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Messages - Glassman6

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106
That was my original thought too, but as we started to scale the size of this down, the mountianous areas were
removed. I stll say some sort of mountain representation at the edge of the project would be great.
Also if we are painting a backdrop, then the mountains could continue in the painting..

Since we are on the subject.

I did a trial masterplan for the city.
I did an adhoc design as if the city developed and was added to insted of designed and built.





This is an overlay of the size constraints and the concept so we can get a better idea of how much space is
taken by each part.

Here is a diagram of the steets and open spaces.



If you have suggestions on tweaks or changes or redo start typing.

If this is ok with the group, someone should now take this ( construction leaders)
and divide it into workable segments and think how this is gonna be fit together.



107
Maybe, the background could include all the terrain we couldnt fit.  Mountains, an extended spice mine.
Since it will be in perspecticve. it could go on forever.... ;D

Seriously. We could include an atmosphere, skyline with more cities/mining towns, I'll get to work, Anyone have/know someone who has a large format printer??


108
I think we also need to agree on placement of each building in the city and how big of an area each one gets.

I had wanted to include a detailed masterplan of the city, with streets and such, but i couldnt get to it in time. That will be my next task.  If we can decide on the things phruby just mentioned, it will make it alot easier.
If we used the grid layout as a start, we can number each square/rectangle.  then assign each number.  Example:  square 12, cantina/junk yard/back ally skirmish.  Remember most squares represent 2' x2'

Suggestions?

109
I only included the tower casue the design was a little more detailed than the one built by Joe Rhyno ( not taking anything from his casue it is great)
There is room for more than one tower. MAybe his over looks the mining operations? His seems more industrial. Mine more urban.
If the tower pictured is approved by you guys i can build it/show you how to build/ help build it.
That wont be too hard.
If you want, i can get started on it.. if the leader of construction team/ the rest of you guys would intrust it to me to do so.

The tower wont be an issue at all.

What we need to do is to do some math. We have a 9' x 9' area. How many square feet is that at 1/18th scale. 
If we start thinking in these terms it will make it easier to build everything and we will get a sense of exactly how big the dio is in relation the 3 3/4 figures. Then we will get a better sense of how big each piece/building/landing platform etc needs to be.


Thanks for the comments too. Sorry it was soo last minute, but you know me and deadlines. ;)
PenDragon- i used a 3D modeling program called form-Z to get the hardlines and then sketched over them.
Colored them in Photoshop.





110
Celebration IV - Ultimate Group Project / Re: Niub Niub
« on: December 28, 2006, 04:04 PM »
Well, i hate to be a pesimist, but i doubt they will have 2 custom dio booths.
I'm crossing my fingers though.

Plus booth or not, what if we still went through with it for the sake of saying we did.
It would still be cool to have images posted of the UGP.

We would also loose some of the size constraints.
We could still ship it to on place and have it all assembled and photographed.

So i say even if we dont get a booth we should see Phrubys dream thru to completion!!
Can I get a h3LL yeah?!!

111
The new paint job on that droid is sooooo much nicer.
Very cool stuff chewie. As usual.

112
Hopefully these can still be used for the resume' and website.

Just some updated illustrations, with some of the ideas implemented:
Canyon instead of mountans.
Buildings w/ some of the ideas that were posted by Daigo-Bah and Joe Rhyno.
More familiar star wars ships.




















113
Layout has been modified. to a 9x9 layout.

Check the art/concept thread for updated illustrations for the resume' ( if its not too late :( )

114
Star Wars Action Figures / Re: Customs by Fritzkrieg Update 12-17-2006
« on: December 18, 2006, 03:40 PM »
Great update Fritz.
I really like indy, and that moff virus is just scary!! Great work.

115
Celebration IV - Ultimate Group Project / Re: UGP chat
« on: December 12, 2006, 02:47 PM »
I completely forgot last thursday.  I get home at about 6:30 and its dinner time, then homework time and constantly new baby time. So it slipped my mind.
I will have to set my phone to alarm for thurdays at 7, but i know for a fact that i will be late if not absent this thursday. I have a 6:30 meeting.

116
2 very good points from both pen and brent

So do we do a 9 x 9 layout? 
Shave off half a foot on each side. 

Pen, ships can sort of hang off the edge as long as the landing gear is on the 2' piece. then if you turn them diagonaly like parking, you could get longer ones there.
Baby's crying..i'll be back


Also, in my initial sketches, i had inlcuded some towers and and a gatweay into the city from the spaceport.
And back to pen's question, The hasbro millenium falcon is about 2' long. So i cant see us making any ships bigger than that,


117
Congratulations phruby!
I've been off the boards so i missed the actual date.
But better late than never... Hope your wife is re-couping quickly.

My first pic of veronica...she was screaming also!!!

118
I'm still here.

Ryan, post your ideas. they may help spark some more ideas from others or you could get
good suggestions on refining your ideas.
I was thinking of the same thing about dimensions and was trying to lay a grid over the project.

 

I gave the space port alot of room since ships take up more space.
remeber each square is 2' x2' so we can massage it a bit to allow more or less space to certain areas.

plus room to stand...not sit.

119
Celebration IV - Ultimate Group Project / Re: Are we serious or not??
« on: December 4, 2006, 11:17 AM »
I'm still in. Let me know specifially what concept art we need and i'll but my team to get it done.
Do i still have a team? 

120
Great stuff Ruprecht.

Glad to see all the progress you've made.

I just got the battle packs yesterday, but was too tired to make molds last night.
Hopefully soon.

Great work.

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