I’ve been fiddling around articulating underarticulated figures lately.
I cleaned my work bench off to do something and wound up getting distracted with this, which I’ve had in the works but didn’t act on. First was a 5poa First Order Trooper as kind of a proof of concept test figure. I figured if I butchered him then no real loss.

Next was a little bit of a detour to 1999. I always liked the sandtrooper from potj and his subsequent clean rereleases. Plus he’s the only way to get a set of macro binocs! But it always felt a waste to buy a figure for an accessory... now the figure is usable to me and he turned out quite well except for a hole in his forearm I had to fill (overzealous drilling combined with a kind of thin forearm).

Next up was a Rogue One Tanker... I love these guys and wanted the cheapies to be usable. I took a little detour with him to give him a removable helmet feature too. Again super thin forearms make this tough but it worked. It was def harder than the other two were. Turns out I don’t have pics of him yet. Guess I forgot. 🤷♂️ EDIT: Okay now I have em and added em.


Tanker turned out ok but the oddly colored pants and the fact they are painted and not cast in color, makes for some color issues. I may repaint the joint but I’m more concerned with the white ring the pants leave once cut and hollowed out. He’s definitely needing some polish work.
Next up will be a landing crewman because they are a cool new design that just needs beefed up to be poseable. I suspect trouble on this one due to the thin frame of the limbs, but we shall see.
I got distracted with some car work and a major garage cleaning and tool move this week but I’ll get back to the customs bench eventually. Still have some work to get done first though.