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Messages - BrentS

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2521
When that happens brentS, dont take it out the mold.
Let it sit overnight and harden. Most of the time you can pop them out without crushing them.
Then they are fine, just hollow.

I don't think I even had enough in there to completely cover the inside of the mold.  The deformed cast actually looks better in that photo than in person  ;)

2522
Star Wars Action Figures / Re: Customs by Fritzkrieg Update 02-26-2006
« on: February 27, 2006, 07:17 PM »
Yowsa... looks nice.    I think this figure looks great but the... uh... enhancements on version 1.0 are rather eyecatching.  However, the pose on this one is fun.

I didn't think the lego helmets would be so close to scale.  I'll have to look closer.

2523
The big problem with the "Cast on the right" as its being affectionately referred to is that it is mostly hollow.  What happened is as I was pouring the resin in it got caught on the narrow part of the neck peg so the head only filled up about halfway.  I kind of squished it around as it was curing and when I pulled it out - that was the what was left.  I'm might still have some fun with it for the project!

2524
Star Wars Action Figures / Re: Brent's Customs - Update 2/17
« on: February 26, 2006, 04:41 PM »
I wanted to give a quick update on some WIPs that I whipped out this afternoon (ha!).

First up a Jedi Knight for my upcoming Photonovel.  His name is tentatively Rey Shaa.  I hope to make him my "hero" character even if he's not the star of the first couple of entries.  Obviously, his head was the source of part of my casting experiments (one that worked okay).  I just had to dremel into the head to make it ball jointed.  I had to trim up the neck joint as well.  I think I'm going to paint him as a Caucasian so as to further differentiate him from Typho.  I had a surprisingly hard time to get this figure to stand up right.  Has anyone else had problems with Pilot Obi-Wan in terms of standing?  His left foot needed to be bent pretty good.




Next up, a young Darth Sidious.  He still needs some work but for now he's a head that I got from my custom fodder from Adam (I'm pretty sure its Dutch Vander) and Sidious evolutions body.  I need to do something to match the hands with the face, or maybe use black "gloves".  I also want to give him a cape or robe.  Do you think this head works for a young Palpatine.  I think it does.


2525
Star Wars Action Figures / Re: Brent's Customs - Update 2/17
« on: February 26, 2006, 04:30 PM »
So far people really like that grossly deformed Rykrof.  Maybe I'll try to use it as my entry to the Monthly Challenge :)

2526
Star Wars Action Figures / Re: Brent's Customs - Update 2/17
« on: February 26, 2006, 03:55 PM »
bumb to show new casting images  ;)

2527
Technically March (month 11) hasn't started but I've made a cast of head that I created out of sculpy.  We'll see if this one goes anywhere or not...


2528
I can offer up these hideously deformed casting experiment gone bad....


2529
Fritz - Ouch!  So far I've been mostly healthy from customizing injuries.  However, every time I grab the dremel I think I'm about to loose my fingers.

Rest up those figures and get well soon.

2530
Customizing Tips and Tricks / Dremel Tool - Questions/Comments
« on: February 26, 2006, 12:05 PM »
Trier posted a few pics of some Dremmel tools he's recently acquired.  It made me wonder what tips/attachments people use most commonly. 

For drilling out / hollowing helmets and heads what is preferred, a drill bit type attachmenet (like Trier's photo) or an Aluminum Oxide grinding stone (sort of triangular shaped)?

I've used the AlumOxid grinder in the past with moderate sucess, but the wedge shaped tips sometimes causes problems.

Any other tips, tools, or dremmel tricks??

2531
Phruby, I put my entries in a while ago... Do we need to bring them back up to the top of this thread or will you dig them all out?

2532
I guess I forgot to comment on this latest round as well....

My favorite is the Rykrof in Rhen gear - very cool blend of imperial trooper parts.  Tylin and Bail both look nice considering that they are very basic customs (in terms of parts swapping).  They work very well.

2533
Star Wars Action Figures / Re: Brent's Customs - Update 2/17
« on: February 26, 2006, 02:14 AM »
Well, I've made some progress with my "newbie" casting attempts.  I've had some mixed sucess/failure.  I've been snapping pictures of my in progress but I'm too tired to get the uploaded, cropped, etc etc.  Maybe tomorrow I'll show off what I've got.

Updated on Sunday afternoon.....

Here are some photos of pieces that I've cast.

Captain Typho heads.  These are pretty much usuable "as is"


Alien head for upcoming challenge, he needs some basic clean-up and I need to cut away his sprew hole.


Beehive Clone Helmet - needs a little clean up.  I may sand it down and make a new mold using this.  I did the best I could making that helmet from sculpy.


and finally, some really really bad Rykrof heads  ??? :o ??? :o  Obviously these need some work.





2534
Star Wars Action Figures / Re: Brent's Customs - Update 2/17
« on: February 26, 2006, 02:13 AM »
Smartypants - thanks for the compliments.  I hadn't thought about the KOTOR angle but you are right.


2535
Your Jedi General looks great.  I've been thinking of making a Jedi using the Ask Aak head - now I can see what he looks like.  I think the Bandolier is a simple but very effective touch.

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