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Messages - Jesse James

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18811
Watto's Junk Yard / Re: 250 years of French & Indian action!
« on: April 15, 2004, 03:54 PM »
The French are regarded as some of the fiercest combatants in history actually.  They supplied the budding United States with Naval blockades and infantry in support against the British.

The French Resistance fighters of WW2 were regarded with fear among the German occupants of France due to the (at times) ruthless means with which they handled their opponents.

The French soldiers of World War I also were held in high regard defending their country.  

Too often their contribution in WW2 is overlooked, as they actually did a lot of fighting in Europe and N. Africa, as did many other overrun countries (Poland, etc.) after being harbored in England.

In the F&I war, the French were regarded as nearly as "savage" as the Indians, as French Colonials and fur traders were some of the first whites to employ the "ungentlemanly" (though intelligent) combat tactics the Indians used.  They would perform hit & fade missions befre the tactic even had a name.  

18812
The Wookiee Arcade / Re: Which Multi-player SW game should I get?
« on: April 15, 2004, 03:45 PM »
To me, there's no really good MP games period.  :)  Just not smething I'm fond of, but Star Wars in general isn't great for MP...

I'd say the Jedi Knight series is considered good, as is/was X-Wing: Alliance, but overall Brad I'd suggest waiting for Battlefront if you REALLY want a MP game set in STar Wars.  That will be practically devoted to MP, and will in all likelihood mimic Battlefield 1942 exactly.  Which is considered one of the greatest MP games of all time, by those who like MP.

Again, I don't personally like it, and t me games aren't fun without story.  Too much crap to deal with in MP unless you're playing with friends.  Then it can be fun. :)  That's one of the truly nice things about an X-Bx and X-Box live and all...  Beyond that, the system just wasn't high on my "to own" list.

Wait for Battlefront is my suggestion right now though, or try Alliance...  Alliance is a whole other game genre, but it's a fun one with a GREAT Singleplayer game too.  It's the best SW game (to me) overall.

18813
Watto's Junk Yard / Re: 250 years of French & Indian action!
« on: April 14, 2004, 11:57 PM »
It's good to see someone interested. :)  

I used to re-enact for the F&I War with a light Scottish Highland regiment...  Very informal...  Kind of the original "Commando Units" for the period.  

I'm sure it's gonna be a year chalk full of re-enactments, but I wouldn't have the time, nor inclination to spend the entire day in a wool kilt, which would happen every weekend this summer I think.  Spares me the pain by taking summer classes I guess.  :)

18814
Watto's Junk Yard / 250 years of French & Indian action!
« on: April 14, 2004, 03:34 PM »
Errr, no it's not a porn site I'm promoting, but rather the 250th anniversary of the French & Indian War!!!  Yes, that's right.  How time flies!

Anyone else excited? :)  

No?  Bah!  I hate you all...  This is big news to a lot of us in the NorthEast, sort of...  And Canda's Eastern pieces.

A link for you all from Pittsburgh...

http://livesite.pittsburghlive.com/x/tribune-review/living/vignettes/s_110773.html

Of note, the actual area of downtown Pittsburgh was a fort established by the french as Fort Duquesne (Duquesne university ring a bell?), which later was captured by the English and renamed Fort Pitt, and thus the surrounding area became the city of Pittsburgh.

My area's dotted with Indian names, battlefields, and is still kind of considered one of the "keys" to controlling the United States (from a strategic military point of view).  

Lots of interesting things, to maybe someone interested in military history.  

18815
Watto's Junk Yard / Re: Yankovics Dead.
« on: April 12, 2004, 03:09 AM »
Yeah, after reading this I felt pretty bad for Al and his family.  He always seems like such a nice guy, and an accidental death's always tragic.

18816
Toy Reviews / JD.com Review: R1-G4 (Tatooine Transaction)
« on: April 12, 2004, 02:33 AM »
Hey everyone,



Back again with another review, incase you didn't notice on the main page.  The figure's the R1-G4, and this is a nicely made piece of plastic.

THE BIG OLE LINK

Check it out please, and click the link above to read the full review.  Then, we can sit and discuss, and we'll have smores later!

18817
Watto's Junk Yard / Re: Spyware (anti) - any suggestions?
« on: April 11, 2004, 03:13 AM »
http://download.com.com/3000-2094-10045910.html?legacy=cnet

This is a DL for Ad-Aware.  It's what I've been using and seems to do the trick for me AOK.

18818
Clone Wars '03-'05 / Re: As expected... PEGWARMERS!
« on: April 10, 2004, 12:04 AM »
I think it's REALLY itneresting that the regular CW line didn't pegwarm for long.  They never even saw a sale before they were cleared from shelves here, and Wave 2 and 3 were both pretty scarce, though Wave 3 was much more abundant than 2...  Save the SA Clone who of course came and went like the wind.

Wave 2 I never saw in its entirety actually though.  Never got a basic Durge for his secondary weapons I wanted.  :(  Saw ONE Assajj thankfully and nabbed her.  Among the best of the series (Obi, ARC, Sae See, and SA Clone of course are the others I'd label as "great", as well as the Deluxe Durge).  

I was impressed, and I could stand a second series of figures and vehicles personally.

I'd take a:

-Soft goods "pilot" Assajj
-Dooku
-Gen. Grevious
-Shistavanean Wolfman Jedi
-Shaggy Jedi
-Ki-Adi Mundi
-New Mace (done more to the Cartoons duds)
-New Anakin (done more to the toon duds with removable shirt and cloak)
-SA ARC Trooper with holster, soft goods, and small blaster.
-SA Clone with shoulder RPG, and standard rifle
-Red Battledroid (with bendable knees as well as the rest of the articulation).
-Republic Trooper (just something I'd dig).
-Clone Pilot (using SA body).
-Super Battle Droid (with pivoting right arm added to the Saga sculpt).
-IG-Droid with Swoop and Lance.
-General Obi-Wan Kenobi.
-Yoda (done in Clone Wars garb).
-Padme (Snow gear)
-Capt. Typho (Snow Gear)
-Mine Droid
-Retooled Spider Droid

And for vehicles I'd take:

-Clone Starfighter with SA CLone Pilot Pack-in.
-Assajj's Fan Fighter with Pilot Assajj
-SA Clone with Speederbike (retool the bike to be smaller and sturdier, and the trooper's hip joints so he can ride it but still be useful off it)
-Obi-Wan with bike.
-Geonosian Fighter with Droid Pilot.

A long list, but this series was just that good...  I'd take some new things from it for sure.

18819
Watto's Junk Yard / Re: Guns
« on: April 9, 2004, 06:42 PM »
My father has a large gun collection.  As something I cannot afford, I don't put $ into them...  I have free use of my father's pistols and rifles if I want to go target shooting so I'm not in any rush to buy anything at the moment.

He has a lot of antique weapons...  Flintlocks, cap & ball pistols, rifles, etc...  

There's a guy near me owns eveyr rifle that served in a U.S. war also, which is a great collection.  No autos, but all the flintlocks, cap & ball, semi-autos (His M1 Garand is fun to hold, but funner to shoot), etc...  Great stuff.  

Guns are fun, but too easy to get ahold of at times.  It's scary if you're at a gun show, and see the distinct line between "redneck hillbilly" and "ghetto teen" who are both browsing the shows...  It's kind of eye-opening to me.  

Guns are fun though...  Especially if you're good with them.  Hunting isn't my cup of tea though, just target shooting.  My father hunts duck, deer, bear, goose, rabbit, squirrel...  You name it.  I'm more into petting animals than killing them.  :)  

Hunting generally serves a good purpose though I think...  Not bear to me, but the rest are socially acceptable to me.  

Trapping on the other hand, I think should be outlawed.  No cause for this...  Just my opinion though.

18820
Original Trilogy Collection / Re: VOTC Stormtrooper
« on: April 9, 2004, 06:31 PM »
I think against the CT Stormie they'll look similar enough to warrant keeping the old ranks mixed witht he new without any major consequence.

The new Stormie does look great, but the CT was great in its own right.  I'm happy in that regard, but not happy with this figure's price and seemingly lacking availability at the moment.  For $5 (or less if sold in large quantities like the CT stormie builder packs) I'd buy up enough to equal my CT stormtrooper army.  My army would swell, but that's not a bad thing in my view.

On the other hand, $'s tighter now than when I bought my CT stormies and traded for them...  Still, I'm sure I'll be buying more than one of this figure immediately.  Hopefully Hasbro makes them readily available for cheaper though.  At $10 a piece I won't build any huge army, but will entertain getting 2 or 3....  I'm going to wait this out till I see them in person though, and see how they're handled at Retail.

These SA figures are great fodder and army builders, but that price is just so killer on me as a collector, customizer, and army builder.  :(  Bummer.

The distribution could prove fatal to any dreams of having even a complete set of these figures, much less extras.  I've not pre-ordered them but the thought crosses my mind once a week at least.

18821
Hey Hasbro! / Re: Bring back old figures
« on: April 9, 2004, 06:25 AM »
Yeah...  Good idea.  Something like a modern line of Star Wars figures would be nice.  Ya know...  Old figures, but with better detail and stuff.

Come on Hasbro, I hear you have Kenner's old license to make Star Wars toys...  Chop Chop.

18822
Star Wars Dioramas and Displays / Re: Modular Cloud City
« on: April 8, 2004, 02:16 AM »
Great work again so far Muftak, especially the sculpture...  That's a NICE piece of work, and looks real accurate from what I can see.

The lighter colors of Bespin should lend themselves to a more photogenic project.  Death Star's hard to photograph and get all the finer detail.

Are you tinkering with the idea of lighting this set perhaps?  There's very vibrant lighting on Bespin, and very moody stuff at times too (Freeze Chamber for instance).

18823
The Original Trilogy / Re: Battle of Hoth
« on: April 8, 2004, 12:35 AM »
Depending what sources you look into, Landmines do exist, and in a powerful format in Star Wars, but of course none are seen on film. Considering that Landmines are considered one of the deadliest forms of combat dating back to the late 19th century and on into today I think it's reasonable to assume they exist in Star Wars though, and can be effective.

I know the old CCG's actually visualized Landmines in Star Wars, the Jedi Knight/Dark Forces series show a variety of types of mines both proximity and self-detonated, and other WEG claimed them as well I think.

As for obstacles, I ask myself how effective they are against something as powerful as an AT-AT... Also, perhaps obstacles of some sort were set up and AT-ST's were able to clear them or warn the AT-AT's ahead of time since at least one ST was seen advancing ahead of the AT's... Perhaps that's its goal? Kind of like the Speederbikes (if we accept they're there).

While I agree about the use of cannons being that you want to penetrate armor as quickly as possible as well, in Star Wars, the AT-AT may just prove too "advanced" and require multiple hits as well... That or climate (and the need to adapt weaponry to it) as well as the limited time maybe didn't allow heavier artillery batteries to be set up? Some EU does say there's very similarly designed weapons to the ones at the trenches, but much larger and powerful... Force Commander showed Radar/Dish laser turrets that are stationary similar to the anti-infantry PD Towers that were in place. Maybe the Alliance hadn't adapted the larger artillery then yet?

The planetary shielding issue though is a whole other can of worms, but I think it's explainable... The properties and specifics of shielding in general, and the way the Rebels shield itself worked seem to be the keys to understand how the assault unfolded.

We know the shield DOES need dropped, as Leia says so, but a drop in the shield seems "minimal" from what she says and they probably are coordinating the Transport's exit with the shield's momentary drop and reinstatement... If that's the case, bombardment wouldn't be efficient at all.

Also, the Ion cannon doesn't necessarily need a shield opening to fire... At least the film doesn't mention it, so it's possible the Ioncannon fires outside the shields. Since Y-Wings and X-Wings are shielded but capable of firing OUT of their own shielding I think this is reasonable to assume it works similarly. Can't shoot IN, but can shoot OUT.

As far as weakening the shields by constant bombardment... I don't see a reason to doubt Veers' words that the shield would deflect "any bombardment". Maybe it's a slight exaggeration, but perhaps in the allotted timeframe they have to assault the base and stop the escape while the vessels and people are STILL within the atmosphere or on the ground then possibly he was speaking in the short term rather than if they simply took orbit and slammed the shields for hours or even days till it broke.

If the shields ARE really strong, we also know they have their OWN shield generator too. The shield generator is referred to as just that, not a "generator" generic, but a shield generator, and when it's lost the base seems to still have power itself (and EU claims the Ioncannon is still firing till the bitter end too). With that in mind, the generator isn't part of the rest of the base's energy distribution. it could then theoretically hold for the duration of a prolonged seige even.

It explains the importance of swiftly getting within range and destroying the Generator, thus allowing TIE's to swoop in on the rally points and hangar exits while troops deploy to sweep and clear the base itself.

Again though, for exiting transports it does open and I suppose shots could come in, but if the opening is coordinated well it's so brief that it could really be a crapshoot if the Empire even got one fighter or orbital shot in with the brief opening. Also, does the ENTIRE shield shut down for a brief moment, or only a small box, possibly only large enough for a vessel or two to exit? That's another good question to ask when determining the physical properties of the shield itself.

With that in mind, and judging by what we KNOW of the military assault and defense shown in the film, it seems to me that the shield's a very complex and customizable resource that the Empire basically sees as hopeless to combat itself... From what I can gather they'd hoped to hyper in a distance away and drop in fighter squads as fast as possible till the Alliance realized what happened (Imagine when they said "Oh crap", and flipped the "on" switch to the shields and the attacking TIEs that hadn't made it yet slammed them? Yikes).

Makes you wonder what WOULD have happened had Ozzel not F'd up. LOTS of Rebel losses, and likely a heavy space battle, though not in space but rather just in the atmosphere... X-Wings, Y-Wings, and TIE's duking it out while TIE B's go and blow the bejesus out of the shields allowing some heavy-duty troop landings. The Rebels would've been F'd pretty bad at that point.

18824
The Original Trilogy / Re: Battle of Hoth
« on: April 8, 2004, 12:34 AM »
Arknew's explanation makes a good bit of sense to me I think, pertaining to the lack of defensive weaponry. I also don't think trenches are necessarily practical against AT-AT's at least. Even AT-ST's seem capable (judging by Endor's terrain) of negotiating some deep valleys and steep hills if they need to and the valley doesn't just all of a sudden appear in front of them (IE: a hidden pit to trip into).  

AT-AT's don't seem TOO unstable in design... If tripped by the cord they do, but walking over terrain, I don't know. It'd seemingly take a pretty big ditch for them to fall into one. Especially if we buy that their knee joints are quite able to bend to 90 degree angles and things... They'd be much more limber than they look anyway.

The lack of weapons placements though could be that either cost, or simply time/adaptation wasn't on the side of the Alliance.

EU claims the guns, given longer periods of time, can do damage to AT-AT's though... Prolonged fire and things can eventually penetrate armor plating of the walkers... It'd be interesting to see what a longer assault would've turned up. If the Alliance had somehow slowed the Walkers with some man-made traps or snares of some sort, like Herbert mentions in a large trench. Maybe then the Alliance guns would've had a more effective timeframe to punch holes in walker armor.

Those AT-AT's really just tromped right through though, and in an extremely "open" field of battle where the AT-AT would have an advantage because of it's simple height. The Rebels really chose a ****ty planet when you think about it. Too bad for them. Yavin IV was ideal with its treetop canopies, towering command buildings, etc... Much more suited to a ground campaign in the Alliance's favor it seems.

18825
The Original Trilogy / Re: Battle of Hoth
« on: April 8, 2004, 12:33 AM »
Unless it's not TOO difficult for accurate/limber guns/gunners to shoot the warheads down. The AT-AT seemed capable of picking a human off from a great distance, and almost as an afterthought by a gunner, so a straight flying Torpedoe may only be effective against an AT-AT if fired point blank, or possibly fired without use of the "target lock" if the target lock would alert the AT-AT's crew that they were being targeted in the first place.

I think this seems reasonable somewhat if you go by EU... If you don't believe warheads are easy enough to shoot down though, that's another story then, and it leaves a slight hole there as to why anyone wouldn't attack AT-AT's with warheads.

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