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Messages - Jesse James

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151
Watto's Junk Yard / Re: TV Funny Man Dave Coulier...ALIVE!
« on: February 4, 2016, 03:55 PM »
I'm thinking it is a hologram like that Michael Jackson thing.  An elaborate prank by Chappelle!

152
Watto's Junk Yard / Re: Shamrock Shake Lovers Unite!
« on: February 4, 2016, 03:53 PM »
They're out up here my way Bill.  As of yesterday.

153
WM has third-party sales on its site I know...  They were showing up via those people right away for more as they sold out pretty quickly via Wal-Mart itself.  Not sure what to make of this.  Wouldn't be shocked if they jacked prices up based on sales rates though.  Target and TRU have been known to spike prices.  What's really weird though, is these are parts of an assortment and yet all the prices are different.  Like, very different.  ???


My local Wally has only a lone Han and a lone Finn. :(

The other one up the road has 2 Hans, 2 Lukes, 1 Finn.

Finn is a really nice figure.  It's a shame he's getting the shaft.

154
The Force Awakens / Re: Toy Fair 2016
« on: February 2, 2016, 09:20 PM »
Meh, I'll live.  I want Luke, but Leia's take it or leave it to me.  Luke would be only thing I'm disappointed about, maybe.  But at the same time who knows what they have planned before then too.  Lotta time to September, assuming the release schedules stick for these new films.

155
The Force Awakens / Re: Recents Finds and/or Purchases
« on: February 2, 2016, 09:06 PM »
Nice actually.  Hey they're creeping it back up.

Again, I'd drop $10-per if they'd get back to 07 levels of articulation...  Some get, some don't.  Most get at least extra elbow/wrist or knee, or even angle-cut elbows, wrists, and ball jointed knees and leaving it at that.

I'm ok without waist or ankle articulation if ankles/feet are sculpted flat, and I'd think a single-piece PVC torso with a ball jointed head is easier/cheaper to make.

I just want better than we've had.  SA is nice, but it's never been a necessity to me on anything but the mainest of the mains, and Stormies.

At shows, I still buy the 06 DSG, AT-AT Driver, etc.  They're great figures.  Simple, have nice features and accessories, and they're really not SA, but they're nicely poseable.  They can sit, stand, "walk", hold a weapon 2-handed...  That's all ya really need.  :)

156
The Force Awakens / Re: Toy Fair 2016
« on: February 2, 2016, 09:03 PM »
Toy Ark had some interesting things revealed on their forums...  3.75" figures, 6" figures, an AT-AT with a pop-up nerf feature ala the Falcon (smaller than the BFATAT), and a TIE Fighter that may or may not be akin to the ones previewed in Season 2 of Star Wars: Rebels...  Kinda bent wings.

Seems interesting.  Assuming we still won't get good 3.75" figures outside of an exclusive line, if at all, but overall sounds like a neat group of toys being shown.  I'm kind of surprised they have anything for this at TF at all.

I wasn't able to go to TF this year either due to some things that have come up for me too.  *shrugs*

Would like to get back to the show next year maybe...  hopefully. :(

Saw the comments on this on Disqust after Yakface.com posted it, and it's funny that all people could do was complain about stuff they can't even see, and bitch about TFA products they won't get.  Wow.  :-X

157
Vintage Kenner / Re: Latest vintage acquisition
« on: February 2, 2016, 08:40 PM »
I paid $125 for my R2 and it's as minty mint as minty mint gets.  Crystal clear bubble, no yellowing on figure or bubble, unpunched...  Only carded figure I own.   :-\

158
The Force Awakens / Re: Recents Finds and/or Purchases
« on: February 2, 2016, 12:51 AM »
Anxious for the 2-pack of aliens and the furry dude.  Love alien randomness of any articulation style.

159
The Wookiee Arcade / Re: New Star Wars Battlefront
« on: February 1, 2016, 08:20 PM »
Quote
Yeah, that's a pretty weak excuse.

Indeed...  What exactly is the point there?  Is there now a canon battle on Tatooine?  And there will now be a canon battle on the Death Star (which I believe is one of the promised maps for expansion)?  Canon shouldn't have jack to do with a MP-only melee.

They could've just used OT characters and included a wide range of locations from the saga if they wanted to do it that way.  I mean, Rebels on the Death Star anyway?  Why not on Geonosis?  Or Coruscant?  Christophsis?  Illum mines?  Whatever.  Just make more maps available at launch and that alone would've improved the game a bit.

Still though, I played Titanfall this weekend for a lil over an hour...  It reminded me how much I hate the inability to reload on BF.  That adds, alone, a huge dynamic to gaming.  The "overheat" thing is just lame...  Hell, these guns HAVE magazines on them!  Troopers have extra mags even, in the films.  I can see extending a weapons capacity but taking that out completely is just a dismal choice.  Then I'm putting custom load-outs on my mechs because I suck, so I make "tanks"...  meanwhile the good players are using the nimble stuff and basically trying to snipe you or just run around too fast to kill, even in the nimble mech design.  But I was able to get in, have a positive k/d the whole time, and really kick some ass and even improve my score.  It felt great.  Didn't hurt that all the new content was free too, but it's an older game so neither here nor there on that.  It's just a slap in the face.

Like I'm amazed BF doesn't include Mos Eisley if you're going to be put on Tatooine...  How do you not include that?  Do you remember Tatooine for sand dunes, or do you remember it for the streets of Mos Eisley?  That's a big urban map right there, but they didn't do it.   :-\

But anyway yeah, I was talking to someone in the industry, and his insight was interesting...  Like basically they glommed onto TFA's release, got the sales they wanted, and have abandoned the product (more or less).  They figure they'll get some residual and piss on those who drop off.  The problem being they've also killed some gamers from trusting them again, and who won't pay $60 for something out the gate just because of the "hype".  I can believe though that they're basically already moving onto "the next thing", and will limp BF along.  Plus now they have a lot less to mess with since it's just basically throwing together some maps and skins, and calling it "content".  :(

160
The Force Awakens / Re: TFA 3.75" Jungle/Space/Snow/Desert Line
« on: January 29, 2016, 04:22 PM »
Yeah sounds like a must have...  Wish I knew where the SA line's future lay, as I'd be buying it to do a head swap but rather than take a chance I will get this when I see it.

161
TV-9D9 / Re: Star Wars Rebels - Season 2 (Spoilers)
« on: January 29, 2016, 01:21 AM »
LoLz  :D

Hey I'm dreaming big here! 

I actually appreciated the Class II offerings for TFA, so I'm banking on offerings that nice on these...  Then again maybe not.  :(

I'll take the 5POA pilots though.  They're animated anyway so they're already customs fodder for me.

Man they should make a set of all those cargo boxes, the cargo sleds, and hallways...  lotta hallways.  :-X

162
The Wookiee Arcade / Re: New Star Wars Battlefront
« on: January 28, 2016, 07:45 PM »
Eh, to each his own...

For me, it's like Travis said about the pay-to-play DLC stuff which is pretty outrageously expensive and amounts to VERY little ultimately when it is released as we see now.

Add in the lack of weapon diversity/complexity...  And when I say complexity, I'm not saying it's actually complex to understand.  I'm FAR from an avid gamer.  I'm very much a casual 38 year old gamer, and just don't have time to devote to mastering FPS's.  That said, this game's so...  slow.  It's just very basic, and uninteresting.

In COD, you can add suppressors, scopes, sights, extended ammo capacity, etc.  You can customize your guy too.  He can be fast, or slow.  He can take more hits, or less.  He can do a ton of stuff.  EA had a PRIME opportunity with this game to not just give you cookie-cutter crap from the movies, more or less, and they could've really hefted out the ability to customize your Rebel Trooper and your Imperial Trooper...  Give a Commando Class that's faster and uses close-up attack (I hardly ever used it, at all).  Hell, the game doesn't even give you side-arms, something people in the movies even had!  Let you load out a guy with two weapons.  Let him dual wield.  Let them have a greater capacity to carry grenades, etc.

The customizability isn't difficult and lets players tailor a character to HOW they play.  If anything it's a bonus, and makes a novice more competitive because they're able to have a "tank" or a dexterous guy who's fast but can't take hits as well or whatever.

Anyway, like you said Diddly, they're hemorrhaging players, so it's not just the hardcore guys saying these things...  Like I said, I'm really just a casual gamer, this game just is a failure to me, and I wanted to enjoy it.  And that's not even really ragging on the whole Downloadable Content issue that's plaguing them.  Not to mention launch map diversity was a joke, and even if you get Jakku, it's still more of the same.

Why not do Mos Eisley?  Why not have a Death Star level at launch?  Why not a Yavin Temple?  Some things should've just been there at launch, IMO.

I am more a footsoldier fan too, not so much into the vehicles and such, so theoretically I SHOULD enjoy this game more than I do, but I just don't.

A game I fell into, and loved from the day I played it, was Titanfall.  I have rounds where I'm just pwned from the start, but I have games where I'm just clicking along, have a good character designed, and I'm kicking ass too.  And the Titans can compensate a person's k/d nicely if they're maybe not the most savvy run/gun guy.  You can snipe, but not all the time.  Camping is difficult (another BF flaw IMO) to do, but not impossible.

I really think if the characters and weapons were more complexly customizable, I'd like the game much, much more.  That alone would probably have me hooked on it.  I'm not a fan of the lack of ammo clips (guns in the SW universe have them...  why alter that?), but I'd overcome that if I knew I could pick/choose the weapons and their "style" to suit my playing style better.  And having the ability to drop to your pistol in desperation is great.

I'm not going to be paying for any DLC obviously.  I'll just be waiting things out and playing other games with the kids.

I never got into Destiny but I hear it's amazing...  the kids liked it.

Matt, I have a feeling the launch sales of BF will push through a sequal, but will they go balls out to alter the game so dramatically to make it more competitive with other similar games in the genre?  I doubt it, personally, and then it'll just peter out and go back into obscurity.

Personally though, I never liked the original Battlefronts that much...  They though, at least were somewhat innovative on the overall genre, at the time.

I do enjoy looking at pretty stuff in the games though!  Cargo pods, boxes, equipment, etc.  I dug seeing an X-Wing (and other stuff) covered with camo netting, which I kinda fiddled with in customizing and whatnot.  It was cool seeing it in a SW setting is what I'm saying.  And I liked their take on Sullust and things.  They really graphically seem to push things too.  Maybe more so than other games do.

163
TV-9D9 / Re: Star Wars Rebels - Season 2 (Spoilers)
« on: January 28, 2016, 07:26 PM »
I'm on the other end then because I didn't care for last week's, and last night's was more filler aside from the possibility of the Mandalorians joining the Alliance that was semi-hinted at.

Last week's, the Leia episode, was dismal to me though...  My first bitch was, "So you just happen to have car boots for this type of ship, on Lothal?", and my second bitch was, "And on top of it, you just happen to have a prison that BUILDS these boots, for these ships, on this planet, and the Rebels just happen to have a guy who was in there and knows all about getting them off locked-down ships?"

Leia was cool, but clearly a fan wank and nothing more...  The only story-ish thing they attempted and failed was Ezra reflecting on his dead parents a little bit.  About as briefly as Luke thought about Biggs, Owen, and Beru anyway.

Clone Wars had its flaws, but was far better written, and even jumping all over the place it seemed to have more of a cohesive vibe to it.  This show's just much slower feeling, less interesting.

I really liked the episode with the Inquisitors stealing babies, which was like the episode in TCW where the Seps were doing the same thing, but Rebels feels like it can't find a steady footing for some reason.  I also think the animation in TCW was vastly superior.  The backgrounds though, in Rebels, are amazing.  Last night's was easily the best.  That destroyed planet was awesome as a space backdrop.  I want it for a desktop on my laptop now!

Anyway, last night was better than last week...  Had its flaws too, but I liked that they put in the Mandalorian training of the Clones, and that some sentients were involved in battles...  I always envisioned the Republic having a standing army, just a small one, and the Clones made up the difference...  So I always had this idea that, as the cut dialogue implied, guys like Red Leader (perhaps) were around and fighting in Republic non-clone squads and things.  I liked that about last night.  And the fighters...  My god, Hasbro is leaving $ on the table with that McQuarrie A-Wing and Mando fighter.  I'd love both, neither are "big", both doable in Class II...  I'd be giddy to get either ship really.

But, again, the story just felt off and rushed (Why didn't TCW feel rushed like this does?  I dunno.), and so I'm easily distracted from it.

I'm inspired though, weekly, to make random crap like boxes, or that Hangar Sled with the ladder on it for TIE Fighters.  That stuff's sooo cool and obscure to me. :)  And a hover pallet jack too.  Just good cool diorama junk.

164
The Sequel Trilogy / Re: Star Wars Episode VIII
« on: January 28, 2016, 07:17 PM »
What we really need is a live action TV show.

I've thought, if it was as well written as ST:TNG and ST:DS9 became, I'd be interested in this...  It doesn't have to have direct implications on any movie even, just set in the universe, and not "dumbed down", which I feel Star Wars: Rebels is far too dumbed down at this point.  It's losing me...  It'll never lose me to the point I won't watch because I like eye-candy on it, but it'll eventually lose my interest enough where I won't care if I wait to see an ep on the interwebs or something.

Last week's Leia episode was enough for me to start rolling my eyes, actually.

I'm afraid Disney would flub up a TV show then too, but then I hear guys all raging over Agents of Shield and stuff.  And Fox (not involved, I know) seems to have people's attention with their Batman show that doesn't have Batman in it.

165
The Wookiee Arcade / Re: New Star Wars Battlefront
« on: January 27, 2016, 11:52 PM »
Are people not happy with this game?  The visuals are stunning.  I'm not a big gamer, but my son and I love this game.

It's getting a good bit of flak, yes.

Visually it's nice, but gameplay is basically dumbed down FPS gaming...  And add in the extensive amount of stuff they expect you to (over)pay for to actually have more than a couple maps, and it's been a pretty dismal game overall.

Personally, I like Call of Duty for this kind of gaming...  It's more complex but that adds to the game's dynamics.  I also love love love Titanfall.  HALO is up there too but I play more for the story there, something you really couldn't do with Battlefront at all since there is no SP campaign (another check against it, especially when you have the backdrop of friggin' Star Wars to go to).

It's lost players pretty steadily I guess...  I don't keep up with that, just things I've read on the interwebs.  Guess people got pretty po'd pretty fast.

But yes, visually it's impressive to look at.

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