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Messages - Jesse James

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61
The Black Series 3.75" Figures / Re: Disneyland Exclusive R2-D60
« on: March 27, 2015, 02:17 PM »
Me as well Paul, I'd like one.  And thank you very much!

62
The Black Series 3.75" Figures / Re: Disneyland Exclusive R2-D60
« on: March 27, 2015, 03:07 AM »
I'm just hopeful I can get one, somehow.  It's a slick color/deco...  Definitely one I want on my shelf.

63
The Black Series 3.75" Figures / Disneyland Exclusive R2-D60
« on: March 26, 2015, 01:26 AM »
Disneyland appears to be getting an exclusive repaint of the Build-A-Droid R2 mold, as R2-D60...  celebrating 60 years of the park.

Caught this on Yakface...

http://yakfaceforums.com/main/2015/03/25/disneyland-60th-anniversary-r2-d60-figure/

Soooooo, yeah, I want one of those.  :-\  Phruby, you busy? :P

I dig the deco...  All blue R2-D2, more or less.  It's a neat variant.  $12.95...  Not a bad price, but limited to 6000 which seems awful low.

64
Watto's Junk Yard / Re: The Walking Dead
« on: March 26, 2015, 01:12 AM »
I think if anything Darryl/Aaron would want to recon the group in daylight, just to see what's what.

And yeah, Aaron had a listening device in the car.  That was what made even Michonne question her decision to trust him before they went zombie mowing.

65
I'm not overly hopeful for them going to 2007-levels for the line overall...  Hitting SA sometimes, not always, and sometimes not at all.

66
TV-9D9 / Re: Star Wars Anime
« on: March 24, 2015, 08:53 PM »
https://www.youtube.com/watch?v=PN_CP4SuoTU

The toon is completed and given sound, though no voice acting which it really needs IMO.

The fun part though?  This was asked about via Q&A/focus group things by Lucasfilm...  Could anyone possibly have rated it negatively?  I think not!

Was going through, buttloads of aurabesh eastereggs...  Right down to the writing on controls on the fighter like on/off being marked, min/max, etc.  The Destroyer in the animation is the Violent (the lead one with the blonde officer in the brown uni).  I'm assuming that anyway, as that's the one the probot contacts about the Alliance Fleet.

This simple toon makes me want to even build custom stuff...  Like the droid.  I'm very tempted to make a light-up 3-eye R5.

The destroyer that lines up to the left is the "Exterminator".

The "briefing room" is actually the briefing room from TIE Fighter too, nice.  Also the datapad the briefing officer has, is the datapads that are in the game as well.

TIE Fighter Squadron Sigma is one of the squads.  All the other squads are Alpha, Gamma, etc.  Always greek designations, just as in the game.

The TIE's shield/hull sensor, to the left (ship silhouette with "rings" outward) is all unlit, just as it should be since a TIE isn't shielded.

The Interdictor Cruiser is the "Inhibitor"...  Also, fun note, the tactics in the toon are even logical ones like in the game...  The Alliance fighters are blatantly targeting the Interdictor Cruiser and little else, simply so the fleet they're protecting can hyper out.

The TIE Bomber is painfully slow and I loved that they showed that.

The primary target is the Frigate which is designated FRG (just as it should be), with the corvettes secondary targets (CRV designations).  The details on the tactical board kind of blow my mind, actually.  This guy sure as hell liked TIE Fighter/X-Wing as much as I did!

When the TIE is engaging the Rebel fighters, the brackets and aurabesh light up around all the ships red/green/blue indicating their status as Rebel, Imperial, or neutral...  Also it is the holographic heads up display system that X-Wing and TIE games introduced so that the dated graphics of the 70's made sense to a more modern system...  IE: basically your helmet's locked into your ship's computer and puts a HUD up for you to monitor sensors and ship targeting things, all of which aren't seen in the movies since they'd be distracting.  It was always a neat little "excuse" I enjoyed that made sense. :)

And the cherry on top, easily, is the alarm going off for the one TIE pilot, as he's being locked on by a Rebel trying to use his warheads on him.  I love it!

67
Yeah, probably just packaging things, but hey you never know.

There are certain iconic things they're going to definitely want to carry around, film to film, and cash in on.

68
Watto's Junk Yard / Re: The Walking Dead
« on: March 24, 2015, 06:08 PM »
I had a similar thought on Rick/Pete fight but it seems like he was losing at times, and I can't see him letting it get that close is all.  He should've just beat Pete solidly, IMO.  They could've shown him struggle to not kill him a number of ways.  Have Pete come at rick with a shard of the window even?  Make him out to be even more or a dillhole.  I just hated him having any real one on one advantage.  Drives me batty.  Guy beat Shane!  And that was a long time ago when Rick wasn't as hardened.

I'm curious how the finale will set up next season.  It's gonna be interesting for sure.  I figured they'd have established the new threat more by now honestly.

69
Watto's Junk Yard / Re: The Walking Dead
« on: March 24, 2015, 04:12 PM »
In a world where you can't go to WM and buy more, you always have an ammo shortage.  Unless they have someone there capable of reloading, it is always a waste.  Especially the larger caliber stuff.  .22 shells may be ok to piss away some and pick off zombies long range but I think I'd want a stockpile of the big stuff for bigger problems.  Like people.

70
Interesting list...  I wouldn't panic on TBS 4" just yet.  I have a feeling there is more news to come on that front.

The vehicles were intriguing.  3 price points seems ambitious.  Assuming $30 is just the old $19.99 decent ships we used to receive.  I was hoping 5 POA would see a price drop too but that appears to not be happening.

71
JD Sports Forum! / Re: NHL 2014-15
« on: March 23, 2015, 11:32 PM »
Going to my annual Pens game tomorrow.  Between $40 parking and $200 tickets, $12 beers...  I'm looking forward to taking my bronchitis-laden ass down there for some good old fashioned "puttin' on the foil".

72
Watto's Junk Yard / Re: The Walking Dead
« on: March 23, 2015, 11:30 PM »
Catapult zombie torsos in?  Like raining fire down, but in zombie form?  Seems kinda unlikely.

BTW let me also say, F the constant wasting of ammo...  highly unbelievable that anyone in this situation would be letting Sasha go release pressure by pissing away AR15 rounds in the woods.  Get back to killing silently with melee weapons and grow the F up you silly little girl.  Welcome to the apocalypse, my kid cut his baby sister out of his mother's stomach then shot her in the head...  I think you're not the only mental case out here.  Dumb dumb.

All of them though, stop wasting rounds...  Just stop it, and quit with the douchebaggery.

73
Watto's Junk Yard / Re: The Walking Dead
« on: March 23, 2015, 02:13 AM »
Zombies DO sleep, sort of.  They've mentioned that, but I dunno what stirs them.  Maybe she was just coming to, as a zombie that is, since that'd happened just
recently? 

They have proven they do nothing though, and go dormant...  The ones in the bar/diner place in Rick's home town for example, and other places.  They just sorta chill out.  The ones in the church too...  which had constant noise around them, but they still just sat in pews, which is even weirder.  That goes back to the first episodes actually too, where they sort of have residual memory to where they try to get into their homes, or do familiar things.  I've always found that kinda weird/interesting.

This was a boring episode, simply put.  I'd have liked to have seen more regarding last week's referenced in this week.

Frankly I find the whole domestic disturbance arc silly...  Nobody would give a ****.  He's a surgeon, Rick's been out in misery so long.  He shouldn't be caring about this other than story/tension being crowbarred.  It'd be more interesting if it were another character taking an interest in it.  I just don't buy Rick biting on this whole thing though, and think the more "realistic" thing would be he'd not care that much.  Slightly, but not a lot, and not enough to screw stuff up.  He's been through far worse than this.  I think at best he'd just discuss it with Deanna, say it needs monitored, but basically leave it alone.

Also 100% don't buy Pete getting ANY upperhand on Rick.  Rick's first a trained police officer, and not in exactly BAD shape.  Second, he's been out in the real world, not behind the fantasyland wall.  Third, he's fought the Governor, Claimers, Terminus guys, prisoners, and a sea of undead...  Suddenly Pete the Surgeon is an F'n ninja though?  Please.

Had the scene of going through the window been simply Pete going through it, and Rick coming out the front door, I'd believe that a billion times more.  I hated that entire fight sequence.

And I really hate everyone in Alexandria at this point.  The only redeemable citizen is the dog the kid was walking, and maybe the fat girl at the warehouse who obviously forgot to do her cardio in the zombie apocalypse.  The rest are idiots, and Deanna is their queen.

Oh, and very much over Sasha...  FFS kill her soon because she's boring at this point.  She's apparently the only one allowed to have feelings.

I was warned this episode was ass, and it kinda was.  Darryl/Aaron were without a doubt the most interesting aspect of the whole thing.

74
Saga Legends / Re: Saga Legends "Mission Series" Figure 2-Packs
« on: March 20, 2015, 06:11 PM »
But I'm sure Hasbro has nothing to do with anything positive though. :)

75
Star Wars Rebels / Re: Recents Finds and/or Purchases
« on: March 20, 2015, 02:40 PM »
For basically $20 shipped to my door, I ordered the transport rather than debate buying one if I should see it in a store.  If it sucks, meh, $20 won't kill me I guess.  I'll make it into something cooler maybe.

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