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Messages - Jesse James

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Saga '02-'04 / Re: New Hoth 4-pack!
« on: September 23, 2003, 06:05 PM »
I agree with others that this set's turned into an improvement.  The only thing though is that I only want the 2-Horn variant. :(  Which at this time seems the most difficult to find.

Luckily, my area dried up as far as Bounty Hunter sets which SUCKED.  Fortunately they sold mostly.  Sad that the sporatic spottings of them became instant pegwarmers though.

The Imperial set seems to sell in a trickle...  There's definitely less now then a month ago.  I may nab another to do my "army building duty" and help clear this crap out.

And then just hope I get a non-broken-horn variant of the Hoth set at some point.

At that stage, unless they REALLY rethink how they do these 4-packs, I'd be content to see them go the way of the do-do...

If they became army building sets, or if the figures saw HEAVY retooling, such as new legs or whatnot, I could go for new sets.  Until that point, these are just not that great for me to want more.

Saga '02-'04 / Re: First Look at Jabba at GH
« on: September 23, 2003, 06:01 PM »
More than the fiugre I think the lack of a full dais/base is what sucks.  

But, the figure's a disappointment too...  I'm not even someone who was clamoring for a new Jabba so much even.  I was happy with Jabba Gllob in my collection because I was thinking someday they'd wind up doing a whole new ROTJ Jabba...

Little did I realize that by having an inkling of faith in Hasbro to "do the right thing" they'd wind up making me disappointed in Jabba's figure line-up once again.

Oh well.

I have to say one thing I disagree with everone on though...  Jabba Glob rocked.  I love how he drools. :)  Come on that was a FUN toy!  At the time anyway...

Love to have him droolin' all around and stuff.  It's just funny, and it actuall worked.  

But uh, yeah that figure coming up isn't so cool and the original vintage figure is, sadly, superior.  :-\  Go figure.

Newbies / Re: Hi everybody
« on: September 23, 2003, 05:46 PM »
I still dunno what the hell or Alltroops are even.

The Wookiee Arcade / Re: Jedi KNight 3
« on: September 22, 2003, 11:14 PM »
Just got it tonight...  Sad to say they didn't improve ranged combat much, my #1 gripe about JO.  

The initial missions seem fun though, graphics are FAR superior (noticeably so...  ironic it's on the same engine, just really tweaked), and the ability to (sorta) create your own character is fun.

Leaves for some creativity room, and it's a customizer's wet dream I think (Like Galaxies is).  

Choosing your missions and your initial gear pack is kinda fun too.  Lends for some creative reasoning before the game's even begun.  

From what I hear, it's a much MUCH more editable game than Outcast is.  I'm not much good at editing myself, but I know people have stopped JO projects to port them (Easily I hear) to JA's far superior engine.

So, being that I've only finished one (droid hunt/Tatooine level) I can't confirm if it's a good or bad game, but I enjoyed my running around.  I just wish I had more energy to stick at it for a long time, haha.

Saga '02-'04 / Re: Rebel Officers, etc.
« on: September 22, 2003, 05:35 PM »
For those interested, this is one of those things I've personally picked apart in my normal meticulous/anal manner, in hopes to create a database of the exact uniform structure to the Rebel Alliance.  

Their uniforms include:

1) Brown-Green (More brown) uniforms...  Fairly simple, long/straight-leg pants over boots or shoes, simple button-down (ill fitting) tunic, and open "cargo" pockets on the pants.  No "ornaments" like flashy buttons or chevrons.  Tan "ballcap" style hat with yellow/red emblem of some sort (diamond-shaped?) in the center.  They appear to be a low-level officer of some sort...  Maybe akin to black tuniced Imperials in the films?  Large "Star Wars-style" belt included, either black or brown.  (most common uniform style in the ceremony scene...  MAY have hat variations where only a seeming "commander" type has the emblem, I forget and don't have images handy to check).

2) Brown-Green (More brown) Uniforms...  A more complex uniform with pockets, chevrons, dark brown or black buttons.  A better fitting uniform, more in-line with an officer's uniform.  Long-brimmed tan hat, and an "ascot" or scarf of some sort at the collar.  A large SW Style belt included again, either black or brown.  NO emblem on hat.  (Officer WITH the medals in a case is one of these officers)

3) (POSSIBLE) Tan-ish uniform...  Only ONE guy at the whole set-up it seemed.  Was standing on the opposite side of the viewscreen to Dodonna when he was going over the battleplans.  Only viewable in widescreen and edited shots.  His uniform's similar to #2's uniform, but lighter.

4) Rebel Technician...  Tan/light grey jumpsuit.  High collared, wears a RFT helmet WITHOUT neckguard.  In ROTJ they had their pantlegs tucked into the boots, and in ANH they had them over the boots.  It's assumed it's not significant.  Seen wearing headsets or no headgear at all also.  

5) Rebel Fleet Officer...  Captain Antilles uniform...  The only known variation to the uniform is the long trench-coat, which may have just been an added accessory that Dodonna just happened to be wearing to keep equipment and such in the pockets...  Something akin to a Doctor's smock or something?  The coat didn't seem to be of any significance though, and all officers with the tan uniform may have that coat for all we know.

6) Fleet Trooper...  Standard Non-Commissioned troops...  Blue shirts, black tech vests, grey cargo pants, lace-less combat boots, white domed helmet WITH neckguard and black visor...  We all know these guys right?  They suck...  Well, Hasbro's figures of him suck anyway.

7) Fleet Tech Officer...  A C/O of a Tech unit perhaps?  In ANH the "Tech" that talks to the fighters attacking the Death Star via a headset wears a Rebel FLeet Trooper-style shirt (same cut/collar) that's the color of a Tech's uniform.  Also has on pants that match the same color and a brown belt.  Definitely a unique guy, and seems more important in the Yavin war room as he's in direct contact with the fighters.  Also seen in the Briefing scenes standing/observing.

8) Rebel Pilots...  Tons of em at Yavin, like possibly hundreds.  Most with powder blue emblems and black visors.

9) TONS of EU stuff to sift through...  When I do my lil compelation of this material I may take "artistic liberties" with EU material though, as it's hardly coordinated.

10) ROTJ uniforms don't change much in some cases, then there's unique officers like Mon Calamari, and Madine's group, but they could be separate branches of Alliance military...

I count Madine's uniform style as that of the Alliance Spec. Forces (Which EU coincides with on his background anyway), and that they're almost a separate branch of the military from "Alliance Fleet Operations".  This would go with the theory that the Alliance tries not to openly engage the Empire in open combat because they get trounced easily.  

Basically, if need be the Troopers of the Fleet are deployed in situations, and they perform the "brunt" of the work being done fot he Alliance military, but the more active group in combat is Spec. Forces and they are a separate entity of the Fleet Forces because of that.  

Like our own military, the Marines go into HUGE situations like our attack on Iraq, but the Spec. Forces are constantly coming and going from various parts of the world for various combat situations.

I list Dresellians and Tibrians as separate species not willing to devote themselves to the main body of the Rebel Alliance, but still allied with that force...  Consider it like having Canadian troops standing next to U.S. troops at a briefing for D-Day...  The Canuck guys will look different, and aren't a part of the U.S. military which is a larger force, but they're fighting the same cause...  

OK, that's a lotta crap I just posted.  Sorry.  If I can ever get scans of any of these uniforms that are clear, I'll be more than willing to post them, or send them over to someone who can post them rather.

Saga '02-'04 / Re: Jedi Points Possiblities
« on: September 18, 2003, 09:48 PM »
I like your army builder idea Jason...

I would actually reverse my opinion on these if Stormtroopers, Red Battledroids, Army Builder 3-packs, or the Imperial 4-pack were put up on auction in grand #'s.

I'd just sink every point I have into army builders if that were the case.  

Stormie 4-packs go up?  Bam there'd go the vast majority of my points I think. :)

Much better than these lame things like Silver figures or Saculs...  Blah.

Other Toy Lines / Re: The Official 21st Century Toys Thread
« on: September 17, 2003, 03:59 AM »
few more small things of note...

21st Century, who have all but dropped off the retail map, have recently shown new items, but only airplanes.

Winter Messerschmit (Wheee!)
etc., etc...

Images are up at GP's site if you check in the forums...  I'd dig up a link, but at this point I'm too lazy to do so, and 21st's sorta pi$$in' me off with their constant barage of airplanes that  don't sell because they're outrageously priced.  

However, 21st DID MENTION (not show, which to me the proof is in product photos but whatever) their troop carrier, which will be based on the trucks that had the front end of the Dodge Command Car basically...  Heavily used in the Battle of the Bulge.

They also mentioned that they're trying to get the BoB figures out, which I hope that means OUT IN FORCE because I have army building to do with those and 21st's doing a poor job of getting the troops deployed for EITHER side (Damn I want those Germans but I need a whole slew of U.S. guys too!)

They also mentioned the Japs and Marines are on their way eventually, but I forget when.  I'm thinking they said next year...  Oh Joy!  That means 5 years from now in 21st's concept of time/space.

Still, if the Japs are half as good as those Leatherneck's prototypes looked then we're in for something special.

I hope 21st gets their head out of their collective rear-end and finally realizes (After this next onslaught of planes) that PLANES AND BIG TICKET ITEMS DO NOT SELL AS WELL SO STOP PRODUCTING SO MUCH OF IT AT ONE TIME!?!?!?!?!?!

I'd much rather they just put out 2 or 3 planes a year total, and an equal # of land vehicles, and then on a monthly or bi-monthly basis crank out new waves of figures.  

If we got new figures constantly, the line would be so much healthier.  The way they clog shelves with high-end items though, they shoot themselves in the foot.

It's like Hasbro putting out new $40+ ships en masse and wondering why there's no shelf space for anything else.  Blah!

Damned if 21st needs a wake up call right now.  :(  Thank goodness BBi's been there to keep the interest alive in 1:18 military stuff.  Hell even Dragon's more on the ball than 21st lately.

Customizing Tips and Tricks / Re: Generic Figures Custom Fodder
« on: September 17, 2003, 03:48 AM »
Weird figures Scott, thanks for the photos.  I'll have to look around at the local Big Lots stores for those...  Some of them appear to have sheathed throwing knives.  If those are 3.75" tall figures then those little sheathed knives must be pretty tiny.

Some of them are beyond odd...  That company appears to hit all bases anyway. :)  I'm not sure many of the figure's parts are useful really, but some seemed to be and some of the gear seemed more useful.

The creativity of the sculptors is funny though, just to look at...

What's sad is that these do appear, though not based on anything like Star Wars is, to have superior qualities to Hasbro Star Wars figures on some levels, and they're equal to SW figures in other areas.  I'm sure  they have their flaws though too.  It's just sort of a shame that Hasbro's figures don't totally trounce these in quality overall.  I mean, there shouldn't be any comparison when you think about price and such.

The Original Trilogy / Re: Ground Combat...
« on: September 16, 2003, 01:01 PM »
It makes sense in a way, because they are a bit of a power in ROTJ...

In Force Commander it's not that they're "tough" per se...  They, when confronted by infantry for example, die pretty quickly, but their traps are a HUGE pain in t he rear, and they sort  of pop out of nowhere...  Their catapults, however, are tough and do fair ammounts of damage.

The fact you cannot call down ANY reinforcements makes it tough too.  They give you the bare minimum to complete the mission with, and if you flub up as you trek from one Ewok encampment to another, then you won't have enough soldiers/armor left to win the level.  It's one of the more tedious missions of Force Commander.

Though it's worth watching the Ewoks on Gliders get shot down pretty quickly.

Watto's Junk Yard / Re: Segway 1, Bush 0
« on: September 15, 2003, 09:30 PM »
As you can see, the dog fell back and to the left...

Back and to the left...

Back and to the left...

Back and to the left...

Watto's Junk Yard / Re: Songs that get absolutely STUCK in your head...
« on: September 15, 2003, 09:28 PM »
My mother said "P.I.M.P." is the kind of song that sticks in your head...

Yes, my 54 year old mother said PIMP was a catchy tune.

Other Toy Lines / Re: The Official 21st Century Toys Thread
« on: September 15, 2003, 01:24 PM »
New stuff, new stuff, new stuff...

1) The U.S. Marines in both Woodland and Desert Camo are hitting shelves around the country...  I cannot wait to find some of these.  One headscupt resembles everyone's favorite Die-hard star, Bruce Willis even.

I'm already geeked to make a Bruce Willis as Rebel or Imperial Officer custom. :)

Keep your eyes pealed...  For note though, the Marines do NOT have the ankle ball/socket joint anymore.  I'm bummed personally as I loved that joint and it made for MUCH more dynamic posing of the figures.  Send in your feelings to BBi if you liked it too so they maybe go back to using it.

Also, the pistols appear to NOT be removeable from their holsters ont he Marines, but rather they have the hanging holster that the Recon bike rider has...  I hate that, and personally may just pop their belts off because that looks like crap if you ask me.  Again, drop BBi a line if you dislike that kinda stuff.

Beyond that they look good though...  AMAZING headsculpts, boonie hats, helmets, goggles, removeable backpacks WITH real straps, and pretty much just as heavily articulated as ever.  Can't argue with that.

2) Dragon has finally shown a little life beyond their Michael Wittman w/Crommwell Turret figure.  That Wittman looked like, as the Germans would say, shite.  Blah...

The new German figures (What, you expected Dragon to make some new Allied guys?  hah!) are woodland camo dot pattern figures from Arnhem circa 1944.  Damn fine paint jobs on these guys so you may want to pick them up just for that.  

Easily the best sculpts of any toy line in operation today, Dragon's figures are impressive to look at, but much like the figures of the 3-packs from Hasbro they're NOT very poseable.  Sporting 10 points of articulation, they are pretty pre-posed (Or VERY pre-posed as in the kneeling soldiers case), but the sculpt and articulation are wonderful.  If you have a diorama set-up you wanna do they're great for it.

My first series Grenadiers are in the French Farmhouse in an "Ambush" set-up with some 21st figures.  Like they're waiting a column to come along and open up on them.  They look sharp but I won't be playing with my Dragon figures anytime soon, while my 21st and BBi figures get "posed" every day it seems. :)

The Original Trilogy / Re: Ground Combat...
« on: September 15, 2003, 01:15 PM »
Well, I certainly cannot argue with that...  In Force Commander, the Imperial missions are certainly the easier ones...  The Rebels have the bad end of the stick on supplies, overall power of their weapons, etc...  They, if used properly and in conjunction, can be very powerful, but there's a few levels where you're given a handful of troops and a vehicle or two, and that's it...  It's bogus.  The rebel troops can lob grenades and whatnot, but it's tough (to say the least) to get through these levels, much less get through them with vets to carry over to the next levels.

The Empire only is at a disadvantage early...  As the game progresses, they tend to gain momentum and their victory is inevitable, unless a lock has been placed on them bringing in more forces.

Oddly, when scouting/clearing the area for the shield generator on Endor, you're in the worst situation for the Empire.  The force you're dealt is the force you must win with (no reinforcements) and damned if those Ewoks aren't tough critters to beat.  Plus their boobytraps are everywhere, and it's tough to maneuver into position to destroy them without triggering one.  :(  

By the end of this seemingly simple mission I had one damaged AT-ST, no biker scouts, and only a handful of troops (3 I think) left...

Damn furballs.

Star Wars Ships and Vehicles / Re: Micheal Fright's Millenium Falcon FS
« on: September 12, 2003, 03:31 PM »
I've got it on good accounts that he's working on a "1:1" Coruscant...  The WHOLE planet.

Hey Sandtrooper,

Welcome over here...

It's true, that the listserver's death has partly been caused by the heavier traffic on forums like over at Rebelscum (Ours doesn't get as much traffic right now, but that should/could change sometime).

The problem with the forum format though, is that most people are giving one or two lines as a "critique" which is utterly bogus if you ask me.

"Wow, that's great" does not constitute a critique, so even the old timers like me and a few others who hit the forums are a bit disinterested in some of what others have to say sometimes.

Hopefully when stuff's posted (including your own) we'll get some good solid critiquing as well as complementing!  The forums just are a breeding ground for the "passer-by" though so the one-liners are inevitable I guess.

Not us die-hards though!  We're all about tearing stuff down and building it back up...  Constructively of course.

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