Ugh sorry about that delay. Midterms were last week so my brain was pretty much fried and I was running on very little sleep. Spring Break was this week, and I didn't really want to be around the computer much at all.
Anyways,
It actually would be possible to incorporate Greg's structure, fairly easily too. It would be fairly time consuming though. I had typed up a whole tutorial on how we would go about it if it were something we wanted to do, but it I think honestly would take too long, considering we only have a month and a half now. As far as the terrain goes, I have it covered. I was originally going to break it up, but because Brent and CHEWIE are the only other people with experience working with WS (that I know of that is) and both are too limited on time to really get a significant piece built. So I'm just going to tackle the whole base myself, with the exception of Patreek's cliffs and Brent's trees. Brent if you could just keep cranking out trees over the next month that'd be fantastic. Depending on the size/style you are making, we will need between 8 and 20. The thicker Dantooine type will take up more space so we won't need as many, but a nice little grove of them will really help cover some seams up. I liked the thin tree on your sample, maybe you could whip up a few of those too. If you are feeling like you are running out of time I may be able to make a few as well. Feel free to come up with some other kinds too as long as they aren't too wild and alien looking, IE not bright yellows, reds, pinks, blues, blacks, whites, etc. If anyone else would like to make a few trees you are more than welcomed to it. Just try and make at least two of the same kind so we don't have one lone tree of any certain variety amidst a bunch of others. Trees should be between 5" and 12" tall. They do need to be able to stand, we have glue on site but that may not be enough for some of the bigger trees. So if you want you can build in a peg to the bottom. A nail, screw, or a small dowel would work, don't make it much longer than 1" though. We can drill a small whole into the base at the setup and stick the peg in the whole for added support. And then we will touch up the base with WS turf products to blend them into the ground so they look like they are actually growing out of the ground. I've got the rest covered as far as prefab goes.

Here is what I have so far. It is a rather crappy picture, I rushed them and they all came out blurry save for this one which was at a bad angle. This is the front 2' x 2' piece of the terrain. It is still incomplete and needs more layering, as well as bushes, and Brent's trees. I'm going to clean up the edges too, so the blue foam isn't visible and it looks more professional.
Other than the terrain we are of course left with the city. The city will be built on a platform of sorts. This will set it up to the level of the terrain. For the city floor we are going to be using 12" x 12" stone tiles from Lowe's or Home Depot. These should give us a nice uniform Imperial looking floor. We will also be able to return most of them to the store after we are done with them so they are essentially free.

With the exception of the ones that will be cut in half of course. They are 1/4" thick however, so they won't be thick enough on their own. Underneath we are going to use two layers of 3/4" thick particle board. I guess Phruby or whoever you local put in charge of this can get some thing else, as long as the total thickness is 1.5 not including the tile. The seam between the terrain and the city will be covered by the city wall. The seam should sit right under the middle of it. Heres a quick cutaway of what I mean:

Glassmans new layout looks great but for simplicity sake we are going to go with something more along the lines of mine, with a denser, more random city area, like in his mockup. The curved walls arent going to be easy to make, especially with the foam that Justin hasnt settled on. That and I had already assigned Patreek his cliffs based off my design and started to design up the rest for myself. Curved tiles are not easy to make unless you have the right tools and plenty of experience cutting tile. I had wanted my city to have more density much like his, but it didnt end up that way. Part of the reason mine had fewer buildings was because I wasnt sure how many builders we would have who would be willing to build multiples. And I wanted to make sure we could at least fill up the space, even if the roads were fairly large.
As for the buildings Ive decided on a concrete(ish) and steel mix for the color/design scheme. I say concrete(ish) because we need to add some kind of twist to it to make it interesting. The stone fleck paint Jesse suggested in the Concept thread could work. Against my better judgment here Im going to give much more leeway than I had originally intended, in the way of individual construction and design of the buildings. If we had been guaranteed space back in October/November, we really could have done this right, and had a perfectly laid out city that was better designed and built. Since we dont have that kind of time Im going to allow more freedom in design of individual buildings, with the exception of some basic color standardization. You guys will have your choice of any material to build your buildings as long as it looks like concrete when it is painted. I think as far as paint regular paint. We need to make sure we have enough of each or it will look very unbalanced. When designing your buildings try and give them an old future look, i.e. having a technologically advanced door on and adobe type building. Be sure to look through the various sketches in the Concept thread for ideas on your buildings. Also look back through this thread for ideas too. Feel free to come up with your own ideas too as long as they fit the given size requirements.
Ill have a complete assignment list in the next few days, hopefully tomorrow. If it isnt up you all are welcome to start on a 6 x 8 shack, or a little vendor booth for the open-air market. The booths should be about 4.5" x 3" in size. These little booths will offer the most creative freedom as they dont have to be built to match the rest of the town. They can be selling fruit, vegetables, trinkets, guns, or about anything else you can think of.
Let me know if anyone has any questions, or problems with anything I posted.