I'm sure this will be like the Barge where a huge surge at the end gets it made.
HasLabs these days have truly huge end spikes, though. Once it funds there will be a huge spike of the people with their heads on the sand who "need" a complete collection, but are currently hoping for the project to not fund so they don't have to drop $400 on 3 new figures
Bumping these #s up again since it's relevant... first week, middle weeks, last week (go back in the thread for a deeper dive on the math):
Barge - 1840 (21%), 1920 (22%), 5080 (57%)
Crest - 8990 (32%), 6290 (22%), 12830 (46%)
Ghost - 8770 (40%), 3330 (15%), 9665 (44%)
The Star Wars HasLabs seem to really skew towards the FOMO in the last week with a smaller middle and a larger last week (45-55% of backers coming in the last week).
Cantina - 4800, 1150 (and counting), ?? last week. If this follows the same path as the others, we''re looking at an end of 11-12k. I am hoping because this is OT that we'll get a larger than usual FOMO last minute push.
The point I was trying to make was that I think the bonus tiers are not an incentive for anyone.
Yeah, I can see that. I guess it's maybe a value issue and how you see those tiers.
When these crowd-fund things started, the idea was that the development cost is buried in the base backing level. Once you get past that base level, you reward the buyers for helping get your product made.
So, the development cost for the Cantina, Wuher, Tonnikas should be buried in that $400 for 8k items.
If items 8k-11k are sold, there is more profit there since the development costs are covered in the first 8k units. The idea is the company is using the extra profit from units 8k-11k to invest in something more for the buyers as a reward (ie the tooling for Greedo).
Tiers are supposed to be your reward for believing in the product and helping to get it made. Or at least that was the idea when these were started on kickstarter or indigogo or whatever.