« on: November 5, 2003, 09:12 AM »
Well it has been said either on this forum or others and maybe by Jesse himself, that the Ewoks are baed on the VC (only the VC didn't have Gliders)
And I mean the Pre-Tet VC. They hit and strike leave booby traps all around, but when trapped in the open by a superior force (with no spider holes to burrow into) are easier to defeat.
At the time Force Commander came out, I didn't have a system capable of playing the game, so I can't tell you who I would rather be in the Missions. But if we were fighting an even war on even ground, I'd take the Rebels...my reasoning follows:
1. I don't buy into the Stormtroopers are Clones theory, but I do think that the Rebel Troops are more capable of Adapting to a Combat Situation. Marching is only a way to get to the battle as a unit, once the bullets/laser bolts start flying it will be the more mentally tough that will be able to function in the fear and chaos.
2. Leadership, it seems the Rebels have a better leadership program.(Even if it is based on the Operation Barbarossa theory of leadership where the officer leads from the front, has a High casualty count, and the new leaders prove themselves in the next engagement) Imperial Leadership seems to be more concerned about their "Fear of Failure" than their "Commitment to Success". Not to Say that some Imperials were not great leaders, but it is a TOP Down problem and affects even the troops the Great Leaders have to command. Remember Rommel's Quote and I paraphrase, "The only problem with Italian Troops is their Leadership".
3. The Rebels are Fighting for a Cause (not getting into good vs. evil here) They have something to fight for and they see their sacrifice as being "worth" something.
4. Imperial Reliance on "Shock and Awe"...The Imperials seem to have a good (if not Excellent) First Strike capability. The problem is, what if there is a Second line of defense, what if the First strike is not 100% successful? I think a protracted planetside ground war is something that might very well show the flaws of Imperial Training...I liken them to Sprinters (with Blasters).
Ok I know NONE of these are Tactical Factors per se, but I think they form a foundation for my Tactial Arguements.....
5. Using Hoth as an example or even Galactic Battlegrounds...The Rebels have a great Combine Arms mentality. Snowspeeders (fighter bombers or Helicopter gunships), Laser Dishes (pocket artillery or even Anti Armor guns), Specialized ground combat troops. In Battlegrounds the HEAVY MECH of the Rebellion is a Multi-Wheeled APC. Now it is definately no AT AT, but it has the same capabilities and is easier to manufacture.
6. They are usually on the Defense, this puts them at a Strategic Advantage (again not Tactical) but the tactical aspect comes in play when you consider that if you have right terrain, knowledge of the terrain and decent Intel on the Opposing/Invading Force you can use it to your advantage.
Now that I have decent computer I may have to go find Force Commander, so I can answer more fully. Besides, I want a sneak peak of this Tank Jesse is gonna make.....