're pretty much on your own.

Your heart begins to beat a little faster.   Whatever you decide, it had better be quick....


Inventory:

Blaster
tool kit
Backpack containing -
73 credits
technical data pad
comm link
bottle of booze
change of clothing

WHAT DO YOU DO?
Title: Re: INTERACTIVE Photonovel - NEW SCENE!
Post by: CHEWIE on March 6, 2005, 11:23 AM
Now this is getting cool - I love the storyline!!! Wow, Lance this is exciting!!!

I would say try and play along a bit - you are outnumbered and these guys look tough. If possible, I would say you are in fact looking for the pilot too - but I wouldn't give away the fact that the owner of the ship is your uncle. I would ask if they know who the owner of the ship is, as you are looking around the docking bays for a cheap transport.

 :P
Title: Re: INTERACTIVE Photonovel - NEW SCENE!
Post by: Jesse James on March 7, 2005, 01:47 AM
Hey Quazar,

Now that's a great idea...  Interactive storylines.  I love it and enjoy going along with the story.  That's an ambitious project you have going on and really nice customs in it too, right off the bat, plus you take the time to make the settings surrounding them interesting and realistic.

You took the photonovel concept to a whole new level, and deserve recognition for that!

You should take your story over to www.ffurg.com and their new forums.  I know you'd have a lot of appreciative followers checking it out there.  Just say hi when you're there if you'd like to join in on it.

I look forward to a lot more of your story, it's definitely a great concept since I think the interaction maybe will draw in the outsiders from the customizing world too.  I'm gonna keep up with it for sure.

Thanks man, for sharing this with us!
Title: Re: INTERACTIVE Photonovel - NEW SCENE!
Post by: CHEWIE on March 7, 2005, 02:00 AM
Yeah, like Jesse said, at FFURG.com, there will probably be a good following.

Still though, I like to see it here and at scum... especially here.   :)

I'm wondering if there will be any Imperial entanglements in the storyline?   ;)

 :P
Title: Re: INTERACTIVE Photonovel - NEW SCENE!
Post by: Quazar on March 7, 2005, 02:25 AM
Hey Quazar,

Now that's a great idea...  Interactive storylines.  I love it and enjoy going along with the story.  That's an ambitious project you have going on and really nice customs in it too, right off the bat, plus you take the time to make the settings surrounding them interesting and realistic.

You took the photonovel concept to a whole new level, and deserve recognition for that!

You should take your story over to www.ffurg.com and their new forums.  I know you'd have a lot of appreciative followers checking it out there.  Just say hi when you're there if you'd like to join in on it.

I look forward to a lot more of your story, it's definitely a great concept since I think the interaction maybe will draw in the outsiders from the customizing world too.  I'm gonna keep up with it for sure.

Thanks man, for sharing this with us!

Jesse,

Thank you very much for the kind words. I'd love to take the story over to the legendary ffurg.  (Chewie had suggested as much, but I never got around to it.)

What thread do you think it would belong in?  The customs or custom diorama thread?

Frankly, the bigger an audience this thing gets and the more input we have, the better the game/story will be.

It's great to be here on jedidefender.  Thanks for making me feel welcome and don't forget to write in with your ideas for how the game should unfold!

-Lance Quazar
Title: Re: INTERACTIVE Photonovel - NEW SCENE!
Post by: Quazar on March 8, 2005, 01:28 AM
Okay, guys, it's time to make some tough choices here.

The game is now on three websites and I have culled a list of four possible solutions based on reader input.

They are:
MurderWeapon wrote:

Explain that you [looking for transport and] are waiting for the ship owner as in the bar he told you to wait here and while you wait with them offer them the Booze that you found. Perhaps if the trio is a bit inebriated this may help if the confrontation does heat up 


Or the slightly different:
Chewie wrote:

I would say you are in fact looking for the pilot too - but I wouldn't give away the fact that the owner of the ship is your uncle. I would ask if they know who the owner of the ship is, as you are looking around the docking bays for a cheap transport.


From ffurg, we have something different:
the Spectre wrote:

I think he should mutter something about being in the wrong docking bay and attempt to leave. He should then go back to his Uncle's room and get the control pad and attempt to return to the docking bay later on to attempt entry to the ship after making sure no one seedy is around....


And the boldest suggestion:
Darktrooper wrote:
Throw the bottle of booze at the Trandoshan, Dive for cover under the ship and blast em!





So, what should we do? Chewie and MurderWeapon are close, but there are fundamental differences. And the other two are quite different.

I'd love to post a new scene tomorrow night. Anyone here want to break a tie? Or throw another idea out there??
Title: Re: INTERACTIVE Photonovel - TIE BREAKER NEEDED!
Post by: Quazar on March 10, 2005, 04:31 AM
Wow, gang, I was thrilled with the responses during this last round.  Everyone who participated came up with some great ideas, any one of them would have made for an exciting continuation of the story.

But since we had so many diverse suggestions, I tried to find the commonalities between them and combine them as best as possible.

A recurring theme was making up a story to tell the Trandoshan & Co.  and avoid telling them about your uncle.

So I combined elements from the suggested lies by several players, including Chewie, 187_Maul, Darth Delicious, and MurderWeapon.

Additionally, both The Spectre and Darth Delicious suggested going back to the room to get the control pad, so that's what I did after that. 

Again, thanks for the great input and let's keep this baby rolling!  So without further delay, here is the NEW SCENE -


(http://img.photobucket.com/albums/v706/lanceq/SJ12.jpg)

(http://img.photobucket.com/albums/v706/lanceq/SJ13.jpg)

(http://img.photobucket.com/albums/v706/lanceq/SJ14.jpg)

(http://img.photobucket.com/albums/v706/lanceq/SJ15.jpg)

(http://img.photobucket.com/albums/v706/lanceq/SJ16.jpg)


(http://img.photobucket.com/albums/v706/lanceq/SJ17.jpg)

(http://img.photobucket.com/albums/v706/lanceq/SJ18.jpg)

(http://img.photobucket.com/albums/v706/lanceq/SJ19.jpg)

(http://img.photobucket.com/albums/v706/lanceq/SJ20.jpg)


Inventory:
Hold out blaster
Backpack containing -
73 credits
comm link
ship control pad
data pad with technical schematics
bottle of booze
change of clothing

At this point, your choices seem clear - stand your ground or bolt...

and whatever you decide, it had better be quick!


WHAT DO YOU DO??
Title: Re: INTERACTIVE Photonovel - NEW SCENE 3/10
Post by: CHEWIE on March 10, 2005, 10:26 AM
Grab the blaster, set it on stun and point it at whoever walks out of the refresher.  You have the upper hand, so take advantage of it.

 :P
Title: Re: INTERACTIVE Photonovel - NEW SCENE 3/10
Post by: Famine on March 10, 2005, 01:48 PM
Grab the Blaster and Jam the door to the facilities. Then haul ass to the ship, and hope you don't pick up any straglers.

Kevin
Title: Re: INTERACTIVE Photonovel - NEW SCENE 3/10
Post by: CHEWIE on March 10, 2005, 01:58 PM
This is definitely fun Lance - I look forward to it every day.   :)

 :P
Title: INTERACTIVE Photonovel - FULL UPDATE 4/1
Post by: Quazar on April 1, 2005, 02:19 AM
Hey, guys...

Sorry I have been remiss in keeping this thread current here at JD...

The story has moved forward a litttle, so I'll bring you all up to speed and you can feel free to jump in!

Here are some older scenes which have already been "played"


(http://img.photobucket.com/albums/v706/lanceq/SJ21.jpg)

(http://img.photobucket.com/albums/v706/lanceq/SJ22.jpg)

(http://img.photobucket.com/albums/v706/lanceq/SJ23.jpg)

(http://img.photobucket.com/albums/v706/lanceq/SJ24.jpg)

(http://img.photobucket.com/albums/v706/lanceq/SJ25.jpg)

(http://i21.photobucket.com/albums/b277/dragonquad/SJ26A.jpg)

(http://img.photobucket.com/albums/v706/lanceq/SJ27.jpg)

and we continue...


(http://img.photobucket.com/albums/v706/lanceq/SJ28.jpg)

(http://img.photobucket.com/albums/v706/lanceq/SJ29.jpg)

(http://img.photobucket.com/albums/v706/lanceq/SJ30.jpg)

(http://img.photobucket.com/albums/v706/lanceq/SJ31.jpg)

(http://img.photobucket.com/albums/v706/lanceq/SJ32.jpg)

(http://img.photobucket.com/albums/v706/lanceq/SJ33.jpg)

(http://img.photobucket.com/albums/v706/lanceq/SJ34.jpg)

and one more...

(http://img.photobucket.com/albums/v706/lanceq/SJ35.jpg)

(http://img.photobucket.com/albums/v706/lanceq/SJ36.jpg)

(http://img.photobucket.com/albums/v706/lanceq/SJ37.jpg)

(http://img.photobucket.com/albums/v706/lanceq/SJ38.jpg)

(http://img.photobucket.com/albums/v706/lanceq/SJ39.jpg)

(http://img.photobucket.com/albums/v706/lanceq/SJ40.jpg)

(http://img.photobucket.com/albums/v706/lanceq/SJ41.jpg)

(http://img.photobucket.com/albums/v706/lanceq/SJ42.jpg)

(http://img.photobucket.com/albums/v706/lanceq/SJ43.jpg)

(http://img.photobucket.com/albums/v706/lanceq/SJ44.jpg)

(http://img.photobucket.com/albums/v706/lanceq/SJ45.jpg)

(http://img.photobucket.com/albums/v706/lanceq/SJ46.jpg)

(http://img.photobucket.com/albums/v706/lanceq/SJ47.jpg)



And here's the current scene!

As always, I tried to use as much player input as possible, but there were a few suggestions that got left out, notably Ling_Ster and Famine's suggestions about the Rodian (mostly because the Rodian didn't do anything of note during the new scene).

Almost everyone who wrote suggested chatting with the bartender, including Chewie, Famine, and Ling_Ster.  Both Findswoman and Sith Lord Chaos suggested telling her about your missing uncle.

And actual dialogue was provided by Findswoman and TheMurderWeapon, with his brilliant opening line!  Well-done, you guys.

And speaking of dialogue, there were two prior encounters to the bartender which were both suggested by Chewie, the conversations with the Empire-discussing trio and "Violet".  Great job, Chewie.

For the sake of clarity, both those two conversations take place prior to the bartender encounter.  Basically, everything happens in the order laid out in the previous scene, as you move from person to person in the bar.   In this case, you guys collectively decided to talk with only three of the various people/groups. 

Well, except for the Aqualish...A few had expressed a desire to do something in that situation, but I held off, pending the bartender's input.  Now, that decision is again on the table at the conclusion of these new scenes.

Continuing your chat with the bartender is also an option, I'm sure you can come up with more to discuss if you want.  Feel free to revisit other characters in the bar if you like or to leave and do whatever else you want!

So, without further preamble, here we go...


(http://img.photobucket.com/albums/v706/lanceq/SJ40.jpg)

(http://img.photobucket.com/albums/v706/lanceq/SJ49.jpg)

(http://img.photobucket.com/albums/v706/lanceq/SJ50.jpg)

(http://img.photobucket.com/albums/v706/lanceq/SJ51.jpg)

(http://img.photobucket.com/albums/v706/lanceq/SJ44.jpg)

(http://img.photobucket.com/albums/v706/lanceq/SJ52.jpg)

(http://img.photobucket.com/albums/v706/lanceq/SJ53.jpg)

(http://img.photobucket.com/albums/v706/lanceq/SJ47.jpg)

(http://img.photobucket.com/albums/v706/lanceq/SJ54.jpg)

(http://img.photobucket.com/albums/v706/lanceq/SJ55.jpg)

(http://img.photobucket.com/albums/v706/lanceq/SJ56.jpg)

(http://img.photobucket.com/albums/v706/lanceq/SJ57.jpg)

(http://img.photobucket.com/albums/v706/lanceq/SJ58.jpg)

(http://img.photobucket.com/albums/v706/lanceq/SJ59.jpg)



You are at the bar in the Gateway Saloon, chatting with the bartender, distracted by the Aqualish creep...


Inventory:
toolkit
hold-out blaster
backpack containing -
change of clothes
bottle of booze
dirty poncho
control pad for ship
data pad with technical schematics
comm link
73 credits
stormtrooper belt

Nearby:

Can of fizzy glug

WHAT DO YOU DO? 
Title: Re: INTERACTIVE Photonovel - NEW SCENE 3/10
Post by: CHEWIE on April 1, 2005, 10:05 AM
Lance, keep those updates coming here!  We need to get this customizing section booming with more action.  Your photonovel will definitely add to it!

I said the following earlier, but here it is here as well:

Great update Lance... very, very cool.

Ok, I don't think you have much to gain in helping out the Twi'lek... but it says a lot about your lack of character if you don't at least confront the Aqualish and ask the Twi'lek if everything is ok... I would say something like, "Ma'am, I could not help but notice that you are attracted to the lowly scum in this bar."

Then depending on how that goes, go back to the bartender. Tell her there is someone you need to speak with that may be able to help out in finding your uncle. But either way you will be back to thank her and may take her up on her offer, and besides; you owe her a drink.

Then go meet with Blondie.

I know most people would stay away from the Twi'lek... but I guess it's just me; always wanting to help people.  Plus if you do confront the Aqualish... you might be able to gain something in your inventory out of it, or at least show people you aren't one to be pushed around.

 :P
Title: Re: INTERACTIVE Photonovel - NEW SCENE 3/10
Post by: Ryan on April 1, 2005, 03:09 PM
I said this at that other site, that I won't metion by name anymore....

Looking good!!!

First things first drink some of the Doctor Pepper....  But not all of it, since it was on the house it be a nice gesture but you do want your wits about you.

Ignore the Twi-lek, if that's who she hangs out with everyday and she doesn't want help that it's her fault.

As for the bartender's offer. I'd tell her I wasn't quite ready to move in with her yet, but thanks her for her generosity, and tell her you like to look for your Uncle so more. You could give her your comm link number and ask her for hers. (Do commlinks have numbers?  Maybe some are like cell phones and others are like 2 way radios) Tell her you'd like to get to know her better and that you'd appreciate it if she found out anything about your Uncle. Blow her a kiss goodbye (or at least just tell her. ) And tell her you'll be by some time soon.

Then head down to where the girl wanted to meet you 15 minutes early, wearing the poncho or a change of clothes, hide in some alley way or alcove and check your blaster and the belt and have them ready under your poncho in case anything goes South.  Wait a minunte or two once she gets there to make sure she wasn't followed or it isn't a trap, then go see what she has to say.

I'm loving it so far I can't wait to see the next chapter!   ;D
Title: Re: INTERACTIVE Photonovel - NEW SCENE 3/10
Post by: CHEWIE on April 1, 2005, 03:25 PM
Make sure to keep your updates going here Lance!  It would be a shame if some of your fans were unable to read them due to what happened...

 :P
Title: Re: INTERACTIVE Photonovel - FULL UPDATE 4/1
Post by: Quazar on April 1, 2005, 07:03 PM
Don't worry, gang, I'm definitely going to keep up with the updates at all the various sites now, so everyone can read and reply!

Thanks a lot team!  Keep the replies coming, I'm working on a new chapter this week-end!

Title: Re: INTERACTIVE Photonovel - FULL UPDATE 4/1
Post by: CHEWIE on April 7, 2005, 05:28 PM
Lance, I demand an update.   :)

 :P
Title: Re: INTERACTIVE Photonovel - FULL UPDATE 4/1
Post by: Quazar on April 9, 2005, 06:19 PM


Okay, gang, wonderful work, as always.  (As always, responses pooled from various websites).

Unfortunately, this update comes to a somewhat anticlimactic stopping point and leaves you to re-consider a decision you already all made.

The only reason I did this is time.  I wanted to write the next bit, as well, when you guys actually do go to the planned meeting with "Blondie", but it took me forever just to get this section done and I don’t want to keep you guys waiting too long for an update.  As it is, it’s been more than a week!

So consider this more informational than interactive.  At the end, you are faced with the decision of whether or not to continue to your planned meeting.  Granted, some new developments may cause you to re-evaluate that decision (well, if you’re a wimp they will).

Otherwise, if you guys just want to keep the existing plan of going to the meeting a (and getting there early, as many of you suggested), then you don’t have to write detailed replies, just indicate that you’d like to "proceed" or "continue".

However, this isn’t to discourage you from coming up with new ideas, if you like, or talking to the bartender some more.  As usual, new and creative input is always welcome!

Now onto the new stuff!

First thing’s first!  Both Ling_Ster and Sith Lord Chaos were in favor of drinking the fizzy glug!  Don’t worry, Chaos, Dr. Pepper is non-alcoholic in the SW universe just as it is in our own!

There was complete unanimity in the decision to go make the meeting with "Blondie" (as she will be known until you learn otherwise).
 
Ling_Ster wanted to go 15 minutes early, scope the place out and await trouble, possibly in an alcove or concealed space.  Those sentiments were echoed by Sith Lord Chaos who also suggested putting the poncho on first to further disguise yourself.  MurderWeapon also suggested leaving early and putting on the poncho.  And Ling_Ster and Findswoman both suggested checking out the stormie belt once you are free from prying eyes.  If you all opt to go ahead with the plan, these existing suggestions will be implemented.

Now, with regards to the bartender, most people seemed to be suggesting a polite declination of her invitation.  Actual dialogue here was provided by Findswoman, with Sith Lord Chaos adding that you should definitely exchange contact numbers.

Both Chewie and MurderWeapon suggested a promise of returning to the bartender later, while CorranHorn and Darth Delicious seemed to suggest taking her up on her offer.

So I opted for an "open ended" approach, gently declining the offer of work for now, while promising to stay in touch, keeping the possibility of changing your mind later.

Findswoman also suggested more conversation with the bartender before leaving, asking specifically about the security chief she mentioned.  Chewie said you should mention your meeting to her and MurderWeapon suggested you ask her about Blondie’s friends.

I think Ling_Ster speaks for the whole group when he says ignore the prostitute.

And a gold star to CorranHorn for coming up with our character’s alias, "Deak Starkiller" and for also making sure to get for the bartender’s name, as well! 

Now, despite the overwhelming consensus in favor of ignoring the Twi’lek-in-distress (Findswoman, Sith Lord Chaos, MurderWeapon and CorranHorn all suggested leaving well enough alone), here is one instance where I am going to overrule the majority and go with…Chewie’s chivalrous suggestion to intervene!  It’s much more fun to do something than nothing, so, in this case, majority be damned!  You can all blame Chewie for what happens… ;)


(http://img.photobucket.com/albums/v706/lanceq/SJ60.jpg)

(http://img.photobucket.com/albums/v706/lanceq/SJ61.jpg)

(http://img.photobucket.com/albums/v706/lanceq/SJ62.jpg)

(http://img.photobucket.com/albums/v706/lanceq/SJ63.jpg)

(http://img.photobucket.com/albums/v706/lanceq/SJ64.jpg)

(http://img.photobucket.com/albums/v706/lanceq/SJ65.jpg)

(http://img.photobucket.com/albums/v706/lanceq/SJ66.jpg)

(http://img.photobucket.com/albums/v706/lanceq/SJ67A.jpg)

(http://img.photobucket.com/albums/v706/lanceq/SJ68.jpg)

(http://img.photobucket.com/albums/v706/lanceq/SJ69.jpg)

(http://img.photobucket.com/albums/v706/lanceq/SJ70.jpg)

(http://img.photobucket.com/albums/v706/lanceq/SJ71.jpg)

(http://img.photobucket.com/albums/v706/lanceq/SJ73.jpg)

(http://img.photobucket.com/albums/v706/lanceq/SJ74.jpg)

(http://img.photobucket.com/albums/v706/lanceq/SJ75.jpg)

(http://img.photobucket.com/albums/v706/lanceq/SJ76.jpg)

(http://img.photobucket.com/albums/v706/lanceq/SJ77.jpg)

(http://img.photobucket.com/albums/v706/lanceq/SJ78.jpg)

(http://img.photobucket.com/albums/v706/lanceq/SJ79.jpg)

(http://img.photobucket.com/albums/v706/lanceq/SJ80.jpg)

(http://img.photobucket.com/albums/v706/lanceq/SJ81.jpg)

(http://img.photobucket.com/albums/v706/lanceq/SJ82A.jpg)


You are at the bar in the Gateway Saloon, chatting with the bartender, pondering whether or not to proceed with your meeting in light of the Trooper's warning...


Inventory:
toolkit
hold-out blaster
backpack containing -
change of clothes
bottle of booze
dirty poncho
control pad for ship
data pad with technical schematics
comm link
73 credits
stormtrooper belt

Nearby:

Adult beverage
seemingly forgotten credit stick (as noticed by Findswoman)

WHAT DO YOU DO? 
Title: Re: INTERACTIVE Photonovel - NEW SCENE 4/9!!!!
Post by: CHEWIE on April 10, 2005, 12:45 AM
Great update Lance...

I don't want to get our character killed - but I do think that deep down that might have at least shown the bartender a bit of who you are - you won't back down in light of danger. And just maybe you'll run into the Twi'lek later and she will feel compelled to make it up to you. Better to face a confronation and get your face broken than not stand up to somebody.

And I love the bacta patch - that was cool and a bit funny at the same time. This whole story is so entertaining!

Anyways, the character has one heck of a decison now...

I would tell the bartender that you do have to meet with Blondie - because you feel you can't pass up the opportunity to bag another woman on this station. Nah, don't tell her that - tell her that you do need to see if she can help you and vice versa. You know the Empire will be keeping an eye out on you, but you won't allow something to happen to your uncle. And if something has happened, you need to find out who is responsible.

Tell the bartender that you owe her one - and you will be back right after meeting with Blondie. Thank her for what she's done for you - give her a wink and tell her she is more than welcome to come with you - you enjoy her company and don't want her to think you're turning your back on her.

Regardless of whether she goes with you or not - you need to change your appearance somewhat. Maybe she has a hat or helmet you can borrow for a bit - and definitely put the poncho on.

Go meet Blondie - see what she has to say. And make sure you keep this friendship strong with Callie. She's [censored] and cool. Almost tempted to take her up on her offer and just stick around with her...

 :P
Title: Re: INTERACTIVE Photonovel - NEW SCENE 4/9!!!!
Post by: Quazar on April 11, 2005, 08:34 PM
Thanks for the reply, Chewie.

I really hope that some of the great players who have retired from certain other websites will find the game here and continue with their terrific participation.

Title: Re: INTERACTIVE Photonovel - NEW SCENE 4/9!!!!
Post by: CHEWIE on April 11, 2005, 10:40 PM
I wish they would too - c'mon guys - this photonovel experience is unlike any other - quit lurking and give some feedback!!!  :o

 :P
Title: Re: INTERACTIVE Photonovel - NEW SCENE 4/9!!!!
Post by: Famine on April 12, 2005, 01:22 AM
Oh man, what an update. Here's what I'd do:

Ask if she could point me to the refresher and let her know "You" arent going to be poking around, and change. Get a move on to meet blondie. Any trouble on the way, think fast, and talk faster.

Kevin
Title: Re: INTERACTIVE Photonovel - NEW SCENE 4/9!!!!
Post by: Ryan on April 12, 2005, 04:12 PM
Well after beind dead myself for a couple of days I'll pop in and give you a suggestion or two. ;)

Great update!

Like CHEWIE said thank the bartender for her compassion and care , but tell her that you really need to find your uncle, and you think meeting with Blondie may help. I think it would also be a good idea to find a place to stay for a while. Since Callie has offered you a place to stay, and based on what just happened I say it is fairly safe to trust her, I'd tell her you'll accept her offer and you'll be back in a little while and if you weren't back soon, you probably won't be. I'd go meet up with blondie the same way I said before and be extra careful now that you know the Empire is watching you.  And unless you see the Twi-lek alone I wouldn't go near her, don't let her see you if she recognizes you in your disguise, it could draw unwanted attention. She may try and thank you or may try and hurt you either way it wouldn't be good to be seen with her by the Imperials or the Aqualish.

Keep it up Lance!!!! :)
Title: Re: INTERACTIVE Photonovel - NEW SCENE 4/9!!!!
Post by: CHEWIE on April 15, 2005, 03:48 PM
Lance, how many customs would you say that you've made for the series so far?

I really like how you are mixing and matching parts for this series. 

One suggestion though - if you don't mind... use a VOTC Fett if you have one instead of the buff 1995 version.

And when the Stormtrooper entered the bar, I would have thought that he would have not come alone.  I also kind of wonder why just one Stormtrooper was in your uncle's room... Stormtroopers usually work in groups from what I understand.

 :P

Title: Re: INTERACTIVE Photonovel - NEW SCENE 4/9!!!!
Post by: Ryan on April 30, 2005, 04:37 AM
Quazar what's up?!? it has been 3 weeks since we have seen a new scene, get off your ass and make us some new scenes!!! ;) :P ;D
Title: Re: INTERACTIVE Photonovel - NEW SCENE 4/9!!!!
Post by: Quazar on April 30, 2005, 10:17 AM
Well, I was out of the country for a large chunk of that time....and I'm still, alas, playing catch-up at work....it's looking like new material won't be up until about the middle of the week.

Thanks for the interest, and I'm sorry to keep everyone in limbo for so long.  But once I get over this hump, we'll be back to regular updates and the story will kick into high gear!!!

Title: Re: INTERACTIVE Photonovel - NEW SCENE 4/9!!!!
Post by: Darth Delicious on May 10, 2005, 05:33 AM
Must...have...update! Powers...faaaaaddddiiiiinnnngggg...

C'mon, Lance! We need a new chapter!   ;)

-DD
Title: Re: INTERACTIVE Photonovel - NEW SCENE 4/9!!!!
Post by: Ryan on May 31, 2005, 03:49 AM
Well, I was out of the country for a large chunk of that time....and I'm still, alas, playing catch-up at work....it's looking like new material won't be up until about the middle of the week.

Thanks for the interest, and I'm sorry to keep everyone in limbo for so long.  But once I get over this hump, we'll be back to regular updates and the story will kick into high gear!!!



Middle of the week?!?!?! ??? It's been a month since you said that and almost 2 months since the last update. :( You're killing us Lance! :'( We need a new chapter soooo bad.
Title: Re: INTERACTIVE Photonovel - NEW SCENE 4/9!!!!
Post by: CHEWIE on May 31, 2005, 11:10 AM
Yup, I want a new chapter too!  But I know these are a pain to do, which is why I haven't updated my series lately either.  But I plan on getting back into the swing of things this week on mine.

 :P
Title: Re: INTERACTIVE Photonovel - NEW SCENE 4/9!!!!
Post by: Diddly on June 20, 2005, 11:16 PM
I've read these stories several times, but haven't replied since now! I really enjoy the randomness of these, and I hope to see them continue in the future... the not-so-far-away future...  ;)
Title: Re: INTERACTIVE Photonovel - HOMEWORK TIME! 8/5
Post by: Quazar on August 5, 2005, 01:56 PM
Okay, gang, having been on a positively gigantic hiatus, the world's first FULLY INTERACTIVE photonovel is poised to make a dramatic return!

I know I've said this in the past, but this time, barring any unexpected death on my part, it's for real.

I expect to have the first (rather small) update in a week. Another small update will soon follow, leading to the largest, more complex, compelling and imaginative installment yet!

For now, however, I have revamped my ancient, rusty website and have posted an archive of the entire game up to this point in one easy-to-read location.

So I urge all of you - my wonderful loyal players, the thousands of lurkers and any and all newcomers, to "brush up" on the story by taking a look at the website sometime before play resumes.

The next installment will be based upon responses already received, but I think it might help for everyone to get caught up and have their memories refreshed as to what exactly has happened so far.

And who knows, you might pick up a clue or other bit of information that you missed before.

Additionally, I have made one slight alteration. I always meant to include the NAME of the Imperial colonel who you overhear on the comm link and later glimse in the hallway, but, in my haste while making the original scene, I forgot to include it.

So take a look if you can sometime before the new chapter is up. Hopefully a new and exciting era for this game is about to begin!

Here's the site:

www.angelfire.com/comics/lancequazar
Title: Re: INTERACTIVE Photonovel - HOMEWORK TIME 8/5!!
Post by: CHEWIE on August 5, 2005, 03:56 PM
Well, I'm excited and happy that this series will be coming back.  Keep the updates rolling!

And I encourage everyone here at jedidefender to participate.  Lance works his tail off on these.  The best way to show appreciation for his work is to play along in his interactive journey.

 :P
Title: Re: INTERACTIVE Photonovel - HOMEWORK TIME 8/5!!
Post by: Diddly on August 5, 2005, 05:48 PM
Woohoo! Can't wait to see it return! I need to reread everything to get caught back up.  :D
Title: Re: INTERACTIVE Photonovel - HOMEWORK TIME 8/5!!
Post by: Ryan on August 6, 2005, 12:25 AM
 ;D ;D ;D

Sweet! glad to see your back on the horse! :) I can't wait for the next chapter.
Title: Re: INTERACTIVE Photonovel - THE RETURN!
Post by: Quazar on August 23, 2005, 10:58 AM
Well, as always, it took a little longer than I had hoped to get this up, mostly due to frustrating computer issues.

And this scene is a bit on the small side.  I haven't finished constructing what will be a somewhat ambitious 'set" for the next major sequence with "Blondie".

So we can ease back into the game with this mini-scene.  It'll give you guys the chance to change your clothes and also check out the stormtrooper belt, two suggestions from the last round.  Boy, was it really over four months ago??

To refresh everyone's memories, here's what the last batch of suggestions boil down to:

Everyone was unanimous about wanting to keep the meeting with Blondie with a few older suggestions to try to get there early.

There were several suggestions to put the poncho on for disguise and Corran Horn suggested you even ask Callie for help with your disguise.

Darth Delicious suggested hiding your comm link in your pants.

Findswoma and Ling_ster both suggested grabbing the credit stick and Finds wanted to check out the stormtrooper belt once you were alone.

As fro Callie (the bartender), everyone pretty much wanted to stay on good terms with her and keep options open for taking her up on her offer later.

I apologize for the somewhat lousy quality of these pics.  I guess I'm a bit rusty now and I didn't have time for reshoots. 

Oh, well.  On with the show!

(http://i21.photobucket.com/albums/b277/dragonquad/scene01.jpg)

(http://i21.photobucket.com/albums/b277/dragonquad/scene02.jpg)

(http://i21.photobucket.com/albums/b277/dragonquad/scene03.jpg)

(http://i21.photobucket.com/albums/b277/dragonquad/scene04.jpg)

(http://i21.photobucket.com/albums/b277/dragonquad/scene05.jpg)

(http://i21.photobucket.com/albums/b277/dragonquad/scene06.jpg)

(http://i21.photobucket.com/albums/b277/dragonquad/scene07.jpg)

(http://i21.photobucket.com/albums/b277/dragonquad/scene08.jpg)

(http://i21.photobucket.com/albums/b277/dragonquad/scene09.jpg)

You are in Callie's office.  A door leads off to the storeroom, another back to the bar.

There is a great deal of clutter lining the shelves near Callie's desk and many crates and assorted items against the wall.

You have a few minutes before Callie returns....

Inventory:

Credit Stick
toolkit
hold-out blaster
backpack containing -
change of clothes
bottle of booze
dirty poncho
control pad for ship
data pad with technical schematics
comm link
73 credits
stormtrooper belt



WHAT DO YOU DO?
Title: Re: INTERACTIVE Photonovel - BACK IN BUSINESS!! 8/23
Post by: CHEWIE on August 23, 2005, 12:36 PM
Looks great Lance - I'm pretty slammed at work right now, but I'll comment in detail soon!

 :P
Title: Re: INTERACTIVE Photonovel - BACK IN BUSINESS!! 8/23
Post by: Ryan on August 23, 2005, 12:36 PM
 :o :o :o

An Update!!! I got to get going to class, but as soon as I get back, I'll read this and comment on it. From what I saw when I skimmed it is it is going to be good. Thank you Lance! ;D :)
Title: Re: INTERACTIVE Photonovel - BACK IN BUSINESS!! 8/23
Post by: Ryan on August 23, 2005, 06:44 PM
I love the AE card! ;D Great chapter Lance! All the "clutter" in the storeroom looks great.

I would throw on the change of clothes and the stormtrooper belt, puttinmy gun in the holster, and comm in one of the pouches. And stick the credstick and the cresits in anouther pouch. Then I'd put evcerything else into the back pack and put it back on. Then put your poncho over that to disguise you even more. But I'd still need someting to complete the disguise, so I'd grab the Naboo fighter pilot helmet off the shelf and put it on. I'd leave a quick note for Callie telling her you are sorry you had to leave and thank her for everything and tell her you will stop by later.

Then I'd head off to the meeting to scout the area and wait in an alcove somewhere near by to make sure it isn't a trap. I wouldn't tell Callie the real reason I left is because I saw a full suit of Stormie armor in the storeroom and she had almost been too nice. I can't be sure if she is a spy and is planning on turning me in or if she really is what she claims to be. Before I trust her with everything, I'd still like to get to know her better, but if she is turning me in, I want to be gone by the time she gets back.

Thank you Lance. This was a long time coming. I can't wait until the next update. ;D :D :)
Title: Re: INTERACTIVE Photonovel - BACK IN BUSINESS!! 8/23
Post by: CHEWIE on August 23, 2005, 11:50 PM
Well, what to do, what to do?

First of all, let me compliment you for bringing back the series, and the excellent set up of the cluttered up office.  I love it.  It looks great and pretty realistic.

Here's what I'd do, and this might not be what everyone else would do -

- I'd go through her junk just a bit (do I see a thermal detonator back there on the shelf?)

- But I don't think I'd "steal" anything from her

- So, I'd probably wait for her to come back out.  I do trust her.  So, I'd wait to see what she comes up with regarding a disguise/helmet.

- When she does come back, I'd inquire with her about any of her other "junk" - including that blaster rifle. 

- She'll probably want to know what's in it for her if she "lends" you anything.  If she does, ask her what she wants - that you'll make it up to her however you can.  After all, she's a hottie.  And bending over in front of you when going through her junk was a major tease play.

- I really wouldn't ditch her.  She's really gone out of her way to help you out.  I think you owe it to her to to stick around before heading out to the ship. 

- You have a commlink.  Give her your signal ID and ask her for hers.  Tell her that you should contact each other in one standard hour after you leave.

 :P
Title: Re: INTERACTIVE Photonovel - BACK IN BUSINESS!! 8/23
Post by: Darth Delicious on August 23, 2005, 11:58 PM
I am so overwhelmed by the new update and the fact that this photonovel is back on track that I am speechless! Ideas will come later.

Hey, can we repost the entire photonovel and get it hyped on the front page like Chewie's stuff?

-DD
Title: Re: INTERACTIVE Photonovel - BACK IN BUSINESS!! 8/23
Post by: Ryan on August 24, 2005, 12:12 AM
I didn't mean steal the stuff, I meant borrow it, and come back later. I kinda trust her, but not %100. I thought we already exchanged numbers? If not the definitely I'd do that, maybe leave yours on the note and leave.
Title: Re: INTERACTIVE Photonovel - BACK IN BUSINESS!! 8/23
Post by: Quazar on August 24, 2005, 12:19 AM
Great post, SLC!!!

Chewie, I look forward to seeing your reply.  I realize I never posted an in-depth critique for your last story (I actually got halfway through a couple weeks ago when my computer froze!  ARRRGH!!)  But I will definitely do so, you know how much of a fan I am!

To enhance the playing experience for everyone, I will be posting the other replies from the other threads so everyone can get a chance to read them and possibly get inspired by them.

So here's some stuff from RS:

Findswoman:
Right, now, on with the scene (essentially a copy of what I said on FFURG):

At this juncture, you're pretty much just waiting for Callie, right? That's what I'd recommend, anyway. You can take this time to search that stormtrooper belt, as well as to glance around the room to see what you can see. (That golden robot in the corner, for example, looks prety interesting...) Especially at the stuff she pushed off the desk -- you might learn something about Callie.

And here's why I say that the way I do: The fact that there's stormtrooper gear on the middle of her desk seems a bit odd to me, somehow, and she did seem extremely eager to clear it off when you entered. (After all, I'm sure she's entered that office MANY times before without the need to push all that stuff off the desk -- the difference being that she was alone all those previous times.)

Now I don't mean to rain on people's parade by suggesting that our main character be suspicious of the only friend he's met so far, but given the political sate of affairs on the station, it's a possibility we should keep in mind.

Don't pick up anything just yet, though, or try to follow her. We still want to stay on her good side...


Ling_ster:
Here's what I'd do:

Put my backpack on the chair and move it out of the way.

Remembering the nice view I got of her... Ahem. 

I'd start tiding up the place, especially around the shelves. It's the least I could do for her help. Also, it allows to scope out what she's got back here, especially the junk she tossed on the floor...
Title: Re: INTERACTIVE Photonovel - BACK IN BUSINESS!! 8/23
Post by: CHEWIE on August 24, 2005, 10:31 AM
Thanks for posting other people's replies!

Lance, I did reply with my list of what I'd do, but I guess you missed it.

 :P
Title: Re: INTERACTIVE Photonovel - BACK IN BUSINESS!! 8/23
Post by: Diddly on August 24, 2005, 06:47 PM
Cool stuff!

All I would do is change my clothes, but be prepared for any kind of swerve from Callie!

Excellent job! :)
Title: Re: INTERACTIVE Photonovel - BACK IN BUSINESS!! 8/23
Post by: Quazar on August 25, 2005, 11:58 AM
Well, before we proceed any further, it looks like there's a fairly unanimous suggestion that we take a look around the room first.....

so....here we go.  Glancing around the room, you are able to identify most of the items in Callie's office.

(http://i21.photobucket.com/albums/b277/dragonquad/SJ92.jpg)

(http://i21.photobucket.com/albums/b277/dragonquad/scene13.jpg)


You then take a look behind the desk, where she quickly shoved what looked to be stormtrooper gear the moment you entered the room....

(http://i21.photobucket.com/albums/b277/dragonquad/scene14.jpg)

It definintely looks like a stormtrooper helmet, pieces of stormtrooper armor and some kind of blaster rifle.

WHAT DO YOU DO NOW
Title: Re: INTERACTIVE Photonovel - UPDATE 8/25
Post by: findswoman on August 25, 2005, 12:41 PM
Thanks for those detailed photos, Lance!  They're a great help.

Gosh, that's certainly an odd assortment of stuff for a bartender to have.  Binders? Pilot helmet?  Hazmat container?  And ESPECIALLY the Stormie gear. 

It is indeed hard to imagine that she could be anything less than a "good guy" after the way she's helped you so far, especially when she saved you from the Stormtrooper that time.  I would rather be able to just trust her.  But at the same time, there's got to be some story behind all this odd clutter of hers.   Her unwillingness to let our character follow her into the storeroom is another red flag.  If that golden droid could talk, what might he say?

Case in point: the attractiveness and "tease play" mentioned by Chewie.  To me that doesn't necessarily add to her trustworthiness.  Some attractive women have been known to use their "wiles" to ensnare men.  Think of Circe, Medea, Salome, the Sirens...

As for whether to wait for Callie (Chewie) or whether to run off (SLC): I'm personally undecided about that.  Either way we choose will be all right with me.  But whatever we do, we need to keep a close eye on the time, and be punctual for our meeting with Blondie. 

So I guess it would depend on how long Callie's been out of the room. How long has our guy been waiting for her, by the way?  If it's more than just one more panel or so, that might be cause for concern...

... the Findswoman
Title: Re: INTERACTIVE Photonovel - UPDATE 8/25
Post by: Ryan on August 25, 2005, 03:20 PM
I still think now is the time to get out of there before anything bad happens. I'm not saying she is bad, but a lot of things just aren't adding up, something is off. In your note to her just tell her that you decided to scout out the area beforehand and make sure it wasn't a trap. Don't tell her where that area is though, if she is working for the Empire, I wouldn't want to give anything away.
Title: Re: INTERACTIVE Photonovel - UPDATE 8/25
Post by: CHEWIE on August 25, 2005, 03:38 PM
I just don't think she's working for the Empire... the whole Stormtrooper confronting her in the bar makes me think she's not on their side... is she really on anyone's side though other than her own?

 :P
Title: Re: INTERACTIVE Photonovel - UPDATE 8/25
Post by: Quazar on August 25, 2005, 05:02 PM
Great discussion, folks, but I need a consensus!

Chewie wants to stay...SLC wants to bolt.

Findswoman, Diddly and Lingster are undecided....

It would help to get more opinions....let's get more replies, folks! 

A few things:

The "worker droid" is hundreds of years out of date.  It's old and crappy, originally designed simply for routine domestic chores.  Nothing fancy at all.  You'd be amazed if it worked at all.

Chewie, Callie already programmed her number into your comm link.

Findswoman, it has been only 15 seconds since Callie left the room.  Just enough time to literally glance around the stuff for a second or two.

Also, despite numerous suggestions, I am NOT going to change the character's clothes back to his "first" outfit - only because it is a real pain to make him wear the backpack when he's wearing the orange vest.

I give you my assurances that the poncho will provide sufficient "disguise"...at least for your body.  Your face is another matter...the naboo helmet that SLC spotted would provide good, but not great cover.

Please continue to talk amongst yourselves!!  ;)
Title: Re: INTERACTIVE Photonovel - UPDATE 8/25
Post by: Quazar on August 25, 2005, 05:05 PM
Because I'm sure not everyone has committed every minute detail of this story to memory, I'm going to take this opportunity to remind everyone of a few facts:

1)  Your missing uncle is named Lance Quazar
2)  The bartender's name is Callie
3)  The Imperial colonel's name is Draven (this is new info., not provided first time around)
4)  Callie ALREADY programmed her number into your comm link back at the bar.  You should have no trouble contacting her once you leave.
5)  You told Callie your name is "Deak Starkiller", but it isn't really
6)  We have not established your real name yet.  I'm open to suggestions.
7)  You arranged to meet Blondie in "one hour".  It has been twenty minutes since that happened.
8)  You don't know Blondie's name, but you know the name of the mercenary she was with - Lucen Fang.
9)  You are an aspiring mechanic.  Your mother runs a droid shop.



That's all for now.  Let's keep those responses coming in, folks.  It's been pretty light so far.....(thanks, as always, to my returning players, but let's expand the pool a little bit!)
Title: Re: INTERACTIVE Photonovel - UPDATE 8/25
Post by: Ryan on August 25, 2005, 06:35 PM

I give you my assurances that the poncho will provide sufficient "disguise"...at least for your body.  Your face is another matter...the naboo helmet that SLC spotted would provide good, but not great cover.


I'd grab the breath mask two shelves down as well. It would help tocover the lower half of your face.
Title: Re: INTERACTIVE Photonovel - UPDATE 8/25
Post by: Quazar on August 25, 2005, 11:38 PM

I give you my assurances that the poncho will provide sufficient "disguise"...at least for your body.  Your face is another matter...the naboo helmet that SLC spotted would provide good, but not great cover.


I'd grab the breath mask two shelves down as well. It would help tocover the lower half of your face.

SLC, couple of quick comments -

Hate to be a nitpicker, but you don't actually have anything to write a note with or on! 

Also, you consider that a human walking around with a pilot helmet AND a breathing mask inside a space station might look a little....strange and could actually wind up attraction attention instead of helping you remain anonymous.
Title: Re: INTERACTIVE Photonovel - UPDATE 8/25
Post by: Ryan on August 26, 2005, 12:29 AM

I give you my assurances that the poncho will provide sufficient "disguise"...at least for your body.  Your face is another matter...the naboo helmet that SLC spotted would provide good, but not great cover.


I'd grab the breath mask two shelves down as well. It would help tocover the lower half of your face.
[/quote

SLC, couple of quick comments -

Hate to be a nitpicker, but you don't actually have anything to write a note with or on! 

Also, you consider that putting a human walking around with a pilot helmet AND a breathing mask inside a space station might look a little....strange and could actually wind up attraction attention instead of helping you remain anonymous.


Ummmmmmmm..... right. :P

Well then I'd still put the helmet on, it'd cover you up enough so that no one would notice unless they looked really hard, canging clothes will help too. As for the note.... use the welding torch and write it one the desk... or since she gave you here comm number give her a call after you leave and tell her instead of giving her a note.
Title: Re: INTERACTIVE Photonovel - UPDATE 8/25
Post by: Famine on August 26, 2005, 12:41 AM
What a tease! :D

I'd snoop around, and keep an eye on where that blaster is, in case you have to use it. I'd stay, just to see what Callie has in mind.

Kevin
Title: Re: INTERACTIVE Photonovel - UPDATE 8/25
Post by: Quazar on August 26, 2005, 12:54 AM
Here are a few more "facts" about the your situation from earlier in the game:

1)  Your uncle's ship is called the Decade Bluejay

2)  Callie suggested that the three guys who were loitering around said ship could be members of the infamous Terasi Pirates

3)  In addition to leaving behind a stormtrooper, AK-289, who you were forced to kill, the Empire removed a locked storage crate from your uncle's quarters

4)  Colonel Draven has retained the services of a bounty hunter to
help the Empire search for your uncle.

5)  Said bounty hunter referred to your uncle as a "failed smuggler" and expressed surprise that the Empire would go to such lengths to find him.

6)  A Rodian stole 40 credits from you during your voyage to the station.

7)  The station is known as "Farspace Station".

8)  Callie's bar is called the "Gateway Saloon".

9)  Callie seems to have an antagonistic relationship with the station's security chief, Major Wolfell, who she described as an "incompetent fascist".
Title: Master of Disguise!
Post by: Quazar on August 26, 2005, 07:32 AM
Well, despite a terrific effort by Sith Lord Chaos to just cut and run before Callie came back, he was beaten by a narrow margin by the "let's wait for Callie" camp, led by Chewie and backed up by Diddly, CorranHorn and the Artist Formerly Known as Famine.

So stay and wait for Callie you did!

Findswoman opted not to join that particular debate, though she did offer some great analysis and suggested that you check out the stormtrooper belt, a suggestion echoed by CorranHorn and SLC.

In fact, SLC suggested keeping the belt and wearing it under the poncho, using it to holster your own blaster for easy access.  (I did forget to put all of your own items in the belt compartments, SLC, but we can do that later if you remind me).

And, of course, using the poncho/changing clothes was a suggestion also echoed here by Diddly, but it goes way back to even before the long hiatus and was pretty much a near universal suggestion back then....

So enough preamble....on with the show!

(http://i21.photobucket.com/albums/b277/dragonquad/scene15.jpg)

(http://i21.photobucket.com/albums/b277/dragonquad/scene162.jpg)

(http://i21.photobucket.com/albums/b277/dragonquad/scene17.jpg)

(http://i21.photobucket.com/albums/b277/dragonquad/scene18.jpg)

(http://i21.photobucket.com/albums/b277/dragonquad/scene19.jpg)

You are in Callie's office, about to leave for your meeting with "Blondie".

Any last questions or comments before you go?

WHAT DO YOU DO OR SAY?

Inventory:

dirty poncho (worn)
space helmet (worn)

Credit Stick
toolkit
hold-out blaster (worn on belt)
comm link (hidden in pants)
backpack containing -
change of clothes
bottle of booze
control pad for ship
data pad with technical schematics
73 credits

stormtrooper belt (worn) containing:
grappling hook & cord
2 spare ammo clips
1 imperial comm link
binders
ration bar
mini tool kit
Title: Re: INTERACTIVE Photonovel - WOW! ANOTHER UPDATE 8/26!!!
Post by: Ryan on August 26, 2005, 02:31 PM
Now I'm just being paranoid but before I go to the rendezvous, I'd stop off someplace where I could take off the helmet without being seen. Then I'd make sure therer is no tracking beacon or anything like that. I don't want to lead the Empire to the Rebel spies, that would be bad for them and bad for me. Then I'd head to the meeting and check out the area as planned.

I'm still not sure about Callie she has something up her sleeve. I'd like to trust her, but I just can't right now. I'll leave it up to you guys whether or not we should ask her. Personally I wouldn't. If there is something up, and she realized we'd caught on, things could get ugly. And if there is nothing wrong with the helmet and she is trying to help, I'd just ask her later when I went back to "sleepover." ;) I just think it is too risky to ask her anything like that now. I have a feeling she doesn't think this meeting is important, because of the obviouus sarcasm. Which could mean a few things:

1. The "Rebels" are really imperials Spies, or thieves and this meeting is just a hoax. All the more reason to check out the area first, and make them wait around awhile. I still don't trust them either.

2. The meeting is a trap and she has alerted the Empire and I am being tracked. So the meeting will never happen.

3. She doesn't think it is important, simply because she doesn't care. She wants me here, because she wants my "man flesh." As was obvious by the little tease earlier. :P


I'm really glad these updates have been coming so close together. Keep it up Lance, this is a lot of fun! :)
Title: Re: INTERACTIVE Photonovel - WOW! ANOTHER UPDATE 8/26!!!
Post by: CHEWIE on August 26, 2005, 03:29 PM
Wow, it's great that you update this so quick Lance.  Ok here's what I'd do -

(1) Thank her for the helmet, and tell her you think this disguise will be just what you need. 

(2) Mention the Stormtrooper armor - say something like "Where did you get that Stormtrooper armor?"  I'd be straight up with her... say something like - "Have you used that as a disguise before?"

(3) I do trust her - but SLC's idea to check out the helmet after you leave is a good idea.

(4) Wink at her when you leave.  Show some interest.  Two can play at that game.

(5) Tell her you'll contact her after the meeting.  And see what she's doing later on that night.

I really don't think the Rebels are spies and are trying to set you up.  At this point, you seem to be pretty insignificant still - no sense in wasting their resources trying to set someone up like yourself.  If they were onto you, they would have arrested you by now.  They obviously have some interest in your uncle however so you must be cautious.

 :P
Title: Re: INTERACTIVE Photonovel - WOW! ANOTHER UPDATE 8/26!!!
Post by: Quazar on August 26, 2005, 04:27 PM
Now I'm just being paranoid but before I go to the rendezvous, I'd stop off someplace where I could take off the helmet without being seen. Then I'd make sure therer is no tracking beacon or anything like that.


While this is a great idea, SLC, you know enough about electronics to know that a tracking device or homing beacon could be literally microscopic - a simple visual inspection won't be sufficient to put your mind at ease.

At present, you don't possess any thing you could use to scan for such a device.
Title: Re: INTERACTIVE Photonovel - WOW! ANOTHER UPDATE 8/26!!!
Post by: findswoman on August 27, 2005, 12:49 AM
Wow, another super quick update! 8)

When I first saw this one, I wasn't at all sure how to proceed, but now I think I do.  Here's what I recommend.  (To Chewie: Please allow me to respectfully diaagree with you on a number of issues. ;) )

I'm with Chaos on the issue of leaving.  Just pay your respects to Callie, in a friendly manner, and be on your way.  As for the Stormie armor and such, just bear it in mind for later.  If something fishy (or partially fishy) really is up, asking her about it (or any of the other junk) might well only make things worse, and might turn her against you, which means you'd lose the only ally you have.  (And I do believe she is -- at least mostly -- an ally, at least for now.)  After all, who knows whether or not she hasn't already reported you to someone/something while she was on the other side of that door?

Checking the helmet isn't a bad idea, though.  She does have a scanner in the room somewhere, does she not?  You could ask to borrow it -- on some clever pretense, of course.  Maybe you can claim that one of your other gadgets needs fixing.  Or perhaps your excuse could be that there's a sort of interference released by the comm units in older helmets that causes some folks to get migraines, or some such, and you want to double check on that so you don't get a splitting headache when you're hurtling off into hyperspace.  Or whatever.

Now, to both Chewie and Chaos...  You are kidding about winking, sleepovers, asking her if she's doing anything later, right?  ;)  Well, you can probably guess what I think about doing those things.  :)  And while I acknowledge that I sometimes come off as a crotchety grandmother on these issues, there is a very practical reason for my doing so.  (And no, it's not just that she's too old for you, though that's true too.  :) )

Our character flirted with her at one point already, and as I remember, he was basically laughed at.  ("Not bad, sailor" is not a typical response from women who have been successfully "picked up.")   Point is: If Callie perceives you're not taking her earlier hint, continued flirting could well come across as annoying and unpleasant.  And then you really do risk losing an ally.  Trust me, that's how women react to that sort of thing.   

Of course, Lance, it's up to you in the end.  If I'm being too much of a party-pooping curmudgeon, just let me know.   I'm just saying what I think is the best way for the character to proceed at this point.  And it is, after all, just a game! :)

Looking forward to more -- can't wait to see what you've set up for Blondie's scene!  8)

... the Findswoman
Title: Re: INTERACTIVE Photonovel - WOW! ANOTHER UPDATE 8/26!!!
Post by: CHEWIE on August 27, 2005, 01:29 AM
Well, I just think she's damn flirty, maybe she's just a tease though.  I say flirt back (just a little though at this point).

 :P
Title: Re: INTERACTIVE Photonovel - WOW! ANOTHER UPDATE 8/26!!!
Post by: Quazar on August 27, 2005, 01:43 AM
Gang,

I have given this matter a great deal of consideration. 

Upon further reflection, I am changing my opinion about searching for a tracking device without a scanner.

You do have a toolkit with assorted tools in it.  Your area of expertise is repairing droids and working on starships.

It stands to reason that you would need to have some kind of device capable of receiving and processing EM and other kinds of signals (whatever the SW equivalent of "subspace" is). 

So, even though it might not be made for searching for tracking devices, you're a pretty bright, handy guy.  You could probably modify your receiver to search for various signals.  You might not always be successful, but you could certainly try, even if you don't have a specific "scanner" to use.
Title: Re: INTERACTIVE Photonovel - WOW! ANOTHER UPDATE 8/26!!!
Post by: findswoman on August 27, 2005, 11:08 AM
Well, I just think she's damn flirty, maybe she's just a tease though.  I say flirt back (just a little though at this point).

 :P

But how can one flirt "back" when one hasn't been flirted with?  ???  She may have been marginally flirtatious back in the bar, but in this room she's definitely become sensitive and defensive about something.  Which is all the more reason to proceed with caution.

Besides, I, for one, am ready for a change of scene.  On with the adventure!  :D

... the Findswoman
Title: Re: INTERACTIVE Photonovel - WOW! ANOTHER UPDATE 8/26!!!
Post by: Diddly on August 27, 2005, 12:27 PM
Sweet update! I agree about searching the helmet and paying respects to Callie when leaving. I'm thinking she has both Imperial AND Rebel connections, so that would explain the Stormie armor.

Another excellent job! I can't wait to see what happens next!:D
Title: Re: INTERACTIVE Photonovel - WOW! ANOTHER UPDATE 8/26!!!
Post by: Ryan on August 27, 2005, 03:29 PM

I really don't think the Rebels are spies and are trying to set you up.  At this point, you seem to be pretty insignificant still - no sense in wasting their resources trying to set someone up like yourself.  If they were onto you, they would have arrested you by now.  They obviously have some interest in your uncle however so you must be cautious.

 :P

It isn't necassarily us that they are even after. At this point we still are rather insignificant. We have no idea what our uncle has done, we only know he is missing. He could just be in hiding and we don't want to lead anyone to him. So the Empire could be using the fact that we are just a naive 17 year old kid, and thy are trying to play to our weakness, so they can get to out uncle. Then they'll just arrest (or kill) both of us. I say, we can't be too careful.

And with the new knowledge, that we can scan the helmet after all. I'd proceed like I said in my earlier post.
Title: Re: INTERACTIVE Photonovel - WOW! ANOTHER UPDATE 8/26!!!
Post by: Quazar on August 31, 2005, 05:12 AM
Really, really great job last time around, gang!

Some wonderful analysis and some clever, outside-the-box thinking.  Bravo!

I'm also pleased that, despite the fact that our audience seems smaller than ever, we did get two all new players this time around!  So thanks again to the devoted regulars and our newcomers!  Let's keep trying to expand the player base, folks!

Anyway, as always, I tried to combine a little bit of everyone in the new installment.

Unfortunately, though, only Chewie was interested in revealing to Callie your discovery of the stromtrooper armor.  Ashared Hett and SmartyPants1635 both suggested keeping mum about the discovery, as did Diddly and the invaluable Findswoman.  Even SLC was leaning that way, though he said he would defer to the group's decision.

However, I did try to incorporate at least a little of Chewie's flirtatious nature, over the objections of the "grandmotherly" Findswoman ;)

And that brings us back to Sith Lord Chaos with the brilliant suggestion to scan the helmet for tracking/homing devices.  It seems like everyone's trust in Callie was shaken at least to some degree by the curious appearance of stromtrooper armor in her office....what could it all mean?

Well, like my new favorite show, "Lost", I'm afraid there are going to be a lot more questions before we get to any solid answers.  So here comes the update!

(BTW, this will probably be the only update this week, as things are rather busy for me right now...look for something probably after the long-week end!  But you'll all have plenty of time to discuss the ramifications unti then...Enjoy!)

(http://i21.photobucket.com/albums/b277/dragonquad/SJ95.jpg)

(http://i21.photobucket.com/albums/b277/dragonquad/SJ96.jpg)

(http://i21.photobucket.com/albums/b277/dragonquad/Sj97.jpg)

(http://i21.photobucket.com/albums/b277/dragonquad/SJ98.jpg)

(http://i21.photobucket.com/albums/b277/dragonquad/Sj99.jpg)

(http://i21.photobucket.com/albums/b277/dragonquad/SJ100.jpg)

(http://i21.photobucket.com/albums/b277/dragonquad/SJ101.jpg)

(http://i21.photobucket.com/albums/b277/dragonquad/SJ102.jpg)

(http://i21.photobucket.com/albums/b277/dragonquad/SJ103.jpg)

(http://i21.photobucket.com/albums/b277/dragonquad/SJ104.jpg)


WHAT DO YOU DO?


Inventory:

dirty poncho (worn)


comm link
tracking device
space helmet
Credit Stick
toolkit
hold-out blaster (worn on belt)
backpack containing -
change of clothes
bottle of booze
control pad for ship
data pad with technical schematics
73 credits
stormtrooper belt (worn) containing:
grappling hook & cord
2 spare ammo clips
1 imperial comm link
binders
ration bar
mini tool kit
Title: Re: INTERACTIVE Photonovel -UPDATED AGAIN! 8/31!!!
Post by: Jediknight760071 on August 31, 2005, 05:49 AM
Looks like we're up **** creek, huh lance? :D

I'll have to think about this. Excited to give some input.
Title: Re: INTERACTIVE Photonovel -UPDATED AGAIN! 8/31!!!
Post by: findswoman on August 31, 2005, 11:22 AM
Another fabulous update, Lance!  And the small amount of flirtation was just fine by me, not excessive at all, just cute, especially with the helmet.  :)

All right, analysis time!  8)

So our  fears have been confirmed.  Seems she wasn't quite trustworthy after all.  Sneaking a tracking device into our commlink is not something concerned mother-figures do -- it's something people who are trying to spy on you do.  Though granted, she might have been put up to it against her will by someone else -- the objectionable Wolfell, perhaps.  Both are possibilities.

Well, one thing's for sure, you should dispose of the tracking doohicky ASAP, and then head out to your meeting with Blondie.  One clever and cunning thing you could do is to stick it or drop it onto some random passerby as you bump into them moving through the crowded station, perhaps even while you're still in the restroom.    Of course, plenty of other things are possible -- even if we just destroy it somehow, that's fine with me.  The main thing is getting it off of us.

Then you'd better check on whether your comm unit still works after you've been fiddling with it.  Maybe there's some sort of number that you could call that gives recorded information about the station, etc.; that would be safe ("Welcome to Farspace Station... For transport schedules, press one").  Or some such.

And as you're doing so... head for that meeting with Blondie!  (How much time do we have, by the way?)

Looking forward to more!

... the Findswoman
Title: Re: INTERACTIVE Photonovel -UPDATED AGAIN! 8/31!!!
Post by: Ryan on August 31, 2005, 02:56 PM
Awesome update Lance! I have to get to class, I'll give my full rundown in a bit. :)
Title: Re: INTERACTIVE Photonovel -UPDATED AGAIN! 8/31!!!
Post by: Famine on August 31, 2005, 05:36 PM
Drop the transponder down the pooper. That should throw them off. (I learned this confuses people, from Buffy the Vampire Slayer), and go to the rondevous. Call Callie immediatley and don't let her know your onto her.

Kevin
Title: Re: INTERACTIVE Photonovel -UPDATED AGAIN! 8/31!!!
Post by: Smartypants1635 on August 31, 2005, 06:43 PM
 heres what i say  http://www.ffurg.com/FForums/index.php?s=53dc2772157b4af0aa8fdbce14a291da&act=ST&f=12&t=671&st=60&#entry10464
Title: Re: INTERACTIVE Photonovel -UPDATED AGAIN! 8/31!!!
Post by: Ryan on August 31, 2005, 07:45 PM
Alright, I'm ready for a full breakdown.

We need to get rid of the transponder. But breaking it is a bad idea. Then whoever the device belongs to would know we are on  to them. My vote is too bump into someone on "accident" and slip them the beacon. I think this would be better than flushing it, because depending on the tracking system they have, they'd notice it in the sewer, it would be better if it went places people travel. I think it would be a good idea to give it to someone who looks mean, and looks like they could deserve it. Callie really threw us a curveball as we were leaving. She really seemed like she cared, but then we found the tracking beacon, I still don't trust her, but since I kinda of expected this, I'm not sure what to think about her, but I still think we need to be cautious in dealing with her.
Title: Re: INTERACTIVE Photonovel -UPDATED AGAIN! 8/31!!!
Post by: Jediknight760071 on August 31, 2005, 08:27 PM
You'd have to make sure the tracking device doesn't go back to Callie's bar. She'd probably notice that.
Title: Re: INTERACTIVE Photonovel -UPDATED AGAIN! 8/31!!!
Post by: Smartypants1635 on August 31, 2005, 08:30 PM
like i said stick i on the sleeping guy outside the bath room
Title: Re: INTERACTIVE Photonovel -UPDATED AGAIN! 8/31!!!
Post by: Quazar on August 31, 2005, 11:03 PM
So everyone can benefit from it, here is the text of

smartypant1635's post from FFURG -

i told you so, that little impy ahhhhhh we trusted her so now what i say that we either take the tracking device and place it on that guy whos sleeping outside the restroom so when he leaves shell track him not you
second after youv done that ask you rebel friends what you shoyuld do oh heres a plan ok have one of the rebels that you and callie hasnt seen go into the cantina then useing your comm call her and tel her that youve made contact soo whereeverthe loner is shell think you are shell alert the impys and run of then you and your rebel frend whos ther can tell you and the rebels shes gone then ucan bug her office so you can hear what she says also do it to the bar so you can listen in

yes a double double cross
Title: Re: INTERACTIVE Photonovel -UPDATED AGAIN! 8/31!!!
Post by: Diddly on August 31, 2005, 11:17 PM
The idea about slipping it on someone else is cool, but I'd flush it. Floating in space will make them think you're in a starfighter. :P

Then go meet blondie. Then maybe call Callie back, pretending you don't know about the tracker?

Great update, BTW! :)
Title: Re: INTERACTIVE Photonovel -UPDATED AGAIN! 8/31!!!
Post by: Jediknight760071 on August 31, 2005, 11:51 PM
I've thought about it and I trust Callie. A lot more than I trust blondie. Just because Callie has stormtrooper armor in her office, it doesn't mean she's in league with the Empire. I'd rather suggest she's with the alliance, or something like it. Would she even fit in that armor? Someone ask Karma. ;) No...I don't think she's a threat, we can trust her. Blondie on the other hand has a Wookie and an ******* friend. If her friend so blatantly refused to talk with you, why would she violate that for a stranger so quickly? And I thought wookiees were enslaved by the Empire. Sure, we're on the outer rim, but my money says blondie and her gang is the threat, not Callie. I'd ask Callie about the 3 men outside your ship next chance I got, but for now, I'm keeping the tracker.
Title: Re: INTERACTIVE Photonovel -UPDATED AGAIN! 8/31!!!
Post by: Quazar on September 1, 2005, 01:26 AM
A few questions/comments:

Quote
Then you'd better check on whether your comm unit still works after you've been fiddling with it.

The comm link does seem to be working fine.  The device was not integrated into its circuitry at all, just placed inside of it.

Quote
Drop the transponder down the pooper...and go to the rondevous. Call Callie immediatley and don't let her know your onto her.

I'm sorry, do you mean call Callie right now, or immediately after the rendezvous?  And what would you say??

Quote
second after youv done that ask you rebel friends what you shoyuld do oh heres a plan ok have one of the rebels that you and callie hasnt seen go into the cantina then useing your comm call her and tel her that youve made contact soo whereeverthe loner is shell think you are shell alert the impys and run of then you and your rebel frend whos ther can tell you and the rebels shes gone then ucan bug her office so you can hear what she says also do it to the bar so you can listen in

Well, this is a long and very complicated plan which hinges on too many contigencies at the moment....but you should definitely file it away for later if things go accordingly.

Quote
The idea about slipping it on someone else is cool, but I'd flush it. Floating in space will make them think you're in a starfighter.

What makes you think the station flushes its waste into space?  The station doesn't go anywhere, after all....it's not a ship or a plane.  That could get messy after a while for incoming ships, to say nothing of the view.... ;)

Quote
I'd ask Callie about the 3 men outside your ship next chance I got, but for now, I'm keeping the tracker.

You did happen to mention the three guys outside your ship to Callie back at the bar.  She speculated that they might be members of a notorious group known as the Terasi Pirates (not that you know what that is....)

Excellent discussion, folks!  Some really great suggestions and theories.  As much as I'd love to post a follow up right away, it'll still probably be a few days.  It's really great to have this level of thought and participation put into the game, it makes it all worthwhile!!
Title: Re: INTERACTIVE Photonovel -UPDATED AGAIN! 8/31!!!
Post by: Jediknight760071 on September 1, 2005, 02:25 AM
Whoops. Sorry lance...speed reading.  :)
Title: Re: INTERACTIVE Photonovel -UPDATED AGAIN! 8/31!!!
Post by: Ryan on September 1, 2005, 03:10 AM
Now, I don't trust That Blondie anymore than Callie, either. She has done NOTHING to earn any trust. That's why we have to check out there area first and watch them really closely when they arrive, and make sure they are not Empire, or even just petty criminals.I'm not in the mood to be captured and held for ransom. But I still don't trust Callie, sure she seems nice and caring but she did place a tracking beacon in the helmet and to me that doesn't say "trust me." I'm still giving her a chance but she isn't quite on my good side yet, the little man downstairs thinks differently,  but the brain in my head doesn't trust her. :D
Title: Re: INTERACTIVE Photonovel -UPDATED AGAIN! 8/31!!!
Post by: findswoman on September 1, 2005, 11:50 AM
I've thought about it and I trust Callie. A lot more than I trust blondie. Just because Callie has stormtrooper armor in her office, it doesn't mean she's in league with the Empire. I'd rather suggest she's with the alliance, or something like it. Would she even fit in that armor? Someone ask Karma. ;) No...I don't think she's a threat, we can trust her. Blondie on the other hand has a Wookie and an ******* friend. If her friend so blatantly refused to talk with you, why would she violate that for a stranger so quickly? And I thought wookiees were enslaved by the Empire. Sure, we're on the outer rim, but my money says blondie and her gang is the threat, not Callie. I'd ask Callie about the 3 men outside your ship next chance I got, but for now, I'm keeping the tracker.

The thing is... That Lucen Fang fellow isn't exactly her friend, as I understand it.  He seems to be a mercenary who's working for her somehow.  In fact, she didn't seem too pleased with his services the first time we saw her; she was yelling at him something like "You assured me this facility would be secure..." (Here's the scene (http://www.jedidefender.com/yabbse/index.php?topic=6574.msg112070#msg112070) -- you may have to scroll down some.)

As far as Callie being with the Alliance... Even that doesn't necessarily make her trustworthy from your point of view.  Whomever's side she's on, she's spying on you. When someone's spying on me, whether they're Rebels or Imperials, that doesn't usually increase my trust in them.

In any case, whether either of them are trustworthy or not, I'm sure I'm not the only one ready for a new scene and new adventure.  :)

... the Findswoman
Title: Re: INTERACTIVE Photonovel -UPDATED AGAIN! 8/31!!!
Post by: Famine on September 1, 2005, 12:25 PM
Call her and say your Com wasn't working right and you wanted to test it before you made the meeting.  Tell her to wish you luck, and hang up. I still say flush it. There's pipes obviously throughout the station, and it's going to move after each flush, and if it gets as much action as we just smelled, I'd say it's a sure bet it will throw her off.

Kevin
Title: Re: INTERACTIVE Photonovel -UPDATED AGAIN! 8/31!!!
Post by: CHEWIE on September 1, 2005, 01:53 PM
Well, I don't like sidestepping an issue, so I would tell her right off the bat that you found the device.  I don't know if she's a threat, and I hope she's not, so I'd be straight up with her and ask her why there is a tracking device on it.  I would say, "Don't you trust me?"  Or, "I think you lost your tracking device in the commlink you gave me." 

Besides, if this chick is on your side, and she's hot for you, it might impress her that you found it.

And I don't think that ditching it solves anything... it's like you're trying to trick her right back and shows a major lack of trust (and fear of her).

So, I'd call her on the way to the meeting, and tell her you found it, but I wouldn't reveal how you found it.  Make her start guessing about you for once.

 :P
Title: Re: INTERACTIVE Photonovel -UPDATED AGAIN! 8/31!!!
Post by: Quazar on September 1, 2005, 08:53 PM
I am going to post an interesting suggestion from CorranHorn over at FFURG, even though he's already changed his stance, thanks to a rebuttal from the ever vigilant and persuasive Findswoman

Quote
Well isn't this an interesting turn of events? I agree with smarty that we need to unload the tracker and quickly. But the problem becomes what to do about it. We don't have much time to see if she's following us, otherwise we'll miss our meeting with the Rebels. So let's leave the tracker in the refresher and hide out for a few minutes in a dark corner where we can see the hallway and the refresher without being seen ourselves. We'll see if Callie comes by and who she may come with. If she's alone it may just be she was concerned for our safety, but if she's with the Imps our fears will be proven correct. Of course if she doesn't show up say within 10 minutes before the meeting with the Rebels, we're just going to have to leave and assume she's up to no good and consult with the Rebels themselves.

And the rebuttal:

Quote
I don't know if sticking around would be the best idea. If she did follow the device and show up, that would make it very likely that she'd see you anyway, and then there would be a good chance that she'd notice you had gotten rid of it -- ergo, that you are aware of it. If she is on the wrong side (and I still have no idea), that could be bad indeed.

And CorranHorn's follow up/new suggestion:

Quote
I had suggested hiding to watch what she does if she shows up, the whole point being to see her reaction without getting caught. She's going to find out one way or another that we've dumped the tracker. But perhaps, maybe we would be too noticable with that big bucket on us. So as an addendum to my previous post, instead we should just chuck the tracker down the toilet. Let Callie chase it around the station for a bit while you go see Blondie and the Rebels. Then go back later on to see Callie and see her reaction to the tracker going wild, perhaps confront her about it.

So that's another vote for ditching the tracker in the toilet!

Title: Re: INTERACTIVE Photonovel -UPDATED AGAIN! 8/31!!!
Post by: Quazar on September 1, 2005, 08:58 PM
Here's another exchange from FFURG which I thought might be of interest or value for all of our players.

The question comes from Findswoman, followed by my reply...

Quote
Incidentally, Lance, do you have the whole story of Callie's true allegiance planned out? You don't have to tell us what it is, by any means; I was just curious abt whether you yourself had come up with an explanation for the transmitter, armor, and other mysterious objects.

A very interesting question, Findswoman...

While there are elements of the game's story which necessarily have to be somewhat fluid (hopefully, the shape the story takes will depend as much on your input as it does on mine, as it has so far), there are certain elements which are pretty firm in my mind.

At this point, Callie's motivations and backstory are fairly locked up.

The transmitter, for instance, wasn't just something I invented on the spot in response to SLC's suggestion to search for one. It was there all along (well, from a certain point in the game, anyway).

If you like, take a look back over the bar sequences. Callie "disappears for a good five minutes" into the back. She emerges with a large box which she places under the bar, beyond your view. Now, in addition to housing a bacta bandage, which she puts on your face, who knows what else might have been in it? Immediately after that, Callie takes your comm link and "fidgets with it below the bar" (again, out of view) for "a couple of minutes" before giving it back to you.

Now, I'm still very new at this kind of thing. Nothing like this game has ever been done before. I realize now that it is very easy to miss these kinds of things and I will try not to be so obtuse in the future.

And, of course, not every action, every character, every event has a significance....some things might seem to be important and have no relevance whatsoever...
Title: Re: INTERACTIVE Photonovel -UPDATED AGAIN! 8/31!!!
Post by: Jediknight760071 on September 1, 2005, 10:01 PM
I still say KEEP THE TRACKER. I trust Callie.
Title: Re: INTERACTIVE Photonovel -UPDATED AGAIN! 8/31!!!
Post by: Quazar on September 2, 2005, 12:59 AM
Okay, well, to recap the discussion thus far, we have a couple of very distinct schools of thought about how to proceed.

First we have the "ditch the tracking device" crowd, which is broken up into two subsets, the "flush it" crowd and the "slip it on a passerby" group.

"Stick it on a Passerby" Votes consist of:
Findswoman
Smartypants1635
Sith Lord Chaos


The "Flush It's" are:
CorranHorn
Diddly
Dressel


And, on the other end of the spectrum, we have votes for the
"We trust Callie, keep the transmitter and call her" option.

That group consists of:
Chewie
Jediknight760071


So, right now, the "ditch the device" group outnumbers the "keep it" group by 3 to 1.

However, within that group, we are deadlocked between flushing the device or sticking it on a passerby (smartypant's idea to put it on the sleeping guy outside the refresher seems like the easiest way to go about that).

Now, I won't have the new scene up for at least a couple more days.  But a consesus will need to be reached!

So continue to talk amongst yourselves!
Title: Re: INTERACTIVE Photonovel -UPDATED AGAIN! 8/31!!!
Post by: Famine on September 2, 2005, 01:06 AM
Tied at 3...hmmm...how about we put it on a passerby and then flush THEM down the toilet! ;D

Kevin
Title: Re: INTERACTIVE Photonovel -UPDATED AGAIN! 8/31!!!
Post by: Ryan on September 2, 2005, 01:10 AM
Swirly! :D
Title: Re: INTERACTIVE Photonovel -UPDATED AGAIN! 8/31!!!
Post by: Quazar on September 2, 2005, 01:16 AM
Swirly! :D

Wait....are you switching sides??
Title: Re: INTERACTIVE Photonovel -UPDATED AGAIN! 8/31!!!
Post by: Ryan on September 2, 2005, 01:18 AM
No, I still think we should pass it off on some one, I tired to make a joke, it fell flat just like most mine. :P
Title: Re: INTERACTIVE Photonovel -UPDATED AGAIN! 8/31!!!
Post by: Quazar on September 2, 2005, 01:21 AM
No, I still think we should pass it off on some one, I tired to make a joke, it fell flat just like most mine. :P

It didn't fall flat.  It was funny, but I wasn't sure if it was also funny with a hidden message!
Title: Re: INTERACTIVE Photonovel -UPDATED AGAIN! 8/31!!!
Post by: Jediknight760071 on September 2, 2005, 05:14 AM
CHEWIE...You and I have to find somebody to tie it up for us.  ;)
Title: Re: INTERACTIVE Photonovel -UPDATED AGAIN! 8/31!!!
Post by: CHEWIE on September 2, 2005, 12:48 PM
CHEWIE...You and I have to find somebody to tie it up for us.  ;)

Even if we do, we're still in the minority because 6 people want to get rid of it somehow... damnit!  Come on people, don't be scared of Callie.

 :P
Title: Re: INTERACTIVE Photonovel -UPDATED AGAIN! 8/31!!!
Post by: Vator on September 2, 2005, 06:07 PM
I do not fear Callie. The tie is broke.  ;)
Title: Re: INTERACTIVE Photonovel -UPDATED AGAIN! 8/31!!!
Post by: Quazar on September 2, 2005, 10:41 PM
I do not fear Callie. The tie is broke.  ;)

"You will be...you will be."

No, just kidding.  But, I'm afraid Chewie is correct.

It's still 6 "ditch it's" versus 3 "keep it's"...and I don't think there are enough hanging chads out there to bail out the "keep it's"....

But we still need a decision on the "flush it" or "plant it" issue...
Title: Re: INTERACTIVE Photonovel -UPDATED AGAIN! 8/31!!!
Post by: Famine on September 2, 2005, 10:54 PM
Why not plant it on Blondie?!

GENIUS!

That way, we can get to Calie and show her how savvy we are, and impress her.

Kevin
Title: Re: INTERACTIVE Photonovel -UPDATED AGAIN! 8/31!!!
Post by: findswoman on September 2, 2005, 11:21 PM
Why not plant it on Blondie?!

GENIUS!

That way, we can get to Calie and show her how savvy we are, and impress her.

Kevin

Thing is, since you're presumably going to be spending time with Blondie in the next few scenes, a tracking device that leads to Blondie will effectively lead to you.   The point of giving it to someone else is to throw her off of your track, but giving it to Blondie wouldn't really do that.

Also, I'm not sure I see why she'd be impressed if we found it and confronted her about it -- could someone explain that to me, please?  If I had planted a tracking device on someone and they told me that they'd found out about it, "impressed" doesn't really describe how I'd feel, even if it were a handsome young man.  :p   Angry and vindictive? Maybe.  Or I might be cackling wickedly at my former trackee's utter stupidity in giving himself away.  ;D

I do like the idea of putting it on the sleeping homeless guy.  That could be amusing.  There's something about him that reminds me of the city where I go to school... ;D

... the Findswoman
Title: Re: INTERACTIVE Photonovel -UPDATED AGAIN! 8/31!!!
Post by: Quazar on September 3, 2005, 11:06 AM
Hey, gang...after begging and pleading rather pathetically, I finally got one of the MIA regulars to post again back in one of the other threads...

...and it was a very intriguing and original suggestion.  Alas, it doesn't help break the tie, but it's an interesting idea worthy of discussion and consideration.

So here's 187_Maul's suggestion:

Although this only makes the decision for you what to do more difficult, I'd hide the tracking device behind the toilet or somewhere in the bathroom, and then leave for the meeting with Blondie. This tracking device may prove to be more important in the future than it does at the moment, so I wouldn't get rid of it immediently. Hiding the device leaves the possibility of revtrieving it afterwards. After the meeting with Blondie I'd definitely confront Callie about this though.
Title: Re: INTERACTIVE Photonovel -UPDATED AGAIN! 8/31!!!
Post by: Smartypants1635 on September 3, 2005, 01:58 PM
but yet this does dan binks votes for stiking it on some one check the ffurg forrums what now :D 8)
Title: Re: INTERACTIVE Photonovel -UPDATED AGAIN! 8/31!!!
Post by: Jediknight760071 on September 3, 2005, 03:33 PM
Excuse me? :)
Title: Re: INTERACTIVE Photonovel -UPDATED AGAIN! 8/31!!!
Post by: Quazar on September 3, 2005, 04:49 PM
smartypants is correct.  Over at FFURG, Dan Binks has tipped the scales in favor of....sticking the tracking device on another person.

But, since I won't start working on a new scene until Monday at the earliest, consider the polls still open. 

However, if nothing changes until then, that will be the course of action.

Here's Dan Binks' reply:

My first thought was to "flush it", but now I think sticking it on someone else is the better idea.

Though Callie is definitely up to something more than she is telling us, I still would not jump to the conclusion that she is an Imperial. I think it is possible she has some unfinshed business with our uncle. Then again my judgement may still be clouded by that Mara Jade like Red Hair , or not. 
Title: Re: INTERACTIVE Photonovel -UPDATED AGAIN! 8/31!!!
Post by: Ryan on September 3, 2005, 05:01 PM
but yet this does dan binks votes for stiking it on some one check the ffurg forrums what now :D 8)

¿Que?


Hey, gang...after begging and pleading rather pathetically, I finally got one of the MIA regulars to post again back in one of the other threads...

...and it was a very intriguing and original suggestion. Alas, it doesn't help break the tie, but it's an interesting idea worthy of discussion and consideration.

So here's 187_Maul's suggestion:

Although this only makes the decision for you what to do more difficult, I'd hide the tracking device behind the toilet or somewhere in the bathroom, and then leave for the meeting with Blondie. This tracking device may prove to be more important in the future than it does at the moment, so I wouldn't get rid of it immediently. Hiding the device leaves the possibility of revtrieving it afterwards. After the meeting with Blondie I'd definitely confront Callie about this though.


I thought of that, but immiediately ruled it out. It'd better to ditch it on someone or even keep it. If you hide it Calllie or whoever is tracking you is more likely to notice that you are on to them because it would stop moving all of a sudden. I'm not really sure what'd you need it for, I think it could cause more trouble than it's worth.  I still say ditch it, on someone.
Title: Re: INTERACTIVE Photonovel -UPDATED AGAIN! 8/31!!!
Post by: Quazar on September 4, 2005, 02:28 AM
Yea!!!

Two more off-site replies!

Looks like Ashared_Hett pushes the "stick it on a passerby" suggestion further into the majority with this post:

I'd plant it on the sleeping guy outside the restroom. Flushing it may make it end up in a place that may tip off Callie that you ditched it.

And newcomer Jedistyle chimes in with an echo of 187_Maul's idea -
i'd stash it somewhere i could pick it up later and if someone came to interupt my meeting they'd show up to find noone. then i would go to my meeting and pick the tracer up later to confront callie about it?

This has been really great, folks.  An overwhelming number of replies, some really terrific and surprising suggestions and some great discussion/anaysis.

I think perhaps it's because the plot is beginning to grow more complex (finally) that we're seeing more responses.  With that in mind, I will continue to endeavor to make the story more compelling...talk you all soon!

Title: Re: INTERACTIVE Photonovel -UPDATED AGAIN! 8/31!!!
Post by: CHEWIE on September 4, 2005, 04:50 AM
Ok, suppose you ditch it.  You push it off on someone else... or you hide it and it is found.  Then what you do tell Callie? 

I say quit chickening out.  Call her right now and tell her you found it, and ask her why she doesn't trust you!

 :P
Title: Re: INTERACTIVE Photonovel -UPDATED AGAIN! 8/31!!!
Post by: Ryan on September 4, 2005, 04:55 AM
What about a comprimise of sorts, hide it, then go somewhere else and call her? That way if she is in league with the bad guys they aren't led right to you. And if not you can go back and pick up or pass it off on someone else. It is possible (however unlikely) that it wasn't even her that put it in there. This is our uncle's comm isn't it? The stormtrooper we shot earlier at our uncle's house could have put it there, in case Uncle Lance came back for it, and that is why they came to the bar looking for us.
Title: Re: INTERACTIVE Photonovel -UPDATED AGAIN! 8/31!!!
Post by: Quazar on September 4, 2005, 09:35 AM
What about a comprimise of sorts, hide it, then go somewhere else and call her? That way if she is in league with the bad guys they aren't led right to you. And if not you can go back and pick up or pass it off on someone else. It is possible (however unlikely) that it wasn't even her that put it in there. This is our uncle's comm isn't it? The stormtrooper we shot earlier at our uncle's house could have put it there, in case Uncle Lance came back for it, and that is why they came to the bar looking for us.

The comm link is yours, you brought it from home.  The stromtrooper could not possibly have planted it, since it was in your possession the entire time, save for those few moments in the bar when you handed it to Callie, who "fidgeted with it beneath the bar for a few minutes."  Ergo, you're almost certain Callie put it there.  (Unless it was your mom back at home - she IS rather overprotective.)  The only other possibility is that someone swiped it off you and then managed to slip it back into your pocket, all without your knowledge.

SLC, how would you determine whether or not Callie is "in league with the bad guys" just by calling her?
Title: Re: INTERACTIVE Photonovel -UPDATED AGAIN! 8/31!!!
Post by: Ryan on September 4, 2005, 04:05 PM
What about a comprimise of sorts, hide it, then go somewhere else and call her? That way if she is in league with the bad guys they aren't led right to you. And if not you can go back and pick up or pass it off on someone else. It is possible (however unlikely) that it wasn't even her that put it in there. This is our uncle's comm isn't it? The stormtrooper we shot earlier at our uncle's house could have put it there, in case Uncle Lance came back for it, and that is why they came to the bar looking for us.

The comm link is yours, you brought it from home.  The stromtrooper could not possibly have planted it, since it was in your possession the entire time, save for those few moments in the bar when you handed it to Callie, who "fidgeted with it beneath the bar for a few minutes."  Ergo, you're almost certain Callie put it there.  (Unless it was your mom back at home - she IS rather overprotective.)  The only other possibility is that someone swiped it off you and then managed to slip it back into your pocket, all without your knowledge.

SLC, how would you determine whether or not Callie is "in league with the bad guys" just by calling her?

Well if it isn't your Uncles that changes things a bit. I'd say put it somewhere where you can watch it from a distance, and if some one comes looking for you, you know Callie can't be trusted. If no one comes looking or Callie comes alone, I might start trusting her more.

I still want to just pass it off on someone else, but if we can't reach a consensus, I figure this might work as a comprimise.
Title: Re: INTERACTIVE Photonovel -UPDATED AGAIN! 8/31!!!
Post by: CHEWIE on September 14, 2005, 01:05 PM
Well, I'm looking forward to another update...   ;)

Lance, I want to say thank you again for all of the hard work you put into this.  Your dioramas are amazing for this.

 :P
Title: Re: INTERACTIVE Photonovel -UPDATED AGAIN! 8/31!!!
Post by: Quazar on September 14, 2005, 01:18 PM
Sorry for the delay!  There will be an update this week for sure.

After that, though, I will be out of town, so there will be another hiatus.

Thanks again to everyone for the phenomenal participation!
Title: Re: INTERACTIVE Photonovel -UPDATED AGAIN! 8/31!!!
Post by: Diddly on September 14, 2005, 07:12 PM
Hopefully you'll go out with a bang! :)
Title: Re: INTERACTIVE Photonovel -UPDATED AGAIN! 8/31!!!
Post by: Quazar on September 14, 2005, 08:46 PM
Unfortunately, I have only time for another small update, so, no...it'll be a big anticlimax!  ;)
Title: Re: INTERACTIVE Photonovel -UPDATED AGAIN! 8/31!!!
Post by: Quazar on September 19, 2005, 03:23 PM
Well, even more anticlimactic than I thought...didn't get the scene finished before the sabbatical.

However, the game will return at the very, very end of the month with an exciting leap forward!

(part of the problem with the update - and the reasons why the recent ones were so small - is that I'm creating a few more elaborate and hopefully more interesting locales for the next big scene...)

Stay tuned!
Title: Re: INTERACTIVE Photonovel -UPDATED AGAIN! 8/31!!!
Post by: Darth Delicious on September 19, 2005, 10:25 PM
It'd be nice if we ran back into the thug that thumped us in the bar, and managed to slip the transmitter on him. If any troubles are coming our way, he'd be the most deserving of it.  ;)

I also am not ready to think Callie's motive for planting a transmitter on us is a sinister one. She may be keeping tabs on us because we're a punk kid in over our head, and she's trying to keep an eye on us.

-DD
Title: Re: INTERACTIVE Photonovel -UPDATED AGAIN! 8/31!!!
Post by: Quazar on October 7, 2005, 08:56 AM
Well, gang, it's been a little while again, but we finally have an update!

During the last round, we had easily the best participation we've ever had, not only in terms of numbers, but in terms of quality of participation and discussion.  I was delighted with all of the thoughtful and intriguing reponses and I'm sorry it took me so long to get back on track.

Alas, this update is a little bit more "filler" before the big rendezvous.  The primary reason for this is that I'm still putting finishing touches on the more elaborate sets which will debut once we get there.  This one was a little easier (though not as easy as I originally planned) to get done and I didn't want to drag out the wait any longer.

Additionally, the location of the elevator banks complete with map was one I wanted to establish way back before you even got to the bar, but I didn't have time for it then.

We got a lot of replies last time and a lot of discussion about how to proceed.  The votes broke into several camps about what exactly to do with the transmitter.  Here's the breakdown:

First we have the "ditch the tracking device" crowd, which is broken up into two subsets, the "flush it" crowd and the "slip it on a passerby" group.

"Stick it on a Passerby" Voters consisted of:
Findswoman
Smartypants1635
Sith Lord Chaos
Dan Binks
Ashared_Hett
Darth Delicious


DD added it would be nice to slip the device on the Aqualish thug, but that idea, alas, wasn't logically feasible, given your time crunch.

The "Flush It's" were:

CorranHorn
Diddly
Dressel


And, on the other end of the spectrum, we had votes for the
"We trust Callie, keep the transmitter and call her" option.
That group consisted of:

Chewie
Jediknight760071
Vator


And 187_Maul came up with the wholly unique idea to stash the transmitter, then come back for it after the meeting.  That suggestion was echoed by newcomer jedistyle, but, unfortunately, didn't get enough votes to warrant consideration.

Here we go:


(http://i21.photobucket.com/albums/b277/dragonquad/SJ105.jpg)

(http://i21.photobucket.com/albums/b277/dragonquad/SJ106.jpg)

(http://i21.photobucket.com/albums/b277/dragonquad/Sj107.jpg)

(http://i21.photobucket.com/albums/b277/dragonquad/SJ108.jpg)

(http://i21.photobucket.com/albums/b277/dragonquad/SJ109.jpg)

(http://i21.photobucket.com/albums/b277/dragonquad/SJ110.jpg)

(http://i21.photobucket.com/albums/b277/dragonquad/SJ111.jpg)

(http://i21.photobucket.com/albums/b277/dragonquad/SJ112.jpg)

(http://i21.photobucket.com/albums/b277/dragonquad/SJ113.jpg)

(http://i21.photobucket.com/albums/b277/dragonquad/SJ114.jpg)

(http://i21.photobucket.com/albums/b277/dragonquad/SJ115.jpg)

(http://i21.photobucket.com/albums/b277/dragonquad/SJ116.jpg)

(http://i21.photobucket.com/albums/b277/dragonquad/SJ117.jpg)

(http://i21.photobucket.com/albums/b277/dragonquad/SJ118.jpg)

(http://i21.photobucket.com/albums/b277/dragonquad/SJ119.jpg)

(http://i21.photobucket.com/albums/b277/dragonquad/SJ120.jpg)

(http://i21.photobucket.com/albums/b277/dragonquad/SJ121.jpg)

(http://i21.photobucket.com/albums/b277/dragonquad/SJ122.jpg)

(http://i21.photobucket.com/albums/b277/dragonquad/SJ123.jpg)

(http://i21.photobucket.com/albums/b277/dragonquad/SJ124.jpg)

(http://i21.photobucket.com/albums/b277/dragonquad/SJ125.jpg)

(http://i21.photobucket.com/albums/b277/dragonquad/SJ126.jpg)

(http://i21.photobucket.com/albums/b277/dragonquad/SJ127.jpg)


WHAT NOW?


Inventory:

dirty poncho (worn)


comm link
space helmet
Credit Stick
toolkit
hold-out blaster (worn on belt)
backpack containing -
change of clothes
bottle of booze
control pad for ship
data pad with technical schematics
73 credits
stormtrooper belt (worn) containing:
grappling hook & cord
2 spare ammo clips
1 imperial comm link (off)
binders
ration bar
mini tool kit
Title: Re: INTERACTIVE Photonovel - WE'RE BACK - 10/7!!!
Post by: Ryan on October 7, 2005, 09:00 AM
Awesome! I've really been looking forward to a new chapter. I haven't slept in a long time and it is 7 in morning, I have to finsih writing my damn speech get about an hour of speech then go to class tomorrow, or today rather. I hate school. >:( I'll try and comment sometime later today.  :)
Title: Re: INTERACTIVE Photonovel - WE'RE BACK - 10/7!!!
Post by: Quazar on October 7, 2005, 09:10 AM
Wow, that was fast, Ryan!

Anway, a quick note....eagle-eyed players may notice that the actor playing the first transient (on the bench) was replaced in this scene by a different actor (Elan Sleazebaggano, to be precise, though that's not who the character is supposed to be.)

There is no significance to this whatsoever.  The first figure was actually an old "Star Trek III" Klingon and I didn't anticipate anyone wanting to interact with that sleeping guy, he was there strictly for window dressing.  But when the time came to actually put him in the scene, I didn't want to use a Klingon, as I need to keep the wink-wink jokes to a minimum (and we've already had Morn, Dr. Pepper and Bender so far...)

Additionally, there is also no significance to the similarity in coats worn by the bench transient and the drunk guy.  Don't worry, the transmittter didn't accidentally "come back to you" in the coat worn by the drunk.  Note the stains on the second coat - it's not the same one.  ;)
Title: Re: INTERACTIVE Photonovel - WE'RE BACK - 10/7!!!
Post by: jedistyle on October 7, 2005, 01:42 PM
i'm glad to see another chapter up, this is the first time i have participated but i really enjoy this interactive photonovel.

1- i would turn on the imperial comlink and listen to whats going out across thier net and if i'd have any reason to panic.

2- i'd prolly crack the drunk on the head with my tool case.( i'd also take all the gear i wanted to keep out of the dead stormies belt and put it on the drunk along with any of the stormies other stuff i had no use for, so when who ever came to open the elevator, prolly accompanied by imperial troops, would find it and blame the drunk for the stormies murder.

3-i'd use my tool kit to either repair and override the elevator controls or open a hatch in the ceiling/ floor and get out of the elevator.

4- depending on the layout of the elevator shaft i'd use the grappling hook from the troopers belt and ascend/descend to the next feisable level.

5- find some sort of maintenance hatch and get out of the elevator shaft, find a small shop and pick up another set of close so the major would be less likely to remember me and try to get to my rendevouz with blondie.

that sounds about right. being trapped in a steel box puts the charecter inb a tight spot! i can't wait to see your more eloborate sets, great job with this project and keep it up!!!

erik ;D
Title: Re: INTERACTIVE Photonovel - WE'RE BACK - 10/7!!!
Post by: CHEWIE on October 7, 2005, 03:08 PM
Ha Ha... great addition to the story Lance.  That was quite humorous, and I was a bit worried about looking like a thief.  Great job in making this so life like in realistic situations that you create, especially with the drunk.

In this situation, I don't know what I'd do.  I'd probably give the drunk 5 credits or so to get him to leaver you alone.  Although that's not going to help him with his drinking problem and apparent low life status, you have enough to worry about right now without getting all involved with this drunk.  There is the chance that he's undercover and a contact for you from the rebels, but that is most unlikely.

My solution to this problem would be to get the hell out of the elevator as quickly as possible.  Can you go back to the map area and look to see if there are any other ways to get to your appointment?  Probably not.  Your best bet might be to get on top of the elevator, and use your grappling hook to get up to the level you need to be at.

 :P
Title: Re: INTERACTIVE Photonovel - WE'RE BACK - 10/7!!!
Post by: Quazar on October 8, 2005, 12:46 AM
Actually, level 78, the location of the rendezvous, is far BELOW your current position.

I will try to post a map of the station tonight with the various locations visited so far indicated on it (ship, quarters, commerce level) as well as the location of the redezvous.
Title: Re: INTERACTIVE Photonovel - WE'RE BACK - 10/7!!!
Post by: Diddly on October 8, 2005, 12:29 PM
Woohoo! A new update! Very nice additions to the story. I surely thought we were going to jail!

I'd simply refuse to talk to the drunk and get off the elevator ASAP. If the drunk keeps harassing me, I'd still ignore him unless he got physical. Then, I'd knock his lights out!
Title: Re: INTERACTIVE Photonovel - WE'RE BACK - 10/7!!!
Post by: Quazar on October 8, 2005, 01:29 PM
For those who advocate possibly leaving the elevator, I am just going to point out that there are multiple teams of stormtroopers just outside the door who you are very eager to avoid.

Just FYI...!

The decisions, of course, are always up to you...
Title: Re: INTERACTIVE Photonovel - WE'RE BACK - 10/7!!!
Post by: findswoman on October 8, 2005, 06:38 PM
Wowzers!  An update!  Most fabulous, Lance!  Very fine work!   And what a stroke of luck that we were able thus to evade the objectionable Wolfell!

So this transient fellow wants a drink, eh?  How convenient it is that we have that "bottle of booze" still in our inventory!  Why not give it to him?  He seems to be familiar with "the sewers"; he may well know an alternate route.  You could offer him the bottle on condition that he tells you how to get there: "Look, if you can tell (or show) me how to get down to level 78 (or wherever), I'll give you something to drink."  Or some such.  You can even get it out and wave it around a little, "dangle the carrot" so to speak.  In any case, if needs be, you still have your blaster or your toolkit on hand if things get violent. 

What say y'all?

... the Findswoman
Title: Re: INTERACTIVE Photonovel - WE'RE BACK - 10/7!!!
Post by: Darth Delicious on October 8, 2005, 08:36 PM
I'm thinking the same as Findswoman. As transients are usually ignored by even the authorities, this annoying drunk probably knows a few things about the "back alleys" of the space station, so to speak.

I'm also in favor of maybe checking out the ship again, once we meet with what's her name. Our disguise should keep the thugs in the docking bay from recognizing us, and maybe we can get on the ship and look around a bit.


-DD
Title: Re: INTERACTIVE Photonovel - WE'RE BACK - 10/7!!!
Post by: Quazar on October 9, 2005, 05:38 PM
Just a small heads up....if anyone's interested, I have updated my personal website with all of the latest scenes from the story.

So if anyone wants to look back on or revisit or get caught up with older scenes without slogging through the thread and the various comments, the entire story can be seen HERE (http://www.angelfire.com/comics/lancequazar/intercont.html)
Title: Re: INTERACTIVE Photonovel - WE'RE BACK - 10/7!!!
Post by: Ryan on October 9, 2005, 06:31 PM
Now that I'm caught up on sleep it';s about time I post my thoughts here.

I was coming to the same conclusion as Findswoman and DD, I'd offer the drunk guy a few credits to tell me another way down to level 78. We are going to have to get out of the elevator somehow so I think that after he gives me what information he has (if has any) I'd offer him the bottle of booze to go make one hell of a distraction, I'd  give him the empty stormtrooper belt, and have him go act like a drunk idiot and go mess with those privaste security guys. That should distract them both and we should be able to slip into that other elevator (which I'm assuming still works.) I've got another idea if that elevator is off limits, too.
Title: Re: INTERACTIVE Photonovel - WE'RE BACK - 10/7!!!
Post by: Quazar on October 9, 2005, 08:12 PM
As promised, here are a couple of diagrams showing the various locations we've been so far and their relation to each other.

(http://i21.photobucket.com/albums/b277/dragonquad/map1.jpg)

(http://i21.photobucket.com/albums/b277/dragonquad/map2.jpg)

The Commerce Level, your current position, is technically Level 1, but, as you can see in the second map, it is NOT the highest level on the station.  The upper levels, which are restricted (hence the two guards outside the elevators to them) are not numbered in the conventional way.  The second, top view image better shows the upper portions of the station.  The building-like structures in the center are considered part of that restricted upper area.

Level 29 is where your uncle's quarters are and Level 40 is where the ship is (as well as many other hangars).  Though there was a reference to the ship being in "Bay D- 37", the 37 was not meant to reflect the level the hangar is on, but just the number of the hangar on Level 40.

Level 78, your destination, is far below you, towards the bottom of the station.

As such, the other set of elevators, (the ones with the guards) will not take you there, they go up only.

It seems like a consensus of opinion has begun to emerge about the next move, but hopefully we can get a little more input before the next chapter.  I know this isn't the most exciting update to reply to, the next ones will be better..... :)
Title: Re: INTERACTIVE Photonovel - WE'RE BACK - 10/7!!!
Post by: Quazar on October 16, 2005, 02:21 PM
Just thought I'd pop in to post the other replies from FFURG before I put up the update:

Newcomer NoMercyJoe had this to say:

Quote
If we did offer him a drink for some intel on how to get to 78 we would be golden.I don't think a poor (hobo) man could attack someone (well not very good anyway.)He's probaly drunk aleady spent all his money on booze and now wants some more 

CorranHorn is also on board with the plan and posted this reply:

Quote
I hafta agree with Findswoman that the drunk could be the key to get us where we want to go. Offer him the booze to show us the way to level 78. We just need to keep in mind not to let him follow us too far when we get to lvl 78, because if he hears or sees something, in his drunken stupor he could say the wrong thing to the Imps. We could also use that to our advantage while travelling with him to 78, if we run into anyone who gets in our way, let them deal with the drunk and we can hightail to safer ground.

And The Spectre also chimed in...

Quote
I agree with Findswoman. Offer to give the drunkard some booze in exchange for showing us a way down to the desired level. He appears too drunk to be a real threat and may actually be an asset if he is familiar with the lower levels.

A little out-of-the-box thinking here, but he might actually be a rebel agent in disguise. Our disguise is not exactly the best one ever seen and Callie may have sent him to lead us to our rendevous. I trust her and believe her to be a Rebel or at least a sympathizer to the cause. She may have that Stormie armor and other weapons to give them to the Rebels or to stash it for them. If her office is so well hidden that it's entrance is almost invisible, she may even be running a Rebel safehouse out of her bar.

So it looks like defininte consensus has emerged.  As always, though, I will try to incorporate as many elements of the replies as possible, if there are no direct contradictions.

Thanks very much for the great responses, it's terrific to have so many returning veterans and newcomers!

Stay tuned....


Title: Re: INTERACTIVE Photonovel - WE'RE BACK - 10/7!!!
Post by: Quazar on October 21, 2005, 08:54 AM
Whoo hooo!  Update time!

Alas, despite my promises, this update isn't really the big step forward I had been hoping.

Instead, most of the update concerns a "meanwhile" scene where you're not present.

I originally planned to show the story exclusively from your perspective, but this scene doesn't really give anything away that you shouldn't already know anyway.

Besides, I think fleshing out some of the other characters might make the game more fun and make it feel more cinematic.

However, as for your current predicament, the course of action we're taking is one suggested initially by Findswoman, which was supported by Darth Delicious, The Spectre,
CorranHorn and NoMercyJoe.

Chewie's suggestion of giving him money was in the same vein and Ryan was up for giving him either. 

Oh, and thanks to smartypants for participating, too.  He also agreed with the majority.

Only Diddly was really left out in the cold, overrode by the rest of the group.

And newcomer Jedistyle made the unique suggestion of checking out the Imperial comlink first. 

As always, I try to incorporate as many non-contradictory suggestions as possible.

Okay, confession time.  I put the drunk guy in there really for one main reason - to demonstrate the usefuless of your inventory. 

You're currently carrying around quite a lot of stuff.  Unlike those old "King's Quest" games, none of those items was designed around a specific use. 

So don't be afraid to use that stuff and be creative.  In this case, either using money or the booze to bribe the drunk would have worked, as would have using your toolkit to jigger the elevator yourself.

However, having the drunk on your side may yield more benefits down the line, so giving him the alcohol seems like a good idea.

So thanks to all the players.  Great to have so many returning players and a few newcomers, too!

Now, there really isn't much of a pressing need for input here, since, in the next installment, the drunk will finish fixing the elevator and you'll be on your way.  So jump in if you like, otherwise, I'll just get the next chapter up as soon as possible.

here we go!

(http://i21.photobucket.com/albums/b277/dragonquad/SJ133.jpg)

(http://i21.photobucket.com/albums/b277/dragonquad/SJ134.jpg)

(http://i21.photobucket.com/albums/b277/dragonquad/SJ135.jpg)

(http://i21.photobucket.com/albums/b277/dragonquad/SJ136.jpg)

(http://i21.photobucket.com/albums/b277/dragonquad/SJ137.jpg)

(http://i21.photobucket.com/albums/b277/dragonquad/SJ138.jpg)

(http://i21.photobucket.com/albums/b277/dragonquad/SJ139.jpg)

(http://i21.photobucket.com/albums/b277/dragonquad/SJ140.jpg)

(http://i21.photobucket.com/albums/b277/dragonquad/SJ141.jpg)

(http://i21.photobucket.com/albums/b277/dragonquad/SJ142.jpg)

(http://i21.photobucket.com/albums/b277/dragonquad/SJ143.jpg)

(http://i21.photobucket.com/albums/b277/dragonquad/Sj144.jpg)

(http://i21.photobucket.com/albums/b277/dragonquad/SJ145.jpg)

(http://i21.photobucket.com/albums/b277/dragonquad/SJ146.jpg)

(http://i21.photobucket.com/albums/b277/dragonquad/SJ147.jpg)

(http://i21.photobucket.com/albums/b277/dragonquad/SJ148.jpg)

(http://i21.photobucket.com/albums/b277/dragonquad/SJ149.jpg)



WHAT NOW?


Inventory:

dirty poncho (worn)

Imperial comlink (on?  broken?)


personal comlink
space helmet
Credit Stick
toolkit
hold-out blaster (worn on belt)
backpack containing -
change of clothes
control pad for ship
data pad with technical schematics
73 credits
stormtrooper belt (worn) containing:
grappling hook & cord
2 spare ammo clips
binders
ration bar
mini tool kit

Title: Re: INTERACTIVE Photonovel - UPDATE 10/21!!!
Post by: Ryan on October 21, 2005, 09:57 AM
There's a broken link halfway through. :'(
Title: Re: INTERACTIVE Photonovel - UPDATE 10/21!!!
Post by: Ryan on October 21, 2005, 10:06 AM
With the exception of the missing frame, that was a great update. :) The story is really getting complicated now. I saw we continue to the redevous (since we'd have no idea that was going on) but now that the station is on lock down I would be extra careful. And I'd keep trying the Imperial comm, maybe it is some sort of code, maybe there is something on the data pad we could use to try and decrypt it?
Title: Re: INTERACTIVE Photonovel - UPDATE 10/21!!!
Post by: findswoman on October 21, 2005, 11:00 AM
Great update, Lance!  Looking forward to seeing that missing picture (it's right after the fifth scene in Wolfell's office). Here's a partial repeat of my FFURG post:

As for what to do next, there really isn't much TO do.  I suppose at this point, following up on Ryan's suggestion, you could use your own toolkit to tinker with the commlink while the guy finishes fiddling with the elevator controls.  And maybe, if & when you make it to 78, offer him a few extra credits, in thanks -- allow him to get even more booze, perhaps.  (Are there any seedy liquor stores down on 78?) 

And while it's cool that we have a new "friend," I'm not without a bit of concern.  Here's why.  Back when we talked with "Blondie" in the bar, she most definitely said "Be sure to come alone."  So we're going to have to tactfully ditch this fellow somehow, at least temporarily, once we near our rendezvous point.  The trick will be getting him out of the way temporarily while remaining on friendly terms with him, just in case we need his help for something else at some point.  Will just the drink (plus maybe a few credits) be able to do that? We've given the guy an inch; what if he wants a mile?  Or will he be deep in alcohol-induced dreamland by then anyway?  Something to think on.

Can't wait for more!  :)

... the Findswoman
Title: Re: INTERACTIVE Photonovel - UPDATE 10/21!!!
Post by: Quazar on October 21, 2005, 11:27 AM
Broken picture fixed!

Sorry about that, folks.

Findswoman, could you elaborate a bit when you say "tinker" with the comlink....  Tinker with the goal of doing what, exactly?

Thanks for the replies so far, guys!
Title: Re: INTERACTIVE Photonovel - UPDATE 10/21!!!
Post by: findswoman on October 21, 2005, 11:44 AM
Findswoman, could you elaborate a bit when you say "tinker" with the comlink....  Tinker with the goal of doing what, exactly?

Tinker with the goal of maybe (hopefully) getting some sort of reception or signal on which to listen in.  If it's broken, as you suggest, then perhaps we could fix it with one or more of our tool kits -- especially since we've got two of them now, for Pete's sake!  (Yes, pun intended.  ;) )  Just another way to put our plentiful inventory to good use.

... the Findswoman
Title: Re: INTERACTIVE Photonovel - UPDATE 10/21!!!
Post by: jedistyle on October 21, 2005, 04:16 PM
nice update! i like the whole meanwhile scenario, it really adds to the story knowing that there is other darker events taking place that the main charecter has no idea about yet, and that scene imparticular gives the imperials a much bigger and more dangerous precence in the story.

i know i was the one that wanted toturn the imperial comm link on, but i would be careful with it since it isn't functioning properly. being they know it came from the murdered troopers belt, they may have put some kind of ban/lock on it making it useless or be trying to home in on any transmission the holder may make, or they may even be able to trace it when it's just on! if there is no traffic on the net as soon as you turn it on, i'd keep it off.........

again great update, i can't wait for the next!!! ;D
Title: Re: INTERACTIVE Photonovel - UPDATE 10/21!!!
Post by: CHEWIE on October 21, 2005, 04:35 PM
Oh!  Nice update!  I'll comment soon on what I'd do, but first I need to think about it some more.

I do have to mention how cool the office was.  That was awesome.  Very detailed, the weapons on the wall and the Twi'lek poster are outstanding.  Little details like that go a long way and add so much realism.

 :P
Title: Re: INTERACTIVE Photonovel - UPDATE 10/21!!!
Post by: Quazar on October 21, 2005, 05:10 PM
Oh!  Nice update!  I'll comment soon on what I'd do, but first I need to think about it some more.

I do have to mention how cool the office was.  That was awesome.  Very detailed, the weapons on the wall and the Twi'lek poster are outstanding.  Little details like that go a long way and add so much realism.

 :P

Thanks, Chewie!

The twi'lek poster is actually one of four "Wanted" posters that hang on that other wall, but it's really the only one which is clearly visible in any of the shots.  The other three depict "tougher" looking types and all the images are stolen, er, borrowed from the site of EUCustomMan.

Additionally, the big green thing on that same wall is supposed to be a surveillance monitor, showing various locations around the station, but it didn't print out very well and the details are nearly impossible to see...oh, well!

Title: Re: INTERACTIVE Photonovel - UPDATE 10/21!!!
Post by: Quazar on October 23, 2005, 07:20 AM
Okay, folks, time for a quick update!

Findswoman, Ryan and CorranHorn all suggested trying or tinkering with the seemingly broken Imperial comlink.

But the analysis came from jedistyle, who had some very intriguing (and alarming) ideas about why the comlink might not be working properly, even though he was the one who suggested turning it on in the first place!

So I tried to combine the two a bit in my reply.  Here goes!

(Please note, there is NO missing image, that icon is just a glitch!)

(http://i21.photobucket.com/albums/b277/dragonquad/SJ150.jpg)

(http://i21.photobucket.com/albums/b277/dragonquad/SJ151.jpg)

(http://i21.photobucket.com/albums/b277/dragonquad/SJ152.jpg)

(Please ignore the missing image icon!  Again, it's just a glitch!)


CRAP, NOW WHAT?


Inventory:

dirty poncho (worn)

In hand:

Imperial comlink (transmitting!)
EM calibrator (from toolkit)

personal comlink
space helmet
Credit Stick
toolkit
hold-out blaster (worn on belt)

backpack containing:
change of clothes
control pad for ship
data pad with technical schematics
73 credits
stormtrooper belt (worn) containing:
grappling hook & cord
2 spare ammo clips
binders
ration bar
mini tool kit

Title: Re: INTERACTIVE Photonovel - UPDATE 10/21!!!
Post by: Ryan on October 23, 2005, 07:28 AM
Oh crap another broken link (the last on e)  :'(
Title: Re: INTERACTIVE Photonovel - UPDATE 10/23!!!
Post by: Ryan on October 23, 2005, 08:15 AM
After a great chat with Lance tonight, I found out that there is no missing frame, the last one should be the one that ends with “Right? Right?”

I'm thinking about pawning the commlink and stormtrooper belt off on the guy, like we did earlier, either we can just give it to him or if need be bribe him to take it. That way if the Imps are waiting for us at the bottom him being drunk might give us an alibi. We just tell them we know nothing about him and that he got the elevator moving and we had never met him before, and we wouldn’t actually be lying. If drunky tries to rat us out we just deny everything he says and point out how belligerently drunk he is. Hopefully they’ll believe us and take him into custody, and leave us alone. Then it is off to the rendezvous as planned. If no one is waiting for us at the bottom for some reason I’d still give the stuff to the drunk and have him go off the other way to get the Imperial attention off of us.

Great update Lance, this is really getting better with every installment!  :)
Title: Re: INTERACTIVE Photonovel - UPDATE 10/23!!!
Post by: jedistyle on October 23, 2005, 09:53 AM
 nice little update...

- does the trace work while the comm is on or all the time no matter if it's on or off?

- now i would seriously consider knocking out the drunk and planting the imperial equipment on him.

- but i think telling him to go to the nearest level that has a luiqor store would be best. just in case there is someone waiting for you, i'd open a hatch, where ever it's at in the elevator car, and hide the imperial equipment, this is where i'd consider knocking out the drunk so he wouldn't say anything stupid and give you guys conflicting stories, ready my blaster beneath my poncho, and just wait until the doors open!  if there was no one waiting for you, i'd ditch the imperial equipment in the trash somewhere on that level.
then i would continue on too my meeting, alone!!!


Title: Re: INTERACTIVE Photonovel - UPDATE 10/23!!!
Post by: findswoman on October 23, 2005, 10:15 AM
I have the same question as Jedistyle: Can the Imperials trace the comlink if it's off, or can they only do so as long as it's on?  Fortunately we've only had it on for a few seconds, but would that be enough time to allow the Imperials to trace it to us & be waiting for us when we get to level 78?  My own guess would be no -- they would have found us long ago otherwise, wouldn't they?  I'm not really sure, though. 

The answer to that should determine if we should or shouldn't get rid of the comlink right this red-hot second.  If it transmits the beacon only when it's on, then we don't need to get rid of it right away; we can just keep it switched off until we find a convenient place to get rid of it when we get to 78 -- a trash compactor, say.  But if it transmits the beacon when it's off, as well, then we should get rid of it ASAP -- slip it off on the drunk, stuff it into to the broken wall of the elevator or a hatch, as Jedistyle suggests.  Whatever we decide. 

I hope we won't have to use any violence on the drunk guy.  What sort of way would that be to thank him for his help?  Of course,  this is a rough, tough galaxy... Anyway, for the reasons I've given above, I don't think we'd need to do that, in any case.

Whatever happens, I know we'll make the right decision! :)

... the Findswoman
Title: Re: INTERACTIVE Photonovel - UPDATE 10/23!!!
Post by: Quazar on October 23, 2005, 01:41 PM
There's only one way to answer jedistyle and findswoman's question - to try turning the comlink off to see if that makes a difference.

So here's your answer:

(http://i21.photobucket.com/albums/b277/dragonquad/SJ153.jpg)


WHAT NOW?
Title: Re: INTERACTIVE Photonovel - UPDATE 10/23 x2!!!
Post by: findswoman on October 23, 2005, 04:51 PM
Thanks for the clarification, Lance! 

Well, I guess this means it's time to deep-six this comlink, and that right soon.  It's not as if it helped us much anyway.  There's that loose panel where the buttons are; could we drop it in there?  Or could we smash it with our big heavy toolkit?  Either way would be fine with me, as long as it's no longer on our person.

Again, I would prefer not to frame the hobo, since that's no way to thank him for his help.  But if I'm outnumbered on that, that's okay. 

Anyone?

... the Findswoman
Title: Re: INTERACTIVE Photonovel - UPDATE 10/23 x2!!!
Post by: jedistyle on October 23, 2005, 05:54 PM
thanks for the info lance. that was really cool how you made a scene to answer that question! i can't wait for the next update already...

- yea i'll have to go with findswoman, smash or dismantle the commlink and ditch it. possibly the rest of the dead troopers gear, mabey keep the items out of the belt and get rid of that.

Title: Re: INTERACTIVE Photonovel - UPDATE 10/23 x2!!!
Post by: Quazar on October 23, 2005, 06:31 PM
FYI, Findswoman - The open panel leads to some circuitry which is part of the elevator itself.

So if you put anything in there, it goes with you!

It also occurs to you that the comlink itself feels pretty damn sturdy.  After all, it's supposed to be a back-up in case the main, helmet-mounted comlink fails.  This baby can be dragged through the mud, sat on, smashed, dropped, soaked and still keep on tickin'.

Crushing it with your toolkit doesn't seem like an option.

Title: Re: INTERACTIVE Photonovel - UPDATE 10/23 x2!!!
Post by: findswoman on October 23, 2005, 06:53 PM
Well, at least it will be out of your hands and no longer on your person... right?  Right?  Or not?   I suppose one could still track it in there, if there is indeed someone Imperial waiting for us at the bottom...

But here's another thought: who says the Imperials would even bother with the Sewers, anyway?  It wouldn't surprise me if they just ignored the Sewers altogether, seeing as it's mainly the home of derelicts and hobos and such, and isn't necessarily of strategic importance to the Empire.  After all, "Blondie," who's also keen on avoiding the Empire, seems to consider this a safe place to meet.  So maybe there's not as much danger awaiting us as we thought.  (Of course, I still wouldn't mind getting that homing beacon off our hands...)

Anyone?

... the Findswoman
Title: Re: INTERACTIVE Photonovel - UPDATE 10/23 x2!!!
Post by: Quazar on October 24, 2005, 01:02 AM
Just as a quick "comment round up", there are currently three votes for slipping the comlink on the drunk from the other sites, from newcomer blight nightmare, and from FFURG's smartypants and Clone Commander Gree.

Findswoman also seems to reluctantly support the idea.

But there's plenty of time for more input, so don't be shy!
Title: Re: INTERACTIVE Photonovel - UPDATE 10/23 x2!!!
Post by: CHEWIE on October 24, 2005, 11:15 AM
I'm still not sure what to do at this point.  I would say though that I had a bit of confusion, as when we fiddled with the commlink, I thought we were then hearing the conversation between the Imperials.  I guess we weren't then?

To me, I think you need to ditch the hobo.  Even though he did provide himself useful, what good is a drunk usually?  Especially if you are getting into a shady situation.  I think it's time to get away from him. 

Is there any way you can ditch the commlink?  Maybe pour his booze on it to short it out.  I don't know.  But you do need to get rid of it.

Get off the elevator in the sewer area if you can, the Imperials are more likely to avoid that area.  Got to get to the meeting soon.

 :P
Title: Re: INTERACTIVE Photonovel - UPDATE 10/23 x2!!!
Post by: Quazar on October 24, 2005, 01:48 PM
I'm still not sure what to do at this point.  I would say though that I had a bit of confusion, as when we fiddled with the commlink, I thought we were then hearing the conversation between the Imperials.  I guess we weren't then?

Oh, I understand your confusion.  Because the scene with Draven immediately follows the turning on the comlink, you thought we were listening in on it.

No, sadly, that is not the case.  :)

When you turned on the comlink, all you heard was "a burst of static, followed by a click and a low-pitched BEEP.  Then...nothing."'

You did NOT actually hear, nor are you aware of the conversation between Wolfell and Draven.  I put that in for "entertainment purposes only."  Fortunately, I was able to keep the scene vague enough as to not reveal any information which you don't already know.
Title: Re: INTERACTIVE Photonovel - UPDATE 10/23 x2!!!
Post by: Quazar on October 24, 2005, 08:36 PM

Is there any way you can ditch the commlink?  Maybe pour his booze on it to short it out.  I don't know.  But you do need to get rid of it.


Is there a way to ditch the commlink?  Not in the elevator itself, obviously, since it will go down with you.

Will booze short out the comlink?  No.  Can you crush it with your toolkit?  No.  It's a fairly sturdy piece of hardware.
Title: Re: INTERACTIVE Photonovel - UPDATE 10/23 x2!!!
Post by: Ryan on October 25, 2005, 02:03 AM
I still say that putting it on the drunk guy is our best chance. We can't just ditch it, we can't take it with us.

Well, at least it will be out of your hands and no longer on your person... right? Right? Or not? I suppose one could still track it in there, if there is indeed someone Imperial waiting for us at the bottom...

But here's another thought: who says the Imperials would even bother with the Sewers, anyway? It wouldn't surprise me if they just ignored the Sewers altogether, seeing as it's mainly the home of derelicts and hobos and such, and isn't necessarily of strategic importance to the Empire. After all, "Blondie," who's also keen on avoiding the Empire, seems to consider this a safe place to meet. So maybe there's not as much danger awaiting us as we thought. (Of course, I still wouldn't mind getting that homing beacon off our hands...)

Anyone?

... the Findswoman

I see where you're coming form Esther, but I have to disagree. The sewers may not have been of any value before but you can sure bet they will be now. They are investingating the loss of their man, and we just gave them their biggest lead by turning on that commlink. I suppose there is the possibilitty that we will beat them down there, but we should still pass it off to the drunk because we don't want to lead the Imperials to "Blondie," who I still don't trust BTW. We need to be wary of her too. I think the best choice we have now is to knock out the drunk and put the commlink on him, I think if we put the belt on him too they might just assume he is guilty and kill him. If they just find a commlink they might think it is possible that he just found it or got it from someone else, and by the time he sobers up for questioning we will have taken the disguise off and he won't be able to recognize us. If they are stormtroopers at the bottom of the elevator once we've knocked him out we just tell them he got the elevator running and then passed out drunk, and hopefully they will let us go.

The thing that strikes me as odd, is that they banned travel from levels 68 to 81, meaning that there is something important going on down there. I think the elevators could go else were say level 67 or level 82, but that doesn't do us much good unless we want to go to level 82 and find an access shaft or something and climb back up to level 79. The meeting is too important to miss so I still say we take the chance, and the drunk did get the elevator working so we can go to 79 anyways, assuming no one stops us at another floor on the way down, meaning we have to act quick.
Title: Re: INTERACTIVE Photonovel - UPDATE 10/23 x2!!!
Post by: CHEWIE on October 25, 2005, 04:47 PM
Hmmm... maybe put the commlink in the Stormtrooper belt, and throw it on the floor, leaving it on the elevator.

 :P
Title: Re: INTERACTIVE Photonovel - UPDATE 10/23 x2!!!
Post by: Quazar on October 25, 2005, 09:04 PM
Hey, everyone...

There's a lot of great discussion going on here with all kinds of suggestions and ideas floating around, but I need to try to clarify everyone's opinions on the next move before I can proceed with the story.

So if everyone who has posted so far (and anyone else who wishes to chime in) could clarify, as specifically as possible, their ideas for the next move, it would help me greatly.

Here's what you know for sure:

The comlink's transmitter is locked in the "on" position.

You cannot destroy the comlink by smashing it or shorting it out with liquid.

Putting the comlink in the elevator panel is certainly possible, but the comlink will then travel with you when you (presumably) proceed to Level 78.

Or you could just leave the comlink (and the belt, if you desire) in the elevator and just walk out of it when you've arrived at Level 78.

Many have suggested slipping it on the drunk guy.  If so, how?  Do you knock him out first, or just try to subtly slip it into his pocket (shouldn't be too big a feat for you.)

If you do knock him out, do you also slip on the belt, or just the comlink?

If you do knock him out, do you drag him out of the elevator on Level 78, or let him ride up to another level?

Etc.

The quality of analysis, discussion and suggestions has been excellent, as always, but right now, things are a little too fragmented for me to form any kind of consensus.

At this rate, I won't be able to update until at least the week-end, so there's plenty of time for more conversation!

Thanks, as always, for your wonderful participation!
Title: Re: INTERACTIVE Photonovel - Clarifications needed!!!
Post by: findswoman on October 25, 2005, 09:29 PM
Well, here's what I would like to do, in convenient list format:

1.  Leave the comlink (and/or the belt) in the elevator, perhaps in the hole in the wall behind the button panel, now that I know that's an okay option.  I don't mind it traveling with us in the elevator, just as long as it's out of our hands when we actually arrive on 78.  If the Boys In White are there to greet us, we can just innocently tell them that this thing was already in the elevator when we got in. 

As I've said before, I would rather not knock out / frame the drunk; for one thing, I think that would make our character look all the more suspicious if we do happen to meet any Stormies. But I'll be fine with whatever the majority decides.

2.  Give the drunk guy a few extra credits & send him off to a bar or liquor store to enjoy himself so we can go on to our rendezvous.  I would prefer to keep him on our good side; who knows but may need his help again, and on this station, we need all the friends we can get.

3.  High-tail it to the rendezvous as fast as we can, because I can't wait to see what Lance has planned for us!  :)  (Lance, I get the feeling that one reason for all these interim scenes is to give yourself time to finish the Blondie set... am I right?  ;) )

Anyone else?  :)

...  the Findswoman
Title: Re: INTERACTIVE Photonovel - Clarifications needed!!!
Post by: Quazar on October 25, 2005, 09:42 PM
(Lance, I get the feeling that one reason for all these interim scenes is to give yourself time to finish the Blondie set... am I right?  ;) )

...  the Findswoman

Well, originally, that was part of my motivation, yes.  But now I'm not sure whether I need to finish making the Blondie set or the inside of an Imperial gulag....time will tell.  ;)
Title: Re: INTERACTIVE Photonovel - Clarifications needed!!!
Post by: Ryan on October 25, 2005, 10:01 PM
I still say knock out the drunk and put the commlink on him. That would be the easiest thing to explain. And we might just get off the hook. Just toossing it in the control panel won't work because it's not like it has been on this whole time, it was turned on while we were in the elevator, so they aren't going to believe us if we say we know nothing about it. Like I've been saying putting it on the drunk will give us a good alibi, we say the drunk came on to the elevator right after we got on and he started the elevator to this level. I think that we could get away with tossing the belt into the control panel though, that way they don't find it on either of us and then they'd believe it is possile that the drunk just found the commlink and they won't be too hard on him.
Title: Re: INTERACTIVE Photonovel - Clarifications needed!!!
Post by: Quazar on October 26, 2005, 04:54 PM
Just thought I'd repost some of Ryan's insightful comments from FFURG over here to add to the discussion -

Putting the commlink in the panel won't work if there is someone waiting for us at the bottom. They know it was activated in the elevator and it hasn't left the elevator, at that point it is go straight to jail, do not pass go, do not collect 200 credits. Besides they wouldn't even have to be wait ing for us at level 79. They could stop us at one of the other 77 levels between us and our destination knocking out the drunk is the best option, as mean as it is. And if there is no one at the bottom, we can pull his body off the lift and send the commlink farther down with the lift.
Title: Re: INTERACTIVE Photonovel - Clarifications needed!!!
Post by: CHEWIE on October 26, 2005, 05:43 PM
Ok, as a pretty non-violent guy, I don't want to hit the drunk.  He seems to have a bit of technical expertise, and may be of future help. 

I say put it in behind the panel, with the belt.  If you get busted by troops, then I would say when you were trying to fix the elevator, you found it in there and turned it on trying to call for help.

That's how I would handle it.

Once you get to the level you need to be at, I'd ditch it in a better spot if possible.  Or just get out of there if there are troopers there.  If they approach you, I would say something like "Thank the Emperor you're here!  I think this belongs to you.  We found it on this elevator."

 :P
Title: Re: INTERACTIVE Photonovel - Clarifications needed!!!
Post by: Darth Delicious on October 26, 2005, 05:50 PM
DO NOT HIT THE DRUNK!!! If gaming has taught me anything, all that will accomplish is us getting "Dark Side" points.  ;D

I say toss the comlink down the busted control panel. I highly recommend avoiding Imperial entaglements. Even if the Stormie's do buy that you found it, you're likely to face lengthy questioning, and if they search you, which thay are likely to do, you'll have a heck of a time explaining why you have a dead troopers belt with you.

-DD
Title: Re: INTERACTIVE Photonovel - Clarifications needed!!!
Post by: Quazar on October 26, 2005, 05:54 PM
DO NOT HIT THE DRUNK!!! If gaming has taught me anything, all that will accomplish is us getting "Dark Side" points.  ;D

I say toss the comlink down the busted control panel. I highly recommend avoiding Imperial entaglements. Even if the Stormie's do buy that you found it, you're likely to face lengthy questioning, and if they search you, which thay are likely to do, you'll have a heck of a time explaining why you have a dead troopers belt with you.

-DD

You've already accumulated 57,302 dark side points for killing the first stormtrooper and for shamelessly hitting on Callie.  One more won't make a lick of difference.  You're going straight to hell!

To clarify, do you want to put the belt in the panel, too, DD
Title: Re: INTERACTIVE Photonovel - Clarifications needed!!!
Post by: CHEWIE on October 26, 2005, 06:00 PM
Hell, here we come!    :D

I want to ditch the belt along with the commlink.

 :P
Title: Re: INTERACTIVE Photonovel - Clarifications needed!!!
Post by: Quazar on October 26, 2005, 06:17 PM
Okay, folks, here's where the voting currently stands.

Compelling cases for both decisions have been made, but a clear front runner has begun to emerge.

Here's the breakdown:

HIDE IT IN THE PANEL
Findswoman
Chewie
Darth Delicious
NoMercyJoe


KNOCK HIM OUT!
Sith Lord Chaos aka Ryan
Clone Commander Gree
smartypants


So it's by no means over yet!  And anyone is free to change their mind at any time. 

All you johnny-come-lately's....get your votes in before polling closes!
Title: Re: INTERACTIVE Photonovel - Clarifications needed!!!
Post by: CHEWIE on October 26, 2005, 06:21 PM
I love this.  I can't wait until a decision is made.   :)

 :P
Title: Re: INTERACTIVE Photonovel - Clarifications needed!!!
Post by: jedistyle on October 26, 2005, 08:57 PM
while i do see the point in trying to stay on the good side of the drunk, it seems to me that our first priority is to stay alive, stay out of prison & the hands of the empire and to find our uncle. sometimes doing the right thing isn't doing the right thing.....

so sign me up for knock him out!

- knock him out, plant the commlink in his hand, the rest of the dead troopers equipment on him as well.

- if you are stopped and questioned, give them some story about the drunk stumbbled into the elevator, fiddiling with somthing in his hand, then fell over and passed out.

- if there isn't anyone waiting for you, and there aren't any witnesses, drag the drunk into a dark corner, leave him a few credits for his next fix, and the inconvienience, and ditch the commlink and gear else where.

- if the imperials take the drunk, it may be a good idea to get a new outfit. drunk or not, there's no sense in taking a chance on the drunk being able to identify you!

- if everything goes somewhat our way, hopefully we'll be off to our long awaited meeting! 
Title: Re: INTERACTIVE Photonovel - Clarifications needed!!!
Post by: Darth Delicious on October 26, 2005, 09:19 PM
But jedistyle...if you take the quick and easy path...you shall becaome an agent of evil.  ;)

Besides, who's to say that drunk is that easy to take out in the first place? We may find out to our surprise that drunky there was Golden Gloves champion on Coruscant ten years back.  :o

To clarify: I'm in favor of ditching the comlink, scanning the belt to see if there's any other tracking devices on it, and if not, keeping it with us. It may yet prove useful. (And if we do decide to frame someone, there are more deserving folks than this drunk. That Aqualish that gave us a pounding in the bar, for example.)

-DD
Title: Re: INTERACTIVE Photonovel - Clarifications needed!!!
Post by: Quazar on October 27, 2005, 01:43 AM
Uh oh!  Deadlock time!

Guys, we're tied up 4 to 4!  Come on folks, we need some tie-breakers here!

Or maybe some defectors....what to do, what to do???



HIDE IT IN THE PANEL
Findswoman
Chewie
Darth Delicious
NoMercyJoe


KNOCK HIM OUT!
jedistyle
Sith Lord Chaos aka Ryan
Clone Commander Gree
smartypants
Title: Re: INTERACTIVE Photonovel - Clarifications needed!!!
Post by: CHEWIE on October 27, 2005, 02:40 AM
So the plot thickens!

 :P
Title: Re: INTERACTIVE Photonovel - Clarifications needed!!!
Post by: Quazar on October 27, 2005, 01:36 PM
So the plot thickens!

 :P

Actually, the plot CAN'T thicken until we get a few more votes!!  :)

So this would be the great time for all you lurkers, bench warmers, wall-flowers, Monday-morning quarterbacks and back-seat drivers to put on your dancing shoes and stand up and be counted!

I only have one request:  (gee, how to say this without sounding like an elitest snob....)

The current deadlock in the game features, as always, some really terrific posts by our longtime players. 

All I ask is that any newcomers try to give their votes some real consideration before they are cast.  Some compelling arguments have been made on both sides.

Now this isn't to say that everyone needs to write a lengthy, multi-paragraph disseration explaining their reasons, but it would be a shame if this fascinating nd well-reasoned debate were settled simply by a one or two casual, hastily-written phrases.

As always, though, it is always delightful to welcome newcomers or returning vets to the game!  So don't be shy!  Get in the game!
Title: Re: INTERACTIVE Photonovel - Tie Breakers Needed!!!
Post by: jedistyle on October 27, 2005, 07:29 PM
you know this is a good story when you have a cliff hanger in the discussion of the story! either way i can't wait to see how it continues......
Title: Re: INTERACTIVE Photonovel - Tie Breakers Needed!!!
Post by: jedistyle on October 27, 2005, 08:13 PM
another thing to consider is, that knocking the drunk out dosn't necessarily mean crushing his skull with a tool kit. we could set our blaster to stun and blast him, then he wouldn't be able to put up a fight, and being drunk, may very well wake up with no recalection of what happened and chalk it up to being drunk! so it may not be all that bad! ;D
Title: Re: INTERACTIVE Photonovel - Tie Breakers Needed!!!
Post by: Joe on October 27, 2005, 08:30 PM
oooo can I vote again?
Title: Re: INTERACTIVE Photonovel - Tie Breakers Needed!!!
Post by: Quazar on October 27, 2005, 08:34 PM
oooo can I vote again?

Of course.  You can change your mind up until I literally start taking the pictures of the new scene!  And that won't happen until at least over the week-end!

I should also inform you all that there has been some news -

Though I had virtually written it off, it seems there's a little life in the thread yet over at RS.

Forum member shellachead has thrown in his lot with the "stash it crowd".

So, for the moment, the tie is broken.  However, I urge everyone to also consider jedistyle's recent post, where he suggested using the stun setting of your blaster as an alternative to smashing the poor fellow on the noggin with your toolkit.

Will this suggestion change anyone's mind and upset the voting?  Time is running out....

Title: Re: INTERACTIVE Photonovel - Tie Breakers Needed!!!
Post by: Joe on October 27, 2005, 09:06 PM
no I still say hide it in the panel. (just for the sake of WINNING the "fight")
Title: Re: INTERACTIVE Photonovel - Tie Breakers Needed!!!
Post by: Ryan on October 27, 2005, 11:15 PM
no I still say hide it in the panel. (just for the sake of WINNING the "fight")

How about you do it for the sake of the story not just winning the fight...
Title: Re: INTERACTIVE Photonovel - Tie Breakers Needed!!!
Post by: CHEWIE on October 30, 2005, 04:02 PM
Yep, Lance works his tail off on this.  People who don't make these probably have no idea how much work goes into them.

 :P
Title: Re: INTERACTIVE Photonovel - Tie Breakers Needed!!!
Post by: Quazar on October 31, 2005, 01:16 AM
Amazingly enough, there was one more vote over at RS from an old player, Ashared Hett, who also voted in the "stash it in the elevator" group, putting that group into a two vote lead.

Additionally, he wisely suggested sending the elevator back up to a different floor once you arrive on 78.

Thanks for your patience, updates coming soon!
Title: Re: INTERACTIVE Photonovel - Tie Breakers Needed!!!
Post by: Joe on October 31, 2005, 08:13 PM
I hope we all can take a joke.(CHEWIE Ryan) but really I posted it here AND at ffurg for all of you that pay attention (no for Winning was a JOKE people) I say we hide it in the consol thingy.
Title: Re: INTERACTIVE Photonovel - Tie Breakers Needed!!!
Post by: CHEWIE on October 31, 2005, 08:21 PM
No worries NoMercyJoe.  We like to joke too, we just don't know you that well yet.  No problems buddy.   8)

 :P
Title: Re: INTERACTIVE Photonovel - Tie Breakers Needed!!!
Post by: Joe on October 31, 2005, 08:33 PM
who started this site anyway?They obvisoly like llamas  :P
Title: Re: INTERACTIVE Photonovel - Tie Breakers Needed!!!
Post by: CHEWIE on November 1, 2005, 12:25 AM
Chris Berry did.  But let's stay on topic for Lance's photonovel.

 :P
Title: Re: INTERACTIVE Photonovel - Tie Breakers Needed!!!
Post by: Joe on November 1, 2005, 03:54 PM
o.k. still llamas?
Title: Re: INTERACTIVE Photonovel - New Scene!!
Post by: Quazar on November 3, 2005, 04:48 AM
Wow!  How about that!  Our little story here got a front page mention on JD!  Thanks to everyone who made that possible.

And now, on with the show!

As you all know, we had a very lively, very spirited debate after the last round and two main camps eventually emerged - those voting to stash the incriminating items in the elevator's control panel, or more extreme suggestion of hitting the drunk on the head and planting the gear on him.

Though some extremely passionate and well-reasoned arguments were made on both sides, ultimately the "stash it's" won out with a total of 6 votes to 4.  At the moment, I don't have time to give a complete play-by-play of the voting and suggestions, but I hope to soon.

Most surprisingly of all is the fact that a few last minute votes came in from RS, where I had all but given up on getting anymore replies from.  Hope springs eternal.

So here's the new scene, which ends on another frustrating, incomplete note.  But, damn, it took me forever to finish this one, my camera was acting up and I couldn't get an in-focus picture to save my life.  So, as always, the real fun seems just beyond reach, right around the corner...

Here we go!

(http://i21.photobucket.com/albums/b277/dragonquad/SJ154.jpg)

(http://i21.photobucket.com/albums/b277/dragonquad/SJ155.jpg)

(http://i21.photobucket.com/albums/b277/dragonquad/SJ156.jpg)

(http://i21.photobucket.com/albums/b277/dragonquad/SJ157.jpg)

(http://i21.photobucket.com/albums/b277/dragonquad/SJ158.jpg)

(http://i21.photobucket.com/albums/b277/dragonquad/SJ159.jpg)

(http://i21.photobucket.com/albums/b277/dragonquad/SJ161.jpg)

(http://i21.photobucket.com/albums/b277/dragonquad/SJ162.jpg)

(http://i21.photobucket.com/albums/b277/dragonquad/SJ163.jpg)

(http://i21.photobucket.com/albums/b277/dragonquad/SJ165.jpg)

(http://i21.photobucket.com/albums/b277/dragonquad/SJ166.jpg)

(http://i21.photobucket.com/albums/b277/dragonquad/SJ167.jpg)

(http://i21.photobucket.com/albums/b277/dragonquad/SJ168.jpg)

(http://i21.photobucket.com/albums/b277/dragonquad/SJ169.jpg)

(http://i21.photobucket.com/albums/b277/dragonquad/SJ170.jpg)

(http://i21.photobucket.com/albums/b277/dragonquad/SJ171.jpg)

(http://i21.photobucket.com/albums/b277/dragonquad/SJ172.jpg)

(http://i21.photobucket.com/albums/b277/dragonquad/SJ173.jpg)

(http://i21.photobucket.com/albums/b277/dragonquad/SJ174.jpg)

(http://i21.photobucket.com/albums/b277/dragonquad/SJ175.jpg)

(http://i21.photobucket.com/albums/b277/dragonquad/SJ176.jpg)

(http://i21.photobucket.com/albums/b277/dragonquad/SJ177.jpg)

(http://i21.photobucket.com/albums/b277/dragonquad/SJ178.jpg)



WHICH WAY DO YOU GO?


Inventory:

dirty poncho (worn)

helmet (worn)


personal comlink
Credit Stick
toolkit
hold-out blaster (worn on belt)
backpack containing -
change of clothes
control pad for ship
data pad with technical schematics
68 credits

Title: Re: INTERACTIVE Photonovel - NEW SCENE 11/3!!!
Post by: Ryan on November 3, 2005, 05:01 AM
Great update Lance! :)

I'h just g;ad we had no one wait for us at the bottom. I'm not sure which route to take yet. But I'm leaning towards the tunnel, especially after seing that jawa and his little friends. They are off to tell someone we are here, and I think it might be a good idea to avoid that someone for now. I'll think about this some more, but for now I say into the tunnels we go.

The sewers look great BTW. There is a perfect amount of junk and lowlifes. And the lighting is great it really gives it a gloomy feel.
Title: Re: INTERACTIVE Photonovel - NEW SCENE 11/3!!!
Post by: Quazar on November 3, 2005, 05:55 AM
The sewers look great BTW. There is a perfect amount of junk and lowlifes. And the lighting is great it really gives it a gloomy feel.

Thanks, Ryan.  I wanted to make the lighting more extreme and atmospheric, but, since I've already heard comments about pictures being too dim during regular scenes, I didn't want to take the chance that the images would be so dark you might miss something important.

Title: Re: INTERACTIVE Photonovel - NEW SCENE 11/3!!!
Post by: CHEWIE on November 3, 2005, 09:57 AM
Masterfully done Lance!  This was one of the best and most creative updates yet.  I really love the look of the sewers, you've outdone yourself there.

I'll comment in detail soon on what I think we should do, but right now I agree with SLC - probably the tunnel is the best choice.  Maybe ask him how to get to the hangar through the tunnels.

 :P
Title: Re: INTERACTIVE Photonovel - NEW SCENE 11/3!!!
Post by: In Rem on November 3, 2005, 01:12 PM
With 10 minutes to spare, limit your risk.

1. Thank Crate and send him on his way.
2. AFTER Crate leaves, lose the mask and poncho (keep them handy if they'll fit in your sack). Crate says people down here are especially nervous about masked visitors. Fix that problem.
3. Use the corridor, not the tunnel. Crate may seem like a nice guy, but I wouldn't be at all shocked if he and the Ithorian are in kahoots in a scam to get you beaten and robbed in the tunnels.

If at all possible, change clothes where the little ratty locals can't see you (perhaps in the corridor after you leave the alcove?)

Good progress here. I look forward to the next installment.
Title: Re: INTERACTIVE Photonovel - NEW SCENE 11/3!!!
Post by: CHEWIE on November 3, 2005, 04:27 PM
Ok, I'm ready to comment a little more.

First, I have to compliment you again on how you made the sewer look.  It really has a nasty look to it, and having the lizard is the perfect touch, showing that the poor folk are living with vermin.

Now what would I do?

(1) I agree with In Rem that Crate is probably a decent guy, and doesn't seem to be trying to start a problem with you.  So I'd thank him and tell him you'll remember his kindness.

(2) Look around the floor, see if there's anything you can use.  If there is, grab it and toss the Ithorian 5 credits.  Now you're hopefully making another friend, even if it is a drunk.  But if you end up in this area again later, better to have some friends on your side in case there is trouble.

(3) Yep, don't take off the helmet until after Crate leaves.  Get in the tunnel and take the helmet off.  I might leave the poncho on though, as it might help you conceal any items. 

(4) Get to the meeting area.

And I agree, this is good progress here, I feel like the story is picking up.

 :P
Title: Re: INTERACTIVE Photonovel - NEW SCENE 11/3!!!
Post by: jedistyle on November 3, 2005, 09:58 PM
nice update Lance.

- i really liked the scene where the elevator stopped and went dark. it was very misleading, made me think someone had our position already!

- as was already said, the sewer scene was awsome. graffiti, bums, alien vagrants and garbage,nice job, very well done.

- i also liked the fact that the bum had more of a role and the "not knocking him out" decision paid off.

so here's what i'd do:

we decided to not hit the guy for a reason, because it wasn't right and everyone thought he may be of some use later! well here is that later, it would be foolish of us not to take advantage of his advice. the little aliens know your here, if you duck into the airduct, atleast who ever they went to tell won't be able to find exactly where you are, and that may prove to be the safest and fastest way to the meeting. my vote, take the airduct.........

great job again Lance!
Title: Re: INTERACTIVE Photonovel - NEW SCENE 11/3!!!
Post by: Quazar on November 3, 2005, 11:10 PM
  Maybe ask him how to get to the hangar through the tunnels.

 :P

Very intriguing idea, Chewie!  You do realize, though, that your ship is on level 40.  You're now on 78.  I assume you mean ask him if it's possible to manuever to other levels in the tunnels?

Title: Re: INTERACTIVE Photonovel - NEW SCENE 11/3!!!
Post by: findswoman on November 4, 2005, 02:07 AM
Ooh, cool new scene, Lance!  I just love all the debris (pizza box!), critters (lizard!), graffiti, etc.  You've done a great job creating an atmosphere here.

Now, as for which way to take: I am leaning toward the tunnel.  I genuinely think Crate wants to help us, and so far there haven't been any indications to the contrary.  Also, like Ryan, I'm not so wild about risking a run-in with the Jawa and his cronies. 

However...

I can't help but wonder: Lance, when you said "right around the corner" in your post,  are you trying to give us a hint?  If indeed you are, then we may not have to take the tunnel after all. 

In either case, I agree that if it really is just the mask that the Jawa and friends don't like, we can just take it off.  It's not as though there are any Boys in White in the vicinity to recognize us (knock on wood). As long as we actually get to the rendezvous in the next scene, I'll be happy! ;)

Now to address CHEWIE's point: Do you mean to say we should ask him how to use the tunnels to get to our rendezvous point with Blondie?  (Without mentioning her, of course?)  That's the hangar we want to get to at present, not the one with Uncle Lance's ship on Level 40, right?  Or is it not a hangar at all?  I can't remember anymore...

Awaiting further bulletins with much eagerness!  Thanks again, Lance!  :)

... the Findswoman
Title: Re: INTERACTIVE Photonovel - NEW SCENE 11/3!!!
Post by: findswoman on November 4, 2005, 02:15 AM
Oops!  Double post!  Sorry...

... the Findswoman
Title: Re: INTERACTIVE Photonovel - NEW SCENE 11/3!!!
Post by: Quazar on November 4, 2005, 02:47 AM
I can't help but wonder: Lance, when you said "right around the corner" in your post,  are you trying to give us a hint?  If indeed you are, then we may not have to take the tunnel after all. 

That was an unfortunate choice of words on my part.  It wouldn't be sporting to put "meta" clues like that.  The only clues you need to look for are in the game itself.  :)



Quote
Now to address CHEWIE's point: Do you mean to say we should ask him how to use the tunnels to get to our rendezvous point with Blondie?  (Without mentioning her, of course?)  That's the hangar we want to get to at present, not the one with Uncle Lance's ship on Level 40, right?  Or is it not a hangar at all?  I can't remember anymore...

Oh, is that what you meant, Chewie?  Asking for directions to the current rendezvous?  My mistake, if so.

But you don't know that the rendezvous site is actually a hangar.

You know it's Level 78, Section 23 G.  You could certainly ask about that.

But is that area a hangar?  Or something else?  Time will tell... 8)
Title: Re: INTERACTIVE Photonovel - NEW SCENE 11/3!!!
Post by: findswoman on November 4, 2005, 10:17 AM
I can't help but wonder: Lance, when you said "right around the corner" in your post,  are you trying to give us a hint?  If indeed you are, then we may not have to take the tunnel after all. 

That was an unfortunate choice of words on my part.  It wouldn't be sporting to put "meta" clues like that.  The only clues you need to look for are in the game itself.  :)

Well, that sounds fair enough.  In that case, then, I opt for the tunnels.  But as Chewie suggests, let's do quickly ask him about finding the section we need to go to.  We don't have to mention 23G specifically; it can be something like "are the section numbers marked inside the tunnel?"

A couple bits of analysis, observations, and guesses:

1) I am guessing that Tolar is a Hutt.  Am I right?  If so, then we may be safer from the Imperials than we thought.  They do tend to steer clear of Hutts.  And Crate specifically points out that we are "pretty safe down here."  Which means taking off the mask could be okay.

2) Do I see a flashlight on the floor?  In the second sewer scene, when our hero and Crate are actually off of  the elevator... the sort of metallic-looking implement next to the Ugnaught's foot?  If it is, why not take it with us so we can actually see where the Sam Hill we're going in those tunnels?

3) For what it's worth, the graffiti says "Farspace Sucks."  :)

Can't wait for more! 8)

... the Findswoman
Title: Re: INTERACTIVE Photonovel - NEW SCENE 11/3!!!
Post by: Quazar on November 4, 2005, 03:11 PM
Why did I just KNOW that if anyone was going to decipher the graffiti, it would be Findswoman!  Congratulations, you win the super cool extra-credit double gold star for the day!

Now, just doing a quick reply round-up from all the various sites, here's where we currently stand.

EIGHT votes for going through the tunnels.

Only two dissenting, InRem, who worries about getting jumped by thugs and Clone Commander Gree who warns of possible dionagas.

Even in Florida that's a pretty decisive majority.

For some reason, the majority seems to think the tunnels will be LESS full of thugs than the hallways.  Go figure...  8)

Additionally, Chewie, Ashared Hett and Findswoman have all expressed curiosity about the various junk items on the ground.

Look for a "mini post" to deal with those concerns within the next day or two.

And, of course, there are various comments about clothing, helmet wearing, and various and sundry other concerns which will all be sorted out with before the next chapter.

But, as always, additional input, analysis and discussion is welcome and encouraged right up until the new scene is posted!

Great, GREAT job, gang!!
Title: Re: INTERACTIVE Photonovel - NEW SCENE 11/3!!!
Post by: CHEWIE on November 4, 2005, 03:29 PM
Ok, sorry for not being more specific... I just didn't realize that we weren't on the same level as where the ship was, I thought we had gone to this level to get on the same one as the ship.  So the sewer is on level 78?  I thought it was at the bottom of the facility... so I was a bit confused.

Anyways, I'd still stick with the tunnels, and see if you can ask if there is a way to get to level 40 from the tunnels.  And definitely search around the ground, maybe that was a flashlight.

 :P
Title: Re: INTERACTIVE Photonovel - NEW SCENE 11/3!!!
Post by: Quazar on November 4, 2005, 03:47 PM
Ok, sorry for not being more specific... I just didn't realize that we weren't on the same level as where the ship was, I thought we had gone to this level to get on the same one as the ship.  So the sewer is on level 78?  I thought it was at the bottom of the facility... so I was a bit confused.

(http://i21.photobucket.com/albums/b277/dragonquad/map1.jpg)

:)

You DO realize we're going to see "Blondie", not the ship, right?

(http://img.photobucket.com/albums/v706/lanceq/SJ51.jpg)

Quote
Anyways, I'd still stick with the tunnels, and see if you can ask if there is a way to get to level 40 from the tunnels. 

You can definitely ask him that if you still want to.  Even though it's nearly 40 levels above you.   ;)
Title: Re: INTERACTIVE Photonovel - NEW SCENE 11/3!!!
Post by: CHEWIE on November 4, 2005, 03:54 PM
Ok, I was confused... for some reason I thought Blondie and the ship were in the same area, didn't realize we were on the right level now.  Let's just try and get to Blondie, as we are on the right level now.   :)

Thanks for the reminder of the map of the station, that helps a lot.  Maybe we should see that again in a future chapter for reference.

 :P
Title: Re: INTERACTIVE Photonovel - NEW SCENE 11/3!!!
Post by: Quazar on November 6, 2005, 02:44 AM
Okay, gang, here's a very mini-update to follow up on the questions posed after the last one, specifically about searching through the debris looking for useful items (as suggested by Chewie, Findswoman, Ashared Hett and Blight) and asking Crate about directions/signage in the tunnels to find your way to your rendezvous, as suggested by Chewie and Findswoman

At present, we are leaning very heavily in the direction of going into the tunnels, but more input, suggestions, votes, analysis and questions are always welcome up until the next chapter is posted!

So here goes...

(http://i21.photobucket.com/albums/b277/dragonquad/SJ179.jpg)

(http://i21.photobucket.com/albums/b277/dragonquad/SJ180.jpg)

SO WHAT WILL IT BE...?
Title: Re: INTERACTIVE Photonovel - UPDATE 11/5
Post by: CHEWIE on November 6, 2005, 03:39 AM
Ok, it's time to do this... Tell Crate that you would like to meet with him again, and buy him a drink at the bar where our hot bartender works at.  Maybe in 2 hours you can meet him there.  He's been a big help to you, and now maybe you can learn more about him and see what kind of a friend he can be.  And maybe he knows more about this station than he's letting on.

I say tell him you will meet him there are the bar table in 2 hours, and then get moving down the tunnel.  2 hours should me more than enough time.

 :P
Title: Re: INTERACTIVE Photonovel - UPDATE 11/5
Post by: findswoman on November 6, 2005, 10:15 AM
I see what you're saying, Chewie, but:

Firstly, haven't we already given Crate some credits to go get something to eat?  I think we've given him sufficient recompense for his help already.  I'm all for staying on his good side, but I  question the prudence of making yet another appointment at this point.  We have no idea what this meeting with Blondie will entail, so there is really no way of knowing whether we WILL be done in two hours.  Especially given all the many things that can possibly go wrong on this station when one's trying to get somewhere on time -- we've already seen quite a few in the one hour that it took to get down here. 

Secondly, Crate seems like such a good-natured guy that I don't think an appointment is even necessary to guarantee his good will to us in the future.  If we see him again, we see him again, and there's no reason to think he won't still be as good to us then as he is now.

Thirdly, I don't know if it would be such a good idea to tell him specifically to go to the Gateway Saloon.  Here's why: If he goes back to Gateway, it's entirely likely that he could unwittingly blab on us to Callie: "I met this guy in a helmet who was trying to get down to the Sewers..." or some such  After all, he has no way of knowing that we have met her, and he certainly doesn't know the whole story about the hidden transmitter.  If he ends up back at that particular saloon anyway, then I suppose it's just one of the risks we take in sending him away, but there's no use making matters harder on ourselves by sending him there directly.  Better, methinks, to stick with the generic, "Here's some credits to go get something to eat."  Who knows, he may prefer a different pub -- there's got to be more than one on a station this size (though I understand if Lance doesn't build ALL of them).  :)

So for now, I'd recommend paying your respects, taking your leave, and hurrying on your way through that tunnel!  Looking forward to the next wonderful update, as always.

... the Findswoman
Title: Re: INTERACTIVE Photonovel - UPDATE 11/5
Post by: CHEWIE on November 6, 2005, 12:35 PM
I see what you are saying Findswoman.  Although I agree that we are on a time schedule, I don't think it's realistic to assume we might just "bump into" this guy again.  It's a big station, and another chance encounter with him might be very slim.

And all you'd have to do is say, "Let's meet for a drink later," not "I'll buy you a beer later."

I think there is more than meets the eye to this guy, and he can only be a positive character for us.  He's been helpful and friendly so far.  It's too bad that we don't seem to have any other way of contacting him, other than setting up a meeting time.

This suggestion also seems to force us back to the bar, which I think is essential.  I woudn't recommend turning our backs on people who have been helping us.  And our hot bartender  could be against us as the whole commlink think is mysterious... and I think by having someone on our side when we eventually return there would only be a good thing. 

Maybe a simple conversation with Crate beforehand to explain a little of your predicament might keep him from blabbing too much.  He didn't question your hiding of the items behind the panel, and even said "Don't let it ever be said that 'ol Crate doesn't mind his own business."

Granted, we need to get to the meeting with Blondie.  If somehow the meeting goes longer than we thought, or another mishap or two pushes us back on time, I am sure Crate will understand if we fill him in on just a bit of information.

One other thing we could do rather than set up a meeting time with him, would be to ask how you can contact him again.

Essentially, I think it is safe to create a "group" of allies, some that may even begin to travel with us.  You can't take on the Empire on your own in my opinion.

 :P
Title: Re: INTERACTIVE Photonovel - UPDATE 11/5
Post by: findswoman on November 6, 2005, 02:18 PM
I am by no means "assuming" that we will run into Crate again.  We may, we may not.  it's a big station, and we have many adventures ahead; time has yet to tell whether or not he will be a major player in them.  All I meant to say was that, if we do, we have no reason to think he won't still be friendly to us.

However, I still don't think that setting up an exact appointment -- "meet me at the bar in two hours" -- would be wise at this juncture.  We simply do not know what's going to happen to us next.  There is a world of difference between "let's have a drink sometime" and "meet me at the bar in two hours," and if we are going to say one of those, I prefer the former.

Now asking him how to contact him is perfectly fine with me.  I'm all for having allies, and we may need his help later. Let's just make sure to get his contact info in such a way that we DON'T hand him our comlink...

And with that, we really need to high-tail it to 23G.  Too much more chitchat at this point would only slow us down.

Anyone else?

... the Findswoman
Title: Re: INTERACTIVE Photonovel - UPDATE 11/5
Post by: CHEWIE on November 6, 2005, 04:15 PM
I agree, let's see if he has some way we can contact him in the future, rather than set up an appointment.

 :P
Title: Re: INTERACTIVE Photonovel - UPDATE 11/5
Post by: Diddly on November 6, 2005, 06:48 PM
Wow, it's been so long since I've commented on this! Great updates!

I say that we ask 'Crate' to guide us through the tunnel, since he knows so much about the area. Even if it's dangerous down there, doesn't hurt to have some help! Plus, he may know how to avoid the bad areas...
Title: Re: INTERACTIVE Photonovel - UPDATE 11/5
Post by: Quazar on November 7, 2005, 07:34 PM
Wow, it's been so long since I've commented on this! Great updates!

I say that we ask 'Crate' to guide us through the tunnel, since he knows so much about the area. Even if it's dangerous down there, doesn't hurt to have some help! Plus, he may know how to avoid the bad areas...

Great to have you back, Diddly and I'm looking forward to the return of TSR!

However, your suggestion flies in the face of a recent decision by mulitple players to go to the meeting alone, as per "Blondie"'s request.
Title: Re: INTERACTIVE Photonovel - UPDATE 11/5
Post by: Quazar on November 7, 2005, 07:37 PM
GREAT discussion, Chewie and Findswoman!

I'm delighted you reached a compromise. 

However, I will tell you this.  If you ask Crate how to get in touch with him later, he will definitely ask you for your name. 

So come up with an answer before I put up the next chapter!

FYI, you gave Callie the alias "Deak Starkiller", if you want to use that one again.

And a reminder to ALL players!  The REAL name of our hero has not yet been chosen!  Suggestions are welcome! 

Please don't let our poor hero wander the station without a name!!  Eventually we will need to know the real name and if I come up with something on my own, I'm sure it will suck!  So get creative!
Title: Re: INTERACTIVE Photonovel - UPDATE 11/5
Post by: Diddly on November 7, 2005, 08:09 PM
Whoops, that's what I get for not reading other replies! :-X

I think I'll let them continue their discussion uninterrupted.
Title: Re: INTERACTIVE Photonovel - UPDATE 11/5
Post by: Quazar on November 7, 2005, 09:13 PM
Whoops, that's what I get for not reading other replies! :-X

I think I'll let them continue their discussion uninterrupted.

Well, if anyone wants to support your idea, they're welcome to and if we get a majority, then that's what will happen.

But I don't think it's very likely.  :)

Still, your input is always valued and appreciated! 
Title: Re: INTERACTIVE Photonovel - UPDATE 11/5
Post by: CHEWIE on November 7, 2005, 11:46 PM
Tell him your name is... Luke Skywalker. 

Just kidding.

Maybe it's time we start being more honest.  I'm sure Crate and Calle didn't lie about about their name after all.

As for a name, I'm not too sure yet...

 :P
Title: Re: INTERACTIVE Photonovel - UPDATE 11/5
Post by: findswoman on November 8, 2005, 12:37 AM
On the issue of a name... Is our Uncle Lance Quazar on our mom's side or our dad's side?  Or is that determined yet?  If the latter, we can be a Quazar too.  I was thinking along the lines of Joss Quazar, or Jace Quazar.  Even if we're not a Quazar, I like the names Joss & Jace; Joss Eisley, anyone?  Perhaps we're even hyphenated: Antilles-Quazar, Iblis-Quazar, Eisley-Quazar, etc.

Whether or not we choose to include the name Quazar in our name could have definite consequences for the story.  If we do, and we happen to tell our (real) name to someone who knows of our Uncle Lance, they would immediately be able to guess that we're related to him, and that could work either for us or against us.  With a non-Quazar name, they wouldn't necessarily be able to tell, of course.  But it all hinges on our Quazar's decisions on our hero's family tree.

Anyway, those are just some thoughts.  Loooking forward to hearing what the rest of you folks have to say!

... the Findswoman
Title: Re: INTERACTIVE Photonovel - UPDATE 11/5
Post by: CHEWIE on November 8, 2005, 01:15 AM
How about, Rykrof for the first name.    :P

Maybe we could do an old switcharoo on the name... make it backwords -

Lance - Cnal (the "c" would be silent) or could be pronounced "See-Naul:

Quazar - Razauq (kinda a cool name)

And go by Razauq, it's a tougher sounding name.   ;)

 :P
Title: Re: INTERACTIVE Photonovel - UPDATE 11/5
Post by: Quazar on November 8, 2005, 05:59 AM
On the issue of a name... Is our Uncle Lance Quazar on our mom's side or our dad's side?  Or is that determined yet?  If the latter, we can be a Quazar too.  I was thinking along the lines of Joss Quazar, or Jace Quazar.  Even if we're not a Quazar, I like the names Joss & Jace; Joss Eisley, anyone?  Perhaps we're even hyphenated: Antilles-Quazar, Iblis-Quazar, Eisley-Quazar, etc.

Whether or not we choose to include the name Quazar in our name could have definite consequences for the story.  If we do, and we happen to tell our (real) name to someone who knows of our Uncle Lance, they would immediately be able to guess that we're related to him, and that could work either for us or against us.  With a non-Quazar name, they wouldn't necessarily be able to tell, of course.  But it all hinges on our Quazar's decisions on our hero's family tree.

Anyway, those are just some thoughts.  Loooking forward to hearing what the rest of you folks have to say!

... the Findswoman

Lance Quazar is your mother's brother (your mother was briefly glimpsed in the very first "prologue" scene before you arrived at the station.)

So, no, Quazar is not your last name.  Hell, Quazar isn't Lance's original last name, either.

As a reminder - you did tell Callie Lance was your uncle even though you lied about your name to her and told her it was Deak Starkiller. 

Just FYI!!!

Title: Re: INTERACTIVE Photonovel - UPDATE 11/5
Post by: findswoman on November 12, 2005, 09:09 AM
All right, back to square one with the last name.  What do you all think of something like Viridian?  Does Joss Meridian (or Jace Viridian, or the either one w/ Meridian) sound all right for the charcter?  I think they have a nice sci-fi ring to them, & can see them making a really nice pair with Lance Quazar for when we actually do meet up with our uncle. 

Anyone?

... the Findswoman
Title: Re: INTERACTIVE Photonovel - UPDATE 11/5
Post by: Quazar on November 13, 2005, 12:30 PM
Okay, guys, here's where we stand in the Great Naming Debate of '05...

Findswoman has suggested something in the line of Jace Veridian (or possibly Joss).  I want to avoid "Meridian", Finds, only because it's a real word.

Clone Commander Gree threw out "Carl Bayer", but then later lobbied for keeping "Deak" as a real part of our name.

NoMercyJoe also wanted to keep the name as close to "Deak Starkiller" as possible.

and finally, Chewie threw out the classic "Star Wars" backwards naming convention, arriving with "Cnal Razauq".

As the time for a new chapter is nigh, we need a final decision!  At the very least, I will need to know if you intend to tell Crate the truth or use the same alias you used with Callie or make up something different or a different alternative.  For instance, if you just say "Deak", that could be the truth, but only part of the truth.  Or part of the same lie....now my head hurts.

Anyway, please get your final suggestions in so I can get the new chapter up!!

Thanks, gang!
Title: Re: INTERACTIVE Photonovel - NAME GAME - Final Round!
Post by: jedistyle on November 13, 2005, 04:59 PM
i agree with keeping "Deak" as our first name, i also like CHEWIES classic reverse idea with Quazar so mabey:

Deak Razauq

i'd also keep with using the same alias, thought telling the bum just our first name is probablly a good idea, or giving him half of our last "Raza".
Title: Re: INTERACTIVE Photonovel - UPDATE 11/5
Post by: findswoman on November 13, 2005, 05:59 PM
Findswoman has suggested something in the line of Jace Veridian (or possibly Joss).  I want to avoid "Meridian", Finds, only because it's a real word.

Fair enough... though "Lance" and "Quasar" (with an S) are also real words!  ;)

I don't mind sticking with Deak as his real first name if that's what people would prefer.  As for the backwards idea, though... I know it's a time-honored SW tradition and all, but it's always seemed rather unimaginative, a bit of a cop-out.  (Chewie, this is not directed at you personally at all -- just at the tradition in general.)  The resulting names always seem rather contrived, somehow.  Witness, for example, "Coleman Trebor."

But if we still want to keep elements of the name reversal, the maybe we could go with something like "Raza" for our real last name, as jedistyle suggests. It's not hard to pronounce, and is nice and simple while at the same time being just cool and unusual enough for our purposes: Deak Raza, Jace Raza, etc.

As for what to tell Crate, however...  There still is the possibility, remote or otherwise, that he could eventually find his way to Callie and mention that he met a guy named Deak in a helmet.  In other words, there's the possibility of him giving us away, whether he means to or not (and he probably wouldn't).  That's one reason I think a name other than Deak might be a good idea at this point, whether it's our real name or otherwise.  In any case, this is something we should keep in mind as we decide on his name.

... the Findswoman
Title: Re: INTERACTIVE Photonovel - NAME GAME - Final Round!
Post by: CHEWIE on November 14, 2005, 12:37 PM
I rarely do the whole name twist like Lucas did for my own characters.  I was just throwing that out there.

Here's some more name ideas... I like either having the word "Deak" in it, or "Quazar" in it -

You could go with "Deak" being your middle name.  You could always tell Calle later on that Deak is your middle name, and "Starkiller" was just a nickname you've had all your life.  Then you could go with something like one of these maybe, and it wouldn't look like you had really lied to her.

Lansar "Deak" Quazar
Bren "Deak" Quazar
Tarid "Deak" Quazar
Bensel "Deak" Quazar
Anson "Deak" Quazar
Shotan "Deak" Quazar
Kinpal "Deak" Quazar

Or maybe Quazar could be the first name, and it could be something like Quazar "Deak" Kaptis.

One other idea is to have "Deak" be part of a longer name.  Like "Deakaptis" as your first or last name.  I kind of like that idea.

Maybe I would go with your real name being "Lansar Deakaptis" or "Deakaptis Quazar".

 :P
Title: Re: INTERACTIVE Photonovel - NAME GAME - Final Round!
Post by: findswoman on November 14, 2005, 02:59 PM
Chewie, the thing is, Lance has already established a few posts back that our character's name can't be Quazar, because (a) Lance Quazar is our mother's brother rather than our father's (assuming that the traditional patriarchical naming system applies), and (b) "Lance Quazar" is a pseudonym anyway. 

Other than that, those are all fine-sounding first-name suggestions.

Lance, since the next installment is right around the corner, maybe the best thing would be for you to just make an executive decision at this point, based on what you've seen from our contributions and on what strikes your own fancy.  I don't think you'd choose something that would stink!  :)

... the Findswoman
Title: Re: INTERACTIVE Photonovel - NAME GAME - Final Round!
Post by: CHEWIE on November 14, 2005, 03:45 PM
Bah.  I keep getting pointed out that I am missing stuff on this.  I understand the central theme to the story, but I guess I am forgetting some details.

Anyways, I say throw in the name "Deak" somewhere into the name, whether it be a middle name, or Deak being short for a longer name like Lansar Deakaptis, Deakhead (just kidding on that one) or something else.

Maybe making an executive decision is the best thing to do though like findswoman said.

 :P
Title: Re: INTERACTIVE Photonovel - We have a name!
Post by: Quazar on November 14, 2005, 05:13 PM
Okay, gang, thanks very much to everyone's replies in the recent "Name Game", both here and at FFURG.

After sifting through the various replies, I have made an "executive decision", which I think is a fair distillation of the various suggestions!

I hereby officially decree the name of our main character to be......


Deakaptis J. Viridian

But, seriously, no one calls you Deakaptis anymore.  Not even your mother (though it took a lot of pressuring).  It's just "Deak" for short.

Clone Commander Gree, NoMercyJoe, Yaspo, jedistyle and, ultimately, Chewie all advocated keeping "Deak" as part of the name, which Chewie providing the full name of Deakaptis. 

The last name comes from Findswoman.  Sorry, Finds, even though "Jace" is a cool-sounding, sci-fi name, I just couldn't get behind "Jace Viridian", as it is too close to "Chase Meridian", Nicole Kidman's character from the lamentable "Batman Forever". 

But the middle initial "J" has a long, proud history, from Bullwinkle J. Moose to Homer J. Simpson. 

So that settles that.  However, still to be determined is WHAT to tell Crate when he asks for your name (as he will do in the next chapter.)

I need a decision on this before the story can continue.  I believe Findswoman has warned against giving "Deak", as it could theoretically get back to Callie if Crate goes wandering and blabbing around the station....so please discuss...

Thanks again, gang!
Title: Re: INTERACTIVE Photonovel - NAME ANNOUNCED!
Post by: Smartypants1635 on November 15, 2005, 09:57 PM
just tell crate ur real last name no one on the entire station knows ur real last name and also since its not quazar the imps wont be trying to track u down any more than they did if callie is working for the imps
Title: Re: INTERACTIVE Photonovel - Rendezvous at last!
Post by: Quazar on November 21, 2005, 12:40 AM
Well, gang, it's been a looong time coming, but we finally make it to the meeting with "Blondie", which was selected as a course of action waaaay back in April.

As always, great comments from everyone, though, this time, the decision to go into the tunnel/vent/conduit was nearly universal, with only In Rem and Clone Commander Gree voting for the hallway. 

Votes for the tunnels came from Ryan/SLC, jedistyle, Findswoman, Ashared Hett, Corran Horn, Shellachead, Blight, NoMercyJoe, Chewie and Diddly

Findswoman, Chewie and In Rem all suggested taking off the helmet, but once Crate was out of sight.  And Corran Horn suggested taking out your blaster, to be on the ready.

Thanks to everyone who participated in the "Name Game".  Findswoman cautioned against tell Crate your name was Deak, lest it get back to Callie, and smartypants suggested just giving him your real last name for the same reasons.

And, in a shining example of inter-player cooperation and communcation, Chewie and Findswoman eventually reached a compromise about how to try to stay in touch with Crate in the future, should the desire or need arise. 

So, at long last, here we are (at least partially)...the moment that has been postponed for over six months....the return of "Blondie" (who was also called "Doc" by her companion in her first appearance, something I meant to repeat here but forgot to.  Oops.)

(http://i21.photobucket.com/albums/b277/dragonquad/SJ181.jpg)

(http://i21.photobucket.com/albums/b277/dragonquad/SJ182.jpg)

(http://i21.photobucket.com/albums/b277/dragonquad/SJ183.jpg)

(http://i21.photobucket.com/albums/b277/dragonquad/SJ184.jpg)

(http://i21.photobucket.com/albums/b277/dragonquad/SJ185.jpg)

(http://i21.photobucket.com/albums/b277/dragonquad/SJ186.jpg)

(http://i21.photobucket.com/albums/b277/dragonquad/SJ187.jpg)

(http://i21.photobucket.com/albums/b277/dragonquad/SJ188.jpg)

(http://i21.photobucket.com/albums/b277/dragonquad/SJ189.jpg)

(http://i21.photobucket.com/albums/b277/dragonquad/SJ190.jpg)

(http://i21.photobucket.com/albums/b277/dragonquad/SJ191.jpg)

(http://i21.photobucket.com/albums/b277/dragonquad/SJ192.jpg)

(http://i21.photobucket.com/albums/b277/dragonquad/SJ193.jpg)

(http://i21.photobucket.com/albums/b277/dragonquad/SJ194.jpg)

(http://i21.photobucket.com/albums/b277/dragonquad/SJ195.jpg)

WHAT DO YOU DO??

Inventory:

dirty poncho (worn)


personal comlink
Credit Stick
toolkit
hold-out blaster - drawn
backpack containing -
change of clothes
control pad for ship
data pad with technical schematics
68 credits
Title: Re: INTERACTIVE Photonovel - UPDATE 11/20! BLONDIE AT LAST!
Post by: CHEWIE on November 21, 2005, 01:32 AM
YAHOOO!!!  At first glance, this looks great!  And all new locations to boot!  I'll comment in more detail soon (you owe me a review too BTW, and my next story will be up tomorrow night). 

Looks like this one had a lot of work go into it.  Can't wait to examine this chapter in detail.

 :P

Title: Re: INTERACTIVE Photonovel - UPDATE 11/20! BLONDIE AT LAST!
Post by: Quazar on November 21, 2005, 01:49 AM
Aw, crap, Chewie  I just looked at my notes again and realize I forgot to ask Crate about moving to other levels (like to find your ship) like you wanted me to...damn.
Title: Re: INTERACTIVE Photonovel - UPDATE 11/20! BLONDIE AT LAST!
Post by: In Rem on November 21, 2005, 10:43 AM
Great work! Really glad the tunnels worked out (although from the looks of things down there, you don't want to spend *too* much time there). As for the trio in the medical facility, I didn't pick up that we should be scared of them... perhaps I've just forgotten something from earlier in the story?

Here's what I do:

1. If it's not already loose, use the tool kit to quietly open the hatch, but keep it in place to hide you. Wait for Fang to pace away from you, more toward the Wookie. When he's far enough away to give you time to exit the hatch, quietly do so, with your blaster trained on the wookiee's head. Hopefully they haven't spotted you and you'll catch them by surprise. Demand they drop their weapons, and tell them you want some answers about "the List" and why they think you can help them.

2. If we're really *that* scared of the security officer and wookiee, we wait. In four minutes they're probably going to storm out of there after laying a stream of insults on Blondie. It's unlikely she will leave with them considering how much they are at one another's throats. After you narrow the odds to 1:1, wait for Blondie to turn her back and move into the room to meet her as in scenario 1.

3. If they all leave together and we're still scared, count this as a blessing and retreat to the previous lift station and make your way back to Crate at Dex's... he might still be having dinner. Ask him if he's ever heard of "The List" and if he might know of someone who knows about Imperial involvement on the station. Failing that, retreat for now and prepare to confront Blondie on the job... go to the bar later and ask "So, do you want to tell me about the List, or do you have to have your goons handy first?"

I prefer option 1 as it gets more immediate results, but it sounds like we might have gotten our big toe into a very deep pool of secrets, and we might not want to dive in until we know exactly how deep things go.  ;D

I don't know, Quazar, you have me in a bit of a pickle here. I can't really come up with a solid plan of action here... :)

Title: Re: INTERACTIVE Photonovel - UPDATE 11/20! BLONDIE AT LAST!
Post by: CHEWIE on November 21, 2005, 10:57 AM
Ok, that was some of your best work yet.  The environment is so believable and it adds so much to this.  I hope everyone appreciates the time you are putting into this project.

One suggestion - On Deak, he has a twisty tie thing as a belt... think you could replace it with a thread or a string?  It would be less bulky and a bit more realistic.

But wow, what a great addition to the storyline!  Really a great chapter.  I love where this is going!  Ok, here's my two choices for a course of action... I am definitely not apprehensive about meeting them.  I think it's time to get things rolling!

(1) Sneak in while Fang has his back turned to you.  But don't make it look like you're trying to shoot them... definitely don't point your gun at anyone.  That's a sure sign of starting a problem.  Maybe after you drop in, say something like - "4 minutes to spare!  I could have had another drink at the bar!"

(2) Say "Hello" from up in the grate before coming down, that way they don't think you're trying to sneak up on them and don't risk getting shot at.

Basically, I dnn't think there's any turning back now.  It's time to get involved with this trio.  They don't seem like a bad group, just a little edgy and nervous.

Also, a thought has come across my mind... what if your uncle is really working for the Imperials?

 :P
Title: Re: INTERACTIVE Photonovel - UPDATE 11/20! BLONDIE AT LAST!
Post by: findswoman on November 21, 2005, 02:13 PM
Oh wow, fantastic update, Lance!  What you've done with the tunnel is really awesome, and the way you integrate it with the room where Blondie is is simply amazing.  (Yes, there's a pun in there!)  I had almost forgot we were dealing with action figures here, this looks so much like a "real" 1:1 sci-fi movie set. Absolutely A1.  8)

I agree with Chewie that it's definitely time to make ourselves known, and move the story along.  I like the idea of saying "hello" from the grate first thing, before actually entering, just so it doesn't look like an ambush; sneaking out and surprising them seems like an unwise course of action, what with Lucen and the Wookiee on high alert.  Once Blondie recognizes your voice (and there's no reason why she wouldn't), you can tell her "I'm in here."  At that point, if Lucen is aiming his gun your way, I'm guessing Blondie would probably tell him to put it down, and then it will be safest for you to pry your way out.  That whole exchange sould take less than four minutes, I should think.

Now, à propos Uncle Lance's possible Imperial connection: It's definitely a big possibility.  What seems clear from the story so far is that the Empire is definitely interested in him; why, however, it's not clear, nor is it clear whether or not he's willing to help them.  The fact that they have brought in the bounty hunter -- which the Empire doesn't usually do except as a last resort -- seems to suggest the possibility of at least some antagonism between Lance and the Empire. 

Of course this is all complete speculation, but it's always such fun making these speculations about the storyline, and I definitely think we all should make more of them.  Anyone else?

And now, going from the sublime to the ridiculous...  ;)  I think the reason Deak's belt is a clear twist-tie is because it's supposed to be a piece of optical cable found on the floor of Callie's office.  Yes, it's pretty funny-looking, but it is perfectly consistent with the totally impromptu, cobbled-together nature of Deak's disguise. :)

Congratulations, Quazar, on another excellent update!  It always makes my day, without fail.  :) 

... the Findswoman
Title: Re: INTERACTIVE Photonovel - UPDATE 11/20! BLONDIE AT LAST!
Post by: Quazar on November 21, 2005, 08:10 PM
Findswoman brings up something I have been meaning to address with you guys for a little while....and it's really the only thing I could even remotely consider to be "constructive criticism" in terms of how the game is being played.

Frankly, everyone here is a terrific player, insightful, intelligent, imaginative, and I couldn't be happier with the quality of the participation that this game has garned from all of you folks.

However, given that you're all brilliant, creative players, you aren't quite using your greatest resource to its fullest potential.  And that resource is your fellow players.

In order for this game to reach the true zenith of its potential, I would encourage you to engage each other a little bit more.  Individually, your posts are always fantastic, but there are times when a player might throw out an terrific bit of analysis or speculation which no one else ever comments on.

In fact, I can think of multiple occasions (won't say which, of course ;) )where you guys have made clever and CORRECT conjectures about certain aspects of the story.

But, unfortunately, those kinds of comments, which could generate a great conversation amongst the players, go unremarked upon and are quickly forgotten.

Given that, at present, this story is primarily a mystery, it seems all the more vital for you guys to talk out the larger issues with each other.  For the most part, most of the comments focus on the "here and now", which, while obviously essential, will only get you so far...Obviously, the painfully slow pace of the game (I apologize for that!) doesn't always make it easy to get wrapped up in the larger story.

But what does it all mean?  What are  all these characters we've encountered and what are their motives?  Who is after what and why?  Addressing these kinds of issues, I hope, will only make the game that much more enjoyable.

I think the best example of the kind of thing I'm talking about was probably during the Callie/transmitter controversy.  There was an enormous amount of posting traffic as everyone debated what it could all mean and I was delighted.

Recently, Chewie and Findswoman talked out a suggestion that Chewie had about keeping in touch with Crate and the two, who eventually disagreed, came to a brilliant compromise, which was implemented into the game.

Anyway, I don't want this to sound at all like a criticism, because I really am continually pleased and amazed by the terrific quality of game play that is going on.  You're all top notch players and I look forward to each and every reply.

Just some food for thought for you as the plot (hopefully) continues to thicken...

Play on!
Title: Re: INTERACTIVE Photonovel - UPDATE 11/20! BLONDIE AT LAST!
Post by: jedistyle on November 21, 2005, 09:00 PM
that was a really great update Lance! your enviorments are really lokking good, i especialy enjoy how you keep the rundown garbage sector ambiance going with filthy tunnels, skulls, creatures and a trashed med lab. the shots through the grate are awsome and there is some great dialog between Fang and Doc, good arguments!

- i agree with CHEWIEs suggestion of using your tool kit to unfasten the grate. then wait to come out until your in a advantageoud position. preferably when Fang turns his back to you while pacing. i'd drop out with blaster drawn, snatching up Fang in a "blaster to the temple hostage type hold", then throwing out some questions of your own concerning thier intentions and this list. they are waiting for you and will no doubt reconize you, so i don't think the wookie or any one else will open fire on you. blondie will try to difuse the situation i'm sure and everything will calm down. i realize that Fang is a merc and probably stronger, quicker and more experienced than you, so he may toss you aside and step on your head to show you who your messing with, but coming strong and agressive through a grate they never expected you to come from may show them that you have some skill and ability and that you could be a usful asset. Fang may actually find some respect for you in taking this approch, however futile it was. basicly i'd do this to get what i want out of the trio first and project a skilled and strong presense, so Doc's companions are less likley to toy with you!

it's not the prefered method but i'm a big fan of the hard charger-brute force method, plus it gets results faster!

the uncle could very well be working for the empire, or the list could be of people the empire has been abducting recently. it sounds to me like he may have been smuggling stuff for Doc and her associates and the goods may still be on the uncles ship.

once again lance great update to this story, i really enjoyed it!
Title: Re: INTERACTIVE Photonovel - UPDATE 11/20! BLONDIE AT LAST!
Post by: CHEWIE on November 23, 2005, 10:48 AM
Actually, I think it was InRem who suggested to use the tool kit first?

I really think though that we need to try and avoid any unpleasant confrontation with these guys.  I'd be straight up and let them know you're coming down to meet with them - when they ask what in the hell you're doing up there, tell them you didn't want to attract unwanted attention.  They will probably be impressed with your subtle approach.

 :P
Title: Re: INTERACTIVE Photonovel - UPDATE 11/20! BLONDIE AT LAST!
Post by: In Rem on November 23, 2005, 01:27 PM
I guess I can see the merit of announcing your entry, but the use of the phrase "get the drop on" in the story suggests to me that our impression of the Wookiee in the shadows is that he was hiding specifically to restrain/attack you when you came into the room. Now, if he was there simply as a security measure, you're OK announcing your presence. If not, well, you may be calling for your own death :)

So the pros of announcement: 1. You're up front with potential allies and 2. They see how concerned you are with avoiding entanglement, which impresses them.

The con (and a big one) is you reveal yourself only to be shot in the ducts and left for dead. ;)

The pros of "making an entrance" with your hold out blaster: 1. You take control of the situation. 2. You get answers. 3. You don't leave yourself defenseless.

The con, of course, is that you pull things off poorly (drop the gun... hesitate) and they still get the drop on you, only now they will be uber-ticked and think you might be there to betray them. That or they kill you.
Title: Re: INTERACTIVE Photonovel - UPDATE 11/20! BLONDIE AT LAST!
Post by: Quazar on November 23, 2005, 03:03 PM
I love it!   ;D
Title: Re: INTERACTIVE Photonovel - UPDATE 11/20! BLONDIE AT LAST!
Post by: Ryan on November 27, 2005, 08:18 AM
Lance, I haven't forgot about you. I read the newest update, and I really liked it. I've been swamped with school work and I haven't been online much over my break but I'm contemplating what I would do next. I'll try to post that soon. :)
Title: Re: INTERACTIVE Photonovel - UPDATE 11/20! BLONDIE AT LAST!
Post by: Diddly on November 27, 2005, 12:31 PM
Woo! I finally remember to read the update. It was very good!

I'm going to say that you should loosen the grate first and then start speaking to them. Make sure you're weapons aren't out, and explain yourself and your actions to Fang and the Wookiee. I'm sure that sneaking in without them knowing would turn you into food for those centipedes!

I LOVE the backgrounds that you make. There's so much detail, and it looks very realistic. I wish I could pull off something like that!

Again, man, awesome update!
Title: Re: INTERACTIVE Photonovel - UPDATE 11/20! BLONDIE AT LAST!
Post by: Quazar on November 29, 2005, 04:27 PM
Thanks for all the great replies, gang.  Another great debate has broken out, this time between the "take 'em by surprise" aggressive approach and the diplomatic "let's announce our arrival" suggestions.

Here are some other replies from other sites:

Ashared hett:  Cool update. I say we don't back out. It took us this long to get here and it seems to be our only option. Since they seem to be alert for imperials, I'd let them know that its you before you burst in there.

Clone Commander Gree:  I'd say...hide the blaster again, they might think you might be a threat.
Then i guess you go inside like you own the place and see if blondie will take kindly to you.

CorranHorn:  We've got to be very careful here. Blondie and her companions are on edge, so just bursting through the grate is going to be problematic. So let's take it slowly here, we should call out to Blondie and let her calmly discover we're behind the grate. We're basically going to be looking for her approval to come out, lest we get a blaster pointed between on our eyes.

S.A. Longhorn:  I vote to go in, with blaster raised. Begin asking questions, and if they resist, then ACTION! Time to get some answers!

Blight:  Push open the grating and go to them. If they attack you then tell them your an imperial officer.

I am going to try to get an update done in the next day or two (oh, great, I have to build that set again!  ;) ) so hurry up and get those last minute suggestions in!


Title: Re: INTERACTIVE Photonovel - UPDATE 11/20! BLONDIE AT LAST!
Post by: CHEWIE on November 29, 2005, 04:30 PM
Lance, thanks for showing the other responses.  It's always fun to see what other people have to say.  I do believe though that the people who are saying to go in with your blaster raised would do just the opposite in real life though.   ;)

 :P
Title: Re: INTERACTIVE Photonovel - UPDATE 11/20! BLONDIE AT LAST!
Post by: Ryan on December 2, 2005, 08:38 AM
I'm going to go with the blaster raised crowd. I don't think that letting them know we are in the tunnel will acomplish anything other than maybe getting us shot. We need to remove the grate as quietly as possible and then try and get the jump on them. I just get the feeling it is a trap, especially with the way the Wookiee is standing. We need to be very firm but also somehow show them we do not intend to use force unless it is out of self defense. Once we get the grate free, I say we kick it down and storm the room with the blaster trained on Fang since he has his gun in his hand, and he'd probably order the wookiee to put his gun down. I think if we were to point it at the wookiee we have a greater chance of being shot. Then we demand them put their guns on the floor and slide them towards us with their feet. Once they do that we can lower our blaster, not put it away mind you, but lower it so we seem less hostile. Maybe we tell them something like "I really don't want to use force, but I won't hesitate to shoot you out of self defense."

Then we can get down to asking all the important questions. And ask them in a way that we don't sound like an Imperial or a possible threat to them. First we need to ask what the hell this list they speak of is. And second, why there are decomposing bodies in those bacta tanks?

Judging by what we've seen so far of these folks, I'm not sure they are Rebels, they seem more like gangsters or some independent freedom fighters or something. That doesn't make them our enemy though. They sure don't seem to have any love for the Empire, and as the saying goes "The enemy of my enemy is my friend." We need to find out what they are up to, and by getting the drop on them we may prove we can be a valuable asset to them and that we aren't some weak and naive little kid.
Title: Re: INTERACTIVE Photonovel - UPDATE 11/20! BLONDIE AT LAST!
Post by: Quazar on December 2, 2005, 10:04 AM
Okay, gang, I will definitely be working on a new chapter this week-end.

Here's where we stand right now and, once again, it's a nail-biter.

Basically, we have two different approaches here, the "Aggressive" approach, which consists of various suggestions like, "go in with your gun drawn", "wait until Fang turns his back and charge in," "Demand they drop/hand over their weapons", "Grab Fang and put the gun to his head," etc. etc.

And the players in that category are:


In Rem
jedistyle
Longhorn
Ryan


Then there's the other group, advocating a less threatening, more "Cautious" posture:


Findswoman
CorranHorn
Clone Commander Gree
Ashared Hett
Diddly

and, Chewie, more or less - (Chewie threw out two suggestions, the second of which is very much in line with this group.  The 1st suggestion is slightly more aggressive, but far less so than the first group.  Chewie, if you'd like to clarify or change positions, feel free!

So even conservatively, that's 5.5 "Cautious" votes to four "Aggressive" votes.

(Regular player Blight posted as well, but his suggestion was not specific enough to be counted in either camp.  Feel free to elaborate, Blight!!!)

As always, new votes, changed votes, new suggestions, ideas, analysis, questions, etc. etc. are always welcome right up until a new chapter is posted!

So talk amongst yourselves......

 :)
Title: Re: INTERACTIVE Photonovel - UPDATE 11/20! BLONDIE AT LAST!
Post by: In Rem on December 2, 2005, 10:59 AM
I posted this elsewhere, but honestly, I hope some of these softies wake up and grow a backbone. I don't want this thing to end with Deak face-down in a sewer somewhere because he was overly concerned with being nice. :P

C'mon, people; the go-getters need a couple more votes!

:)
Title: Re: INTERACTIVE Photonovel - UPDATE 11/20! BLONDIE AT LAST!
Post by: Ryan on December 2, 2005, 07:18 PM
I posted this elsewhere, but honestly, I hope some of these softies wake up and grow a backbone. I don't want this thing to end with Deak face-down in a sewer somewhere because he was overly concerned with being nice. :P

C'mon, people; the go-getters need a couple more votes!

:)

I completely agree with that. We are in an unknown location, running from the Empire. I think we need to worry about staying alive a little more than hurting someone's feelings. Trying to be the nicest guy possible is a noble cause, but we aren't going to last long if we treat everyone like that. I have a feeling this place is like prison, most of the people can smell fear and sense weakness, and they prey on people like that. We need to project a strong image if we are to have any chance of survival. I think we might alos impress Blondie by showing that we are resourceful and that we might make a good ally.
Title: Re: INTERACTIVE Photonovel - UPDATE 11/20! BLONDIE AT LAST!
Post by: jedistyle on December 3, 2005, 10:28 AM
Again, I'm with In-rem and Ryan.

- I would really like to see some more action and tense scene's.

- You are already a murder who killed an imerial trooper and looted his corpse, your meeting with suspicios charecters in the dark under belly of a station that, as Ryan pointed out, is probably much like prison. Being a nice guy now isn't going to redeem you and while it proved useful in other situations, like with the bum, I don't think this is a situation that a soft hearted little farm boy is gunna come out on top.
It's time to get agressive and be one of the tough hard charging and exciting to watch charecters we all love in the Starwars galaxy!

- By no means am I trying to be presumptouis about Lance, but I don't think he put in all this hard work setting us up with a great story and great contribution to this community to kill the main charecter off now and end the story! So I'm pretty sure niether the Wookie or Fang are gunna kill us if we take the "aggresive" approach.

So come on lets have some action out there!!!!! ;D
Title: Re: INTERACTIVE Photonovel - UPDATE 11/20! BLONDIE AT LAST!
Post by: Ryan on December 3, 2005, 05:53 PM
Again, I'm with In-rem and Ryan.

- I would really like to see some more action and tense scene's.

- You are already a murder who killed an imerial trooper and looted his corpse, your meeting with suspicios charecters in the dark under belly of a station that, as Ryan pointed out, is probably much like prison. Being a nice guy now isn't going to redeem you and while it proved useful in other situations, like with the bum, I don't think this is a situation that a soft hearted little farm boy is gunna come out on top.
It's time to get agressive and be one of the tough hard charging and exciting to watch charecters we all love in the Starwars galaxy!

- By no means am I trying to be presumptouis about Lance, but I don't think he put in all this hard work setting us up with a great story and great contribution to this community to kill the main charecter off now and end the story! So I'm pretty sure niether the Wookie or Fang are gunna kill us if we take the "aggresive" approach.

So come on lets have some action out there!!!!! ;D

I don't know, I died in about 1 chapter in one of those interactive novels when I was a little kid. :P

I still think an aggressive approach is the best one, though.
Title: Re: INTERACTIVE Photonovel - UPDATE 11/20! BLONDIE AT LAST!
Post by: findswoman on December 3, 2005, 07:14 PM
I posted this elsewhere, but honestly, I hope some of these softies wake up and grow a backbone. I don't want this thing to end with Deak face-down in a sewer somewhere because he was overly concerned with being nice. :P

Whoa there.  You're entitled to your opinion, and you're welcome to defend it in a civil manner, but calling those who disagree with you names is simply not appropriate.

Besides, as Jedistyle points out, I don't think Lance would ever do that to our hero.  And there are certainly worse things than being face-down in a sewer...

... the Findswoman
Title: Re: INTERACTIVE Photonovel - UPDATE 11/20! BLONDIE AT LAST!
Post by: CHEWIE on December 3, 2005, 07:41 PM
Findswoman, I really don't think that InRem's comment was being derogatory at all.  In a sense he called me a "softie" I suppose, but in no way would I be offended by that - it would be like me calling him an "aggressor" - and I know that nobody would probably be offended by that either.

Anyways, I'll still stay in the weenie court in saying that I don't want to be aggressive in this situation.  I think it would only put us in a potential confrontation with the supposed Rebels, and we are short on friends so let's see if there can be a mutual benefit for both parties here.

This is a fun little group project Lance has going for us, and is very fun, creative and helps bring some of us together here; not to mention a LOT of work by Lance, so I hope we don't lose sight of that.

 :P
Title: Re: INTERACTIVE Photonovel - UPDATE 11/20! BLONDIE AT LAST!
Post by: Quazar on December 3, 2005, 07:45 PM
Thanks, Chewie.

I hope you weren't offended, Findswoman.  I share some responsibility here, since In Rem posted that comment on RS.  I thought it was funny, so I urged him to post it here.

I thik he was doing some friendly needling.


In any event, it looks like everyone's opinions are fairly entrenched and we haven't gotten any more votes....however, since FFURG's forums have been down the past few days, I may wait just a little bit more before beginning the update (frankly, my week-end is slipping away from me anyway...)

So bear with me and feel free to keep discussing!
Title: Re: INTERACTIVE Photonovel - UPDATE 11/20! BLONDIE AT LAST!
Post by: In Rem on December 3, 2005, 09:40 PM
Yeah, this is all in fun. And "softie" is entirely benign no matter how you cut it. The comment about lacking backbone... well, *maybe* that could be construed as offensive, but in context, I'm really talking about the characteristics that are being projected onto Deak.

Let's not get too touchy about this. It's all in good fun. If there is ever an ambiguity as to what I may or may not mean by a comment, please assume the nicer interpretation. It's not in me to use message boards to hurt others. :)

To the extent you may have been offended, findswoman, please accept my apology.
Title: Re: INTERACTIVE Photonovel - UPDATE 11/20! BLONDIE AT LAST!
Post by: Joe on December 5, 2005, 03:29 PM
I think we should SLOWLY very SLOWLY and Quietly open the grate with the weapon in one hand.and tell them I WILL use it if I have to But i dont want to.

Just an oponion.
Title: Re: INTERACTIVE Photonovel - UPDATE 11/20! BLONDIE AT LAST!
Post by: Quazar on December 6, 2005, 01:16 PM
Hey, gang.  I know I said I'd have the update by now, but I've been grappling with a frustrating situation.

Even with the addition of NoMercyJoe's comments, the "aggressives" are still behind by one vote.

I have been frustrated, not by any of the players themselves, but simply by the fact that, once again, we have two wildly different suggestions and, sadly, I will have to disappoint a large number of players by picking one of them.

I really very much appreciate and value everyone's input, so it is upsetting when I am forced to junk a large number of truly great replies.

Alas, such is the nature of the game, though.  As  always, I strive for compromise whenever possible and I try to incorporate as many different suggestions as possible, but when we have diametrically opposed suggestions, then some people, sadly, all wonderful players, will get voted down.  The only real alternative would be to try to make some kind of watered-down, "middle of the road" solution which wouldn't really make anyone happy.

So, for real this time, I will have an update within 48 hours.  Thanks for your patience and your participation!!!
Title: Re: INTERACTIVE Photonovel - UPDATE 11/20! BLONDIE AT LAST!
Post by: In Rem on December 6, 2005, 03:15 PM
Hey, losing the occassional vote is part of the process  :'(

On with the update! :)
Title: Re: INTERACTIVE Photonovel - UPDATE 11/20! BLONDIE AT LAST!
Post by: Nirvana on December 6, 2005, 03:59 PM
Is it in any way possible that I could join in on this? Could I start with the next update?
Title: Re: INTERACTIVE Photonovel - UPDATE 11/20! BLONDIE AT LAST!
Post by: In Rem on December 6, 2005, 04:33 PM
Jump in, d_n. My understanding is that anyone can jump in any time (I did, anyway).

Vote for AGGRESSION for the next update and you'll create a tie!  :P
Title: Re: INTERACTIVE Photonovel - UPDATE 11/20! BLONDIE AT LAST!
Post by: Nirvana on December 6, 2005, 07:25 PM
Cool. This is a great concept, I'm glad to be a part of it.
Title: Re: INTERACTIVE Photonovel - UPDATE 11/20! BLONDIE AT LAST!
Post by: Quazar on December 6, 2005, 09:48 PM
Yes!  Feel free to jump in at any point.

However, I recommend getting caught up with the story.

Most (all but the last two or three) updates can be viewed easily, without slogging through all the posts, on my website HERE (http://www.angelfire.com/comics/lancequazar/intercont.html).

The more recent ones can be found in the thread.

I look forward to your input, Nirvana!  But if you vote "aggressive", you better have a good reason for it, otherwise I'll assume you fell under the spell of the deviously charismatic and diabolical In Rem.
Title: Re: INTERACTIVE Photonovel - UPDATE 11/20! BLONDIE AT LAST!
Post by: findswoman on December 6, 2005, 11:45 PM
Yeah, this is all in fun. And "softie" is entirely benign no matter how you cut it. The comment about lacking backbone... well, *maybe* that could be construed as offensive, but in context, I'm really talking about the characteristics that are being projected onto Deak.

Let's not get too touchy about this. It's all in good fun. If there is ever an ambiguity as to what I may or may not mean by a comment, please assume the nicer interpretation. It's not in me to use message boards to hurt others. :)

To the extent you may have been offended, findswoman, please accept my apology.

I definitely accept, In Rem.  No worries at all.  And I should apologize for being so sensitive -- it was just a very rough & hectic day when I posted that, and I was a little on edge.

Of course, even if one is a softie, one can still be a softie with great dignity and confidence!  :)

Lance, I can't wait to see what you've got for us next, whatever the majority ends up deciding.  You're so good at incorporating everyone's suggestions anyway that I'm sure no one will be disappointed!   8)

... the Findswoman
Title: Re: INTERACTIVE Photonovel - UPDATE 11/20! BLONDIE AT LAST!
Post by: Ryan on December 7, 2005, 12:04 AM
Cool. This is a great concept, I'm glad to be a part of it.

[Jedi Mind Trick]You will vote aggressive.[/Jedi Mind Trick]


 :P
Title: Re: INTERACTIVE Photonovel - UPDATE 11/20! BLONDIE AT LAST!
Post by: CHEWIE on December 7, 2005, 12:21 AM
The Sith are aggressive.  The Jedi calculate our decisons and do what is morally right.  But were't not a Sith nor a Jedi.

Lance, remember the PM's we discussed - I really think the idea we had discussed would be a winner.  Might not go with what everyone was thinking this time, but could be a fun twist to it.  I'd love it for sure.  In a way, I think it would make both sides happy... feel free to PM to discuss more.

 :P
Title: Re: INTERACTIVE Photonovel - UPDATE 11/20! BLONDIE AT LAST!
Post by: findswoman on December 7, 2005, 10:39 AM
The Sith are aggressive.  The Jedi calculate our decisons and do what is morally right.  But were't not a Sith nor a Jedi.

Lance, remember the PM's we discussed - I really think the idea we had discussed would be a winner.  Might not go with what everyone was thinking this time, but could be a fun twist to it.  I'd love it for sure.  In a way, I think it would make both sides happy... feel free to PM to discuss more.

 :P

Oh, Chewie, do you have an idea for a compromise between the aggressive and non-aggressive camps?  Sounds very promising indeed.  Why not let us know what it is?  :)

... the Findswoman
Title: Re: INTERACTIVE Photonovel - UPDATE 11/20! BLONDIE AT LAST!
Post by: In Rem on December 7, 2005, 11:20 AM
Vote tampering!

TAM!

PER!

ING!

No photo-novelization without representation!

Revolution!






Kidding, of course. :) Can't wait to see where we're headed...
Title: Re: INTERACTIVE Photonovel - UPDATE 11/20! BLONDIE AT LAST!
Post by: CHEWIE on December 10, 2005, 01:49 AM
Hmmm... I want to let you know... I'm not sure if Lance will use my idea or not... I don't think he will.  Lance, can I let them know what I suggested to you via PM?

 :P
Title: Re: INTERACTIVE Photonovel - UPDATE 11/20! BLONDIE AT LAST!
Post by: Ryan on December 13, 2005, 12:26 AM

So, for real this time, I will have an update within 48 hours.  Thanks for your patience and your participation!!!

48 hours, eh? :P

Well I can't wait to see the next update whenever it is ready. :)
Title: Re: INTERACTIVE Photonovel - UPDATE 11/20! BLONDIE AT LAST!
Post by: Quazar on December 13, 2005, 02:52 AM

So, for real this time, I will have an update within 48 hours.  Thanks for your patience and your participation!!!

48 hours, eh? :P

Well I can't wait to see the next update whenever it is ready. :)

Sorry!  Got a little sidetracked.  I will have an update this week, but I won't make any more specific predictions, since I always get them wrong!

Title: Re: INTERACTIVE Photonovel - UPDATE 11/20! BLONDIE AT LAST!
Post by: Quazar on December 20, 2005, 11:04 AM
Alright, folks, finally an update!  Between work and the hectic holiday season, this was a long time coming.  Thanks for being patient!

Additionally, part of the delay was due to my frustration over the fact that we had yet another extremely close round of voting, with excellent replies from all!  It saddens me a bit to have to discard so much great input based on a narrow majority and I briefly flirted with various kinds of compromises, but decided to adhere to the rules.

First up is a retroactive addition to the last scene.  Chewie had asked a question about whether or not the tunnels could be used to go to different levels and I simply forgot to include it in the update.

So let's just pretend that these first few pics "already happened" and then we'll skip ahead to the "present."

(http://i21.photobucket.com/albums/b277/dragonquad/SJ196.jpg)

(http://i21.photobucket.com/albums/b277/dragonquad/SJ197.jpg)

Now on with the update!

As I said, we had another extremely close round of voting, but the "diplomatic" crowd won out over the "aggressive" group by a margin of one vote!

Here's a breakdown of the voting:

Aggressive
In Rem
jedistyle
Longhorn
Ryan
No Mercy Joe



Cautious
Findswoman
CorranHorn
Clone Commander Gree
Ashared Hett
Diddly
Chewie


Now, for the next update, we're going to do things a little differently.  Especially in light of the recent dead heat voting, I'd like to try to give everyone a chance to directly participate if they want to.

So this next chapter will be more interactive, kind of like the bar sequence.  Anyone who wants to can post a specific piece of dialogue or a question.  The decisions here are not what to do or where to go, but what to say.

And rather than having everyone just vote for the kinds of things to say, I'd love to give everyone a chance to just jump in and say them.

Here's the good news:  I took a SLEW of extra photos during my last session, so I will be able to post individual "mini updates" at a rapidly accelerated pace.  So we can have as much "back and forth" as you'd like. 

So Player A can say something, and I can post a quick response.  Player B then can jump in...and so on.

Now, if people have fundamental disagreements about other people's suggestions, then feel free to discuss them and try to come to a compromise.

Maybe, for example, one person will want to tell the other characters the whole truth, while others might opt for a clever lie.  Some compromises will probably be necessary.

 (See the recent conversation between Chewie and Findswoman regarding staying in touch with Crate for a stellar example of inter-player communication and cooperation)

Now, this is all experimental and free form, so we'll see how it goes.  The only real rules here are be respectful and have fun!

So on with the show!

(http://i21.photobucket.com/albums/b277/dragonquad/SJ198.jpg)

(http://i21.photobucket.com/albums/b277/dragonquad/SJ199.jpg)

(http://i21.photobucket.com/albums/b277/dragonquad/SJ200.jpg)

(http://i21.photobucket.com/albums/b277/dragonquad/SJ201.jpg)

(http://i21.photobucket.com/albums/b277/dragonquad/SJ202.jpg)

(http://i21.photobucket.com/albums/b277/dragonquad/SJ203.jpg)

(http://i21.photobucket.com/albums/b277/dragonquad/SJ204.jpg)

(http://i21.photobucket.com/albums/b277/dragonquad/SJ205.jpg)

(http://i21.photobucket.com/albums/b277/dragonquad/SJ206.jpg)

(http://i21.photobucket.com/albums/b277/dragonquad/SJ207.jpg)

(http://i21.photobucket.com/albums/b277/dragonquad/SJ208.jpg)

(http://i21.photobucket.com/albums/b277/dragonquad/SJ209.jpg)

(http://i21.photobucket.com/albums/b277/dragonquad/SJ210.jpg)


WHAT DO YOU DO?

WHAT DO YOU SAY?


Inventory:

dirty poncho (worn)


personal comlink
Credit Stick
toolkit
hold-out blaster
backpack containing -
change of clothes
control pad for ship
data pad with technical schematics
68 credits



Title: Re: INTERACTIVE Photonovel - FINALLY AN UPDATE - 12/20! WHAT'S UP, DOC??
Post by: findswoman on December 20, 2005, 01:27 PM
Another really great update, Lance!  And great way to encourage us players to talk amongst ourselves and have some real discussions about what to say and what not.  This is going to be fun.  :)

Those shots of the shafts are just amazing -- very professional, and sceery, too.  Heck, all of your backgrounds are wonderful.  8)  Brenlid -- another Hutt / crime boss type, perhaps?  Hopefully neither him nor Tolar are people you'll have to deal with anytime soon...

One small thing: didn't we put our gun away?  I ask because the inventory list says that it's still drawn.  Just checking.  :)

Now, some analysis of the situation.  Yes, Lucen and Fardle are holding the guns, but Doc is clearly the one in charge here, and she clearly has enough influence over both of them to keep them from doing anything too rash.  Even Lucen lowers his weapon when she tells him to.  Also, both Doc and Lucen seem like they want to hear your story; even Lucen said, "if you've got somethin' to say, say it."

So I'm definitely for telling them our story, and for telling them (most of) the truth.  But I also think we should be cautious about it, and not tell everything on the first go.  For example, it might be prudent to avoid mentioning his name at the beginning (at least until they ask us; maybe the story will seem familar to them).  Begin with the bare-bones, nutshell version, perhaps something like this:

"Yes, I have an uncle whom I think might be in trouble with the Empire.  I was supposed to work for him this summer, but he's been missing for X many days, and yesterday (or whevener) his apartment was ransacked by Imperial stormtroopers -- I noticed them leaving the apartment as I was coming home one day." (Notice what's being omitted there.)

We don't have to tell them his occupation, or even why we are looking for him.  Let them ask questions about particulars if they want to know. Maybe they'll recognize him...

Here's another thing.  Doc keeps talking about "mutual benefit," "helping each other out."  Well, if we're to hold up our end of that, we need to know their story, too.  So, somewhere in this conversation, we might respectfully ask them for their story.  Even if it's just, "And what could I do to help you?"

Anyway, just throwing out some ideas.  Any other thoughts from anyone? Can't wait to see where this goes next!

... the Findswoman
Title: Re: INTERACTIVE Photonovel - FINALLY AN UPDATE - 12/20! WHAT'S UP, DOC??
Post by: CHEWIE on December 20, 2005, 02:53 PM
First of all, masterful update Lance.  I feel like the story is really about to take off now, as we are close to starting our "mission."

The pics look outstanding - especially the shaft picture... also, did you use a VOTC Luke for a couple of the pics?  Looks like you did, which is fine - I just thought the back of the head looked different in a couple pics.

About Doc, and this is a minor customizing thing - is the paint chipping off of her arms?  Maybe you might want to repaint her, and seal with a matte acrylic spray sealer?

On what we should do next, I agree with Findswoman here - let's tell them a bit about ourselves and the situation with our uncle, but we don't have to tell everything just yet.  Likewise, they need to tell us some more about them too.  We need to know why it is in our best interest to help them, and just what they are trying to do.  I don't mean to not try and come up with new ideas, I just think that Findswoman was reading my mind on what I'd do in this situation.   ;)

I would definitely ask them though, how they can help you to find your uncle.

 :P

Title: Re: INTERACTIVE Photonovel - FINALLY AN UPDATE - 12/20! WHAT'S UP, DOC??
Post by: Quazar on December 20, 2005, 03:03 PM

One small thing: didn't we put our gun away?  I ask because the inventory list says that it's still drawn.  Just checking.  :)


Ooops.  Yes, we DID put our gun away.  That was just a goof and has since been corrected.  Sigh...that's what happens when you cut and paste.

And I wish I could take ANY credit for the shaft, but I can't.  It's just a beautiful image I found on the net last year while surfing for cool pix to use in photonovels!   Funnily enough, I had no intention of using that at all, but I couldn't find my toy ladder last night and I had planned to create a quick shot of you crawling past a ladder in the tunnels.  Needless to say, this looks about a million times better...

And, yes , Chewie, the paint is chipping big time on Doc.  I actually really hate that custom, I made it a couple years ago as part of another (defunct) project.  Alas, because a certain forum member who shall remain nameless has STILL not sent me another Amanda Kirby I traded for back in the SPRING, I still have to use her until I can make a new one.

The paint looks crappy, but I don't even want to bother to fix it, since the custom will still suck even if it was painted well.

And, yes, Luke does some "stand in" work for Deak in a couple of shots, as he did during the last update.  It's actually a comtech Luke, not VOTC.  Way back when I started this story, I made the Deak figures out of only whatever spare parts I had at the time, which is why he's such a lame figure.  I used Luke as a body double since Deak can't kneel and I still hope to do a revamped Deak at some point.

Anyway, thanks for the great comments, gang!!!
Title: Re: INTERACTIVE Photonovel - FINALLY AN UPDATE - 12/20! WHAT'S UP, DOC??
Post by: Diddly on December 20, 2005, 04:17 PM
Woo, great update! I'd answer their questions and stay on their good side. Then maybe offer your services for their cause?
Title: Re: INTERACTIVE Photonovel - FINALLY AN UPDATE - 12/20! WHAT'S UP, DOC??
Post by: jedistyle on December 20, 2005, 06:12 PM
very cool update Lance! as everyone already said, the tunnel shot is sick. i also really like the shot through the grate when they all come towards you. as for what to do...

again i must go with an agressive aproach. somthing along these lines:

" your right time is crucial, but we met at your location, which isn't quite as secure as you had thought, at your time and i gave you the upper-hand by telling you where i was, now it is time for you to show some trust and acomidation to me by answering some of my questions!"

and we could proceed to ask what ever questions we feel they might be inclined to answer, such as:

-who they are?
- give them a shortened version of your story, like findswoman's good example, and ask them how they may help you find your uncle.
-what this list they where talking about is?
-what they think they might want from us?

just show them you aren't there to waste thier time and you don't want them to waste yours, that you mean business. i think that Fang and his furry friend will respect that and if not, it'll at least not give them yet another advantage by getting answers out of you and then decieding what they want to tell you! you'll have the conversational advantage!

that's my take......
Title: Re: INTERACTIVE Photonovel - FINALLY AN UPDATE - 12/20! WHAT'S UP, DOC??
Post by: Ryan on December 21, 2005, 06:14 AM
Great update Lance! I've been checking everyday to see if you had updated, it was certainly worth the wait.  :)

Call me paranoid, call me a pesimest, whatever you want but I am going to go with a more aggressive approach again. :P

Blondie and company have done nothing to earn my trust yet, and being outnumbered in the lower levels of a city we don't know too much about certainly isn't working in our favor. Fang seems too hostile and there is something off with the Doc. She is almost too nice.

I think right now we need them as much as they need us, and we need to keep it that way.  Even if they are hostile, as long as we have something to offer them we should be safe. Meaning we can't tell them our whole life story, or even all the details surrounding the events that happened earlier on the station, and for our uncle's sake, any information about him needs to be very vague.

I'd say something along the lines of:

-"You made me come down here. How about you answer a few questions for me first."

-"First, who are you and who are you working for?"
-"What is this place, and what are those bodies?"
-"What do you want from me."
-"How will information about my uncle help you?"

Then if we aren't getting anywhere, I say tell them our story, leaving out certain details, and any names, times, exact places, the name of the ship we came in on etc. We need to give them some information but hold enough in reserve so that we are still of use to them, and until we can trust them it would be best not to tell them of the trooper or our relationship with Callie.

Of course all this has to be done in a timely manner, they are in a hurry, and we don't want to be in the sewer long especially if this Tolar may be looking for us...
Title: Re: INTERACTIVE Photonovel - FINALLY AN UPDATE - 12/20! WHAT'S UP, DOC??
Post by: Quazar on December 22, 2005, 02:22 PM
Woo, great update! I'd answer their questions and stay on their good side. Then maybe offer your services for their cause?

Quick question, Diddly...what services specifically did you want to offer?

I really appreciate ALL replies, but specifics always help, everyone.  Thanks to everyone for playing, as always!
Title: Re: INTERACTIVE Photonovel - NEW UPDATE 12/26!!!
Post by: Quazar on December 26, 2005, 12:17 PM
Okay, gang, time for an update!

This time, I was able to give our oft-ignored "aggressive" voters a voice.  I hope, at least for the remainder of this sequence, to try to give everyone who wants it a chance to speak their mind.  In this case, that meant combining suggestions from the more diplomatic players with the aggressives.

First, the diplomats, which include Findswoman, Chewie, Diddly, Flacksguy, Ashared Hett, Commander Claus.  Most of the dialogue comes from Findswoman, and the suggestion to mention Boba Fett came from Ashared Hett.

Please note, however, since you never heard Boba Fett's name mentioned alound and since, of course, your character has no idea who he is, that you were simply able to mention that you saw a "bounty hunter".

During the second round, I combined the dialogue and questions of Jedi style and Ryan.

Blight had some great analysis about the situation, but was a little light on specifics.  Diddly was also vague on specifics, so let me just encourage you guys to put as much detail into your posts and suggestions as possible.  The more detailed, the better the chance of having your exact ideas implemented.

We had one vote for mentioning Callie and one against, so I left it out.  Didn't seem to fit the context of the conversation, anyway, but there will be plenty of chances to mention her in the very near future if you guys wish.

And I wasn't able to implement Longhorn's ideas about having them go to your ship.  At least not yet.  But his idea about spying on them is a clever one...if you could convince them to go with you to your ship...but that's a big IF.

Anyway, here's the update.  More talking/conversation, so, again, put as much detail/dialogue in as you want and I will be able to turn around another update even faster this time, without the distractions of the holidays!

Good luck!

(http://i21.photobucket.com/albums/b277/dragonquad/SJ11.jpg)

(http://i21.photobucket.com/albums/b277/dragonquad/SJ212.jpg)

(http://i21.photobucket.com/albums/b277/dragonquad/SJ213.jpg)

(http://i21.photobucket.com/albums/b277/dragonquad/SJ214.jpg)

(http://i21.photobucket.com/albums/b277/dragonquad/SJ215.jpg)

(http://i21.photobucket.com/albums/b277/dragonquad/SJ216.jpg)

(http://i21.photobucket.com/albums/b277/dragonquad/SJ217.jpg)

(http://i21.photobucket.com/albums/b277/dragonquad/SJ218.jpg)


WHAT DO YOU DO?

WHAT DO YOU SAY?


Inventory:

dirty poncho (worn)


personal comlink
Credit Stick
toolkit
hold-out blaster
backpack containing -
change of clothes
control pad for ship
data pad with technical schematics
68 credits
Title: Re: INTERACTIVE Photonovel - UPDATED 12/26!!!!
Post by: jedistyle on December 26, 2005, 02:45 PM
that was sick lance! some good back and forth dialog between charecters and doc's true colors are begining to show. the corpse in the bacta tank with the brown water looks awsome!

as for what to do, this is no time to back down! draw your blaster and put it right up in Fang's face the same as he is doing to you, or better yet point your blaster at Doc, see how far he is willing to go since he is supposed to be protecting her. keep up your agressive stance and let them know your no one to play with.

after you have your blaster pointed at either fang or doc, tell them "your not here to fight but you'll have no problem leaving 3 more bodies rotting in this forgoten hole! you'll answer a couple more of thier questions but they are gunna answer a couple more of yours, this isn't a game and they had better decide now weather it's in thier best interest to get into a confrontation, after all it would be a shame for your plans to be stomped out by a little farm boy!"

-perhaps we could mention that we smoked that stoormie earlier and that we have nothing to lose. everyone has to be weary of an animal when it's cornered. plus if they know you've killed an imperial trooper and are on the run from the empire, they may be more willijng to take you in or at least accept you!

as a couple others, i'm sure i will always be on the agressive side here, it just makes for a better story! and i'm sure we'd all love some action! 
Title: Re: INTERACTIVE Photonovel - UPDATED 12/26!!!!
Post by: In Rem on December 27, 2005, 11:03 AM

Sorry I didn't give any feedback on the last installment, but this update is great. The ball is rolling, now!

As things have been left, you have very few choices.

The first, as I see it, is attempt a scuffle. Go for the gun, hope he's bluffing and won't actually kill you. Also hope the Wookie doesn't just shoot you immediately. You either come out a bada$$ or dead, but I think dead is the more likely result. All in all, a bad option.

Next is sing like a canary. Tell them all you know; about your uncle, about Fett. Even tell them you offed a Stormtrooper. Cry a little if you think it will help. Not such a great option, IMO, as you give up everything you have in terms of assets to them, and if you're going to stick around, you're going to be a worker bee from there forward. Plus once they hear what they want from you they might just kill you...

Option 3 I like best. Be ANGRY! Tell Fang you've had just about enough of the blaster in your face, and that you're not saying another word until Doc puts her dog on a leash. Tell Fang to go ahead and blast you; that you're so mixed up right now you're not sure you care if you live or die. But remind them - "Kill me, and your trip down here was for nothing". Tell them you're more than happy to work with them, but you're not going to serve them. You want a fair exchange of information, and you'll give as good as you get. If they agree, I say all of the information is on the table, save killing off that Stormie.

If they insist on anything up front, give your uncle's name. I'm *guessing* that one of these folks might know him given their story about people they attempted to hire as pilots going missing.

jedistyle -

I'd be hesitant to point my blaster at Doc. I suspect that the moment you go for your gun (unless you have it drawn already - I don't see it being drawn in the inventory) Fang will just blast you in the face. Plus, you don't want to make Doc a victim - she's been more on your side than against you so far.

Great update, Quazar. I look forward to the next.

Title: Re: INTERACTIVE Photonovel - UPDATED 12/26!!!!
Post by: CHEWIE on December 27, 2005, 01:07 PM
Great chapter Lance - I wasn't expecting an update so fast.  I agree, the set looks great, especially the nasty corpse.

Wow!  That Fang guy sure is a d*ck!  But just the kind of guy you want on your side.  Great manipulation on his eyebrows!

I agree that you have to play hardball now with these guys too.  They're rebels, but not exactly the diplomatic kind.  So here's my course action.

Tell him to get the damn blaster out of your face, that if he wants your help, shooting you won't get him anything.  I wouldn't pull my gun out, but I'd stand up to him.  Say something like "I see why there's only three of you - your rebellion won't last if this is the way you treat potential allies."

Give him some more information - I think honesty is the best approach here, but I would still stand firm.  Don't back down.  Tell them you're already a wanted man as you killed a Stormtrooper and the Bounty Hunter looked like the legendary Boba Fett.  You don't know why they are after your uncle, but obviously these three and you have a mutual enemy, so that's a starting point. 

And tell them you will help them if they will try and help find your uncle, as it looks like your uncle could have been one of the pilots they were trying to meet up with.  And with a gun right in your face, I'd tell them who your uncle is - I get the feeling they know him and will be happy to hear his name.

 :P
Title: Re: INTERACTIVE Photonovel - UPDATED 12/26!!!!
Post by: jedistyle on December 27, 2005, 01:10 PM
In-Rem -  i thought about the pointing a blaster at doc thing after i posted it, but i do think it may work. she is definetley not our friend, the only thing she has helped us acomplish is getting stuck in a tough situation down in the gutter-punk sector of this sation. she may have called the wookie and Fang of us before but thats just so she could get what she wanted from us and at this point she has let fang take the lead, and it's clear what his position is.

this could also be some sort of test on her part. she is clearly woking against the empire, she is also looking for trust worthy dedicated people to work with her, if we break down and blubber out everything we know to a couple knuckleheads, how can we be trusted to work against the empire and keep the secerets of this group! pointing our weapon at her may show her, and the other 2 that we are willing to go the distance, to do what we must to survive!

but yes, we may get blasted, your standing firm against fang and demanding a even exchange of info sounds a bit more feisable. but we need to be sure they understand we will work with them, not for them!

- mabey we could try a bluff? tell them your comm link is a remote detonator and that you left a thermal charge in the vent that will make sure none of you are ever seen again! Fang had better calm down and point that thing some where else, becuase you'd hate to get jittery and slip with the remote! then we could demand the even exchange of information and the idea of working together. if it is a ship and a pilot they are after, let them know you have access to your uncles ship and you have the neccesary pilot skills to fly it. that may spark thier interest in you knowing that you may actually have somthing to offer.
(by the way Lance, do we have any piloting skills?)
we just need to come out with the upper hand in this situation!
Title: Re: INTERACTIVE Photonovel - UPDATED 12/26!!!!
Post by: Quazar on December 27, 2005, 07:18 PM
Gang,

Before we continue, I need to give you all a little info. about our beloved young hero, Deak.

Unfortunately, as a teenager from an unassuming, middle-class planet, Deak's knowledge of galactic affairs is extremely limited.

Deak has never heard of any "rebellion" against the Empire, there is only a small Imperial presence on his home world and few citizens have a problem with the government.  To be sure, like most citizens, he does have a healthy respect and fear of the Empire, but he's never really come face to face with it before recent events.

At most, he has heard that there are far-off political rumblings of discontent with the Empire, but he doesn't really have many details and was largely disinterested in politics, anyway.

Deak has no idea who Boba Fett is, either, as he has even less knowledge about the underworld.

Deak DOES have piloting skills and he considers himself pretty good behind the wheel.  But his real gifts and skills are lie in engineering and mechanics, specifically droid programming and repair (as his mother owns a droid shop).  Lance hired him to be his mechanic and co-pilot for the summer, and Deak had hoped to get some real hands-on experience with starships.

So there you go.  It's kind of lame, but that's the character.  So, unfortunately, a few of the above suggestions will have to be disqualified from consideration.
Title: Re: INTERACTIVE Photonovel - UPDATED 12/26!!!!
Post by: In Rem on December 27, 2005, 09:46 PM
Thanks for that, Quazar. I resubmit my suggestion in its entirety, save the mention of Fett by name :). Just call him "Some mean looking bounty hunter with a jetpack who said almost nothing" :)
Title: Re: INTERACTIVE Photonovel - UPDATED 12/26!!!!
Post by: CHEWIE on December 27, 2005, 10:04 PM
Say the bounty hunter looked like a clone.   Just kidding.   ;)

I'll stick to my original plan, just not naming Fett.

 :P
Title: Re: INTERACTIVE Photonovel - UPDATED 12/26!!!!
Post by: jedistyle on December 27, 2005, 11:58 PM
i'm still sticking with my original answer. but i would like to know what everyone thinks of the "thermal charge" bluff idea? it might work! ;D
Title: Re: INTERACTIVE Photonovel - UPDATED 12/26!!!!
Post by: Quazar on December 28, 2005, 02:17 AM
I'm going to post here some comments from the other thread.  This has been a great conversation so far, gang, with some great posts and great communication!!

Clone Commander1

Cool update Lance!
Here is my input,
I agree with InRem, get angry, tell them that you have some very valuable info, and if they want it they had better stop sticking blasters in your face and yelling at you. Then, try and get some info out of them by baiting them with small bits of what you know, your uncles name, the imperial problems, etc. If that dosen't work, tell them that they need to tell you what they know, for you to tell them anything.


Flacksguy
Exactly what I was thinking as well, stand right up to Fang. Don't be afraid of him. He's not going to get any information out of you if he shoots you, so him waving his gun at you is just to intimidate you. But I do think you should give up a little information about your uncle. Just a little, then demand some info from the group...give and take, like Commander & Rem said.

Title: Re: INTERACTIVE Photonovel - UPDATED 12/26!!!!
Post by: findswoman on December 28, 2005, 12:08 PM
What fun!  This is defnitely really taking off now.  And the eyebrows are a very cool touch.  Great discussion, all -- I've been enjoying reading the replies.

I don't really have much new to add from what people have already suggested.  While I'm mostly a diplomatic and non-violent sort, I don't think that a little anger, frustration, & indignation would be misplaced -- as long as we keep our cool as we express it (which can be done).  After all, they now know more of your story than you do of theirs.   They have really barely told you anything about who they are and what they are doing.

So I don't mind giving them the info they want, but, as many have also suggested, I believe we should be firm and insist that they tell us more of their story, too.  "Quid pro quo, Clarice."

"Look, I'll tell you more, but if I'm to help you out, as Doc keeps saying, it's only fair for you to tell me more, too.  What are these plans you mentioned?  Who are your 'operatives'?  Why do you need to avoid the Empire?"

If ti's a ship & a pilot they need, we can do both (although I realize that piloting isn't Deak's main specialty, as Quazar points out), and can offer them our services.  But only if they tell us some more about them. "You want a ship?  I've got one, and I can fly it.  But you need to tell me more about your mission if you do.  It's only fair."

As for our blaster... I agree with Chewie that whipping it out right now wouldn't be such a good idea.  If we do, it might give Lucen the wrong idea altogether, as if we only came down there to shoot them & destroy their plans -- they have shown us a bunch of trust in agreeing to meet us, after all.  We should really "keep our cool" here -- as my husband puts it, "what would Clint Eastwood do?" 

For the same reason, I'm going to have to disagree with the idea of the thermal detonator bluff put forth by jedistyle. Sorry, jedistyle!  ;)

Another option is to disarm ourselves and lay the blaster down.  Even Lucen Fang wouldn't really shoot a man he could see was unarmed, would he?  While you're telling him to "stop sticking blasters in your face" or whatever, you can even say something like "I'll put mine down if you put yours down." I also agree with In Rem and Chewie when they suggested saying something like, "If you shoot me, we won't be able to help each other out," or some such, because it's absolutely true. 

Just my $0.02.  I know whatever happens in the end will still be cool and exciting and will lead our hero on to some great adventures!  8)

... the Findswoman
Title: Re: INTERACTIVE Photonovel - UPDATED 12/26!!!!
Post by: S_A_Longhorn on December 29, 2005, 05:04 PM
Flacksguy
Exactly what I was thinking as well, stand right up to Fang. Don't be afraid of him. He's not going to get any information out of you if he shoots you, so him waving his gun at you is just to intimidate you. But I do think you should give up a little information about your uncle. Just a little, then demand some info from the group...give and take, like Commander & Rem said.



I agree with FLACKS.  My additional input would be to bait Fang.  Give them a little info, and make them chase you for more info.  I agree Fang is just trying to act tough, but blondie gives the orders, not him.  Get them to do what you say, and then you can manipulate them to get the info you need.  The Anakin approach!
Title: Re: INTERACTIVE Photonovel - UPDATED 12/26!!!!
Post by: Clone Hunter on December 29, 2005, 09:43 PM
Ted Underhill<-- awesome

Can I get a steak sandwich and a steak sandwich?

Pardon me, can I borrow your towel, my car just hit a water buffalo?

On topic, I would contact the barkeep to see if there is a covert way off the station, use uncs ship and take these goons where they need to go which seems like the treasure hunt?
Title: INTERACTIVE update 12/29!!
Post by: Quazar on December 30, 2005, 01:28 AM
Hey, gang, time for a new update!

I know these dialogue scenes are probably getting tedious for you guys, but we're getting near to the end!

Most everyone was on the same page here with the "angry" approach, originally suggested by In Rem and echoed by Clone Commander 1, Flacksguy, Longhorn, Chewie and Findswoman.

I tried to use at least a little dialogue from all those who posted some - In Rem, Chewie, Findswoman

Alas, only jedi style with his suicida- uh, "aggressive" suggestion was voted down by the rest.  However, his coinage of the phrase "gutter-punk section of the station" was too cool to pass up.

I would like to remind you all that, since it was well over six months ago that the scene with Deak and the Imperials at his uncle's quarters was played out, that the entire story can be viewed by visiting the earlier pages in this thread.  It couldn't hurt to take a quick peek to refresh your memory.

Alternatively, most of the story (excepting the most recent chapters in the Sewers) is archived on my website HERE (http://www.angelfire.com/comics/lancequazar/intercont.html)

And a special thanks to our newest player, Clone Hunter.  His suggestion about contacting Callie is a good one, but wouldn't be quite appropriate just yet, since the trio has not yet agreed to go with you.  If you want to re-suggest that idea next time around, please feel free.

Anyway, on with the show!

(http://i21.photobucket.com/albums/b277/dragonquad/SJ219.jpg)

(http://i21.photobucket.com/albums/b277/dragonquad/SJ220.jpg)

(http://i21.photobucket.com/albums/b277/dragonquad/SJ221.jpg)

(http://i21.photobucket.com/albums/b277/dragonquad/SJ222.jpg)

(http://i21.photobucket.com/albums/b277/dragonquad/SJ22three.jpg)

(http://i21.photobucket.com/albums/b277/dragonquad/SJ224.jpg)

(http://i21.photobucket.com/albums/b277/dragonquad/SJ225.jpg)


WHAT DO YOU DO?

WHAT DO YOU SAY?


Inventory:

dirty poncho (worn)


personal comlink
Credit Stick
toolkit
hold-out blaster
backpack containing -
change of clothes
control pad for ship
data pad with technical schematics
68 credits
Title: Re: INTERACTIVE Photonovel - Yes, ANOTHER update! 12/29!!
Post by: In Rem on December 30, 2005, 11:43 AM
I love it! Great update! Finally we're getting somewhere with these ruffians :)

And thanks for including my "mean-looking guy with a jetpack"

Let's see... it sounds like they want to know more about Fett, and I can't see any harm in relating what we know (especially since we don't know that it's BOBA FRIGGIN' FETT we nearly brushed with).

I went back and reviewed our encounter. We know Fett's voice, but it won't help much. We know Fett wears green armor on some sort of a jumpsuit. He wore a helmet and his face was completely concealed. The helmet was green with some red around the visor. There was an antenna sticking up on one side of the helmet. He had some braids hanging over his shoulder, but we don't think it was his hair.

For a nice detail, I would love to have Deak say something like "His helmet looked sorta like something I saw in history class back home; like the helmets the Clones wore during the Clone Wars..." Deak should trail off as if to suggest a "You know what I mean, right?" to the others.

We should describe him with the assumption Fang is going to have a light go off in his head at any minute. The way you describe a movie to someone that you know you've both seen, but can't remember the title to.

Once we're done with describing Fett, we need to press Doc for what she may have helped create. I'm sure she's not ready to fully disclose, but we need to let her know that we expect to be told at some point. Something like "I'm willing to help you out as much as I can if that means finding my uncle. But I don't want to be part of anything that's going to hurt a bunch of people no matter what's happened to my uncle. So I need you to go ahead and fill me in this invention of Doc's."

They'll probably say heck no, but we need to let them know we're curious.
Title: Re: INTERACTIVE Photonovel - Yes, ANOTHER update! 12/29!!
Post by: jedistyle on December 30, 2005, 01:08 PM
yes, great update lance, and i like the dialog scene's, they are informative and edgy. the charecters are matching witt's and determination, very cool!

glad you liked the "gutter-punk" phrase. thats somthing i used to say alot in high school! :D

Fang clearly thinks he knows who the bounty hunter is already and just wants more info for conformation. so as In-Rem suggested, there is no reason why we can't give him all the info about him we think we have.

- a description of his clothing, a detailed description of his helmet and the way he seemed to be operating with the imperials, i.e. seems to be leading them stands back very quietley and observes, etc.....

- based on Fang's reaction, which i'm sure will be shock and unease, press him and doc for more info. somthing like this:

Fang: Boba Fett, it's Boba Fett.(Fang gives a cautious stare to Doc)

Doc: This my change things a bit!

Deak: Alright, i don't know who this Boba Fett is, but he didn't look very pleasant and judging by your reaction, it's not someone any of us wants on our tail. i also know you don't use someone of Fang's style and a wookie if you don't need protection. it seems that whatever you created, your plans and the empire have quite a bit of danger attached to them, so now that i'm abour to be in the same position as you, i'd like to know what i'm getting into, if you would be so kind!

i want to know as much as possible about what you created, where you are trying to take it, what you theory is on what happened to my uncle and the other pilots and why the empire would enlist the services of a bounty hunter? you tell me these things and my uncles ship, my piloting and technical skills, and anything else i may be able to help you with is at your disposale, as well as any information you want from me!

- i think that Doc and mabey Fang too, will respond to this approach and the realization of the involvment of Boba Fett will make them more apt to share info with you! ;)
Title: Re: INTERACTIVE Photonovel - Yes, ANOTHER update! 12/29!!
Post by: In Rem on December 30, 2005, 01:37 PM
jedistyle said what I was trying to, only better :)
Title: Re: INTERACTIVE Photonovel - Yes, ANOTHER update! 12/29!!
Post by: findswoman on December 30, 2005, 01:41 PM
Another excellent update!  The wheels are really rolling, and the plot is thickening -- one can just feel the tension in the air.  :)  And I don't think dialogue scenes are boring at all.  On the contrary, they're where the story gets told. And, as we know, friend Quazar here tells one mean story!  8)

We can say a few more words abt the bounty hunter, but we should also respond to Doc's request for more details, "no matter how trivial" -- because there is more we can tell her.  Back at the scene where Deak finds that his uncle's quarters have been ransacked, Deak notices that a big locked box is missing.  (Compare these scenes (http://www.angelfire.com/comics/lancequazar/inter3.html) with the first scenes in the apartment (http://www.angelfire.com/comics/lancequazar/inter.html).  It's the one that had been next to the black chest, that looks like a small, grayish refrigerator.)  Indeed, that may not even be "trivial."

Here's another little detail from the very very first scene of the story: Uncle Lance asks you to join him because "his mechanic/co-pilot had dropped out at the last minute" to go on a "three-month scouting operation in the Outer Rim" for a big mining company. Mining what?  Something legal, ,ike gold, or something illegal, like spice?  Maybe that's just a red herring, but there could well be a good reason for that.  (For the Harry Potter fans out there, think of Regulus Black in Book 5: Voldemort asked him to do some unspecified task, but he backed out at the last minute, and therefore got in beeg doo-doo...)  Anyway, just a thought.

Now, à propos the bounty hunter, in response to In Rem and Jedistyle:
 
Let's see... it sounds like they want to know more about Fett, and I can't see any harm in relating what we know (especially since we don't know that it's BOBA FRIGGIN' FETT we nearly brushed with).

Quote from: jedistyle
Fang: Boba Fett, it's Boba Fett.(Fang gives a cautious stare to Doc)

See, that's the thing... we don't know if it's Boba Fett.  It may not be.  If I remember correctly, Quazar has mentioned before that figures of mainstream SW characters are not necessarily meant to represent those characters in the context of the photonovel.  The example he mentioned was Deak's mother, who is "played" by a Mon Mothma figure,  but isn't Mon Mothma herself.  (Lance, am I remembering this right?)  So this may very well just be a totally ersatz no-name Mandalorian-armor-wearing hunter being "played" by a Boba Fett figure.   Of course, that doesn't mean we can't tell Lucen and Doc a little more about him, and only Quazar knows for sure... ;)

Keep up the great work, everyone -- I'm looking forward to more, both from Quazar and from all of us discussers!  8)

... the Findswoman
Title: Re: INTERACTIVE Photonovel - Yes, ANOTHER update! 12/29!!
Post by: jedistyle on December 30, 2005, 02:11 PM
you mabey right Findswoman.

Lance can you clear this up, i thought that it was supposed to be Boba Fett, Deak just dosn't know who Boba Fett is. If it is Bobs Fett, then i stick with my original plan, if it isn't Boba, then i still stick with my original plan, but just change a couple words:

Fang: A mondalorian, it's a Mondalorian!(Fang give Doc a cautious stare).

Boba Fett or not, a mandalorian bounty hunter is somthing we need to be waery of and Fang and Doc don't want involved! so we could still proceed in the same fachion.
Title: Re: INTERACTIVE Photonovel - Yes, ANOTHER update! 12/29!!
Post by: findswoman on December 30, 2005, 02:36 PM
you mabey right Findswoman.

Well, I may be wrong, too... it won't be the first time!  :)  Lance, what sayest thou? 

I forgot to mention it the first time, but I also agree with your and In Rem's suggestion that we ask Doc for more info on this thing she's invented.  And why exactly she needs pilots because of it -- that seems a little odd.

Anyone?

... the Findswoman
Title: Re: INTERACTIVE Photonovel - Yes, ANOTHER update! 12/29!!
Post by: Quazar on December 30, 2005, 03:09 PM
Okay, team, Findswoman brings up an important issue regarding characters, action figures and who is really supposed to be who.

Way back when the game began, I wrote something explaining that, due to my very limited customizing abilities and budget, I might occasionally use a recognizable SW character meant to be a different character.

The only real instance where I did this was in the opening sequence, showing Deak's mother, "played" by Mon Mothma. 

I believe I also said that, with a few exceptions, that you would probably NOT run into a lot of established characters.

So I can see where the confusion is coming from.

Here's the deal - I really don't have a large customizing budget and my skills are extremely limited, basically just head swapping and extremely rudimentary painting.

HOWEVER, look again at Mon Mothma.  She is not wearing her trademark outer garment and instead is wearing a crappy Leia "skirt".  As lame as it is, this is my cheap-o attempt to at least partially customize the figure in order to establish that it is NOT the same character.

Look at the Bith in the bar.  He is wearing a cloak different than the one the figure comes with.  Hardly a very elaborate custom, certainly, but it at least hopefully establishes him as being "different" from the Cantina band members.

Here's where it gets tricky, though.  In the case of extremely minor or "extra" characters - characters who had no real significance in the films other than as background, I may not bother with ANY customizing at all.

It is safe to assume that Doc's wookiee friend is NOT, for example, Senator Yarua, but is, in fact, Doc's wookiee friend named Fardle.  Also, the twilek damsel in distress at the bar is probably not the same Aya Vida barfly from AOTC, but just another twi'lek female.

To avoid confusion, you will never see me using an unmodified Han Solo or Ben Kenobi action figure meant to represent anyone else.  I will never use unmodified, major character figures to represent different characters.

So, if, for example, you see a human smuggler with a black vest and white shirt accompanied by a large Wookiee with an ammo belt - it's safe to say you're looking at Han and Chewie, even though "Deak" won't recognize them.

In the case of the mysterious "bounty hunter", I made an effort to make the scene and the character feel, well, rather familiar.  Note his use of the phrase "As you wish," which, admittedly, is not something I came up with on my own.  :)

Additionally, though I am not really up on EU, it was my understanding that there really weren't many other Mandalorians around the time of the OT.

However, at the end of the day, that isn't really relevant to how you play out the scene.  Your confusion over the identity of the bounty hunter echoes Deak's.  It won't affect what you say to Fang, since all you can do is describe the guy and let Fang come up with his own conclusions.

Hope this helps!  Though I'm lazy when it comes to customizing, I'm not out to deliberately confuse you guys.

Thanks for your fantastic participation!!!


Title: Re: INTERACTIVE Photonovel - Yes, ANOTHER update! 12/29!!
Post by: Smartypants1635 on December 30, 2005, 04:38 PM
But I thought Jango was teh last of the madalorians/ boba. so there wouldnt be any other mandalorians out there. at least none old enough to fight,ie like maybe bobas son or daughter but thats all eu and during the njo
Title: Re: INTERACTIVE Photonovel - Yes, ANOTHER update! 12/29!!
Post by: jedistyle on December 30, 2005, 05:00 PM
thanks Lance. i stick with my suggestion before where i had Fang piecing it together that the bounty hunter was Boba Fett. we didn't suggest to him it was Fett, we just gave the description to the best of our ability and he comes up with Fett as the mystery bounty hunters identity.
Title: Re: INTERACTIVE Photonovel - Yes, ANOTHER update! 12/29!!
Post by: Quazar on December 30, 2005, 06:00 PM
thanks Lance. i stick with my suggestion before where i had Fang piecing it together that the bounty hunter was Boba Fett. we didn't suggest to him it was Fett, we just gave the description to the best of our ability and he comes up with Fett as the mystery bounty hunters identity.

And it was a good suggestion, jedistyle, but remember - Fang's assumptions are his to make.  All you can do is tell him what you saw.  How he reacts to it is entirely out of your control!  So whether he thinks it's Boba Fett or someone else - you'll just have to wait and see.  ;)

Title: Re: INTERACTIVE Photonovel - Yes, ANOTHER update! 12/29!!
Post by: jedistyle on December 31, 2005, 02:33 PM
i meant it to sound like Deaks line of thought and i was hoping Fang would react that way! ;D
Title: Re: INTERACTIVE Photonovel - Yes, ANOTHER update! 12/29!!
Post by: CHEWIE on January 1, 2006, 04:30 PM
Thanks for another speedy update Lance!  I know we can't expect to see these updates this quickly, but it sure is nice when you can.

I'm glad we went withe a firm approach to our conversation with these guys, but didn't get too cocky in pulling a blaster.  I think things are definitely leaning towards our favor here some more.

I'm in the belief that's Fett, and I would definitely describe Fett in detail on what your character could remember - I think saying he had a bucket head helmet, with a visor and some sort of antenna, with some dented up dull armor in addition to the jet pack - I think that would be a good description.

As for customs for these, you're doing a good job.  It takes a lot of time, money and work to create tons of new characters for these.  What you've done so far is great.

 :P
Title: Re: INTERACTIVE Photonovel - Yes, ANOTHER update! 12/29!!
Post by: Quazar on January 2, 2006, 07:39 PM
Unfortunately, gang, the days of the speedy updates have come a close...at least for now.

A couple weeks ago, I recreated the Sewers/laboratory set and took a bunch of extra pictures so I could crank out updates.  Since all that was happened were conversations, I shot many, many extra pics of the characters in various poses and formations.

But, due to computer issues, I lost the rest of the "raw footage", so I will have to go back to the drawing board for the next updates, which may take a little while.

Thanks so much for the wonderful level of participation!  and Happy New Year!

we'll be back....

Title: Re: INTERACTIVE Photonovel - Yes, ANOTHER update! 12/29!!
Post by: findswoman on January 3, 2006, 12:28 PM
No worries at all, Lance.  I know how time-consuming it can be to get even one photo ready, especially when one has computer troubles to deal with.  We know the end result will be great, as always!

In the meantime, let's continue our wonderful discussion of What To Say And Do Next. Just because Lance has to hold off on posting updates, doesn't mean we should hold off on chatting about Deak's next plan of action!  :)  How 'bout it?

Just to get the ball rolling again: We've talked a lot about the bounty hunter (yes, Lance and Chewie, you've convinced me he really is Boba Fett ;) ), and we should certainly mention him Lucen and Doc... but does anyone have any suggestions for any other details we should tell them about, "no matter how trivial"? I've suggested a few, but there are certainly others: Callie?  Callie's transmitter?  The late lamented AK-289?  Major Wolfell?  The three goons we met by Uncle Lance's ship?  Anyone?

... the Findswoman
Title: Re: INTERACTIVE Photonovel - Yes, ANOTHER update! 12/29!!
Post by: jedistyle on January 3, 2006, 12:41 PM
good idea Findswoman. i think that we should definetley mention the 3 goon's in the hagerbay waiting by your uncles ship, we could even tell them the little story they cooked up for you.

mabey asking them if they know callie and what thier relationship is with her would be a good idea.  we may mention the transmitter to see if they knew about it, if they didn't callie may be working for the imperials and trying to ambush us and them. this will put us even more in the same boat and may make the more apt to work with us and share more info.

good idea's again Findswoman.
Title: Re: INTERACTIVE Photonovel - Yes, ANOTHER update! 12/29!!
Post by: Darth Delicious on January 16, 2006, 01:31 AM
I'm in favor of mentioning the goons. We may need Fardle (Ha ha ha...Fardle.) to take care of that big Trandoshan for us.

I'm also in favor of giving more info on Fett. If Lucen's reaction is anything like what I think it is, I say that's a good spring-board to us saying, "Exactly what have I gotten myself into here?" and pressing for more info on Doc's invention. I wouldn't let on that the bounty hunter may have been looking for us...for all they know, he's there for them and I'd push that fact...that makes them desperate...desperate for the ship and piloting skills we have to offer.

Of course, it'd be pretty funny if Lucen's response was "Feldercarb! It's Jodo Kast! We're bein' 'unted by bloody Jodo Kast! He'll trip and fall down an access shaft and that'll be that!"   

That'll derail my plans but good.  :P

-DD
Title: Re: INTERACTIVE Photonovel - Yes, ANOTHER update! 12/29!!
Post by: PenDragon on January 31, 2006, 01:14 AM
Posted at RS - just to keep things interesting ;D

To paraphrase: braids, Colonel D, don't press on the weapon info

Also, trivial info:
the trip to the station took longer than expected
minning company
tech/co-piolt bailed at last minute
locked box missing from room while stormie was in bathroom?
A rodian stole 4o creds from ya

g'night

PS: Thanks to Finds' for pointing me in this direction!
Title: Re: INTERACTIVE Photonovel - Yes, ANOTHER update! 12/29!!
Post by: Joe on April 12, 2006, 06:36 PM
just wondering what ever happened to this...havn't seen an update in a LONG time...did it get canceled?
Title: Re: INTERACTIVE Photonovel - Yes, ANOTHER update! 12/29!!
Post by: CHEWIE on April 12, 2006, 08:02 PM
I believe Lance has just been really busy and still has plans for more updates, or at least I hope so...

 :)
Title: Re: INTERACTIVE Photonovel - Yes, ANOTHER update! 12/29!!
Post by: findswoman on April 12, 2006, 08:28 PM
I believe Lance has just been really busy and still has plans for more updates, or at least I hope so...

 :)

Yes, that's pretty much the case.  He's been extremely busy at work and it's tired him out a bunch.  I know he does want to return to it though -- it's just a matter of time...  Right, Lance? :)

... the Findswoman
Title: Re: INTERACTIVE Photonovel - Yes, ANOTHER update! 12/29!!
Post by: Joe on April 12, 2006, 08:41 PM
ah...I see....well..I'll be waiting.
Title: Re: INTERACTIVE Photonovel - Yes, ANOTHER update! 12/29!!
Post by: Quazar on April 14, 2006, 08:48 PM
Thanks for the recent interest, gang!  And yes, we are still on a hiatus for the immediate future.

But the "third season" of the story will premiere sometime this spring (and by spring, I mean anytime between now and June 21).

See you soon!
Title: Re: INTERACTIVE Photonovel - Yes, ANOTHER update! 12/29!!
Post by: Quazar on April 25, 2006, 02:36 AM
In anticipation of the debut of the exciting Third Season of the Interactive Photonovel, I have FINALLY updated the archive website with all of the chapters to date.

So if you want to refresh your memory, search for hidden clues, check out what you missed or catch the whole story for the first time, the entire thing (minus the interruption of those pesky posts) can be found on my website here:

IPN Archive (http://www.angelfire.com/comics/lancequazar/intercont.html)


With this complete archive, a new chapter must be just around the corner!  :)

p.s.  in order to fit all the pics, I had to take down my older photonovels for the time being.  But they will return, too....someday.
Title: Re: INTERACTIVE Photonovel - Not an update, but worth a look!
Post by: CHEWIE on May 2, 2006, 09:21 PM
Lance, if you need me to host some pics I can do so for you.

Also can't wait to see the next update(s)!

 :)
Title: Re: INTERACTIVE Photonovel - Not an update, but worth a look!
Post by: Smartypants1635 on June 21, 2006, 09:24 AM
so, update anytime soon Lance :P
Title: Re: INTERACTIVE Photonovel - Not an update, but worth a look!
Post by: findswoman on June 21, 2006, 06:18 PM
so, update anytime soon Lance :P

He's working on it... patience, Grasshopper!  :)

... the Findswoman
Title: Re: INTERACTIVE Photonovel - Not an update, but worth a look!
Post by: Darth Depressis on August 11, 2006, 05:37 PM
i'll host some as well, so far this is pretty funny. love the pulp fiction nod....
Title: Re: INTERACTIVE Photonovel - Not an update, but worth a look!
Post by: Ryan on August 31, 2009, 11:34 PM
I hate being stuck in the sewer for so long...

:-*