That sort of took everything right about Rogue One and it's military aspect, and took a big healthy **** on it I felt.

Why drive them back and force yourself into land combat? You had ability to handle it in space. Too much cat toying with a mouse there for my liking. The land battle felt like it had more going for it, but then Bendu and just facepalm that whole ending.
Though it was nice to see them reaffirm the "shields prevent flight" thing too. I did like seeing that.
I enjoyed seeing certain things like Sato's angle, but just felt it was kind of a mess, and the whole Mando BS at the end... oofah. Just bad. Bendu too... Ugh. Just ugh.
Death Troopers though... that was kinda neat. I liked seeing them carried over, and I sort of take the show as like some slightly distorted look/view of the actual events.
I really felt like that was a rough end to a season I didn't care for overall. It's Star Wars, so I stick with it, but it's becoming very much like Fear The Walking Dead is to me as far as feeling like I have to watch it for some reason, more than wanting to. But again I see stuff I dig. I can always enjoy looking at concept work, and details about the show on the online stuff dissecting a given episode.
One cool thing I almost forgot because it happened so early on. The Mouse Droid as a "spy" tool and its little doggy door? 100% pulled from the Jedi Knight games, seriously. I do enjoy that whoever's working on it likes West End Games stuff, McQuarrie art, and the classic Lucas Arts games before they become a thoroughly ****** hollow shell of themselves. That was just awesome stuff. Even know a guy who worked that into OLD JK before in his own edit, and it was picked up for later JK games. Very cool to see it intro'd in here as a technique Kallus uses. Guess Katarn had a good teacher perhaps?
