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Messages - Jesse James

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18691
The Original Trilogy / Re: Battle of Hoth
« on: April 8, 2004, 12:34 AM »
Arknew's explanation makes a good bit of sense to me I think, pertaining to the lack of defensive weaponry. I also don't think trenches are necessarily practical against AT-AT's at least. Even AT-ST's seem capable (judging by Endor's terrain) of negotiating some deep valleys and steep hills if they need to and the valley doesn't just all of a sudden appear in front of them (IE: a hidden pit to trip into).  

AT-AT's don't seem TOO unstable in design... If tripped by the cord they do, but walking over terrain, I don't know. It'd seemingly take a pretty big ditch for them to fall into one. Especially if we buy that their knee joints are quite able to bend to 90 degree angles and things... They'd be much more limber than they look anyway.

The lack of weapons placements though could be that either cost, or simply time/adaptation wasn't on the side of the Alliance.

EU claims the guns, given longer periods of time, can do damage to AT-AT's though... Prolonged fire and things can eventually penetrate armor plating of the walkers... It'd be interesting to see what a longer assault would've turned up. If the Alliance had somehow slowed the Walkers with some man-made traps or snares of some sort, like Herbert mentions in a large trench. Maybe then the Alliance guns would've had a more effective timeframe to punch holes in walker armor.

Those AT-AT's really just tromped right through though, and in an extremely "open" field of battle where the AT-AT would have an advantage because of it's simple height. The Rebels really chose a ****ty planet when you think about it. Too bad for them. Yavin IV was ideal with its treetop canopies, towering command buildings, etc... Much more suited to a ground campaign in the Alliance's favor it seems.

18692
The Original Trilogy / Re: Battle of Hoth
« on: April 8, 2004, 12:33 AM »
Unless it's not TOO difficult for accurate/limber guns/gunners to shoot the warheads down. The AT-AT seemed capable of picking a human off from a great distance, and almost as an afterthought by a gunner, so a straight flying Torpedoe may only be effective against an AT-AT if fired point blank, or possibly fired without use of the "target lock" if the target lock would alert the AT-AT's crew that they were being targeted in the first place.

I think this seems reasonable somewhat if you go by EU... If you don't believe warheads are easy enough to shoot down though, that's another story then, and it leaves a slight hole there as to why anyone wouldn't attack AT-AT's with warheads.

18693
The Original Trilogy / Re: Battle of Hoth
« on: April 8, 2004, 12:32 AM »
Sorry for the late response here, but I've been busy.

What I'm gonna do is copy/paste my lengthy replies from REbelscum to this very topic there.  I won't include quotes I addressed, but I think you'll get the gist of Q's or points I countered by my replies...

I'll keep these all separate too.  Here we go:


The weather argument doesn't sit particularly well with me... WHile it was disevowed for this argument, it's still a paramount reason to disregard the idea that "the cold" had anything to do with not using X-Wings.

Short and sweet of it is that it's WAY colder in space than on Hoth.

As far as moisture goes... Luke's X-Wing was submerged, but flew perfectly fine after being taken from the swamp on Dagobah. Moisture obviously has no effect on Starships, or at least the X-Wing. With that in mind, climate, temperature, weather and the like seem inappropriate "reasons" all together by film evidence.

Also, we hear that the Speeders need adapted to the cold, but not the snubfighters which we could assume were all FLOWN to Hoth, nor the transports seemed to need adaptation to the inclement weather.

I would say it's all in strategy...

The Battle of Hoth is a route, not really a "battle". It's a mass retreat more than combat. As such, minimal support to hold off the walkers is going to be placed at the trenches. One squad of pilots it would seem flew Snowspeeders (That was a good analogy that they are more suited to ground combat as helicopters are in our own warfare, by the way. Their very physics seen in the film convey this), and it's debateable how many footsoldiers, but it didn't look like a TON there in the trenches either.

Basically, the line to hold off the mechanized armor lines of the Empire were cannon fodder. These guys, from the pilots to the grunts, knew they had to just wreak as much havoc for the oncoming walkers, at whatever the cost.

The Fighters, if you're to follow the Rogue Squadron Video games and how they play out the battle in more detail, have the Snubfighters at a rally point beyond a mountain ridge (assuming the ALliance base runs through this mountain ridge) for protection of all transports as well as protection of evacuating pilots straggling in from the speeder groups.

The Empire then has two objectives that are paramount... 1) blockade ANYTHING you can from leaving the planet, or better yet, shoot it down before it even gets off the ground. This is where the Empire then will divert remaining fighter/bomber units that aren't in orbit with the Destroyers flying escort for them. And 2) is that the Empire wants the ground assault to bring down the shield generators so the attack on the fleeing personnel on the ground can begin, and so that Imperial troop transports can "land" and disable the Ion Cannon wreaking havoc with their picket lines in orbit.

First the Walkers have to do their job "at any cost" one would assume... Even if it means a real out and out slugfest between Imperial and Alliance army units.

Upon that assault's completion, then they can swarm in with TIE's to assault the escaping transports that haven't left or are just taking off, and they can pound any forces still trying to make it to the rally point.

About the Speederbikes... I've always envisioned them as flying ahead of the AT-AT's feet scouting for possible mines that would blow the AT-AT's foot off at the ankle. That would/could be pretty nasty.

18694
The Original Trilogy / Re: Where'd the AT-AT go?
« on: April 8, 2004, 12:25 AM »
I believe the original ROTJ sourcebook around '92 or '93 stated that AT-AT was not logical in a battle application on Endor because of the dense forests. I've always bought into that, but it doesn't account for two factors:
1) The area around the shield bunker was relatively cleared, for the obvious need of constructing the base and generator.
2) The AT-AT is what brought in Luke, so clearly it could travel to a certain point.

The AT-AT that brought in Luke was near the generator dish (relatively) and landing platform though, which was a larger more cleared area than the rear-bunker Han and the woks attacked though.  That area was still relatively conceiled by woods.  Was very "rugged" terrain (All Terrain can be a somewhat ambiguous title for many vehicles, real and fictional) also, which could still render an AT-AT somewhat less effective.

In the film, the explosion of the generator, and the explosion at the rear-bunker are VERY different.  The generator, which is a pretty huge item on the forrest floor, blows up and goes for a many-mile radius it seems.  Possibly into the 100's even?

The rear-bunker's explosion is minimal though.  A small blast out the back door (no fart jokes guys!).

This, to me, implies again that there's a large cleared zone at the generator itself.  The actual generator film prop (the dish) had 3 large Death Star-like turrets surrounding it as well.  I think this indicates there was a central base.  A large, maybe fortified area that was patrolled by AT-AT's, had the landing platform(s) we saw, etc...

AT-AT's were then just the rear-entrance's protection, since an attack wasn't expected there.  They perhaps expected a much larger assault on the main portion, rather than a small assault to the rear bunker entrance.

18695
The Original Trilogy / Re: TIE Fighters....
« on: April 8, 2004, 12:18 AM »
A TIE Pilot is seen ejecting in TESB actually, so it's canon that they CAN eject...  He ejects on fire when an asteroid hits his fighter, but he ejects straight upward, nonetheless.

EU claims both Imperial and ALliance pilots CAN eject, but Imperials use an automated system as opposed to a manual one, and the Alliance can use either/or.  Automated if they're prepared to use it (IE: set it to on, and have their life-supprt gear on), or manual if they need to get their stuff on if they know they're in a bad situation they aren't getting out of.

Consequently, it's one of the more fragile systems in all fighters, and often the first to be rendered inoperable it seems....  Then again, flight control was lost very often for me in the X-Wing sims as well.  Hated when that happened.  If I was lucky, nobody was targeting me and I either culd dump all power to engines and hope to outrun anyone who came for me (in a straight, unmaneuverable line away from combat), or I was hosed....  And if engines went too, I was more or less FUBAR.

18696
TV-9D9 / Re: CLONE WARS Cartoon... Reactions
« on: April 8, 2004, 12:12 AM »
2 video game "bogarts" from Clone Wars...

-First, in one of the ARC Trooper episodes, the one troop raises his rifle and there's a "click click" sound, which sounds like someone "Lock and Loading" a weapon...  Anyone know the sound I mean?

This was actually a soundbite from the original Dark Forces game from WAY back when.  Took it direct and put it in Clone Wars.  Cooooool homage to a great game.

-Second is the steaming lightsabers...  Or I think it is personally.  In Jedi Academy (the last Dark Forces/Jedi Knight game), there's several duels you perform as the main character in rain ranging from thunderstorms to downpours that go from a dead stop to light to heavy.  The sizzling lightsaber is exactly the same...  I think they pulled that from the game personally...  Otherwise it's just an eeerie coincidence. :)

Anyway, onto my impressions of the Anakin/Assajj episodes...

I'll keep this short, but basically I enjoyed them.  A bit much at times with the hopping around and things, but that appears to be a theme to the Clone Wars.  Lots of over-the-top Jedi action...  Use of force powers beyond the films, etc...

It's neat, but the Assajj/Anakin fight came into its own in the last episode when he offed her using the darkside.  GREAT climax.  Great enemy pawn character.  Great effects to show him "turning" and using his dark powers.  Great death for Assajj.  Great weather effects with the thunderstorm to set the mood.

This episode, in and of itself, embodies Star Wars, and the hype that SHOULD circle Episode III.

Great stuff, and a great way to show Anakin's not just disobeying orders, but he's also acting out on his dark emotions now...  Anger's going beyond vengeance for a loved one, but to all out rage when fighting his enemies.  Overpowering them as Luke overpowerd Vader himself at the end of ROTJ.

This is right up there as the best episode of the series.  Can't wait for the last two, to see if they top it.  Good stuff.

18697
Saga '02-'04 / Re: 25th Anniversary Clonetrooper
« on: April 6, 2004, 09:53 AM »
Got my mint one last night...  Finally...  Last MINT one that store had.  Was a tad bit of a fiasco, but it got done.  :)

18698
Original Trilogy Collection / Re: Vintage OTC Figures
« on: April 5, 2004, 03:09 PM »
Yeah, seriously about the case ratios...  Leave it to  Hasbro to do everything within their power to F up these figure's release.  

Ultimately they'll claim it's the retailer's fault somehow, but my god what are they thinking on these cases?  She's not really "short-packed", but she's not gonna be even with the boys.  And with the word these aren't reshipping, that's a BAD thing.  :(

18699
Watto's Junk Yard / Re: Freaks and Geeks: Anyone a fan?
« on: April 4, 2004, 11:35 PM »
I used to watch it, but didn't religiously.  The Gym episodes were so hauntingly realistic...  Uh, not for me of course, I was an athletic god, and stuff.   ;D

It was underappreciated, and part of the show's problem was that it was on at like 8 on a Friday wasn't it?  Old people watch shows at 8 on Friday...  And well, freaks and geeks.   :-\

18700
Original Trilogy Collection / Re: Modern Vintage - Waves 4,5,6?
« on: April 4, 2004, 04:34 AM »
Yeah, I kind of make my list(s) on these with the single intent that they get re-released on regular cardbacks.  There's no excuse not to, considering the mold toolings would cost less to make them more available for the cheaper price.

18701
Saga '02-'04 / Re: 25th Anniversary Clonetrooper
« on: April 4, 2004, 04:32 AM »
If you nab an extra mint one Matt, keep me in mind, just because I don't know what my odds of going to a TRU tomorrow are between the weather here and the fact I have an exam Monday again.  I just want to keep my 25th figure set going on a 1-per-figure and mint basis.  :)  

18702
Original Trilogy Collection / Re: Modern Vintage - Waves 4,5,6?
« on: April 2, 2004, 07:18 PM »
My 4, 5, and 6 would go something like this....

ANH
-Tarkin
-Death Star Trooper
-*drum roll* Rebel Fleet Trooper
-Generic Rebel X-Winger (Blue emblems, black visor)

ESB
-Hoth Han Solo
-Luke Skywalker (Snowspeeder Pilot)
-Hoth Rebel Soldier
-Hoth Imperial Soldier

ROTJ
-Han Endor (Trench Coat)
-Luke Endor
-Leia Endor
-Biker Scout


Of course, I'd also like all these to see wider release too, especially the army builders in 3-packs with head variations.  :)

18703
Watto's Junk Yard / Re: April Fools - Stop the Madness
« on: April 2, 2004, 06:51 PM »
My ex-girlfriend called me today and said she was pregnant, and it's mine.



It wasn't all that funny, really. I about **** my pants though.

It would've been funnier had she said it wasn't yours.  :)  Not to you of course.  Jokes never are funny when they're against you I guess.

This brings me to a thought though...

There's a guy over at Rebelscum who, so I don't mix words here, I simply dislike.  He's a kid, and generally that garners some sympathy from me, but not in this instance.  He's just annoying.

He changes his name more than his clothes, he posts incessantly with "Me too!" type crap, he clutters the "poll" feature there...  Very silly.

And now to top it off, he's taking a nutty on everyone posting stupid April Fool's Day joke threads.

Now, granted, it is stupid...  I hate April Fool's Day because it wastes some of my time generally, and none of it's REAL funny (Save Greg's admission of his CC.com Fandom), but it's just dull to me for the most part and time consuming in the end.

With that, I have to say I dislike the "day", but I don't get PO'd about it.  This kid at Scum's running around telling people that post that they're spamming (which is irony defined) and then yelling at them demanding that some of them "Go to Hell" as was his last line of idiocy.

Getting mad about AFD is counteractive.  It's made for the only entertainment I got out of yesterday, again short of that picture of GNT.

I know you're not mad about it Tydirium, but I'm citing mostly this other individual (and a couple others) at Scum who've posted multiple times, in multiple threads, in multiple sections, about how vehemently they despise AFD and want people who like it to shut up and leave the forums for a time.

To me, it's a day you just have to put up with.  At least it's only once a year.

18704
Watto's Junk Yard / Re: April Fools - Stop the Madness
« on: April 2, 2004, 06:45 PM »
Oh I'm rolling...  That's funny.   ;D

He all but demanded that come down upon himself.  That one is too good.

18705
JD Sports Forum! / Re: NHL '03-'04
« on: April 2, 2004, 06:43 PM »
Well, it's shaping up that the Pens will have the #1 draft pick, and ironically to likely pick the player being touted as "the next Lemieux".

Let all of us in Pittsburgh pray.    ::)

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