OK, and after that tirade...
I beat the game earlier this evening. A very abrupt ending but one that definitely leads straight away into Episode III. A minor cutscene at the end, but like I said it was cut incredibly short and the game overall lacked cutscenes.
Anyway, my opinion basically stands as it was...
So my views again, more briefly:
-Lack of cutscenes hurts story and the game overall
-Enemies being made incredibly hard throws the "realism" intent of the game's designers out the window. You can't claim you went for realism and make every alien require a clip full of ammo to die, or rockets/anti-armor to just take out a SBD. Keep it like the film god dammit! SBD's just took 5 - 10 shots instead of 2 - 3 shots like a regular BD!
-Game Controls are nothing special, but the command function is simple and effective. It combines features in games like Conflict Desert Storm with a FPS which worked well. Sucks they didn't keep realism again.
-Level design/layout was pretty good... Could've stood having a few dead-ends though, and areas to explore. There were many more areas with "locked" doors though, especially in the Kashyyyk levels. Best of the game.
-Character designs strayed from "real"... IE: the films have established what a spider droid looks like so animate one exactly like the films. The films established what Geonosians look like, so animate them as such. The films established Trandoshans as well so don't try "beefing them up". Just go with what's established if you want actual "realism" within the game.
-Not really any puzzles... I like puzzles in a game, this didn't have that.
-Ducking and Crouching are useless practically. Very little use and that sucks. I like that dynamic of jumping up on a ledge rather than taking steps. Not that you need "Force Jump" powers, just normal jumping ability or even the added ability to climb obstructions or hop them perhaps??
-Weaker enemies = more of them... I like shooting more people and feeling overwhelmed rather than fighting "super" enemies. It's a better aspect of FPS gaming I think and keeps more with the enemies in the prequals too... There's SOME of this in Rep Commando but not a lot, and it's watered down due to the intense strength the designers gave to the characters. Very dumb.
-A Jetpack feature like in Bounty Hunter could've gone a long way. Just a thought, and Clone Commando's seem like they maybe would use that technology if it were available.
-AI is ok... It's not great, it's not revolutionary to the FPS genre, but it is ok. I did find that enemies did dumb **** often though. Even a bodyguard of Greivous gets stuck in this one part and was easy to just knife to death. Your own teammates do dumb **** too though, and run headlong into rooms without YOUR command to do so.
-Short... The game itself is short. Very short... It could've really gone on a lot longer. The ghost ship level was neat but there could've been a lot more to this game.
-Graphically the game is visually great overall. No gripes whatsoever. Explosions are intense, lots of cool features, lots of colors in the flora and fauna of worlds (Kashyyyk I'm lookin gat you), and each environment conveyed itself well... Could've used more interactive features like shooting panels off walls and whatnot though.
-Weaponry was cool. The Jedi Knight series has lost track of making blaster weapons "fun", but RC had good weapons and while the enemies were too tough the weapons were still fun if not a little awkwardly designed (the rocket launcher was stupid, and a half-assed machine gun that Trandoshans used sucks).
-No vehicles... minor, but could've been neat if you really got into something like an AT-XT with a teammate and trashed some enemies, or perhaps use a speederbike to traverse some terrain...
-And did I mention the enemies are WAY too tough. Not all mind you, but Geonosians taking 2 shots? Come on these guys are cannon fodder in the movie!
And the Super Battledroid is possibly the most annoying thing in the whole game. Incredibly frequent throughout the game, and a droid that should only take like 20 shots from the basic Clone rifle suddenly now takes a bunch of heavy weapons to kill. bull****! Beyond him though are the Trandoshan and Geonosian Elites and Trandoshan Berzerkers... Stupid ideas, stupid abilities... Sucked ASS. Every bit of realism this game acheived went out the window because the game developers (again) catered to the HALO crowd instead of keeping Star Wars as Star Wars.
Dumb, Dumb, Dumb, and easily this game's greatest downfall.
Still, with all that, it was fun to play through... It wasn't terribly hard actually, or challenging, and when it was a little hard it was mroe annoyingly hard than actually entertainingly difficult.
I won't be buying this for a while now... The gamer rag reviews on this game just show me once more than gamer rags DON'T know **** about gaming and cater more to a child's mindset. They aim more towards the 15 year old on X-Box live cussing at you while you play him in Battlefront I think.
I expected more given what was being touted about this.
Glad I beat it on a rental (not even trying real hard at first) so I don't feel compelled to buy it and finish it then.