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Messages - Dave

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1861
Watto's Junk Yard / Re: The Walking Dead
« on: March 21, 2019, 08:32 AM »
I'll be interested to see if The Highwaymen are anything more than canon fodder for the coming conflict with The Whisperers.

1862
Watto's Junk Yard / Re: The Walking Dead
« on: March 20, 2019, 05:29 PM »
It's a similar situation with the Whisperers....they move with the herd and set up camps along the way.

I agree in principle, but the writer's execution doesn't make much sense.  Just sloppy writing.

If The Whisperers are moving with a herd for protection, then why mark their territory (and bother to carry spray paint with them) and why initiate dangerous contact with other living people?  Why bother to chase down Eugene and Rosita?

I think the writers could have made it a lot simpler (and logical) by having The Whisperers move through, have there be a random encounter that leads to Lydia being caught and semi-absorbed in to The Hilltop/Kingdom/Alexandria crew, and let the Lydia/Henry love story get messy like it is?  If they want to make it personal and an all out war from there, then great.

I know its a zombie apocalypse show, but ideally the story lines make more sense, and ideally there is a larger story line - e.g. build communities, find a cure, etc.

1863
Watto's Junk Yard / Re: The Walking Dead
« on: March 20, 2019, 11:47 AM »
And lastly to Dave again, man you and I are on such different pages on this. I think the show would be really boring without other people surviving. And if the only groups that can survive are supposed to fit into some wilderness savy, survival savy, adults, etc etc etc whatever, then that sounds boring too.

I totally agree that for the show to be interesting they need to have external conflict - zombies, wildlife, nature, new groups, etc.  Internal conflict is kind of boring - e.g. Maggie arguing with Michonne.

The part that bothers me is that we've seen some highly organized and heavily armed groups (The Saviors, Terminus, The Governor's group, etc.) get destroyed through conflict.  And any groups that wandered in to their sphere were quickly wiped out/assimilated. 

My ask is that any outside group that has managed to survive for five+ years needs to really have their act together.  Especially if its a large group - e.g. The Whisperers, Highwaymen, etc.

Ultimately I'd like to see some more creativity around the threats.  And it still bugs me that you can walk for a few hours and find a whole new group that is threatening yours that you never new existed, even though you've been there for 10 years.

1864
Watto's Junk Yard / Re: The Walking Dead
« on: March 20, 2019, 09:23 AM »
Pretty satisfying explanation for the scars and Michonne's paranoia.

I totally agree...especially since that all happened approximately 6 months after Rick "Died".

I don't get it at all, and really didn't care for the episode.

They teased "X" scars all season and it comes down to a single lady and a bunch of kids gaining confidence, stealing food and not guns, capturing, and then branding people???  WTF???   What were they going to do next, just let them go with brands on them?  Torture them to death?  What was the point of the branding other than to get the kids to be mean?  Why not just have them slit their throats?

I was totally let down by the "X" scars and how Michonne is no longer willing to trust outsiders.  Maybe this plot line needed to be more than one episode, or maybe it just needed to be better.

I'm not even going to get in to my usual rant about how a single lady and a bunch of kids could survive unnoticed within easy walking distance of Alexandria for years and not be killed/absorbed by The Saviors, zombies, or starvation.

I don't know if these guys are running out of ideas or good writers, or both.  It seems like the story lines made a lot more sense in previous seasons.

I too was annoyed by the 20 second bits set in the middle of a commercial break.  At first I thought there was a problem with the broadcast, and then just realized they were doing something weird.  Is that supposed to force us to watch the commercials more?

1865
Anybody else having challenges getting their Vizam rail mounted gun to stay attached well?  The plastic on mine is too rubbery to stay attached for long.

Are you putting it in the right place? There's a little notch that it specifically needs to clip onto. Run your finger along the underside of the railing towards the middle of the barge and you'll feel it. Not sure if there's more than on area, but that's where I have mine

Yes.  The problem is the "c-clamp" on the gun mount is too wide and the notch is too narrow for my gun to stay attached.  I'm going to see if maybe a quick dip in some boiling water might allow me to form it a little tighter.

1866
Anybody else having challenges getting their Vizam rail mounted gun to stay attached well?  The plastic on mine is too rubbery to stay attached for long.

1867
Got mine through EE for the same price (plus shipping along with 5 other items).  Used the JD link to feed affiliate money back to the site.

1868
Looks like the winner was announced on Hasbro Pulse's Instagram page.

Dagobah Luke.

Meh.  I'll buy it, but I would rather we had something more obscure/interesting.  I've already got 7 Luke figures...

1869
Watto's Junk Yard / Re: The Walking Dead
« on: March 11, 2019, 01:40 PM »
I know its a zombie apocalypse show, so I need to suspend disbelief, but I'm continuously annoyed by new groups popping up just down the road that nobody has encountered before. 

We're ten years in to an apocalypse and large organized groups like The Whisperers and The Highwaymen just appear within a days walk of The Kingdom / Alexandria / Hilltop, etc.  How were these groups never found during scavenging missions, destroyed/assimilated by The Saviors, or just died off through attrition (no doctors, etc.).  I can probably buy Magna's small transient group just wandering in to the area, although not stashing bottled water in a warehouse if they're perpetually on the move.  I could maybe buy it if The Whisperers were a transient group following a herd, but they're marking territory that they feel they own so they must not be venturing all that far.

I know they need some level of conflict to drive the plot, but I would hope that they could find something more logical and creative then what they're doing now.

1870
The sails really weren't that hard to do.  I had a lot more trouble connecting the anchors and prisoner chains than putting the sails together.

I know it kind of stinks you can't buy a Vizam figure at retail anymore, but I love that they designed the ship with this in mind.  The Barge is 1000% collector focused and I assume most collectors have one of these in their collection somewhere.  He was the first guy I tracked down out of my store room to put on the barge.

They've done the same thing with a breakaway railing for R2-D2 to shove C-3PO off the barge.  Neither figure has been available for a long time either, but we should all have plenty to dig out.

One thing that would have been kind of nice is to have a battery powered LED lighting system in the ship as well.  With the sails on the top is pretty dark, as well as the interior.  I know it probably would have made everything more expensive, but it would have been sweet to have some lights in the barge.

I just spent the morning stocking the barge with figures and this thing is all kinds of awesome.

1871
Watto's Junk Yard / Re: A Game of Thrones (HBO)
« on: March 6, 2019, 01:57 PM »
Kinda looked like she was in the catacombs / burial area under Winterfell.  I wonder if the White Walker could have raised her dead parents that were now trying to kill her.

1872
The Vintage Collection / Re: Big Items of the Future!
« on: March 5, 2019, 04:00 PM »
Was anything learned at Toy Fair about what HasLab has in store for the next big item, or when that item was going to be announced?

1873
Same. 

Looking forward to some Star Wars toy bingeing this weekend.

1874
Watto's Junk Yard / Re: The Walking Dead
« on: March 4, 2019, 12:57 PM »
When are we going to finally find out about Michonne and Daryl's scars, and why there was a breakup between the different communities?  They've been dragging this plot point out all season long.
 

Are they going to wait for the fair episode and bring that all in to the mix?

1875
No.  Something weird is going on with my shipment.

The label was created (in Chino CA) on Thursday the 28th with an expected delivery date of Wednesday the 6th.  That was four days ago and the package still hasn't been picked up and started moving.

Based on my experiences with FedEx packages I'm guessing this thing has no chance of making to the midwest and being delivered by Wednesday unless they overnight the thing.  I had assumed this thing was so big that it would be moving on trucks fairly slowly.

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